PDA

View Full Version : Healing Ruby


Saren
09-14-2007, 04:48 AM
Did a search, nothing really relevant seemed to come up.

I know this is only a small thing because honestly, who uses healing ruby outside of a smn soloing early levels and even then only really as a hate bouncer but I was pretty sure that my healing ruby's were healing for a lot lot less than the wiki entry said they should be doing.

According to Wiki:

HP restored = (level * 2) +8

My level 21 smn should therefore get 50hp restored from a healing ruby right?

http://img.photobucket.com/albums/v489/kaedammir/healing_ruby.jpg

I did this on firesday (elementally neutral) and the hp echo shows that I still had missing hp after the Healing Ruby so it's not that I capped my HP and that reduced my healing ruby.

To make sure that TP wasn't effecting it, I wore my hp down, killed the mobs and then summoned carby when I had no aggro to heal me so he definitely had no TP either.

If anyone else has any results under the same conditions for other levels (particularly level 1 with 0 skill) that they could post that would be great :)

Kirsteena
09-14-2007, 05:04 AM
Is your summoning magic skill capped? Iirc, that can affect stuff like this.

Saren
09-14-2007, 05:07 AM
Yes, capped at 66. This is what I wanted to work out, whether it's level based or skill based.

I remember earlier Healing Ruby's restoring about 24hp but no lower than that but because it was restoring about the right amount (according to wiki) when I was level 8-12ish, I didn't pay close attention to it.

Shadowneko
09-14-2007, 05:15 AM
I haven't bee lvl 1 for along time...and well I sometimes use Healing ruby on party members for a quick cure 2 replacent(I hit it and it's like I hit a couple of spells back to back without the recast timers...it's like Cure 1.5+)

I seem to do ok curing anywhere from 50-90+ on my lvl 53 summoner for fun...

Kirsteena
09-14-2007, 05:16 AM
Yes, capped at 66. This is what I wanted to work out, whether it's level based or skill based.
I remember earlier Healing Ruby's restoring about 24hp but no lower than that but because it was restoring about the right amount (according to wiki) when I was level 8-12ish, I didn't pay close attention to it.

I have no idea then...

IfritnoItazura
09-14-2007, 06:15 AM
I declare by fiat that the formula is:

HP = floor (Lv * (19/16) + 9)

>_>;

OK, I can't really do that. Anyway, that formula (which I made up) predicts you'd get floor(35.125) = 35 HP on your Healing Ruby when you hit Lv.22, on neutral day with 0TP Carbuncle.

Malacite
09-14-2007, 07:11 AM
SMN magic skill would only have an effect on it if it was over the cap.


It's a next-to-useless skill and SE has yet to fix that. Healing Ruby is random btw. Yes, it does have a fixed formula but it does vary per use.

Saren
09-14-2007, 09:17 AM
O.k. then how come today, regardless of how many times I have used it, if I have had over 33hp missing, I have had exactly 33 hp healing from Healing Ruby?

I tried twice for the test just to make sure it wasn't random and I was levelling after that, 33hp every time.


Edit: Actually one of times i had nearly 100%TP on carbuncle and still no difference ><


Edit 2: Thanks Itazura but that would give me a Healing Ruby of 18 at level 8 and I don't think it was that low at that level. Can't be sure though, I just wasn't paying close enough attention to it then, so I will see if any increases conform to your prediction. I just hit 22 so I will play later if I get time (still one person to help get Okotes ><) and see if I can catch this randomness or pin down a pattern.

Rain_Blade
09-14-2007, 11:36 AM
It's based on TP.

IfritnoItazura
09-14-2007, 02:01 PM
Edit 2: Thanks Itazura but that would give me a Healing Ruby of 18 at level 8 and I don't think it was that low at that level.
Actually, it predicts floor(18.5) = 18 HP for Lv.8.

Saren
09-14-2007, 03:07 PM
It's based on TP.

I need to check this out. Not saying you are wrong but I am pretty sure that I did a Healing Ruby at something like 83% TP and it still restored 33 HP.

Actually, it predicts floor(18.5) = 18 HP for Lv.8.

That's what I said.

IfritnoItazura
09-14-2007, 03:39 PM
That's what I said.
Opps. >_>; Somehow read it as Lv.18 healing 8 HP, but plugged it into spreadsheet as Lv.8 and didn't see how I messed up... >_<

Sorry... ◀/bow▶

Silent Howler
09-14-2007, 03:47 PM
I need to check this out. Not saying you are wrong but I am pretty sure that I did a Healing Ruby at something like 83% TP and it still restored 33 HP.
He might have meant that you would get a bonus if you have 100%, 200%, ect. but generally when that is the case, it involves using that TP. Blue magic for example, some say the spell's damage is based on TP, but that only applies when using Chain Affinity. And thus when you use the spell, it uses up your TP.

But I'm pretty sure Healing Ruby doesn't work like that.

Edit: Actually, I see what he meant. When you use Healing Ruby, it uses up the avatar's TP.

IfritnoItazura
09-14-2007, 03:51 PM
He might have meant that you would get a bonus if you have 100%, 200%, ect. but generally when that is the case, it involves using that TP. Blue magic for example, some say the spell's damage is based on TP, but that only applies when using Chain Affinity. And thus when you use the spell, it uses up your TP.

But I'm pretty sure Healing Ruby doesn't work like that.

http://wiki.ffxiclopedia.org/Talk:Healing_Ruby

Someone reported:
Lv.28 (0TP) 42 HP
Lv.28 (300TP) 60 HP

Looks like TP may play a role.

Saren
09-14-2007, 04:17 PM
haha no worries Itazura. I didn't think to check the talk page on wiki so thanks for that one.

At the moment I am wondering if the TP bonus is tiered, especially seeing as how there are no results up on wiki for any values but 0% and 300%, particularly given what Silent Howler said about Blue.

Carbuncle doesn't usually live long enough to have over 100% TP when I am exping, he normally dies around 80-90% and I learned pretty fast not to try and use BPs when Carbuncle has a good chance of dying before the cast time is up ><, so it's possible I have never actually used healing Ruby when he's had more than 100% TP.

Still also possible the either I am misremembering or it's simpler than that, but I will try and find out in the morning ^^

IfritnoItazura
09-14-2007, 04:35 PM
Well, the same person who put up those numbers I quoted also wrote:



The impact of TP so far seems to be 2HP for 33% TP
24% TP doesn't seem to have an impact and you still get 42 HP at level 28.


Looks like there's a (floor(TP/3) * 2 HP) going on there, meaning there is a "tier" where you have to hit ~33.4% before another 2 HP is added.

BTW, I made up my formula (for 0TP) based on the data in that table and from Saren's screenshot. That's 4 data points from Lv.21 to Lv.30. >_>; I'd be more surprise than anyone else if it holds up outside that range ...

Saren
09-15-2007, 06:32 AM
Sorry was too knackered to respond last night. I did some playing around this morning and....it's not simple.

The two things I can absolutely say for sure is that:

1. It's partly dependent on level.
2. It's partly dependent on TP.

I don't think skill is a factor but not ruling it out yet. I also don't think it's random but again, can't rule it out because the results went a bit haywire when I got to 88% tp.

Al of this was done on elementally neutral days with no mnd/cure potency etc gear or food on.


Number Level Skill TP Healed

1. 21 66 0 33
2. 21 66 0 33
3. 22 66 0 34
4. 22 66 0 34
5. 22 66 0 34
6. 22 66 24 34
7. 22 66 27 35
8. 22 66 33 35
9. 22 66 35 35
10. 22 66 39 35
11. 22 66 41 35
12. 22 66 45 35
13. 22 66 49 35
15. 22 66 54 36
16. 22 66 68 36
17. 22 66 72 36
18. 22 66 76 37
19. 22 66 81 37
20. 22 66 87 37
21. 22 66 88 38
22. 22 66 97 38


It looked like it was going to be a nice straight +25% tp = tier bonus with the bonus being +1 hp at my level until I got that 88% Healing Ruby. I am going to test more later but at the moment definitely not sorted.

I am trying to rope friends in to help out just to try and get the base value sorted out at 0% TP and how that varied with level. Level 75 friend trying it out later on today hopefully.

Interestingly, the wiki talk page listed the 0% TP value at level 28 as being 42 hp, my level 28 friend has summoning skill only one level lower and only gained 39 hp from his healing ruby at 0% TP.

The level 28 friend also had healing ruby healing for 45 hp at 40% TP which, assuming the variation with TP doesn't change as you level up indicates that the bonus from TP scales as you level up, which would make sense.

I am going to try and get Carby mitts minimum and hopefully some higher level help before I try again. It's difficult to get mobs that can actually hit Carbuncle for damage, aren't too dangerous and that I can kill when I need to to stop any TP change.

Skyren
09-16-2007, 03:06 PM
I'd noticed the lower than expected numbers on Healing Ruby too, so I thought I'd try and see what I could come up with.
My stats
lvl: 35
skill: 106-107 (I gained a point in skill during this, but since that doesn't put me at or above cap it shouldn't make a difference, if I understand correctly)
Done on watersday & windsday
Attohwa Chasm against Flesh Eaters (either no weather or windy weather)
I do have Carbuncle Mitts, which shouldn't have any affect except for the cost of keeping Carby out.
TP HP healed
0% 59
2% 59
12% 59
25% 60
29% 61
39% 62
43% 62
58% 64
66% 65
74% 65
79% 66
97% 67
104% 68
The Flesh Eaters con DC or EM to me at this level, so unfortunately Carby didn't last long enough to get more than 100 or so TP before dying. But I did head into the Maze of Shakhrami and got Carby to 300 TP to get my max on Healing Ruby which is 87.
I also used Healing Ruby once (I know, I probably should have done more) at 0 TP without wearing my Carbuncle Mitts and got 59 HP back, just like when I was wearing the mitts.
From the numbers here it seems to be that for every 13 tp Healing Ruby heals one additional hp. So the formula would be TP/13 + 59 (since 59 is my base number for 0 TP) I round all numbers down to the closest whole number in every formula.
However once you get above 50 TP the numbers are a little off. I thought that maybe for every 50 TP you get an additional 1 hp healed. This would change the formula to TP/13 + 59 + TP/50.
If you take this new formula and figure the HP regained from Healing Ruby it comes out to be:
300/13 + 59 + (300/50) or 23 + 59 + 6 which equals 88, just one off of my 300TP Healing Ruby which was 87.
I'm not sure if there's something off in my numbers or what. As far as I can tell no stats of ours change the strength of healing ruby. I'm also not quite sure how to figure out my base Healing Ruby...it could be some number in there that'd give me the answer.
I'll try and get some more results later on, specifically in the 100 and 200 TP ranges, maybe something there will clue me into what I'm missing.

Saren
09-16-2007, 03:38 PM
Thankyou :) it's really nice to see some results at another level range.

Small question, sorry to ask. You were doing these Healing Ruby's mid fight so are you absolutely sure that Carby didn't get TP from an AoE or something after you recorded his TP?

Skyren
09-17-2007, 09:31 AM
Glad to help, it's giving me an outlet for my geeky curiosity. ^^

Most of them were done after battle, so those I know were set. A few of them were done in battle, but for those after I gave the command for Healing Ruby I just spammed my pettp macro until it went to zero. There still could be a small chance that he got hit or something in the half a second between the outputs, but I think it's very unlikely.