View Full Version : Staff or Club?
Shoopi
12-09-2007, 08:06 AM
Ok well I am in a little bit of trouble, and I havent seen this anyware on the forums. Anywho, I wanted to ask, what is better to use a Staff or Club? I have had a few people tell me to use a club, and a few people to use a staff. Is it just one of those things that you use if it feels right? Ok, well I hope you understand the question lol.
Ellipses
12-09-2007, 09:05 AM
For meleeing, it's a bit of a wash. You probably won't notice enough of a difference to stress over. But it's not just staff/club; for meleeing, you generally want either a hammer (not a club or wand) and shield, or a pole (not a staff). Though there are exceptions, like the Legionnaire's Staff, etc.
For partying, where you don't melee, you'll want a wand for the MND/INT boosts.
Shoopi
12-09-2007, 10:31 AM
Ahhh! Ok thankie's, thats all I needed to know!! Because right now, the wand I have for soloing isn't working lol...
Radiuz
12-09-2007, 01:35 PM
it's always good to use hammers better than clubs for soloing lol
I actually soloed the 2nd part of my NPC quest where I fight this dragon in BCNM and my npc came in. I beat it as white mage in level 40 cap fight lol.
Olorin401
12-10-2007, 07:22 AM
I'm gonna echo the sentiment here - you should go with clubs that are either Hammer-type (i.e. Darksteel Maul) or Mace-type (i.e. Purgatory Mace, Sea Robber/Seawolf Club, Kraken Club).
Ellipses
12-10-2007, 07:43 AM
it's always good to use hammers better than clubs for soloing lol
I actually soloed the 2nd part of my NPC quest where I fight this dragon in BCNM and my npc came in. I beat it as white mage in level 40 cap fight lol.
If you can't solo that fight as a WHM, it's probably not because of weapon choice.
Not that hammers aren't cool. Go, hammers, go.
Zoltar
12-25-2007, 07:07 AM
Club - "Pilgrim's Wand" < lvl 51
Icemage
12-25-2007, 07:56 AM
For levels 1-10, Staff beats Club. More accuracy, more damage, due to the better modifiers from STR and DEX on 2-handed weapons.
From level 10-50, Club beats Staff. Wands (especially the above-mentioned Pilgrim's Wand) are the way to go to improve your magic potency.
From level 51-75, unless you're soloing (and sometimes even then), Staff all the way due to Elemental Staves and higher damage staves.
Icemage
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