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View Full Version : What would be the best and most fitting 2 Hour Job Ability for Dancer?


jenova_9
10-07-2007, 01:31 PM
Well ya it's tough to decide. there are many possibilities that can help and would be awesome, and of course some 2 hr. possibilities that would be useless in most situations, which hopefuly SE thinks carefully and avoids nerfing Dancer's full potential!


ack. the darn 5 minute rule erased my Poll of 11 choices. it takes a long time to type it up, ya know? @_@


lessee if I remember the ideas:

1. Dance slams mob with Paralyze+Bio II+Bind+Sleep, ignoring mob's defenses/immunities

2. Dance reverses mob's HP and MP

3. Dance charms mob (100% success even on IT mobs, but not impossible to gauge mobs.)
and erases aggro. mob remains charmed until K.O., zone or 10 min.

4. Dance delevels mob a couple of levels (ex. from IT to T)

5. Dance transforms mob into money based on Dancer's level multiplied by mob's level.

6. Dance activates a temporary effect that randomly stacks multiple enfeebling status onto the mob each time the Dancer attacks, also draining mob's HP with each hit and adding to own HP.

7. Dance releases an extremely damaging non-elemental attack that also stacks some enfeebling effects on the mob.

8. Dance permanently seals mob's magic, abilities, and weapon skills.

9. Dance that causes the mob to damage themselves, each time they attack the Dancer.

10. Dance that 100% sticks and stacks every single enfeebling effect onto the mob, rendering the mob helpless and on its way to certain doom.

11. Dance that adds an effect that causes every normal dance ability the Dancer uses, to inflict extra enfeebling and damaging effects onto the mobs in addition to the primary effects, therefore being able to chain together different dances that further handicap and overpower the mob into submission.


please rate my ideas for a 2 hr. Dance Job Ability. ^_^ ya some are kinda crazy but you might love some of the others. :)

Balfree
10-07-2007, 02:10 PM
Well hard to say since the job isnt implemented right? But some speculation doesnt hurt.

I guess stronger buffs/debuffs like bards makes the most sense.

Im willing to bet dances take a while to cast, perhaps something to use dances faster would also make sense.

Armando
10-07-2007, 02:14 PM
Hammer Time

Taskmage
10-07-2007, 02:17 PM
Tango. Targets of dance spells are instantly seduced for the duration of the effect. Oh, and charmed. This charm does not wear off.

pyromaniac
10-16-2007, 05:57 AM
i vote BRD 2hr Look and it called Disco Inferno :D

Malacite
10-16-2007, 06:56 AM
I still <3 Tango de la Muerte.


I expect it to be the same as BRD's Soul Voice. Double the effect of all dances for 2-3 minutes.

Olorin401
10-16-2007, 07:11 AM
i vote BRD 2hr Look and it called Disco Inferno :D
Just as long as it's not called either Macarena or the Super Bowl Shuffle.. :wtf:

Mhurron
10-16-2007, 07:14 AM
Teh Ghey - Mobs catch Teh Ghey and stop fighting.

Tsrwedge
10-16-2007, 08:03 AM
I understand you're excited for this job, and I'll be the first to eat humble pie if I'm wrong, but each and every one of those screams overpowered. But not with a regular scream. With a scream that makes a jet engine seem merely a mouse's squeek.

Feba
10-16-2007, 08:10 AM
Teh Ghey - Mobs catch Teh Ghey and stop fighting.

Wouldn't it be more logical to have Chemist make gay bombs instead?

Magoo
10-16-2007, 08:41 AM
every one of those screams overpowered. But not with a regular scream. With a scream that makes a jet engine seem merely a mouse's squeek.

I kind of got the same feeling. Option 1 made me laugh though - Bio + sleep. Then again I guess diabolos can pull it off.

Eiyoko
10-16-2007, 03:10 PM
1. Dance slams mob with Paralyze+Bio II+Bind+Sleep, ignoring mob's defenses/immunities
2. Dance reverses mob's HP and MP
3. Dance charms mob (100% success even on IT mobs, but not impossible to gauge mobs.) and erases aggro. mob remains charmed until K.O., zone or 10 min.
4. Dance delevels mob a couple of levels (ex. from IT to T)
5. Dance transforms mob into money based on Dancer's level multiplied by mob's level.
6. Dance activates a temporary effect that randomly stacks multiple enfeebling status onto the mob each time the Dancer attacks, also draining mob's HP with each hit and adding to own HP.
7. Dance releases an extremely damaging non-elemental attack that also stacks some enfeebling effects on the mob.
8. Dance permanently seals mob's magic, abilities, and weapon skills.
9. Dance that causes the mob to damage themselves, each time they attack the Dancer.
10. Dance that 100% sticks and stacks every single enfeebling effect onto the mob, rendering the mob helpless and on its way to certain doom.
11. Dance that adds an effect that causes every normal dance ability the Dancer uses to inflict extra enfeebling and damaging effects onto the mobs in addition to the primary effects, therefore being able to chain together different dances that further handicap and overpower the mob into submission.

1. The sleep would be pointless since Bio wakes you up from sleep. If in this case it doesn't, Super Diabolos anyone?

2. The OTHER Convert...

3. Might as well be a BST using Familiar or something.

4. Wouldn't that lower exp or something?

5. I think the RMT have found a new job class to utilize.

6. Sorta sounds like Bad Breath + Blood Weapon.

7. Bad Breath plus Melee/Magic-type Eagle Eye Shot? (or something)

8. Super Amnesia! But would be a sort of weak 2-hour even if the effect was permanent if you think about it

9. The Robber Crab is confused! It hurt itself in its confusion! (lawl)

10. Dancer version of Extremely Bad Breath? That would hurt but still a bit overpowered.

11. Sounds a bit like Soul Voice in a way, but sounds a bit plausible.

IfritnoItazura
10-17-2007, 12:46 AM
The Unstoppable Dance of Death! (Someone come up with a good sounding Spanish name for it?)

Dancer loses 1/64 of max HP per tick, at 1 tick every 3 second. All monsters in range loses some HP proportional to the amount of HP lost by the Dancer. (Say, at 1:8 ratio?) The damage cannot be resisted. The Dancer cannot be cured or receive spells from players while in DoD, cannot /heal on, and loses all buffs when the JA is used.

DoD cannot be manually canceled. DoD is nearly invulnerable to interruptions; while it's active, the Dancer cannot be stunned, slept, and events like knock back and drawn in will not stop it. Only way for a foe to stop DoD is to K.O. the player.

Dancer can move while in DoD, but only at walking speed.

The two-hour ability ends with the death of the Dancer. Unless a COR hits VI (and maybe V) on Wild Card, before the Dancer dies. If that happens, DoD is canceled.

* * *

You'll gonna love Galka Dancer with 2000 HP--Tutus, chunky legs, and all.

Kirsteena
10-17-2007, 02:11 AM
I spat tea at my monitor...

Dnc/mnk to DL, go change now!

Omgwtfbbqkitten
10-17-2007, 03:54 AM
The two-hour ability ends with the death of the Dancer. Unless a COR hits VI (and maybe V) on Wild Card, before the Dancer dies. If that happens, DoD is canceled.

How does refilling their MP and resetting their two hours save them?

IfritnoItazura
10-17-2007, 04:24 AM
How does refilling their MP and resetting their two hours save them?

*shrug* No clue; call it Corsair magic?

(Figured that "resetting" a Dancer's two-hour ability means "interrupting" it as well, as a special case. Wasn't being entirely serious...)

Jei
10-17-2007, 06:23 AM
SP - Naked Dance
Instantly gain control of all monsters/beastmen of opposite sex around you.

Balfree
10-17-2007, 06:26 AM
What about lesbian beastmen?

Jei! DISCRIMINATION! SHUN SHUN!

HELPHELP GMDAVE!

Yellow Mage
10-17-2007, 01:47 PM
The Unstoppable Dance of Death! (Someone come up with a good sounding Spanish name for it?)

TĂș quieres "Baila de Muerte." Pero, no me gusta . . .

Dancer loses 1/64 of max HP per tick, at 1 tick every 3 second. All monsters in range loses some HP proportional to the amount of HP lost by the Dancer. (Say, at 1:8 ratio?) The damage cannot be resisted. The Dancer cannot be cured or receive spells from players while in DoD, cannot /heal on, and loses all buffs when the JA is used.

DoD cannot be manually canceled. DoD is nearly invulnerable to interruptions; while it's active, the Dancer cannot be stunned, slept, and events like knock back and drawn in will not stop it. Only way for a foe to stop DoD is to K.O. the player.

Dancer can move while in DoD, but only at walking speed.

The two-hour ability ends with the death of the Dancer. Unless a COR hits VI (and maybe V) on Wild Card, before the Dancer dies. If that happens, DoD is canceled.

Interesting concept, but I think the only Job who should kill themselves with their Two-Hour Abilities are Ninja(s?). Keep it unique, people!

Also, that is sort of a double-standard you've set up with the Corsair thing.

Another thing . . .

You'll gonna love Galka Dancer with 2000 HP--Tutus, chunky legs, and all.



. . . Overall, I think that may very well be the best Two-Hour described on this entire thread yet. Well, next to Hammer Time, of course. :P

Aksannyi
10-17-2007, 01:49 PM
What would Hammer Time do? Cause your pants to inflate at an alarming rate?

Zempten
10-17-2007, 02:03 PM
2HR: Tango
Effect: Any dance under Tango will be granted additional bonuses

BurningPanther
10-17-2007, 02:26 PM
2HR: Tango
Effect: Any dance under Tango will be granted additional bonuses
Kinda like Soul Voice?

Makes sense.

Malacite
10-17-2007, 05:01 PM
The Unstoppable Dance of Death! (Someone come up with a good sounding Spanish name for it?)

Someone didn't read my earlier post :P What do you think Tango de la Muerte is? (Aside from a vague simpsons reference, it means "Tango of death")

Nandito
10-17-2007, 06:18 PM
Boogie Fever ((2:00:00//::Instant)) Effect Duration - 2:00:00.

Multi-colored flashing disco stage rises up between the Dancer and targetted Mob's position, where they dance off to Michael Jackson's 'Thriller'. Any mob or PC in a 50' radius is instantly Drawn-In.

After 2 hours, everyone on the dance floor drops dead.

Effect cannot be canceled. User, party, and Drawn-In PC may not log out or shut down his/her system.