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Evion
10-29-2007, 05:39 AM
Hello All,

I've played each FF except 12, which I can't seem to bring myself to do since they changed the fighting style. Anyway, I'm having a hard time remembering, but I thought it'd be cool if we got a list going.

Legend:
(JOBX)=Pretty much covered by another already
(*)=Possible FFXI job and needs work

What FF jobs are not in FFXI yet?

Thanks,
Evion

1. Temple Knight (RDM?)
2. Squire *
3. Holy Knight *
4. Mediator *
5. Calculator *
6. Mystic Knight *
7. Geomancer *
8. Time Mage (Should be released with WoTG?)
9. Mime (BLU?)
10. Morpher (BLU/BST)
11. Chemist (Any Job)
12. Onion Knight (Any DD Job)
13. Archer (RNG)
14. Berserker (WAR)
15. Fighter (WAR)
16. Gunner (RNG)
17. Scholar *
18. Fencer *
19. Gadgeteer *
20. Gladiator (WAR/DRK/MNK)
21. Hermetic *
22. Illusionist *
23. Juggler (Dancer/COR?)
24. Mog Knight (Not gonna happen)
25. Runeseeker (?)
26. Soldier (WAR)
27. Judge *
28. Dancer (Should be release with WoTG?)
29. Engineer (PUP?)
30. Viking (WAR)
31. More...

Ziero
10-29-2007, 06:03 AM
Off the top of my head

Mystic Knight
Geomancer
Time Mage
Mime
Morpher
Chemist
Onion Knight

I'm sure there's more, I'm just not remembering. But I'm also staying away from the FFT only jobs...especially onces used by special characters like Temple Knight and such, as those are less job classes and more Character classes.

Kuro
10-29-2007, 06:11 AM
Archer (sort of)
berserker
fighter (sort of)
gunner (COR is a gambler)
scholar
fencer (sort of)
Gadgeteer
gladiator (sort of)
Hermetic
Illusionist My bet for one of the new jobs allong with a new tank!
Juggler
Mog knight
Runeseeker
Soldier
JUDGE!

Can't remember which of these were from FFT, I think a couple are, but i know gunner, loljudge, berserker and gadgeteer were on multiple games.

Ziero
10-29-2007, 06:23 AM
Archer (sort of)
berserker
fighter (sort of)
gunner (COR is a gambler)
scholar
fencer (sort of)
Gadgeteer
gladiator (sort of)
Hermetic
Illusionist My bet for one of the new jobs allong with a new tank!
Juggler
Mog knight
Runeseeker
Soldier
JUDGE!
Can't remember which of these were from FFT, I think a couple are, but i know gunner, loljudge, berserker and gadgeteer were on multiple games.
The entire list, with the exception of Berserker and soldier, is from FFTA, and most of them including Judge and Gadgeteer were only on FFTA. Though judges showed up in FFXII, they were villians not characters.

And in regards to the list:

Rng is Archer and Gunner, in every sense
War is Berserker/Fighter/Gladiator
Soldier isn't a job class, it's a profession in FFVII
Mog Knight is again not a class cause you'd need to be a Mog to be a Mog Knight
Pup is sort of a Juggler/Gadgeteer
And Runeseeker, Scholar, and "Hermetic" are all character classes in that they belong to a single character.

Fencer and Illusionist are the only real unique 'classes' on there, but they only really showed up in FFTA.

Evion
10-29-2007, 06:30 AM
Just because one job is similar to another, doesn't mean its not a real job. So, your whole theory is pretty much shot... You say it not a job, its a profession. Does that even make sense? Anyway, I'm just trying to make a list of past jobs that could possibly be in FFXI. I suppose Mog Knight won't fly...

Kuro
10-29-2007, 06:33 AM
Barret, vincent and irvine were all gunners, gunners use only guns, aerchers use only bows, ramnger use both. Also see FFX-2 gunner

Soldier was a class in FFT I added it because of the cry for a tank and we're going to the past which was highley militarised. And we're running out of tankable classic classes.

PUP is a bloody necromancer wannabe not a juggler

Runeseeker, Scholar, and Hermetic, err they're still seperate classes which is what we're listing ¬,¬

just remember CId in FFIV was an "engineer" though i think he shared skills with a scholar. I think.

Evion
10-29-2007, 06:36 AM
We really need a job like Mediator. Someone who can cast the Don't Talk, Move, and Petrify. Similar to the RDM, but -sword skil + ranged abilities...

KoukiRyu
10-29-2007, 06:38 AM
You can choose to use only a Gun as RNG and then you're a gunner woot! You can choose to use only a bow/xbow as RNG and theen you're an Archer woot! Separating them into two different jobs, when RNG is obviously both is just getting into semantics.

Kuro
10-29-2007, 06:38 AM
Stuff that we need VIKING!

God how'd i forget viking, possible new tank #1 with leetest AF ever XD

You can choose to use only a Gun as RNG and then you're a gunner woot! You can choose to use only a bow/xbow as RNG and theen you're an Archer woot! Separating them into two different jobs, when RNG is obviously both is just getting into semantics.

Work out what this topic is for before i tar and feather you and claim thats a new class!

Evion
10-29-2007, 06:42 AM
Viking was a job? Which FF?

For those who would like to make a distinction on which of these jobs is covered by a current job, I'll try to make a legend for it...

Malacite
10-29-2007, 06:45 AM
Archer is essentially RNG really.

Ziero
10-29-2007, 06:51 AM
Just because one job is similar to another, doesn't mean its not a real job. So, your whole theory is pretty much shot... You say it not a job, its a profession. Does that even make sense? Anyway, I'm just trying to make a list of past jobs that could possibly be in FFXI. I suppose Mog Knight won't fly...
...by Profession I mean that is what Cloud did to make money in the game. His class was closer to Samurai or Fighter, but his Profession was Soldier...just like so many other random battles you fought against other Soldiers.

And yes, because one job can do what other jobs have done it makes them the same class. FFXI is a different type of environment so changes to some jobs and mixing of others was needed.

As a list of possible jobs that can work in FFXI, slight variations of ones we currently have won't work.

Barret, vincent and irvine were all gunners, gunners use only guns, aerchers use only bows, ramnger use both. Also see FFX-2 gunner
Soldier was a class in FFT I added it because of the cry for a tank and we're going to the past which was highley militarised. And we're running out of tankable classic classes.
PUP is a bloody necromancer wannabe not a juggler
Runeseeker, Scholar, and Hermetic, err they're still seperate classes which is what we're listing ¬,¬
just remember CId in FFIV was an "engineer" though i think he shared skills with a scholar. I think.

Barret and Irvine were "rangers" who used Guns. In FFXI Gunner and Archer were combined into one class because they were always so similar. Vincent was more of a Berserker/Morpher who's basic attack was a gun. But his special attacks consisted of becoming a Monster in and of itself, which suggests Morpher, the class that becomes a Monster, to me.

Soldier wasn't a class in FFT, it was Cloud. He was the one and only "Soldier" in that game. To me, that's not a job class as it is a Character specific Class. Same with Runeseeker, Scholar and "Hermetic". Again, Soldier isn't as much of a "Job Class" as it is an actual Job. It would be like saying Iron Musketeer is a job class in FFXI.

Pup is a mix of Engineer, Necro and "Juggler", it's a job that uses machines as a slave to entertain.

And Viking would rock. I'm hoping that "Strongman/Wrestler/Viking" tank job rumor ends up being true so I can lvl it, sub War and make a voke macro:

/p YEEEEEEEEEEEEEAAAAAAAAAAAA!!!
/em throws a garbage can

P.S. Barbarian would be the best name for it imo

Evion
10-29-2007, 06:54 AM
Why are character-specific jobs not valid as possible new jobs for FFXI?

Ellipses
10-29-2007, 07:05 AM
Viking was a job? Which FF?
That'd be 3. It's where Provoke comes from (and in the DS remake, they even get the arms-out and inexplicable ball of sparklies animation).

Ziero
10-29-2007, 07:10 AM
Why are character-specific jobs not valid as possible new jobs for FFXI?
Because they were often based around a specific character, an integral part of that stories game, highly specific in it's abilities, frequently redundant and horridly over/underpowered.

Armando
10-29-2007, 07:16 AM
Why are character-specific jobs not valid as possible new jobs for FFXI?
Because they're character-specific. They represent uniqueness within a job. Aside from the fact that many character-specific "jobs" occur in games without a clean-cut job system.You say it not a job, its a profession. Does that even make sense?Do you consider Blacksmithing, Woodworking, Alchemy, and all the other crafting skills jobs? No, they're stuff you do for money. Same as being a "SOLDIER" in the FFVII universe. Sephiroth was a SOLDIER, he used a huge Katana. Cloud was a SOLDIER, he uses a 200 lb two-handed sword. And if S-E felt like it, there could've been a SOLDIER that uses a pole.

Evion
10-29-2007, 07:19 AM
I don't think that should be any reason to make the job invalid. So, SE can just expand on the idea and evolve it a little. They've done it before... And, its not like they care if jobs are SIMILAR anyway. How about COR/BRD/DANCER, WAR/MNK/SAM, or DRG/PUP?

Ziero
10-29-2007, 07:23 AM
I don't think that should be any reason to make the job invalid. So, SE can just expand on the idea and evolve it a little. They've done it before...
True, they can take the name of Soldier, and slap some abilities with it. But currently, it is not a job. There were hundreds of soldiers in FFVII, Cloud was only one. His abilities represented his character, not his job.

The only way to determine the actual classes of characters in games like FFVII with no real job systems is to look at their natural abilities. And with Cloud, he used special sword techniques and attacks...similar to Samurai.

Evion
10-29-2007, 07:27 AM
(Off Topic)
Soldier: Maybe have the ability to increase TP to 100% (5 or 10 minute ability)
Dancer: The new healer (to seperate them from COR/BRD)
Vehicle Job/Engineer/Choco Knight?: A job that can summon a vehicle to use during a battle

Kuro
10-29-2007, 10:20 AM
OMG where's the /bitchslap command on these forums.

Soldier was a freaking class of its own in FFTA

http://www.ffcompendium.com/jobimages/ta-soldier-f.jpg
http://www.ffcompendium.com/jobimages/ta-soldier-o.jpg

NAME: Soldier
OVERVIEW: This class shares many abilities with Knight, but since it is a starter class, it is considered a Fighter.
WEAPONS: Great Sword, Sword
ABILITIES/MAGIC:
# Battle Skill: First Aid - Heals HP and status
# Powerbreak - Lowers enemy's strength
# Mindbreak - Lowers enemy's magic power
# Magicbreak - Lowers enemy's MP
# Speedbreak - Lowers enemy's speed
# Mug - Damages target and steals gil
# Provoke - Causes "Berserk"
# Sensor - Detect target's hidden equipment
Reaction Abilities: None
Support Abilities: Monkey Grip (hold two-handed sword in one hand), Shieldbearer (equip any shield)
Combo: Combat Combo
ATTRIBUTES: Low MP

(ripped from www.ffcompendium.com/ as soon as i remembered they have a big ass jobs section)

Yes Soldier is like fighter, though as FFTA had several Knight like classes they all are in that same old plain DD category.... but oh wait... yes that’s right, half the melee DD in FFXI could be classes as a fighter from FFI so why don't we get into semantics!

Evion
10-29-2007, 10:23 AM
Bam! LOL. So, any jobs we missed on that site?

Kuro
10-29-2007, 10:24 AM
A few probably, I'm looking it over, I realy should go have a shower though.

FFTA i think has every job you could call a FF job, but did it have Dancer and Gambler? I realy can;t remember. I think only a few jobs wern;t included.

I should knowe they on that website class WAR as a KNIGHT not a FIGHTER, and Soldier was classed in Fighter :P

Armando
10-29-2007, 02:18 PM
Chocobo Knight is lame since it's just a normal Paladin on a chocobo. Even if it weren't, what's the point of the chocobo?

That aside, Squire shouldn't even be on that list. It's a gimp job - it's a noob fighter. It's not supposed to be good or on par with all the others. Hell, it's even below the other job you get at the beginning of FFT (Chemist.) And Holy Knight = Paladin.

Malacite
10-29-2007, 04:02 PM
FYI, Warrior in the JP Client = Soldier.

Kuro
10-29-2007, 04:04 PM
FYI, Warrior in the JP Client = Soldier.

May I have your babies?