View Full Version : Repose Repository
Olorin401
11-21-2007, 05:25 AM
Repose - Lv. 41 WHM - Sleeps an enemy (Light/Divine)
I picked up this spell last night, and while haven't had a chance to use it yet I hear it's one of those utility spells that has the potential to make White Mages shine in a new way in both parties an endgame activies
If you've had a chance to use Repose, let's hear your experiences. Did you find a mob (other than the obvious Light Elemental or Aern) that you had trouble sleeping? Did you find a situation where it's made a big impact on your or your team's performance?
Balfree
11-21-2007, 05:31 AM
Repose probably puts undead to sleep, thats what its probably useful for, so far only BRD could sleep undead no?
Kirsteena
11-21-2007, 05:39 AM
Repose does put undead to sleep.
I've been using it to skill up my frankly pathetic divine magic (Flash/Repose, repeat ad infinitum - I, erm, hit 205 Divine Magic last night). I've been using it on puppies in sea. Now, considering all mobs in sea are light based, I've had no problems landing it at all - it has never been resisted. With low divine magic, the duration is short, but it's been getting longer.
Sleep does not overwrite it, Sleep II does.
Plus, the animation is cute as hell.
Olorin401
11-21-2007, 05:53 AM
Weird.. I would've thought Aerns would resist it a lot.. oh well.
Kirsteena
11-21-2007, 05:54 AM
I need to try aerns yet, been too afraid to lol! Will try next time I'm there skilling up.
Armando
11-21-2007, 06:23 AM
Repose probably puts undead to sleep, thats what its probably useful for, so far only BRD could sleep undead no?Some undead could be slept using Sleep/ga/II, although of course they're highly resistant. Also, BLU and COR also have Light-element sleeps for undead.
But yes, the fact that it's Divine and Light-based makes it a lot better for sleeping undead.
Icemage
11-21-2007, 10:09 AM
I picked up Repose yesterday as well. It's got a very nice setup. A little long on the spellcasting duration, but a rock solid 1:30 unresisted duration with a recast of 30 seconds. Light element, Divine skill based, which means I had to pull my AF1 pants out to test with...
Aside from its potential uses in party and HNM situations, it's also going to make WHM a significantly better soloer.
Icemage
Olorin401
11-27-2007, 06:15 AM
Did a run this past weekend with some friends to help them with CoP Missions 8-2 & 8-3, and Repose was an absolute STAR! I literally saved the RDM's life at least three times after his Sleep 2 and Sleepga got resisted, before he figured out that he wouldn't be able to sleep a dark-based Ghrah.
It was so good I wrote a macro for it, although instead of using gear swaps for more Divine Magic skill (mine is maxed out anyways), I went for my Apollo's Staff and increases to MND (Penitent's Rope, Errant Slops, Holy Phial, & Prism Cape). My only resists with this setup came against the Qn'Zdei and Ix'Zdei near the end of mission 8-3, and even then that was after I had landed it once and they built a tolerance to the spell.
Kirsteena
11-27-2007, 06:22 AM
Our ls whm were using it left right and centre in Dynamis. They seem to like it as it gives another level to what they do.
hongman
11-27-2007, 06:27 AM
Are you sure Sleep II overwrites? In dyna, I remember seeing the no effect message if a WHM for Repose on before my sleep II.
In anycase, WHM's should not be sleeping primarily as they were (ok fair enough everyone wanted to try it out) becuase they just end up getting beat on.
Olorin401
11-27-2007, 07:49 AM
I've got a Dyna-Xarc run tonight, and if I bring WHM I'm gonna be casting Repose every chance I get. Getting beat on is what Reraise 3 is for. :thumbsup:
Callisto
11-27-2007, 08:21 AM
Yeah I believe it's equal w/ Sleep 2 as well. A WHM has this in my meripo the other night, we had WHM, RDM, and COR, so 3 sleeps for holding mobs/managing links, it was really nice. Not sure if his Divine was capped, but it was extremely accurate on Greater Colibri, he got one resist the entire part over the course of 2-3 hours.
Also: It makes a weird noise. >.>
Akashimo
11-27-2007, 08:34 AM
I have yet to get it, but last night in Dyna Beau, our ls lead on whm was having fun landing Repose on all the mobs he could before our lead rdm/blm would, then die a few times XD
Ameroth
11-27-2007, 08:35 AM
The other night, my Up in Arms team of WHM, PLD (me), and DRK went out there to do 3 more runs, and I'll be damned if Repose wasn't a life saver. Before, we had to count on ele seal+ sleep from the WHM, or Sleep II from the DRK and hope like hell it was unresisted. Now, we have repose and can knock it's ass out for 90s; long enough for us to get rested a bit and jump back up and kick its ass.
Repose is great in my book.
Tsrwedge
12-03-2007, 07:14 PM
Bit of a necro, but getting LB3 tonight (as WHM60/SCH30) I used Repose a few times on tier 7 Yags with Light Arts up, not a single resist. Same held true against Divine Inspirers in a West Saruta Campaign battle.
WovenDarkness
12-03-2007, 09:21 PM
I read the thread, saw the necro and thought I'd post up my experience w/ it.
Level 56 whm, skill up pt in kuftal tunnel. Target was a sand lizard. Total resist. ...of course, my divine sucks, whm pants included... ...so yeah, can be resisted.
Icemage
12-04-2007, 04:44 AM
I cleared SP assault mission Escort Professor Chanoix a couple days ago in a trio of WHM WHM BLM where the BLM basically did nothing the whole time. Just had two WHMs running around Reposing and casting Gravity and Bind off of our /RDM subjobs on all the undead that would aggro the NPC. Yes, Repose really IS that good.
On the other hand, tested it against a Tough Ul'Aern (resistant to Light) in Al'taieu with capped Divine Magic at level 75, plus 15 from WHM AF1 pants and a Light Staff and got 3 resists in a row, so yes, most definitely resistable.
Icemage
Nuriko
12-04-2007, 04:51 AM
I mostly see resists on it too in XP PT settings ... but my Divine is just breaking 200 now (on WHM74), so I'm sure this will improve as time goes on. Anyway, I use ES to back it up ... I should probably find some Besiegeds or something and skill that up (and possibly Evasion while I'm there, Flash is likely to get aggro once in a while).
hongman
12-04-2007, 05:11 AM
I cleared SP assault mission Escort Professor Chanoix a couple days ago in a trio of WHM WHM BLM where the BLM basically did nothing the whole time. Just had two WHMs running around Reposing and casting Gravity and Bind off of our /RDM subjobs on all the undead that would aggro the NPC. Yes, Repose really IS that good.
On the other hand, tested it against a Tough Ul'Aern (resistant to Light) in Al'taieu with capped Divine Magic at level 75, plus 15 from WHM AF1 pants and a Light Staff and got 3 resists in a row, so yes, most definitely resistable.
Icemage
Iv been stuck on this assault clear for ages >.> Im so gonna try this next time. :thumbsup:
Feenicks
12-04-2007, 11:58 PM
Man I can't believe how many people never hit cap on their Divine Magic skill ... doesn't anyone cast Flash anymore?
Icemage
12-05-2007, 01:25 AM
Man I can't believe how many people never hit cap on their Divine Magic skill ... doesn't anyone cast Flash anymore?
I find it somewhat surprising, too. I never had an issue capping Divine Magic once Flash was introduced.
Icemage
Omgwtfbbqkitten
12-05-2007, 01:43 AM
Well, at any rate, this gives WHM a way to cap it faster now if they need to do so, which is a good thing.
So the best possible duration is right up there with COR's Light Shot. Interesting. The thought had crossed my mind to ask of Light Shot affected it, but I remembered Light Shot was a light-bases sleep. It would probably just overwrite. I've not PTed with a WHM that used it yet, so I have no way of knowing if it overwrites or enhances the duration. If it doesn't overwrite, it would register as a miss and I'd assume it would lengthen the duration.
And just to save you guys further trouble, I've tries sleeping Aerns with Light Shot before, its about 75% resisted without light staff and about 66% resisted with it. I was just bored one day and did the math out at sea. BRDs have posted similar results, so I'd assume the same for Repose.
I kinda get the sense this was tossed in to ease up the high demands placed on BRD sin Burn PTs. Now that we have two other light-based sleepers, maybe those BRDs can spare a few seconds to buff people.
Icemage
12-05-2007, 02:07 AM
I kinda get the sense this was tossed in to ease up the high demands placed on BRD sin Burn PTs. Now that we have two other light-based sleepers, maybe those BRDs can spare a few seconds to buff people.
Unfortunately, no. Repose has a rather long casting time - similar to Sleep II. When you're pulling, that extra second or two when the monster is gunning for you and you alone means a lot.
That and precious few mages are smart enough to back up their Bards with Sleep II/Repose. Many RDMs don't have the necessary MP flow and/or skill in merit parties to cast lots of Sleep II, and it's not like WHMs get voluminous amounts of invites to merit parties in any case.
Icemage
Aksannyi
12-05-2007, 08:25 AM
I find it somewhat surprising, too. I never had an issue capping Divine Magic once Flash was introduced.
Icemage
I spent hours in Besieged Flashing and Banishing mobs of all varieties to death to work on my Divine skill.
Omgwtfbbqkitten
12-05-2007, 09:07 AM
Unfortunately, no. Repose has a rather long casting time - similar to Sleep II. When you're pulling, that extra second or two when the monster is gunning for you and you alone means a lot.
Well, I wouldnt expect WHM to be pulling at all, I'd want them backline regardless of Repose. But they could sleep the incoming pulls and sleep them at a stronger duration than BRD could with likely less resists.
BRD EXP is expendable anyway. Easiest job to keep capped next to COR and RDM. Not hard at all. If I died as COR or BRD/NIN, just R1 me and I'll trot off to pull weakened - that's how trivial the EXP is.
Let the BRD get hit, getting hit doesn't interrupt the much-needed songs. "Savez teh mages MPs" is what I thought their /NIN sub was for anyway. :P
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