View Full Version : How is the adjustments?
Dymlos
11-19-2007, 02:23 PM
Sadly my account is inactive due to not having a job :( but how is the adjustments to damage? Yes I know how all of you SAMs are booing at this wanting your stagelight; but SAM was overpowered and it needed to be toned down. Is the damage noticeably different and is the formula for 2-hand still 1STR = 1 ATK and 1DEX = 1 ACC?
Endier
11-20-2007, 05:45 AM
I am wondering the same thing, has anyone seen the difference? I wasn't able to get on last night, and probably wont be able to get on until tomorrow night to actually see the difference. Please if anyone has any info on this, can you post? My SAM half is aching to know :cry:
Balfree
11-20-2007, 05:53 AM
BST are rather happy.
SAM are pissed, more than not.
THF are meh.
WHM are cool.
RNG are glad.
This is what i make of it :p
Kirsteena
11-20-2007, 06:05 AM
Str/Att is now a 4:3 ratio, probably similar with Dex/Acc.
It's toned down sam, and hopefully stopped some of the bandwagoners. Some are proclaiming the end of the world, but that is nothing new really!
Omgwtfbbqkitten
11-20-2007, 06:05 AM
As my SAM friends are telling it:
If you were a great SAM before the 2H update in August, you're still a great SAM now. If you were a SAM that took an update to become great, you're in trouble.
In other words, its kinda like the RNG nerf back in 2005, but without your accuracy becoming totally crippled.
Callisto
11-20-2007, 06:15 AM
I'm guessing they took some of the STR mods for WS down a notch as well as the general 2-hand STR/ATK ratio being scaled back, but it's noticeable for sure. A reasonably good SAM in my ls was doing 400~ WS to Mother Globe last night, pre-update he was doing 700~, but he also doesn't use a Hagun. From what I've seen/heard so far, if you use a Hagun you're in good shape still, if not it's probably time to put the Ushi or Oni away and pick one up.
------------------------------------------
Side note: I was in meripo w/ 2 THFs last night, and Accomplice is freaking cool.
Balfree
11-20-2007, 06:18 AM
As my SAM friends are telling it:
If you were a great SAM before the 2H update in August, you're still a great SAM now. If you were a SAM that took an update to become great, you're in trouble.
In other words, its kinda like the RNG nerf back in 2005, but without your accuracy becoming totally crippled.
Much knowledge.
Kirsteena
11-20-2007, 06:24 AM
I have to agree - if it get rid of the bandwagoners who just go ZOMG DAMAGE KAPOW, works for me. I'm still levelling it up as my next job, and doing the research to make it work.
Malacite
11-20-2007, 07:03 AM
@ . @ I don't consider myself a band wagoner (I 75'd SAM and WAR long before the update) but I was getting fed up of being left in the dust by Dual Wielders. Now it's apparently gone back to that, as the testing over @ BG shows that over all melee is fine, but WS dmg has really hit rock bottom.
raidenn
11-20-2007, 02:35 PM
Hey what exactly was the adjustment?
Dymlos
11-20-2007, 02:38 PM
I'm sure SE will see that something is up with WS damage and either adjust it back to normal in near future update or next update.
They will always change stuff around. It's their conspiracy to keep us playing as long as they can keep us to
IfritnoItazura
11-20-2007, 03:16 PM
@ . @ I don't consider myself a band wagoner [ ... ] Now it's apparently gone back to that, as the testing over @ BG shows that over all melee is fine, but WS dmg has really hit rock bottom.
Honestly, it's just too early to tell. Take for example the following:
(From: http://www.bluegartrls.com/forum/viewtopic.php?f=2&t=26217&start=150 )
-Khrno: DRK/SAM, full merited, Coeurl Subs 70% of the time~, 50/50 Hasso/Seigan, no Souleater.
[ ... ]
-WS Average: 1046.77 (pre-nerf ws would do 1200+)
-M.Hits: 206.32 (pre-nerf my media was at 220)
-Acc: 91.6% (capped at 95% before)
Khrno parsed his exp party, so those numbers are a lot more objective than "My WS sucked!" or "The nerf was minor!"
Or, from the same thread, testing with a SAM:
1. Elvaan sam/war (sorry forgot ask if full str merit lol), full sam merits (overwhelming 3/3 i think most important here since we only interested in damage). his TP build looks to me like a store TP + haste build? WS gear i can say pretty "ok" or even "slightly above average"
2.He is not the iamsamsupefan but i checked his EQ and feels its decent or even slightly above average to be able to fit into MY "test subject". We dont wanna see super gimp in action anyway(mainly people who whine "we are completely screwed"), neither we need super Samurai making us think "he got the fucking gears you cant compare us to that"
3. doing short test since i was asked to do SS of 20 WS in a row(sorry i didnt load the timestamp thing but its indeed few straight mobs). so we went with 3 people at mamool ja staging point camp. SAM RDM BRD
4. wanted to test based on a AVERAGE samurai action in a party. THIS MEANS NO FULL TIME BERSERK(cant anyway)/HASSO JUST FOR EPEEN SS. I told him to seigan/third eye up and use hasso when third eye timers down for WS if he can. Also used normal(not full attacking) meripo songs: March + Minuet.
[ ... ]
http://www.mectradegroup.com/FFXI/WS.JPG
Some people may be getting bad WS numbers, but clearly not all.
My numbers were similar to that, just far fewer 1k+ Gekkos. That didn't show Kasha at all, but Kasha seems to have gotten the biggest adjustment. It's damage is pathetic now. 888 Kasha was my high last night, and usually it starts at about 1k and goes up to 1300.
One that's getting me about everybody saying "only gimp SAMs suck" are these people posting 1200 Gekkos against Great Colibri with a BRD. Glad to see somebody actually posting a mob with some actual HP and DEF.
Lmnop
11-20-2007, 06:52 PM
I have to agree - if it get rid of the bandwagoners who just go ZOMG DAMAGE KAPOW, works for me.
I wish I could still agree with this...
It's the people who already have 2-4 level 75 jobs, and power level every new job to 75 within a month that are the true bandwagoners. Seriously. Think of everyone you know who's WAR75. Now think about what their first job was. It's almost never the same. And the few that took WAR to 75 first have now hopped onto the NIN bandwagon.
But where am I going with this? They have access to great gear and great merits. So they don't have a clue how to work as a trick buddy on their SAM, and they probably think /thf is the best SJ for every situation, but they have the gear to look like pros on the parsers.
My fear is that the people who're working on their first jobs ever would be the ones to suffer. The people that still have that un-jaded feeling that X job is "their" job. They shouldn't end up being "half the Samurai" of someone who's fully loaded with ridiculous r/e gear.
This argument could already be applied to many other aspects of the game before this though, so carry on.
Kisshu
11-21-2007, 03:18 AM
Just a little info from my Nyzul Ilse Investigation.
My setup was SAM/WAR 75 Mithra with decent WS gear and ushi GK
I think my WS' were in the range 450-750 normally, got some 800+ a few times, the DRK got around the same numbers on his WS' with a perdu S while the MNK blow us both both in DoT and WS numbers
My best WS dmg was on a DC Peryton(giant bird), with the STR bonus from the floor and a braver's drink I had STR 63+110 and pretty sure I activated Berserk+warcry, the DMG was 1k kasha.
With ushi my normal attacks were in the range 120 to 180 with crits around 240 while the MNK's attacks were just a little under 100 per strick and can't remember his crits
replica
11-21-2007, 08:31 AM
Currently 67-68 sam results from a PT in bibiki vs dhalmels -
what I like the most about this is how the RNG in my PT was averaging 800-1300 per WS last night, and I was at around.. 4-500... anything in the 7-800 area had to be DA'd or something. Basically, damage was cut by 2-400 per WS for me. ACC took a little hit, but it's still nothing too major from what I could tell (then again, we had a brd)
Oh and when the dhalmel zerked? Rng's WS hit for 2200... welcome back, every other melee in the game >.> we're now back to looking worse in most comparisons I'd think, except for the ones that are absurdly stacked with gear. I felt too strong before this patch (since I originally was 75 sam pre-hasso, 2h updates or any of that), but now it just feels a bit drastic in terms of 'adjustments' since it was so sudden. I'm sure it'll all die out and people will just get used to not seeing huge numbers anymore as sam
Yukimaaru
11-21-2007, 01:23 PM
Well im a samurai, an i am a lil upset with the update, but only with the fact that they did it because we got TP to fast.. so managing to spam 2 weaponskills of 1200 damage is to much. Yet they fail to see DRK an DRG break 1500 no problem, BLU is self SC'n for 2-3k (not including weaponskill damage) and now a single samurai weaponskill is like a PLD with 200%tp spirits within??? thats a lil BS. they nerfed mnk down an now samurai. when are they gonna realize that if they are trying to even the playing field they cant just drop one jobs damage stats a lot, an than increase another jobs. They are just making the gap bigger.
IfritnoItazura
11-21-2007, 01:33 PM
now a single samurai weaponskill is like a PLD with 200%tp spirits within???
Go back to page 1 of this thread, and look at the screen shot I linked. The SAM easily averaged 800+ damage per WS on merit level targets. That's not a 200% TP Spirits Within.
The is sky is not falling.
Yukimaaru
11-21-2007, 01:36 PM
Go back to page 1 of this thread, and look at the screen shot I linked. The SAM easily averaged 800+ damage per WS on merit level targets. That's not a 200% TP Spirits Within.
The is sky is not falling.
take a look at their gear first off tho, the only samurai's still breaking 1k are in all godly R/E gear. Bye Bye Huaby u dont do much anymore.
Caspian
11-21-2007, 01:39 PM
so managing to spam 2 weaponskills of 1200 damage is to much. Yet they fail to see DRK an DRG break 1500 no problem, BLU is self SC'n for 2-3k (not including weaponskill damage)
B/c two ws's of 1200 each is considerably more than one 1500 ws.
And blu's, atleast as far as I've seen, can only self skillchain every 5 minutes or so.
they nerfed mnk down an now samurai. when are they gonna realize that if they are trying to even the playing field they cant just drop one jobs damage stats a lot, an than increase another jobs. They are just making the gap bigger.
Dropping the stats on the overpowered job and raising them on the underpowered jobs is decreasing the gap. Thats how that works.
Now, nerfing the underpowered job and making the overpowered job even more overpowered would be how you would increase the gap.
Yukimaaru
11-21-2007, 01:44 PM
B/c two ws's of 1200 each is considerably more than one 1500 ws.
And blu's, atleast as far as I've seen, can only self skillchain every 5 minutes or so.
Dropping the stats on the overpowered job and raising them on the underpowered jobs is decreasing the gap. Thats how that works.
Now, nerfing the underpowered job and making the overpowered job even more overpowered would be how you would increase the gap.
but the thing is, by dropping us to average of 600-800 dmg per ws an raising a RNG where they are breakin 1500-2200 per attack, thats a bit blindsiding on samurai. Since RNG gets tp fairly quickly when their range attack lands. All i want is an extra 100-200 damage back. And yet i still see DRK's and DRG's complain that they need more dmg yet they still break 1500-1800 on their WS's.
Caspian
11-21-2007, 01:47 PM
But if you're doing twice as many ws's as every other job, then double those ws numbers and you're right around the middle of the pack again.
Don't stress too much about it, its been two days, its very likely they'll readjust SAM's ws calculations within a week.
Malacite
11-21-2007, 02:09 PM
but the thing is, by dropping us to average of 600-800 dmg per ws an raising a RNG where they are breakin 1500-2200 per attack, thats a bit blindsiding on samurai. Since RNG gets tp fairly quickly when their range attack lands. All i want is an extra 100-200 damage back. And yet i still see DRK's and DRG's complain that they need more dmg yet they still break 1500-1800 on their WS's.
err, idk about that. While I'm mostly against this nerf, what you're referencing has a lot to do with mob type. Let's not forget RNG use the highest base DMG weapons available, and get 25% dmg bonus to most merit mobs.
Dymlos
11-21-2007, 02:12 PM
Ok, if anyone complains they're pulling a min. of 1100+ dmg consistently and they say they're dmg is "too weak" they need to be slapped with a trout and be banned from FFXI for being a whiner.
replica
11-21-2007, 04:18 PM
Ok, if anyone complains they're pulling a min. of 1100+ dmg consistently and they say they're dmg is "too weak" they need to be slapped with a trout and be banned from FFXI for being a whiner.
Do go ahead and point out where someone complained that was their consistant min damage, please. Oh, and if you could find the post where they followed it up to say it was "too weak", would you? Thanks a lot.
No one will make that complaint, because no one has that circumstance anymore ;o and even when they did, it was a good thing.
Caspian
11-21-2007, 04:23 PM
And yet i still see DRK's and DRG's complain that they need more dmg yet they still break 1500-1800 on their WS's.
I believe this is the comment to which Dymlos is referring.
Dymlos
11-21-2007, 04:51 PM
Do go ahead and point out where someone complained that was their consistant min damage, please. Oh, and if you could find the post where they followed it up to say it was "too weak", would you? Thanks a lot.
It was a general statement with how people have been with their 'ubar damage'! after the 2handed update, thinking they're now 'OMG I am god! I do UBAR dmg! Invite me! I do 1337 damage!!!!oneoneone.
Thanks for the quote Casp. ^^
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