View Full Version : Promy Run ---- Please Assist!
Well I an at that point now that ineed to get this done as it is hindering my ability to get some really sweet gear IMO for my lvl 50 RDM. Anyways I have tried doing this 2 times and I an 0/2. WTF I am not sure what we are doing wrong or if we just didn't bring enough power to get the job done. Both times we tried Promy DEM and got to the Boss fight with ease. Now once we got to the boss things started going ok and we were doing good. We were able to get the boss down to 25 % both times and then that's where things go bad.
Ourt Pty setup was:
WHM/BLM (me)
RDM/WHM
DNC/NIN x2
DRG/WAR
BLM/WHM
we all had 1 each of hystero and a few terro
so with that I have a few Qs.
1. is there any set pty setup that is failproof or is it just try and see what works.
2. how to properly run the fight to maximize chance of winning
3. any extra items needed that is a must have to survive
Kittyneko
01-11-2008, 12:19 AM
Personally, I think if you replace the Drg/War with a War/Nin, and one Dnc/Nin with a Smn/Whm, you'd have a "failproof" party. I think you're a bit lacking real good damage right now and a worthy tank. For further info and strategies I also suggest you visit this site:
Ffxiclopedia.org (http://wiki.ffxiclopedia.org/wiki/Promathia_Mission_1-3)
And also on Youtube (http://www.youtube.com) do a search for "ffxi promyvion", you will find plenty of video's from the boss battle.
The best advice I can give is plan all your anima's good, they can make the battle a lot easier.
Kittyneko
01-11-2008, 12:20 AM
Oh, and Ps.: Failing a Promathia Mission(or Promyvion) a couple of times is not bad at all. It might be annoying and time/gil consuming, but it happens, definetely more as you continue the storyline.
Icemage
01-11-2008, 03:18 AM
The key to winning the Promyvion-Dem fight is burst damage. Jobs that can dish out damage in a hurry are the key to winning. The longer the fight lasts, the faster you will lose, since the NM spawns babies to attack you. They're not too strong, but more than a couple will threaten to overwhelm you. When the NM is down below 20%ish HP, it will spit out babies at a much more alarming rate, due to it automatically using TP when it hits 100%.
For this purpose, RNG, MNK, WAR, RDM (one not set to main heal, that is), and DRK are all attractive choices. Any job that feeds TP to the boss for minimal damage, on the other hand, such as DNC, is not recommended, since the spawning command is a TP move. Tell your Dancers that they should bring a more useful job next time. Once you get it down into the 20-25% range, everyone should be going all-out to either kill the boss or keep the people doing the killing alive.
Icemage
Heartily
01-11-2008, 04:03 AM
Your tank should have at least one piece of shade gear to
get multiple "intimidates" from boss. I prefer shade Tiara because
of +vitality. I've been on two basic fight strategys that work.
1. Anima plan is to get boss down to 40 % and then cycle thru
each player anima' hystero and psycho, using terro at the end, if required.
2. Start fight with anima plan, cycle thru anima from each player
from the very beginning to attempt to keep boss weak enough,
long enough for DD to have maximium effect. Every one 2 hrs at about 25 %.
The best runs I've been on have an anima plan- communicated effectively
and followed efficiently.
Nuriko
01-11-2008, 04:14 AM
Yes, anima use can turn a rough fight into a cakewalk. Consider Psychoanima too, for the stoppage of normal attacks. If you're already using Hystero, that's good, and should keep there from being too many babies wandering about in this Promy.
Ziero
01-11-2008, 04:35 AM
Terro Anima sucks, don't even bother with them
All Promy bosses have a naturally high resistance to Magic, so nuking it to death is harder then it should be.
And you need a lot more pure DD then the two you have, as Dnc Dmg is not that great at 30. The Whm and Rdm are more then enough to cover healing. I suggest getting either a Pld, Nin or War/Nin to straight tank the boss and getting another heavy DD (Sam, Mnk, War, Drg, Drk, Smn, Rng etc etc) in place of the other Dnc.
Everyone should have Hystero and Psyco anima. Again, Terro is all but useless and more of a hindrance unless you have an all Blm set up. You also want to set up a proper order of use, everyone should know when they are supposed to go. Start off the fight using the Psycos to give yourself some 'free' damage on the boss so you can make a dent in his hp, at 60-ish% that's when you start throwing Hystos and have your heavy DDs go all out.
Make sure you save at least one Hysto for when he is almost dead as the lower they get in HP the more they use their specials. These guys have *infinite* TP so they can, and will, use their specials back to back to back to back. And in dem, one or two babies aren't a problem, but if left unchecked, he will pump out enough to swarm you...and the babies ALWAYS go after the healers first.
Long story short, more DDs, and a defined tank. Hysto/Psyco anima, no Terro. And make sure everyone knows when to use theirs, go too early and it's wasted, go too late and you're dead.
Icemage
01-11-2008, 04:39 AM
Animas are a crutch - a useful one, to be sure, however. I've won all of the Promyvions multiple times, without using any anima except for one run at Promyvion-Mea.
As long as you have a solid strategy and players who don't panic and make stupid mistakes, it shouldn't be hard to win. You can make up for stupid mistakes with anima, but a fatal flaw like "not enough damage, period" (which is the problem outlined in the original post) can not be compensated for.
Icemage
IfritnoItazura
01-11-2008, 04:40 AM
Just in case...
Do not overlap anima of the same kind; if Hysteroanima hasn't worn off, applying it again is a complete waste.
Can overlap animas of different kinds--it's perfectly fine to apply Psychoanima, then apply Hysteroanima a second later.
The first Hysteroanima should be applied at 80% HP. Reapply as it wears off. ~20sec duration, I think, and there's message in log.
Terroanima go on the Offsprings only--keeps them out of your hair while you are killing the boss. If bringing six Hysteroanima and using them correctly, you shouldn't see more than two anyway--and that's only if your luck is horrible.
If the Progenerator is still alive for a considerable amount time of after six correctly used Hysteroanima, you definitely don't have enough firepower.
Dem's boss has high defense/HP. DNCs are good for curing, but why two of them plus WHM? Your party setup doesn't lend itself to taking down the target in question.
Ziero
01-11-2008, 04:44 AM
Just in case...
Reapply as it wears off. ~20sec duration, I think, and there's message in log.
There is no message
IfritnoItazura
01-11-2008, 04:45 AM
Doh. There isn't? Sorry about that.
In that case, I'd use a Hystero right after Psycho. (That's what I always do anyway.) Once it starts attacking again, you'd know to reapply Psycho, then Hystero. XD
Thank you all for the replies.
I figured that we were not strong enough with just 2 DNC. I was really hoping for a PLd but then again it was a LS pty that did a run. I hope the next one isbetter set up.
One question tho
How do you know when the animas wear and what is the best strat to use them
Tsrwedge
01-11-2008, 06:03 AM
Thank you all for the replies.
I figured that we were not strong enough with just 2 DNC. I was really hoping for a PLd but then again it was a LS pty that did a run. I hope the next one isbetter set up.
One question tho
How do you know when the animas wear and what is the best strat to use them
Just in case...
Do not overlap anima of the same kind; if Hysteroanima hasn't worn off, applying it again is a complete waste.
Can overlap animas of different kinds--it's perfectly fine to apply Psychoanima, then apply Hysteroanima a second later.
The first Hysteroanima should be applied at 80% HP. Reapply as it wears off. ~20sec duration, I think, and there's message in log.
Terroanima go on the Offsprings only--keeps them out of your hair while you are killing the boss. If bringing six Hysteroanima and using them correctly, you shouldn't see more than two anyway--and that's only if your luck is horrible.
Doh. There isn't [a message in the log when the anmias wear]? Sorry about that.
In that case, I'd use a Hystero right after Psycho. (That's what I always do anyway.) Once it starts attacking again, you'd know to reapply Psycho, then Hystero. XD
Reading replies helps.
DR2D2
01-11-2008, 04:54 PM
about 4 months ago I set up all 3 promies in 3 nights(we were 3/3). I dont have the exact set-up but I do know I took 1 pure healer(whm), 2 drg, I was blu/rdm(dd/back-up healer) ,a rdm and a smn and killed all 3 pretty easy.
The trick is to have at least 1 drg or smn(2 or 3 is much better) and go attack heavy.
Dim Mahk
01-14-2008, 06:59 AM
SMN make promies very easy. And IMO it is critical for a SMN to use their 2hr after the NM hp is at 75%. reason being; the SMN will be able to us all 3 Astral flows and apply max damage to it. anything less than 75% you just wasited 500+ dmg.
We usually bring a minimun of 2 SMN's, and we output between the 2 of us 3.5k-4k dmg when all 2hrs have been applyed.
also imo I like haveing 1 of the melee jobs to switch attention onto the offsprings and pair up with the RDM to get rid of them. the offsprings will devoure the healers.
Telera
01-14-2008, 08:14 AM
I only did Dem before I quit. But we took 3x SMN (including myself), a WHM, a NIN, and I think a SAM. With 3 summoners AF'ing it was overkill. But it went very quickly.
I don't think anyone even *used* an anima.
Vyuru
01-14-2008, 09:09 AM
Ziero and IfritnoItazura hit the nail on the head.
I'd disagree with Ziero that Terro anima is useless, it IS usefull, but it's the anima that is to be used after the others and the boss STILL isn't dead. Or you could toss them onto the babies as IfritnoItazura said and keep them busy for a little while.
And from my experience all Strays and those little baby mobs that the Dem boss spawns always went after me >.>
Surefire way to win though, designate one, and only one, leader of your CoP runs who handles EVERYTHING (in regards to plans, calling out when to use anima/other special things, etc), for every run, from here on out. It is imperative that you have a leader to cut down on confusion during the fight and so that you all know what the plan is.
Some general recommendations:
Bring meds (it wasn't mentioned so I don't know if you did) standard meds for the jobs (drinks and stuff for mages, hi potions and stuff for melee) The Hi Potion tanks are easily obtained from Assaults, and if you can't do those then they are almost dirt cheap on the AH. Make sure your inventory is as empty as you can get it and fill it up with Hi Potions before the fight.
I would highly recommend you stock up on Hi Potion tanks if you are going to continue with CoP, they're really quite usefull (sitting on 10 of them for when I start back up with CoP >.>)
The drg might want to come /mage if he isn't already. It doesn't really look like you need the extra healing power, but you'll be glad of it if things go wrong. Also this helps the drg survive a bit easier since he won't be pulling so much hate.
Skoal
01-14-2008, 10:27 AM
Dem is by far the easiest boss fight. We have done the ENM and boss fight back to back a few times since ppl needed it for the mission.
I think our success was mainly due to the fact that we had people in our group that had completed multiple promy missions before. My suggestion is to ready up on the mission, bring correct supplies, animas and try and bring a couple of ppl who have completed the mission before.
Smns definitely help but I have done plenty of promys w/0 one. We completed the Dem ENM with 4 ppl. Rdm, war/nin, mnk war and nin/war. The mnk died early but we managed to win.
Keep your cool and have a well planned strategy before you even start forming a party.
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.