View Full Version : Are there any jobs you've rejected, besides Necromancer?
Last year, you mentioned that Puppetmaster was created as an alternative to Necromancer, which you felt would be too weak during the day time. Have there been any other jobs that you wanted to add, but could not? Are there any jobs that are popular at SE that the dev team does not want to add? And is there a limit to the amount of jobs that will be added to FFXI?
Yellow Mage
10-27-2007, 04:25 PM
And is there a limit to the amount of jobs that will be added to FFXI?
This part I am especially interested in knowing.
Kailea
10-27-2007, 04:37 PM
5 bucks says you get the same old answer "as long as people play, we will develop" ;p
Quetzalcoatl
10-27-2007, 06:14 PM
i would like to see Vampire (dont know if its a job only Char that cames to my mind is Vincent) but prolly same as Necromancer would be very weak at day time so... but maybe giving it a Hybrid trait like in Underwwolrd II (movie) will do the job :p
Ziero
10-29-2007, 05:00 AM
Last year, you mentioned that Puppetmaster was created as an alternative to Necromancer, which you felt would be too weak during the day time. Have there been any other jobs that you wanted to add, but could not? Are there any jobs that are popular at SE that the dev team does not want to add? And is there a limit to the amount of jobs that will be added to FFXI?
This is a good question
Much better then all the other "suggestions disguised as questions" questions.
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