View Full Version : I just creamed myself!
Corsair
After the version update, corsairs across Vana'diel will be the happy recipients of several job enhancements. For starters, the effect of Phantom Roll will be augmented so that the effects can be felt even when neither a large nor Lucky Roll is made. To make a comparison, the efficacy of a corsair's roll will generally exceed that of a bard's song. Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs. The length of immobility a corsair suffers during their rolls has also been shortened. In addition, the merit point-accessible ability "Fold" will function to reduce the likelihood of busting, as well as modifying the effect of rolls. We will also be adding new gear that will further increase the range of Phantom Roll. When using the roll and this gear in tandem, even players engaged in combat at some distance from the corsair will fall within the area of effect. And as if that weren't enough, players can even expect new ammunition with rather enticing damage ratings.
I love you SE!
All in favour of lolBRD?
Kixxi
08-23-2007, 05:38 AM
I too had a jaw-dropping joygasm at this!
But... is this going to render BRDs obsolete in the eyes of many? Whilst I am well aware of the differences between BRD and COR, I am under the impression that too many people assume they are substitute BRDs (oh no BRD seeking, pick teh COR Refreshattackaccuracyomgplz) and therefore, if faced with the option to pick a buffing job that can DD (COR) and the buffing job that can't (BRD), won't they now always pick the COR?
Hell, not that I'm complaining, but I am surprised, to say the least!^^
DakAttack
08-23-2007, 05:46 AM
People will pick Bards over Corsair when they want different buffs for their mages and melee. Most Corsair I've played with don't attempt to differentiate, and now that they have ways to increase their phantom roll area of effect there will probably be even less.
brds still can sleep more mobs =/
smurv
08-23-2007, 05:54 AM
BRDs can come in only at special times and needs. This here is what i like to call moving on. They want players to buy and unlock their 3rd mmorpg. And they also want players to start using these jobs, because the older jobs are all so familur besides BST.
==
There for users will be advancing showing progress in the game. Or this could be a bunch of bull.
EDIT:
This shall also pull up use within the BST which i have yet to see what this version update will enable it.
wrongfeifong
08-23-2007, 11:46 AM
I personnally don't think it will change much.
Assuming our rolls are very different. The only similar or rather common buff that would be affected will be "chaos, hunter, ninja roll, even sam roll" These rolls was extremely weak to begin with for high level battles with low rolls. So overall, this will affect only low level corsairs (assuming everyone use double attack, sam, critical ....etc roll @ higher end)
I do not think they will increase power of "double attack, critical rate" As normal roll already could give a range of 5-15% increase in power. (which is alot already, i can't imagine they up double attack to 20-40%....)
People still want brd not only because of aoe sleep but also because they could finale faster then quick draw. Not to mention, their chr focus is higher making sleep less resistent overall.
Until we get "time mage" for hastga roll, i think we will still below brd in some way.
Omgwtfbbqkitten
08-23-2007, 12:52 PM
brds still can sleep more mobs =/
And that's what defines BRD for people now?
No wonder most BRDs are such shit.
Make Bards, not Tards.
If I can pull high chains on BRD and keep buffs on members at all times, so can other BRDs. But I've only met a handful that can. CORs already had superior duration in thier corner on buffs, now with additional power to those buffs, BRDs will have even fewer excuses.
I think the following Rolls will get a tweak:
Evoker's - I think the 4, 6 and 7 values will now gain a garunteed 2 MP a tick. With a SMN present, this will always grant time the standard 3 MP a tick, failing that 2 MP a tick + Sanction can also cover that standard.
I think Chaos, Rouge's, Samurai, Gallant, Monk and Fighter's Roll will see a boost in thier effects, probably Beast Roll as well.
I secretly hope Gallant's Roll gets a new effect entirely. Preferably Damage being converted to MP. Yeah there's no job trait for that, but its still better than what we have. Should I point out NIN roll sould really be THF's?
I think Hunter's, Puppet, Drachen, Magus, Ninja and Corsair's Roll will remain untouched. Not much reason to change them.
Seeing as COR is semi-defined as a mage supporter at endgame, i think Wizard, Warlock, Evokers and Healer's Roll will all see boosts to further cement them in that domain, but they will now serve melee a bit better than before.
People still want brd not only because of aoe sleep but also because they could finale faster then quick draw. Not to mention, their chr focus is higher making sleep less resistent overall.
Finale is not faster than Quick Draw. Finale has a casting time, Quick Draw is job ability, its instant. BRD gets more resists on Lullaby than COR does on Light Shot.
Keep in mind you're being dragged to camps earlier than you're supposed to be there because you are a support role. Of course you're going to see resists as a result of being pitted against signifigantly higher mobs. Doesn't matter if what job you are at that point.
Take a COR and BRD out against a Standard IT mob and have them take turns sleeping it. COR will land more sleeps and they'll stick much longer.
WishMaster3K
08-23-2007, 01:02 PM
I had a RDM pull Chain 40.
And we can still-
Wait, let me stop right there. ALL THREE ARE AWESOME SUPPORT JOBS, JUST TAKE YOUR PICK, RETARDS.
That is all.
Also:
/slap
And that's what defines BRD for people now?
No wonder most BRDs are such shit.
Make Bards, not Tards.
If I can pull high chains on BRD and keep buffs on members at all times, so can other BRDs. But I've only met a handful that can.
http://i188.photobucket.com/albums/z51/Zer0nine_09/Bbqcor.jpg
Second time im using it.
It is one of the differences between the jobs. Both jobs can pull bards can pull quicker in my experience. Every job is going to have your idiots and it is funny now the small community of Corsairs usually more dedicated to their jobs unlike the influx of people who leveled bard. Corsair is about to get a bunch of "princess" players and people who slack the way off because of the great buff power of cor coming. You will also see alot of people who buff only. Not every player is the same bbq, some people just fail at pulling right? And you should be able to pull seeing you have 3 jobs that pull lol.
Omgwtfbbqkitten
08-23-2007, 01:39 PM
http://i188.photobucket.com/albums/z51/Zer0nine_09/Bbqcor.jpg
I are serious cat.
It is one of the differences between the jobs.
And that's great, but its usually waved around by the princess players. No good BRD I know uses Horde Lullaby that much in merit, because there isn't a need to. Foe Lullaby is often more than enough. Horde only comes into play in extremely overcamped areas or places where the melees would have to travel too far to keep chains.
I had a RDM pull Chain 40.
And we can still-
Wait, let me stop right there. ALL THREE ARE AWESOME SUPPORT JOBS, JUST TAKE YOUR PICK, RETARDS.
That is all.
Also:
/slap
/smooch
WishMaster3K
08-23-2007, 03:40 PM
/smooch
/blush
Well good news! I capped Ice Magic AND Convert!!!
A lot of good the former does, because as GonorrheaPanther stated:
What? RDM knows how to Enfeeble? Since when? I only remember Refresh, Cure, and Haste!
So good luck Corsairs. T_T Good luck.
Tenkia
08-23-2007, 03:55 PM
Wow, this strengthens my resolve to go into corsair :P
Yeah, your resolve and the 10,000 others who started/stoped Corsair allong the way , heh.
Callisto
08-28-2007, 10:20 PM
So I had my first post-update party as 61 COR today. The setup was MNK RDM PLD DRK RNG and me. Needles to say it was absolutely disgusting. I didn't pay too much attention to the actual # boosts b/c I was having fun playing, but some things were noticeable...like the fact that I missed a Slug Shot in 2 hours, and maybe about 15 normal ranged attacks total.
I got Luzaf's Ring to test out, the affect on range is absolutely huge. I can't give a measurement in yalms or whatever, but I want to say it's between a Wind Instrument and a Stringed Instrument, I don't think it was quite as long as a Stringed.
What I'm really excited for though: Corsair Bullets. They added RAcc+25 to these. I started doing Pulling the Strings as COR last week so that I could have some of these to swap into Slug Shot for higher damage, but now that they have this boost I'm even more excited to swap them in for Slug(I beat the ENM, but no bullets dropped:cry:). A RAcc boost that large means that I can use a Fire Staff without fear of missing Slug Shot! I also happen to have some Steel Ingots laying around, so I plan on doing up some Steel Bullets soon too for a bit more damage.
Anyways, let me know how the update is working out for you guys on COR, and someone go find a mop to clean up after BBQ, b/c I'm sure they've drowned in drool by now. :P
Armando
08-28-2007, 10:23 PM
The ring doubles the buff range from what I've read.
Omgwtfbbqkitten
08-28-2007, 10:32 PM
Yeah, got my Luzaf's Ring today, its comprable to harp range, possibly just a little wider too.
I had to puzzle out where to implement this ring and settled on leaving my Suppanomimi static to make room to make Rajas and Luzaf's Ring interchangable in my PR, Double-up, ranged and WS macros. Since I have a "mage" list (complete with macros for /mage if I /mage), I applied Luzaf's Ring to Wizard's, Healer's, Warlock's, Evoker's and Corsair's Roll. I also placed it in the Double-UP macro for the mage list specifically.
Each ranged and WS macro on each list reapplies Rajas.
COR is getting quite cumbersome to macro, but puzzling out a way to include Luzaf's Ring will be well worth it. While it does eat up another list, I do reccommend a dedicated mage list for when you're in BLM and SMN PTs.
Kixxi
08-29-2007, 03:18 AM
It was probably a placebo effect after this lovely update, but I noticed I regularly got the lucky number for Wizard's Roll last night (with two BLMs in the party), and by regularly I mean a lot of the time, but this may have been luck. I know they introduced a new patch whereby there are less chances of Busting if you have the ability to Fold (I think it was that one) but I was wondering if perhaps there are more chances of receiving the lucky number on a roll if the relevant job is now in the party (e.g. SMN for Evokers, THF for Rogue's), maybe....
Nah, gotta be placebo!
As for testing out rolls on myself, not yet. I was asked to go /WHM last night so I didn't even fire a bullet, so I was unable to test any Accuracy or Damage with Hunter's or Chaos, as examples.
Are Corsair's Bullets the only ammo to receive an upgrade? I'll have to go and try the ENM now.^^
Nuriko
08-29-2007, 04:53 AM
Last night, we had a COR in Garlaige, and he seemed to bust a GREAT deal ... no numbers, unfortunately
Callisto
08-29-2007, 06:03 AM
Yeah, got my Luzaf's Ring today, its comprable to harp range, possibly just a little wider too.
I had to puzzle out where to implement this ring and settled on leaving my Suppanomimi static to make room to make Rajas and Luzaf's Ring interchangable in my PR, Double-up, ranged and WS macros. Since I have a "mage" list (complete with macros for /mage if I /mage), I applied Luzaf's Ring to Wizard's, Healer's, Warlock's, Evoker's and Corsair's Roll. I also placed it in the Double-UP macro for the mage list specifically.
Each ranged and WS macro on each list reapplies Rajas.
COR is getting quite cumbersome to macro, but puzzling out a way to include Luzaf's Ring will be well worth it. While it does eat up another list, I do reccommend a dedicated mage list for when you're in BLM and SMN PTs.
Yeah, it's getting to be a pain to fit my COR macros now, I can really only dedicate 2 rows w/ my other two main jobs being RDM and BRD. I need a gobby-bag quest for more macro rows :cry:
At any rate, the solution I've had so far is to only use about 5-6 spots for actual rolls, and I change them for each party depending on what I want to use, then I have 2 Double-Ups, one with the ring and one without. I added the macro lines for the ring swap onto all of my rolls, but I put an extra / in the line so that it doesn't fire off normally. When I get into a party where I need a longer range one I just delete the / for that party. A bit of work I know, but it's the best that I can work out so far. I still have no idea how I'm going to work out adding separate gear sets for TP and WS when I get to 70+, I'll have to figure out what I can afford to get rid of.
It was probably a placebo effect after this lovely update, but I noticed I regularly got the lucky number for Wizard's Roll last night (with two BLMs in the party), and by regularly I mean a lot of the time, but this may have been luck. I know they introduced a new patch whereby there are less chances of Busting if you have the ability to Fold (I think it was that one) but I was wondering if perhaps there are more chances of receiving the lucky number on a roll if the relevant job is now in the party (e.g. SMN for Evokers, THF for Rogue's), maybe....
Nah, gotta be placebo!
Strange as it sounds, I had a similar deal yesterday. Only one bust in 2 hours despite doubling up on every 6 I rolled outside of Healer's, and even some 7's. I nailed 5, 10, or 11 on Evokers damn near every time I rolled it. Just a lucky night I guess.
Are Corsair's Bullets the only ammo to receive an upgrade? I'll have to go and try the ENM now.^^
Yeah, Cor Bullets are the only ones that got boosted, however they did also add Steel Bullets, which have mondo base damage(RNG can use them as well). I have a strong feeling more COR-specific ammo will be coming in the future though.
Kixxi
08-29-2007, 06:05 AM
I'm quite cautious and will never Double-Up if I roll a VI unless it's on the rare occasion that I roll a VI on Evoker's Roll and, say, one of the mages missed the roll, and it was important that they received something.
Callisto
08-29-2007, 06:09 AM
Hehe, no sense in being a gambler if you don't gamble! The only one I don't is Healer's as the added hmp isn't quite worth the risk IMO.
They haven changed "luck" on rolls i think.
though i did get like 12 XI rolls during dynamis last night, and frequently those were double XI's
Last night, we had a COR in Garlaige, and he seemed to bust a GREAT deal ... no numbers, unfortunately
I was on shitadel the other night too. Was rolling fine. only busted once. I think it depends on how aggressive your COR decides to roll.
My rolls go something like this.
If hit lucky number at any time: stop
If count is 1-6: double up (I like rolling on 6 because theres only a 1/6 chance to bust and 3/6 chance to get a nice high roll: 9,10,11)
If 7-10: stay
I do get 12s once in a while but very rarely. From the past week of lvling cor, i've busted maybe only a handful of times in 11 levels.
If your cor is consistently rolling on 7s and 8s, then your chances to bust are obviously gonna be a lot higher.
WishMaster3K
08-29-2007, 10:02 AM
I was on shitadel the other night too. Was rolling fine. only busted once. . .
I like rolling on 6 because theres only a 1/6 chance to bust and 3/6 chance to get a nice high roll
. . . I've busted maybe only a handful of times in 11 levels.
If your cor is consistently rolling . . . then your chances to bust are obviously gonna be a lot higher.
Your girlfriend must be very impressed, albeit slightly less satisfied.
"mama told me to never stop until i bust a nut, fuck the world and you can just...."
WishMaster3K
08-29-2007, 10:35 AM
When the hell did you become Keeper of Knowledge!
That's BS that you got it before me.
God damn Troll.
I still <3 you though.
my post/day is only like 1.6 or something.
WishMaster3K
08-29-2007, 11:33 AM
Well I did join a year ahead of you, but was inactive for most of it. . .
Callisto
08-31-2007, 07:44 AM
I had my 2nd party as COR post-update, this time it was SMN RDM PLD SAM DRG COR. The new change to Evoker's getting 3/tick on a 10 has been great, I hit an absolute boatload of 10's, and it was of course bumped to 4/tick with the SMN. As far as Samurai Roll, I didn't pay a ton of attention to the #'s til I hit an 11. I was getting 8tp/hit off of my Trailer's Kukri, and good freaking gravy, 25tp/bullet. I barely missed a self-SC using Barrage, stupid gun delay! At any rate, yes COR is even more fun than it was last week. I have to go out of town for the weekend so I can't play it again until Tuesday, but I'm too excited to take another shot at Pulling the Strings so I can get some bullets to play with!
Yeah, a lot of COR's were siotting at the entrance when i went there last, they seem to see just how good they are.
Unfortuneatly steel bullets kinda outshine them now. If a 2 handed staff gives racc bonus allong with acc bonus then god, fire staff cor could be possibly be doing some decent dmg with steel soon.
steel bullets are damn expensive right now.
True, but they will go down. When they first poped up on Ragnarok theyw ere like what, 19k, thats only 7k more than iron per 99. and now some competetion between cor bullets, iron and steel will come into play, hopefully prices will drop and stabalise.
Have to remember, steel wall, there isn;t much demand for steel, untill insane amounts of cunsumeabled came llong.
Callisto
08-31-2007, 10:14 AM
Works out the same for me, I make all of my own ammo anyways. I HQ iron ingot synths into steel about 20% of the time, so I can get it for the same price as iron generally.
My planned setup for 66+(I'm at 62 atm) is Steel Bullets for normal RAtks and Corsair Bullets swapped in for Slug.
Fire Staff does add a good amount of damage, I use it frequently, but it doesn't give any added RAcc. The new changes concern DEX > Acc, but they don't do anything for AGI > RAcc ratio that I'm aware of. My RAcc on COR is usually high enough to use a Fire Staff and not miss often anyways though, so it's not much of an issue. When I get Corsair Bullets to use for Slug I may very well just go Fire Staff full time. I'll have to use my Staff Strap as well for the emnity -2, because I have a feeling using Fire Staff w/ Steel Bullets is going to get me in trouble!
Save COR bullets for events and showing off unless you're loaded.
It's best to start stockpileing them as soon as you hit 60 and not use them till endgame. Its just so annoying to get them.
Unfortuneatly my stock pile was err... 0 by the time i got 75. I got 60-75 in like 17 days and bad drop rates / no time, i had sod all lol
But yeah, COR has some very big hate probolems now considering merit partys never seem to know what hate management means ¬,¬
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