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View Full Version : Dengeki PlayStation -- Dualshock PS3 Controller Confirmed, FFXI Time Mage Confirmed


Pai Pai Master
08-21-2007, 09:50 PM
Historic FFXIonline.com moderator from waaay back, Jonnyram if you remember him, has posted details from this month's issue of Dengeki PlayStation back in Japan on neogaf. He says (and he's always been reliable) that the new issue confirms a Dual Shock-style controller coming for the PS3 this fall, and that Gran Turismo 5 Prologue will be the game it debuts alongside.

In addition, he says the new issue of Dengeki PlayStation confirms that Time Mage will be a new job added in Holy Warriors of Altana, the next FFXI expansion (which we know as Wings of the Goddess).

I'll see if I can get more details from him. In the mean time, here's a yummy teaser for GT5 Prologue + "ShockAxis".

http://i16.tinypic.com/6ce4umu.jpg

Rain_Blade
08-21-2007, 10:18 PM
This is split section news...and it's not yet confirmed straight from Square Enix with official imagery...so it'll go here for now.

Historic FFXIonline.com moderator from waaay back, Jonnyram if you remember him, has posted details from this month's issue of Dengeki PlayStation back in Japan on neogaf. He says (and he's always been reliable) that the new issue confirms a Dual Shock-style controller coming for the PS3 this fall, and that Gran Turismo 5 Prologue will be the game it debuts alongside.

In addition, he says the new issue of Dengeki PlayStation confirms that Time Mage will be a new job added in Holy Warriors of Altana, the next FFXI expansion (which we know as Wings of the Goddess).

I'll see if I can get more details from him. In the mean time, here's a yummy teaser for GT5 Prologue + "ShockAxis".


My friend told me about the part in bold and I told him pretty much whatever really is coming will be said at the festival. After reading this, I AM starting to believe it, but I feel like we'll still never know until the festival in November. By the way, thanks for posting the information! :)

Susurrus
08-21-2007, 10:37 PM
I still wanna know what a Time Mage will be able to do that a Red Mage currently can't.....

Its the only reason I find that part hard to believe.

Pai Pai Master
08-21-2007, 10:39 PM
Indeed, same here.

A time-traveling expansion screams "TIME MAGE", yet the job's function otherwise is completely questionable. I suppose we will find out in November, or at least at TGS next month.

LilithAngel
08-21-2007, 10:46 PM
Well, SE did say that they will be adjusting every job to balance them with the new expansion and jobs, so it is possible that they could be shuffling the spell lists of White, Black, and Red Mages to accomodate Time Mage, and giving them something in return more in line with their roles. However, this bit of retcon would be detrimental if not handled properly, and will require a bit of work. Hopefully it's nothing so drastic, but that's the only viable way I can see SE pulling this off.

Hopefully SE manages to surprise us (positively) yet again. :worry:

EDIT: While I'm here, I'll see if I can't find a copy of that magazine and see if it has any images (although I have a feeling your friend would've sent some if they did). I'll just hop on down to Shimoda Mall after work and see what's up.

Pai Pai Master
08-21-2007, 10:47 PM
I don't think there's any reason White Mage and Red Mage can't keep those spells, and Time Mage can get, say, tiered and AOE haste/slow spells.

LilithAngel
08-21-2007, 10:51 PM
That's what I'm thinking. Perhaps SE will move them up (in levels) for the other jobs, and/or give Time Mage earlier access (along with the said higher tier/AoE versions). That could be a simple change for the shared spells.

Omgwtfbbqkitten
08-21-2007, 11:07 PM
Time Mage. Bleh.

It was on the roster of remaining classic Final Fantasy jobs, but I really think the last think we need out there is a job that can do Haste II.

Though, truth be told, it would give SE the excuse they need to give COR the Haste buff they'e been lacking. But I think they'd have to diminsh the power of Elegy, Haste and Slow in other jobs to give TMG (Yes, that's my abbreviation) the specialization they need to stand out.

COR's results with such a roll would, obviously, be random, but I don't think BRD, RDM, WHM and NIN may be happy with the introduction of TMG if it means depowering them a little. But then, it does get WHM and RDM potentially out of a Haste cycle, which is a major MP sink to both of them. If they reshuffle the spell levels, they have to be careful about how they're integrated into subjobs or it could get ugly. I don't think a RDM would care much if a Barspell was moved out of sub range, but they might care if Slow is.

Now TMG just needs to be 100% confirmed.

I will say that if Time Mage is added, that does give me some hope Geomancer and Chemist are being considered. Though I fear they will give us two classics and then some random job they made up.

emeraldpearl
08-21-2007, 11:29 PM
Time mage? lol i never played any ff with a time mage so someone is going to have to explain it to me

LilithAngel
08-22-2007, 12:17 AM
It was a mage-type job that focused on manipulating Time and Space, with such spells as Haste, Slow, Stop, and Quick for the Time side, and Gravity, Comet, Warp, and Meteor on the Space side. It wasn't in very many games, but the ones it was in, it was the master of said spells (and often the only means to aquire said spells).

As far as two classics and a twist, I'd say now would be the best time of all (no pun intended) to intro (or re-intro, depending on what source you follow) the feared Onion Knight (duh duh duuuhhhhhh~~~). Equipment list would be very simple:

All gear with a level requirement of level 1 and level 75 only. Additional hidden bonuses with any gear with "Onion" in its name. Wouldn't even have to retag any item for ONK (yar, my abbreviation), as long as the level req to wear was either 1 or 75, they can equip it. Only exception I'd make would be the starting level 1 RSE; in no way do I ever want to see a Galka in Mithra RSE.

emeraldpearl
08-22-2007, 12:23 AM
Thank you Lilithangel for a kind response ^^ that really cleared it up for me

IfritnoItazura
08-22-2007, 01:36 AM
It may be silly to have another/higher Haste, but a spell or two to shorten job abilities timers (and only job abilities) slightly... hmm... {I'm interested.}

Another defensive enhancement spell may be nice; call it "Space-Time Shield" or whatever, and have it randomly absorb/evade/guard hits or something.

Icemage
08-22-2007, 04:36 AM
I don't think we need another level of Haste. That would upset the already precarious PLD vs. NIN balance of power, and I don't think anyone wants to re-open that particular can of worms...

That said, having a job that has a workable Stun-like effect (Stop) that doesn't take all day to recast and is effective on HNMs would be nice, though might be a wee bit overpowered.

Shortening JA timers would be cool, but sort of overlaps with Corsair's Random Deal/Wild Card.

What would really be cool is for a Time Mage who can speed up tick counters for players (i.e. improve the speed and effectiveness of regenerative spells like Regen, Paeon, Refresh, Ballad, Evoker's Roll, etc.). That alone would be worth adding the job for, IMO.


Icemage

IfritnoItazura
08-22-2007, 05:06 AM
Shortening JA timers would be cool, but sort of overlaps with Corsair's Random Deal/Wild Card.
Random Deal and Wild Car are ... random.

I was thinking something which can be counted on more; a JA only "haste", maybe capped at 10%.

"Stop" sounds very powerful; they have to either make it incredibly inaccurate or toss in something tricky like make "stopped" monster invulnerable to all attacks/magic. (e.g. Auto disengage melees, and make all magic targeted at stopped monster have no effect. Also, it would be nice to be able to cast on monster and players alike: Stop on monster act like a funny stun, Stop on player who seriously spike his enmity to keep him alive, since monster won't be able attack my idea of a "stopped" player).

I wonder what could be a good two-hour ability for Time Mage? Stop-ga the battle field? Including all alliance members? (Can un-stop party/alliance by casting spell/song or use JA on them?)

What would really be cool is for a Time Mage who can speed up tick counters for players (i.e. improve the speed and effectiveness of regenerative spells like Regen, Paeon, Refresh, Ballad, Evoker's Roll, etc.). That alone would be worth adding the job for, IMO.

That's a really nifty idea, but of the two existing tick counter, one of it is already at a low, low 3 seconds per tick. Dropping that down to 2 seconds would be giving players 33% more MP off of Refresh/Ballad, etc. x_X;

Unless you're advocating something like 2.750 second tick or something odd like that. >_>; I don't fancy the programmers would like that idea, or even just adding any other integer tick.

Ziero
08-22-2007, 05:26 AM
http://www.ffxionline.com/forums/707866-post36.html

There, workable Time Mage concept.

Haste, Slow, Gravity and Bind aren't the only spells a Time Mage could use.

Taskmage
08-22-2007, 05:27 AM
SWEET yet another subjob to level for red mage! .... <_<

smurv
08-22-2007, 05:43 AM
Indeed, same here.

A time-traveling expansion screams "TIME MAGE", yet the job's function otherwise is completely questionable. I suppose we will find out in November, or at least at TGS next month.

Ever thought of maybe he can take his HP back in type to where he heals a little bit instead of some wild screaming time mage? LOL hehe

IfritnoItazura
08-22-2007, 06:13 AM
http://www.ffxionline.com/forums/707866-post36.html

There, workable Time Mage concept.

Er, no stronger Haste, please. And, why rename Gravity to Weight?

The kitchen sink two-hour ability gave me a chuckle. (Though, I don't think that was your intention):
lvl 1 Galaxy Shift: Manipulates the Universe itself with powerful results.[2 hour recast/Duration varies]
This will basically be one big, super buff/debuff. When used on a target, it will inflict the monster with SlowII, Stop, BindII, Decay(the DoT), Erode and GravityII while inflicting the party with HasteIII, Sharpen, Reflect, Quicken, Concentrate and just for the heck of it, Fast CastII and Flee. The Fast Cast and Flee will last about 30 seconds, but the other buffs/debuffs will stay for thier full extent.

BTW, an ability which do lot's of different things at once is a sign of a bad design.

Good designs are elegant, powerful and yet limiting at once, like Red Mage's Chainspell (removes cast time constraints, but limits by MP) and Black Mage's Manafont (removes MP constraints, but limits by cast time).

Edit:
SWEET yet another subjob to level for red mage! .... <_<
Heh. I look forward to it.

I think I'm down to SMN (Lv.12) and BLU (Lv.13), and I'm working on BLU now. (Well, technically, BRD30 isn't complete, but it's not like BRD37 would give me more MP...)

Summoner was somewhat slow and a bit boring (Carby only. lol.), but I'm having a blast with Blue Mage.

Wise Donkey
08-22-2007, 06:19 AM
Glad to hear of this, even if it is only a rumor at this point. I always liked the Time Mage, and have been itching to see a Demi type spell in FFXI.

I am still crossing my fingers for Geomancer though. From what I have seen of the new expansion, it appears that there will be a lot of high def mobs added - perhaps SE's answer to TP burn and part of the reason of increasing 2-handed weapons effectiveness against high def mobs.

My point is that I always imagined Geomancer wielding a Great Axe and having combination Enfeebling/Damage spells - Geomancer could turn into what SE originally intended Ninja to be, a DD with Enfeebling magic.

Taskmage
08-22-2007, 06:39 AM
Heh. I look forward to it.
I think I'm down to SMN (Lv.12) and BLU (Lv.13), and I'm working on BLU now. (Well, technically, BRD30 isn't complete, but it's not like BRD37 would give me more MP...)
Summoner was somewhat slow and a bit boring (Carby only. lol.), but I'm having a blast with Blue Mage.Ehh. I have a ton of things on my to-do list already, including unfinished brd smn and blu subs. I dunno how I'm ever gonna finish. But, I guess I should just be happy that I have one of the few jobs with multiple worthwhile subs. It's sortof like being handed a juicy, plate-sized steak and complaining that I'm never going to be able to eat it all.

Ziero
08-22-2007, 07:10 AM
Er, no stronger Haste, please. And, why rename Gravity to Weight?
The kitchen sink two-hour ability gave me a chuckle. (Though, I don't think that was your intention):
BTW, an ability which do lot's of different things at once is a sign of a bad design.
Good designs are elegant, powerful and yet limiting at once, like Red Mage's Chainspell (removes cast time constraints, but limits by MP) and Black Mage's Manafont (removes MP constraints, but limits by cast time).


Sorta off topic but:

It's not a stronger haste, just different variations of the spell. One would give faster haste, but have shorter duration and more MP cost/recast, the other would be less speed boost but less MP, recast and longer duration. In effect having total control over the speed melees can swing and mages can recast. The spell Weight wouldn't have the Eva down gravity does, so it would just be movement speed down. Basically nothing more then a low lvl filler spell. The 2-Hour was a throw back to FFT's Galaxy Stop which was a super ability used by an NPC character who joined your party shortly. It's limits is it's a one time thing and if the mob resists those debuffs it'd be wasted. Though it could easily drain all your remaining MP as well.

On Topic: That post was just to show a Time Mage's job is *not* covered by Whm or Rdm. There is more to a Time Mage then Slow, Haste, Bind and Gravity and a fully usable and unique spell list is proof of that. Right now there is only one real magic DD and Time Mage can fit into that category very easily.

IfritnoItazura
08-22-2007, 07:12 AM
Right now there is only one real magic DD and Time Mage can fit into that category very easily.

At Lv.75, would that be a SMN or BLU? :P

Omgwtfbbqkitten
08-22-2007, 07:21 AM
Random Deal and Wild Car are ... random.

I was thinking something which can be counted on more; a JA only "haste", maybe capped at 10%

Wild Card resets all non-two hour ablities 100% of the time, there's nothing random about that. The only random effects of Wind Card are the bonus effects

I&II - Job Abilities are reset
III - Job Ablities are reset, 100% TP granted to those in AoE.
IV - Job Abilities are reset, 300% TP granted to those in AoE.
V - Two Hours and Job abilities are reset, 50% MP is restored to those in AoE.
VI - two hours and Job abilities are reset, 100% MP is restored to those in AoE.

Random Deal, particularly coupled with one Loaded Deck merit, is practically garunteed to reset one of two used job abilites, meaning, it can be manipulated. That means if Elemental Seal and Covert are used, one of two really useful abilities is pretty much garunteed to reset. Ever done three-four consecutive Barrages in one minute? Wild Card and Random Deal can make it happen.

Wild Card and Random Deal are incredibly powerful abilites. If anything needs to change about Random Deal, its the existing recast and how far you can merit it down. Given how powerful it already is to reset Chivalry or Devotion immediately after use, I think the effects should at least be random.


Glad to hear of this, even if it is only a rumor at this point. I always liked the Time Mage, and have been itching to see a Demi type spell in FFXI.

Gravity is Demi, Demi is Gravity. In games it wasn't called Gravity, it was called Demi. In games it wasn't called Demi, it was called Gravity. Instead of halfing or quartering HP like Demi/Gravity used to - which would be utterly broken in the onlune realm - SE made it reduce Movement Speed and gave it a -% evasion effect.

Ziero
08-22-2007, 07:35 AM
At Lv.75, would that be a SMN or BLU? :P
Actually, through out the whole game, that would be Blm. Where Smns are often main healers and Blus melees who can use magic, Time Mage would be an entirely offensive caster who could do some buffs and debuffs. It would be closer to Blm in that it wouldn't be as versitile as Smn or Blu, who can main heal, Buff, Debuff and deal dmg through both physical and magical means. It's gimmick wouldn't be a custom spell list or summonable creatures but the class of spells they're able to cast.

And yes, I know you were just joking, but I see Time Mage as more of a Magical DD that can also buff/debuff as opposed to how Smn can support a pt while dealing Dmg or Blu who can deal both physical and magical dmg while debuffing the mob and supporting others.


Gravity is Demi, Demi is Gravity. In games it wasn't called Gravity, it was called Demi. In games it wasn't called Demi, it was called Gravity. Instead of halfing or quartering HP like Demi/Gravity used to - which would be utterly broken in the onlune realm - SE made it reduce Movement Speed and gave it a -% evasion effect.
No reason we can't have both now. Put a soft cap on the spells max dmg and it would never be overpowered while still being HP based. And seeing as how previous games either had spells be tiered with either numbers or suffixes (aka -ga) and in this game we get both, the precedent is there. Plus the fact that Diabolos already has an HP based dmg spell, there's plenty of reasons to have an HP based Demi spell.

Malacite
08-22-2007, 09:05 AM
nuuuuuu



Yeah, time mage is classic and all... but there are so many other jobs left I want to see @. @ and we still don't know just how many new jobs there will be unlike with ToAU where we knew it would be 3 from early on.


Come on Mystic Knight and Chemist/Dancer > _ <

WishMaster3K
08-22-2007, 09:22 AM
Just another job the Meleetards won't level.

Feba
08-22-2007, 10:07 AM
starting to believe it

On the other hand, has Johnnyram ever been wrong?

Ziero
08-22-2007, 11:28 AM
Just another job the Meleetards won't level.
Coming from a 'meleetard', you're right, I would have no interest in leveling a mage job. But that doesn't mean adding them is a bad thing. Though I am hoping for another heavy melee DD of some sort, as unlikely as it would be, having more mages with support spells is always something everyone can benefit from. Now lets just hope Geomancer, Berserker or Mystic Knight is gonna be one of the three added!

WishMaster3K
08-22-2007, 12:26 PM
That's the biggest thing I see with a large number of so called "options."

What's going to interest the Generic WAR from ALL OF A SUDDEN leveling WHM?

COR BLU PUP as examples, they're all interesting Hybrid jobs, so there is a fair amount of interest there. That worked.

A Career RNG can easily adjust to COR without too much of a stutter, same thing with PLDs or RDMs switching to BLU or...

Uhm... Retards going over to PUP.

I just don't see WHMs switching over to TimeMage just to sub WHM and have another watered down healer at Endgame.

I need to know the Time Mage spells and abilities before I pass final judgement on it!

And Altana Damnit, I love tanking, but I don't have the money (or the patience/attention span to farm) for NIN, so another MP based Tank (Get's their damage mitigation through casting) that works like a NIN (avoids damage) would be perfect sauce to me. Maybe a Geomancer's "shadows" do damage based on their elemental property (/gasp)?

Malacite
08-22-2007, 01:34 PM
Maybe a Geomancer's "shadows" do damage based on their elemental prooperty (/gasp)?



o . O explain :rofl:


Seriously though I want my Spellblade: Thunder IV @. @

WishMaster3K
08-22-2007, 03:41 PM
FSCK!!! I've been had!!!

/runs away.

o . O explain

Simply put, GEO casts a spell that gives them the GEO equivalent of Shadows. But it costs MP, so technically their reliant on MP like PLDs but they have Damage mitigation like NIN. They're a Hybrid tank in between PLD and NIN. That is my hope. So they cast their spell, get 3 shadows from "Geomancy: Earth," and when the mob hits their "shadows," they take damage corresponding to that element. So if you used Fire or Light "shadows" on an Undead enemy, it would do more extra-effect damage than Wind "shadows."

I just think that would be nifty, so it's my thoughts on it. Not going to get into JAs and additional spells. >_>

Kensaki
08-22-2007, 03:56 PM
So a time mage would classically be a debuffing/nuking hybrid? Do we really need that? I do hope a tanking job is revealed.

Anyhow sorry for missing the thread in the general section.

Yellow Mage
08-22-2007, 04:59 PM
If they're going to do another Colored-Mageknight, all I ask is that it'd be Yellow and not Green. It's a real pet peeve of mine that people prefer a RGB triad of colors over a RYB one. What makes it worse for me is that Yellow is a favorite color of mine.

But, yeah, Time Mage . . . I feel that exact same way about that as I do to Diddy Kong having been confirmed for Super Smash Bros. Brawl today: they both seemed like "all right" choices for they're respective games, if they were worked on hard enough, but I honestly genuinely doubted either would make the cut. Oh, and I'm indifferent to both as well, as I don't plan on playing either.

What really surpirsed me as far as Brawl newcomers go is the Pokemon Trainer. Of course, as far out in left field as he was, I am just going to have to play as him, being the Pokemaniac I am. Looks like a pretty cool concept, too: the Stamina and Pokemon switch thing seems like how Zelda/Shiek thing was supposed to be like in Melee. But, it's a moot point, as I don't see how the Twilight Princess Zelda could turn in to Shiek: technically, by the Zelda Canon, each "Link" is a different "Hero of Destiny." Therefore, different Link, different Zelda, even though, at essence, they're the same. Zelda just has no need for an alter ego, as she wasn't exactly kidnapped by Ganondorf, like in OoT. Heck, she was made Princess of the Twilight realm, even: pretty darn good for a punishment if you ask me, as I find it merely depressing, at worst, what, with the whole "prisoner in your own castle" thing.

Argh, I completely forgot, I'm on an FFXI board, not an FFXI/Smash Bros./Pokemon/Zelda board XD! I know it's way off-topic, but I had just typed all that out, and don't want it to go to waste . . . stupid long tangets . . .

DakAttack
08-22-2007, 05:24 PM
As flip-flop as SE has been about spell classification, there has never been a yellow spell.

Geomancer with shadows? Yarg. They'll be the shadow masters if they sub Nin, which they will.

WishMaster3K
08-22-2007, 05:26 PM
I honestly just want to have Shadows and extra MP.

I'm a greedy Taru like that >_>

Armando
08-22-2007, 05:32 PM
Sheik's definetely in though, and she's getting the Twilight Princess makeover. Let's just hope they tone down the BROKEN in her. It's kind of funny though, I always complained how stupid a move it was to join two characters in one, then Sakurai goes and merges three. At least it's a hell of a lot more restricted.

---

IF there is a Time Mage, I wonder if S-E will give it Slowga and Hastega. But you know what'd be somewhat fun/funny? Quick from FFT (target skips remaining attack delay and goes into the next attack round as soon as the spell lands.) Fat chance but it'd be neat. I'm guessing we'll see the Demi series implemented as well.

DakAttack
08-22-2007, 05:59 PM
I believe Quick from FFT lowered the delay between a character's turns for two or three turns. It'd be interesting to see Quick reduce a weapon's delay between two or three attacks, or even a spell's delay between two or three rounds of weapon delay and/or spell delay, whichever comes first.

Malacite
08-22-2007, 06:00 PM
Continuing the derailment, am I the only one who finds Zelda looks much cuter with brown hair? >. >

Armando
08-22-2007, 06:07 PM
I believe Quick from FFT lowered the delay between a character's turns for two or three turns. It'd be interesting to see Quick reduce a weapon's delay between two or three attacks, or even a spell's delay between two or three rounds of weapon delay and/or spell delay, whichever comes first.FFT Quick just made it so the target's CT became 100 when the spell hit, thus the target's turn would come up immediately (I was playing it just two days ago.) Which was pretty amusing because if you needed to get your Time Mage (or Time Magic-wielding character) somewhere far in a short period of time, you could Move -> Quick -> Move -> Quick -> etc. as needed. Casting Quick on a character with Counter Magic was also lol and win. Either way, yours is a much more versatile application than just forcing an attack round early out of the target though.

Zelda definetely looks better now. Too bad she'll be in Zero Suit Samus's shadow forever, huh? ;o

LilithAngel
08-22-2007, 06:16 PM
@ Yellow Mage: I suppose it may be the whole RGB being the light spectrum primary colors and RYB being the pigmentation primary colors, but that's neither here nor there...



I'm actually interested in finding out how they plan to implement it, so for me, it's a curiosity issue, more than any game balance issue. As far as needing Time mage, the exact same can be said of the other 18 current jobs: we don't need any of them, but they provide variety and flavor, on top of filling in roles people would like to see filled. It's also an issue of just the basic concepts that already exist in Final Fantasy that simply fill their own roles.

White Mages are the healers/protectors of FF.

Black Mages fufill the magical DD role, but they're not the only ones to do so.

Paladins are traditionally the main tanks of FF, but they're not the only ones that can fill that role. Warrior/Fighter, Samurai, Geomancer, and even some non-traditional tanks such as Dragoon, Blue Mage, and Mystic/MagiTek Knight have filled in in various FFs.

Red Mages have filled the "jack of all trades" role traditionally for generations, with the odd occasional random trait/ability, but always at a cost: they could never fufill all the roles they could as well as a job focused on said role. Other jobs shared this exact same function over the years with Blue Mage, Time Mage, Mystic/MagiTek Knight, and a few others that were specialty jobs such as Oracle (Olan Durai), Sage (Baron, FuSoYa), and Temple Knight (Beowulf).

FFXI has taken classic jobs and concepts and made them its own, with its own twists and turns to make the jobs viable in an MMO enviornment. Dragoons traditionally had Jumps do tremendous amounts of damage (like what DRK/DRG with all those JAs popped on Dyn. Lord... ...4k+ good lord :angry: ), with the "removed from play" protection that said Jump provided, similar to how Super Jump works now, but putting the two together in an MMO would be incredibly broken (and honestly, as much as I'd LOVE to have that ability, it'd make the other 17 jobs cry out about how broken DRG would be if we were like our past versions). The same can be said of other jobs and their past versions; Ninja may have had the ability to cast shadows of themselves, but never in the role as a tank (Shadow had to use tools to cast Blink, just like NIN does now, but it was just a matter of protecting himself from random hits, not to tank), and hate control is pretty much random in the other 11 main line FFs (some jobs had JAs that influenced mob attacks, but only Relm could outright control mobs to direct their actions).

Every job has been redefined to fit within the structure of an online game, and if many of them had the abilities they had previously, the game would indeed be horribly unbalanced (some jobs would see constant use because of potentially game-breaking abilities, like the Dragoon example, while others wouldn't be used much outside those fans of the job that level it for w/e reason they like it). As it is, player preference aside, the game is in a relative state of balance (as opposed to how bad it was in the past, or it could've been).

Armando
08-22-2007, 06:26 PM
Minor nitpick: Olan Durai was an Astronomer, not an Oracle.

Edit: And for that matter he wasn't a jack of all trades, he was God. Galaxy Stop would pretty much freeze all opposition on the spot. That's only one role being fulfilled, but that role equated pretty much into "I win."

LilithAngel
08-22-2007, 06:39 PM
True, I couldn't remember exactly what his job was (and now that I think about it, there was an Oracle job in that game).

Galaxy Stop was nice, but was balanced by the fact that Olan had nothing else he could do (that was worthwhile); he stalled the enemy for you to take care of them. Other than that, he was a bland, generic combatant; that's just as much "JoaT" as someone who can do a lot of stuff, but none of it well. He falls under that category squarely.

EDIT: If there was another category he could be placed under, it would be Crowd Control, but just about any mage job has had that ability, and a few melee as well, so that puts him back at square one.

Malacite
08-22-2007, 07:13 PM
> . > magic tek knight wasn't it's own class (or the same thing as mystic knight so stop lumping them together). It's simply what Celes was called in FF6.


And I dearly miss the power some of the jobs had in the previous FF titles (They weren't that broken then and I don't see it being
over imbalanced for FFXI.)

Take jump as a prime example. SE could/should tweak it to work like how it did in the past, either by substantially lowering the recast, making it double damage when a polearm is equipped (another useful aspect of the ability in past games) or make all 3 jumps function like super jump (but don't only super sheds full hate and hell, why not have it cause a bit of damage too? I don't understand why "Super Jump" does no damage and "high jump" does less than "jump". The names of the abilities are very misleading.)


Then there's RDM... before MAB and skill level came about RDM was a very good all-round caster (and had better equipment). Now it's obvious SE had to tone it down a bit for the online environment so that people would play other jobs, but I still feel RDM is rather under powered and just gets pigeon-holed into the pinkmage role.

Icemage
08-22-2007, 07:54 PM
I don't think giving a job like Geomancer shadows would be a good idea. If S-E really wants to add a third tank to the list in the form of a Geomancer, they should give Geomancer an upgraded Stoneskin; basically a HP tank that mitigates damage by absorbing it, rather than being a blood tank (PLD) or evasion master (NIN).

That said, even that would be ridiculous with GEO/NIN if they give Geomancer enough hate tools (which they won't specifically because of that potential job combo).


Icemage

WishMaster3K
08-22-2007, 08:38 PM
but I still feel RDM is rather under powered

No, we're not. Trust Me (http://www.youtube.com/watch?v=cuXxoLSToj4).

Malacite
08-22-2007, 08:48 PM
Avesta is hardly a good example. That guy has the most elite gear possible, not to mention all the time and money it takes to solo stuff on RDM.

That's awesome that he took down Genbu (very old news) but that's not representative of the entire RDM community.

Lunaryn
08-22-2007, 08:58 PM
And for that matter he wasn't a jack of all trades, he was God. Galaxy Stop would pretty much freeze all opposition on the spot. That's only one role being fulfilled, but that role equated pretty much into "I win."

To be entirely fair, Olan isn't God, Olan is the Author's Avatar (http://tvtropes.org/pmwiki/pmwiki.php/Main/SelfInsertFic). :P Remember Alazlam's source material...

WishMaster3K
08-22-2007, 09:03 PM
I think Orlandu was very overpowered. But maybe that's because I had him with the Excalibur, and he was RAPING the final boss. Like.

Bend over the knee. Where the hell is my money bitch Rape.

Lunaryn
08-22-2007, 09:14 PM
I think Orlandu was very overpowered. But maybe that's because I had him with the Excalibur, and he was RAPING the final boss. Like.
Bend over the knee. Where the hell is my money bitch Rape.

Orlandu is overpowered. Orlandu is also related to and looked at as a hero by Olan. See above. :P

Armando
08-22-2007, 09:22 PM
Orlandu is so broken I don't use him on my recent play-playthroughs anymore. The fact that he can equip Twist Headband and Power Sleeve makes him absolutely ridiculous even if he didn't have all of Holy Knight, Dark Knight, and Divine Knight's skills.

Malacite
08-22-2007, 09:48 PM
Chaos Blade + Excalibur ftw.


And yes, WTF was SE smoking when they designed that character. Or maybe they wanted to make a 2nd insanely broken character? (I still say Xenogear's Citan is one of the best and most stupidly broken characters ever.)

Lmnop
08-23-2007, 04:15 AM
In general, there's no such thing as "overpowered" in a 1-player game. They could get away with making Locke weak in FF6, for example, because no one was gonna say "no fair, that guy's party is better than mine!"

Square had that outlook where some jobs were clearly intended to be more potent than others. So yeah, Orlandu's overpowered the same way that guy you get at the end of FF4 is overpowered (can't remember his name but he's an f'n incredible mage).

Dymlos
08-23-2007, 04:38 AM
Man I hope this information is true. TIM is one the jobs I want to see come out in Wings. Now, if they add Mystic Knight to the forte, I'll be a happy Hume ^_^.

Taskmage
08-23-2007, 04:38 AM
Feh. Fynlar soloed Genbu on Lakshmi and he doesn't have any relic, sea or, to my knowledge, abjuration gear. Amunaptra and Seijurohiko have also soloed some pretty insane stuff, plus Chikei who Omni linked to soloing the kclub BC in 15 minutes with no meds as /blm wearing AF and cheap accessories, not a lot of time or money. Don't mistake rdm soloing as being gear-dependant. Skill is the primary factor and it follows that a player that's capable of soloing gods is going to be able to get their hands on some pretty nice equipment. And that's just the rdms that are posting videos. I'm sure there are plenty of uber red mages out there that don't have fraps or a capture card.

And it's not as though pink mage is the only application a rdm has in a group setting. Chainspell stunning reduces some of the strongest mobs in the game to wusses and a properly equipped rdm can take and maintain hate on some HNMs. In dynamis rdms are primarily /blm and tasked with crowd control, and with a whm in my party I spend most of my mp nuking down stats, thieves and paladins. No, endgame is not the whole game, but neither is exp/limit grind. And even that is saying nothing of what the job is capable of in PvP. If you think rdm is underpowered or pigeonholed then you're not playing the whole job. A rdm can do practically anything in the right context.

Dymlos
08-23-2007, 04:43 AM
Just another job the Meleetards won't level.

Wrong there, I got a melee job (53SAM) and I plan to lvl TIM since that's my favorite mage job in FF.

WishMaster3K
08-23-2007, 06:10 AM
Everything

Yes. I agree with this so hard I'm going to have to change my pants.

Stuff

You're not a meleetard.

Ziero
08-23-2007, 07:37 AM
Wrong there, I got a melee job (53SAM) and I plan to lvl TIM since that's my favorite mage job in FF.
Just for clarification, a 'meleetard' isn't someone who lvls one melee job, it's someone who lvls nothing but melee jobs. Like myself for example, I intend to take War, Thf, Nin, Drk, Sam and Mnk to 75 with Drg and Rng at 37. The only mage jobs I plan to lvl higher then 20 are Whm and Blu, for possible subjob purposes and I plan to do so soloing as much as possible.

And as stated before, I would have absolutely no plans of lvling any type of Time Mage related job unless it proves to be an incredibly useful melee sub or it's some wierd twist of the job that involves them swinging giant weapons creating time/space rifts. Both of which scenarios seem highly unlikely.

Armando
08-23-2007, 07:48 AM
I believe being stupid or having an IQ near 0 is also a requirement for being a meleetard. Oh, and superstitions. Lots and lots of superstitions ("but two-handers break through the mob's defense better! But then the THF won't get the killshot! But +Dark resist helps my Drain!")

Lmnop
08-23-2007, 07:54 AM
For me, Meleetards fit Armando's bill, but with one additional factor: Afraid of getting hit. Absolutely hating the idea of tanking.

Ziero
08-23-2007, 08:00 AM
I believe being stupid or having an IQ near 0 is also a requirement for being a meleetard. Oh, and superstitions. Lots and lots of superstitions ("but two-handers break through the mob's defense better! But then the THF won't get the killshot! But +Dark resist helps my Drain!")
Oh, well, I always just considered those guys to be 'tards in general >_>

For me, Meleetards fit Armando's bill, but with one additional factor: Afraid of getting hit. Absolutely hating the idea of tanking.
Psh, afraid to get hit. No real melee would be afraid to get hit. Why if I was afraid of getting hit I would have already dinged 75 on all those jobs I had listed!

Kafeen
08-23-2007, 08:18 AM
I intend to take War, Thf, Nin, Drk, Sam and Mnk to 75 with Drg and Rng at 37.
Why would you take DRG to 37? Its not like its ever worth subbing.

Armando
08-23-2007, 08:23 AM
It is a fun sub. Especially for SAM.

Sometimes you don't need a practical reason. If I had DRG to 37 I'd probably go rent a Mercurial Sword and go do some Power Slash -> Hard Slash self-skillchains for kicks.For me, Meleetards fit Armando's bill, but with one additional factor: Afraid of getting hit. Absolutely hating the idea of tanking.This is so true. You KNOW someone's a meleetard when he does something stupid and then cries for someone to get the mob off him quickly.

Ziero
08-23-2007, 08:26 AM
Why would you take DRG to 37? Its not like its ever worth subbing.
It used to be, with Jump, High Jump, Acc bonus and Wyvern Earring, it made a great Gaxe War sub. Though now Sam takes it's place in that position, it could still find uses (i.e. anything having to do with Chigoes). Plus as a melee job I wouldn't need much to get it to 37. And there's no way in hell I'd take it to 75 because I have a great dislike of spears and pets.

Almost forgot, it's still a decent Sam haste build sub.

Lmnop
08-23-2007, 12:02 PM
and it'll still get a WAR killed if he has a Ridill.

WishMaster3K
08-23-2007, 12:50 PM
EP Mobs can get WARs killed... What's the point...

Aeni
08-23-2007, 02:42 PM
What? You guys are getting all excited over a job class I knew would be implemented (But many people said that there was no way they would) .... ????

Need to go find that thread where I put my "not so serious" suggestions in...

WishMaster3K
08-23-2007, 03:55 PM
Need to go find that thread where I put my "not so serious" suggestions in...

>_> Does any of that involve a masked RDM, only identifiable by his hat, performing unimaginable acts upon a very satisfied Hume female BLM?

If that's the case, I saw Harry's Penis Make a Sorceress Moan about 3 years ago.






Or I could be totally wrong here, I'm not sure.






What were we talking about?

Armando
08-23-2007, 04:13 PM
Jesus Christ. The rating on this thread just went from PG13 to R.

Feba
08-23-2007, 05:20 PM
performing unimaginable acts upon a very satisfied Hume female BLM?

What? Dragon Pink?

Raydeus
08-23-2007, 05:35 PM
What? Dragon Pink?

Whoah I can't believe someone still remembers that one, Feba you are old. :P

Armando
08-23-2007, 06:01 PM
LOL. Damn that's old. Actually, I have to watch it. I was still young and innocent back in those days so I missed out.

Malacite
08-23-2007, 07:19 PM
Dragon Pink is odd >. >

WishMaster3K
08-23-2007, 07:28 PM
What's Dragon Pink? Kids, don't Google that. It'll only lead to a bad place.

I was going to mention a certain anime that has the initials B.B., but I'll stay away from that.

I am not responsible for anyone else who cares to mention it.

Taskmage
08-23-2007, 07:34 PM
/thread moved to neko-sentai

srsly wtf happened here O_o

rerail please?

Feba
08-23-2007, 07:54 PM
I was going to mention a certain anime that has the initials B.B., but I'll stay away from that.
Ohho.

I am somewhat surprised by how many of you have seen or know about Dragon Pink, though...

rerail please?
Would you honestly rather talk about a new video game controller than a hot catgirl ******* her **** by *****-******* some guy that ******* ***? Really?

I would say "ghey", but even gay people like Dragon Pink. Taskmage, you're just screwed up.

WishMaster3K
08-23-2007, 08:08 PM
Do'nt forget the ******** in the ****** ******* when she does that ******* ******* with ******** Episcopalian ******* nerf bat ******** ** * * * ********* Cottage Cheese ******* touch myself.

That is the BEST episode.

Oh, this post is about the new controller? I can't wait. Actually, I can. I can get a used PS3 real cheap (friend works at Gamestop, and with the employee discount and the Edge discount it's less than 400 for a 60GB), but there are no games out now that I want. Well there are, but nothing that screams Gotta Get PS3 Right The Fudge Now.

I wonder which jobs are NOT gonna be in the expansion?

I'm betting on Oracle, Onion Knight, and Mystic Knight (no more sword users. Honestly.. give the Club some love already, SE).

Aeni
08-23-2007, 08:10 PM
>_> Does any of that involve a masked RDM, only identifiable by his hat, performing unimaginable acts upon a very satisfied Hume female BLM?

If that's the case, I saw Harry's Penis Make a Sorceress Moan about 3 years ago.






Or I could be totally wrong here, I'm not sure.






What were we talking about?


Definitely not that ... >_>

I was talking about that thread started by BBQ with regards to Geomancer or something, but could be expanded to include any other "likely" jobs that SE would put in for the next expansion.

Oh, btw, Urotsukidoji and La Blue Girl before lock :P

Feba
08-23-2007, 08:12 PM
Would you honestly rather talk about a new video game controller than a hot catgirl ******* her **** by *****-******* some guy that ******* ***? Really?

Oh, I just realized this is a vibrating controller.

Continue, Taskmage.

Taskmage
08-23-2007, 08:46 PM
I don't remember if I liked Dragon Pink. If it's the one I'm thinking of then meh. Words Worth was better. Bible Black is good, LBG is mostly good for laughs but less so than F3, and Urotsukodoji was way too over the top for me, which is weird because I liked Sexy Magical Girl (great creative title right -.-;) just fine and that was brutal.

Obviously I don't mind talking about these things, but this thread isn't for that and this forum is doubly not for that. We try to keep our subject matter PG-13 here.

Anyways, second chance expired. Here's the lock Aeni mentioned.