View Full Version : Can RDM Elv. Get parties? I found this link. PLZ HELP
Animeangel77
07-30-2007, 01:30 PM
I am a Elv lvl 7 RDM but, I don't wanna keep lvling her if I am not gonna get parties or in later lvls it not be a good job for elv. I need advice!
Should I remake and be a Hume or Stay a Elv?
Heres the link I found.
http://www.finalfantasyxionline.com/content/guides-redmageguide2.php#b4
PLZ HELP!
Callisto
07-30-2007, 01:35 PM
Yes, yes an Elvaan RDM can get parties, I'm a good example^^b
RDM is the most versatile job, you can pretty much do it well as any race as long as you know what your weaknesses are and equip to make up for them. An Elvaan RDM will have a great natural MND stat, which is important for RDM as it will affect your White Magic Spells, however, Elvaan will be lacking in MP and INT. Also, at lower levels the higher STR stat of an Elvaan allows even RDMs to get into the front line with a sword and do some respectable damage.
Especially at lower levels, food can easily make up the difference between an Elvaan RDM and a different race. Rolanberry pies are usually very cheap, give a huge(relatively at low levels)MP boost, as well as a good INT boost. At endgame levels, marron glace is also nice and cheap and gives a sizeable chunk of MP(by this level you should have all the INT/MND you need from your gear.)
At higher levels, an Elvaan RDM is a solo machine, able to hit harder and take more punishment than other races, but as long as you keep yourself equipped decently to make up for your lacking MP and INT, as well as learn to play the job properly, you'll have no problems getting invites.
I personally wouldn't do RDM on any other race except mayne Hume, because it's nice and balanced. IMHO Elvaans make great RDMs!
Animeangel77
07-30-2007, 01:41 PM
Yes, yes an Elvaan RDM can get parties, I'm a good example^^b
RDM is the most versatile job, you can pretty much do it well as any race as long as you know what your weaknesses are and equip to make up for them. An Elvaan RDM will have a great natural MND stat, which is important for RDM as it will affect your White Magic Spells, however, Elvaan will be lacking in MP and INT. Also, at lower levels the higher STR stat of an Elvaan allows even RDMs to get into the front line with a sword and do some respectable damage.
Especially at lower levels, food can easily make up the difference between an Elvaan RDM and a different race. Rolanberry pies are usually very cheap, give a huge(relatively at low levels)MP boost, as well as a good INT boost. At endgame levels, marron glace is also nice and cheap and gives a sizeable chunk of MP(by this level you should have all the INT/MND you need from your gear.)
At higher levels, an Elvaan RDM is a solo machine, able to hit harder and take more punishment than other races, but as long as you keep yourself equipped decently to make up for your lacking MP and INT, as well as learn to play the job properly, you'll have no problems getting invites.
I personally wouldn't do RDM on any other race except mayne Hume, because it's nice and balanced. IMHO Elvaans make great RDMs! Thanks so much I hope I can afford the stuff to make her a good RDM ^^ I love the RDM job. What do you Suggjest as a sub?
Callisto
07-30-2007, 01:49 PM
Thanks so much I hope I can afford the stuff to make her a good RDM ^^ I love the RDM job. What do you Suggjest as a sub?
At lower levels I'd suggest WHM as your go-to sub, you'll get the most utility out of it in terms of useful spells, as well as a decent MP boost. Early on you'll want both WHM and BLM kept up so that you can sub either one as needed. Eventually you may want to play with other subs, /DRK is a great sub at higher levels, especially for Elvaan, /NIN is a premiere solo sub, and even WAR, THF, and BLU have uses.
The best advice I can give: Don't be afraid to slow down your leveling so that you have time to farm for money for gear, and ask plenty of questions/read forums so that you can get some ideas of what makes a good RDM. Once you have a few parties that you do well in, and the people around your level know that you're a good RDM, getting invites will be the easy part. :thumbsup:
Animeangel77
07-30-2007, 01:58 PM
At lower levels I'd suggest WHM as your go-to sub, you'll get the most utility out of it in terms of useful spells, as well as a decent MP boost. Early on you'll want both WHM and BLM kept up so that you can sub either one as needed. Eventually you may want to play with other subs, /DRK is a great sub at higher levels, especially for Elvaan, /NIN is a premiere solo sub, and even WAR, THF, and BLU have uses.
The best advice I can give: Don't be afraid to slow down your leveling so that you have time to farm for money for gear, and ask plenty of questions/read forums so that you can get some ideas of what makes a good RDM. Once you have a few parties that you do well in, and the people around your level know that you're a good RDM, getting invites will be the easy part. :thumbsup: I can't thank you enuff ^^ you have really helped me. I gave you thanks i Can't wait to be lvl 75 hehe
Omgwtfbbqkitten
07-30-2007, 02:00 PM
I invite the ones that bathe.
DrivenTooFar
07-30-2007, 02:05 PM
Any guide that says that certain races would not do good at certain jobs should be ignored altogether.
Necropolis
07-30-2007, 02:07 PM
Give up now! Taru or nothing is my motto!!!!
Well ok, I guess if you like how the elvaan looks *shiver* I say keep it. All the races can play all the jobs, mp and stats are repairable with gear. Granted some of the gear can get pricey, but it's a trade off. You'll have better stats in other departments while another race with have better stats elsewhere.
I've seen galka whm with more MP than my taru, and rdms that can hit a 1 to 1 mp/hp ratio for convert. May take more work, but you're certainly not at a disadvantage as an elvaan rdm (except you look ugly)
Kirsteena
07-30-2007, 02:08 PM
I have all three starter mages at 75 - and I'm an Elvaan. Yes, we elfs can mage well.
Yevna
07-30-2007, 02:32 PM
May take more work, but you're certainly not at a disadvantage as an elvaan rdm (except you look ugly)
>___> I'll remember this when you get charmed in dynamis, Necro.
I am also an elvaan with a few mage jobs. You should be able to get parties.
Necropolis
07-30-2007, 02:41 PM
>___> I'll remember this when you get charmed in dynamis, Necro.
I also an elvaan with a few mage jobs. You should be able to get parties.
/cry
Of course I could be the one that doesn't get charmed and get to pick the lucky winner of a Thundaga III :evil: (but then you'd prob not refresh me the rest of the night)
/back on topic
Yevna is one of the better RDMs I've encountered on Ifrit server. Having a party of 6 people to refresh on top of sleeping links, among other things I've never been without refresh for more than a few seconds, if that. And that from and Elvaan!
Animeangel77
07-30-2007, 03:51 PM
Give up now! Taru or nothing is my motto!!!!
Well ok, I guess if you like how the elvaan looks *shiver* I say keep it. All the races can play all the jobs, mp and stats are repairable with gear. Granted some of the gear can get pricey, but it's a trade off. You'll have better stats in other departments while another race with have better stats elsewhere.
I've seen galka whm with more MP than my taru, and rdms that can hit a 1 to 1 mp/hp ratio for convert. May take more work, but you're certainly not at a disadvantage as an elvaan rdm (except you look ugly) (except you look ugly)
hummm you haven't even seen my Char... How would you know?
nazlfrag
07-30-2007, 08:47 PM
Same as everyone said, with gear and food race makes very little difference. Elvaans are great at every job, but so is everyone else.
(and ignore the elvaan haters, tarus are just insanely jealous of everyone that actually has knees)
Richie
07-31-2007, 02:20 PM
I'm generally an ass and I'm sure a few others who start groups are also.
At low levels (pre 40) if I'm looking for a healer and I see rdm elv I don't invite them UNLESS they have {Astral Ring} x2 in their comment. It's not that I want to exclude them it's that they just can't keep up without the astrals (I know if the tank is good they can but they usually aren't). Now if they do have the astrals I'll probably invite them over a taru. They probably still won't have as much MP but at least it shows that they know what they're doing. Also elv have lots of MND which is great for para/slow. =D
So yea... put a high priority on getting those astrals. They're well worth the investment, good for all the mage jobs and they will last you forever.
edit: Don't forget that after 40 with /blm you will get conserve MP which is HUGE. If someone else in the party is whm or /whm let them take care of the status cures. The MP you save with conserve MP will make up for any loss in spells. If the blm/whm gives you any lip about having to do status cures just tell him the MP he gets from refresh is your MP and that you're just letting him use it.
Necropolis
07-31-2007, 03:24 PM
So yea... put a high priority on getting those astrals. They're well worth the investment, good for all the mage jobs and they will last you forever.
Astrals are a fairly rare thing at that level, and are not needed. If you're trying to force a RDM into a main heal role at that level, or as a solo healer for a dunes party you're asking for trouble.
If you expect a level 10~30 rdm to have astrals, why aren't you so discreminating with you tanks that you invite?
edit: Don't forget that after 40 with /blm you will get conserve MP which is HUGE. If someone else in the party is whm or /whm let them take care of the status cures. The MP you save with conserve MP will make up for any loss in spells. If the blm/whm gives you any lip about having to do status cures just tell him the MP he gets from refresh is your MP and that you're just letting him use it
Conserve MP is not as great as you may think, and is not the reason most RDMs choose it as a support job. It's choosen primarily for the INT boost as well as a MP boost. Even if you had a lucky string of Conserver MP kicking in, for the amount of MP most RDM spells cast it's a trivial amount. Compared to 200+ MP spells that BLM use, you saving a whole 10 mp on a haste is nothing.
The best choosen sub is the one that will aid the party more. This depends on camp locations and target prey. If you have a mob that spams AoE moves like silence, paralyze or slow, I'd expect the rdm to sub whm before a blm. Better still to have a whm, but if you're using a rdm as main healer, they best sub whm if they accept that role.
I can't phathom why you'd expect a blm to handle support job duties before a rdm. Rdm are built to support a party in a number of ways, where as the only support abilities a blm has is through subjob choice. If I felt comfortable with a party set up, and was deciding sub job choice, I'd have the rdm/whm and the blm/rdm before I had a rdm/blm and blm/whm. There are more benifits to the blm by subbing rdm than I'd see from a rdm subbing blm.
But then again, why is there a blm in the party?
Richie
07-31-2007, 04:08 PM
I said *IF* I was looking for a healer. If I'm looking for a support/debuffer rdm I don't care what they're using. As for the tanks it's really hard to tell how good they will be and the monster/level plays a huge roll in what kind of dmg they will be taking.
How does casting many spells for low mp cost receive less benefit from Conserve MP than casting a few large spells? Assuming you have the same rate of Conserve mp procing. You're dealing with %s here not set amounts.
The blm's -na spells are just as effective as the rdms. You really only need 2 /whm if you're having a huge -na spelling problem on your hands... and yea the blm should be /rdm but I don't always see that.
But then again, why is there a blm in the party?
well some times you just have to take what you can get =/
Seriously though blm aren't bad. I think any job played by a good player is better than "the right job" played by a bad one.
Necropolis
07-31-2007, 04:45 PM
I said *IF* I was looking for a healer. If I'm looking for a support/debuffer rdm I don't care what they're using. As for the tanks it's really hard to tell how good they will be and the monster/level plays a huge roll in what kind of dmg they will be taking.
Well the way you made it sound made you look like a completly elitist ass. To expect someone to have 500k+ worth of gear on two slots does not make them a better player. Astrals provide 50 extra mp, and I hardley think that will prolong a chain that much further. If I'm looking for a healer, I hands down want them /whm.
A decently geared tank will save the healer more than 50 mp if he can mitigate or absorb damage more effectivley. I personally do not invite people that feel they need to advertise that they have such and such equipment in thier /seacom. Gear does not make the player, skill does. Gear only helps them preform thier job. The best whm I've ever met in the dunes was a galka, and managed his MP infinitly better than most taru whms. And thats saying something as I am a taru whm.
How does casting many spells for low mp cost receive less benefit from Conserve MP than casting a few large spells? Assuming you have the same rate of Conserve mp procing. You're dealing with %s here not set amounts.
Percents is exactly why you're not going to notice a difference in this case. Let's just assume you get Conserve MP to kick in 5 times in a row for 50% cast cost:
Whats a RDM typically cast in a fight? Let's say Paralyze (6mp), Slow(15), Dia II(30), Gravity(24), Cure III (46). Even with 50% savings you only save 62 mp. Odds of getting it to proc 5 times in a row for 50% is not even likely. And is something that should never be counted on.
Now, a BLM might typically cast 5 nukes in a manaburn party: Thunder4(171mp), Blizzard 4(164mp), Burst II (287mp), Freeze II (287), and lets say Stun (25mp). With the same proc rate the BLM is saving 467 MP. As you can see, the trivial 62 mp the rdm saved is nothing compared to what the BLM saved. Over all it's nice when it kicks in, but really doesn't make that much of a difference to a non blm most of the time.
The blm's -na spells are just as effective as the rdms. You really only need 2 /whm if you're having a huge -na spelling problem on your hands... and yea the blm should be /rdm but I don't always see that.
Well, as a blm myself, I go as what the party needs. But I expect the rdm to be handling the brunt of -na spells (in absence of a whm of course) before taking away the potential damage of the BLM's mp. Or best, everyone in the party should know when they need to focus on something that may not be thier "main" job function for a moment.
Seriously though blm aren't bad. I think any job played by a good player is better than "the right job" played by a bad one
I'm not saying BLMs don't belong there, you just struk me as the type of person that would only invite the elite job classes. Of course I did have to solo 40 some odd levels of my blm to hit 75, figured that was just the norm. If that isn't you, I do apologize.
Richie
07-31-2007, 05:23 PM
Well it's a lot harder for a tank to advertise his gear other than just putting in {Incredibly tough} {armor}. When someone takes the time to get astrals for the benefit of the group I think it says a lot about how they play. Assuming they didn't just buy gil because some ass on the forum said they needed it. Again /whm doesn't bring any added healing bonus, only -na spells which aren't even needed on many monsters. Most of what /whm is for is erase which the rdm won't even get until much later.
If I burn 500mp in spells (I can do this pretty quickly) and I get a 50% MP conserve on that casting how is that different then the blm using his 500mp and getting a 50% MP conserve?
One main reason RDM needs to save as much MP as they can is resting is not always an option. A blm can nuke and rest at his leisure, well not including MB and finishing off a mob to complete a chain in time.
The astral rings are only 200k each on Unicorn right now. I never even got a pair when I was leveling, I just borrowed them from a friend. I know this isn't an option for everyone but it doesn't hurt to ask around. I'm sure there are a few nice people in your LS with a set laying around that they never use who may be willing to loan them to you for a while.
I seriously don't even know why we're arguing /whm vs /blm post 41. After 41 a Galka RDM could sub Pedophile and get invited by a group of 12 year olds.
IfritnoItazura
07-31-2007, 07:50 PM
I seriously doubt a Elvaan RDM would need Astral Ring x2 to main heal. *major eye rolling* Once you have enough max MP to last a battle and a half, it's all about MP recovery. Just have Pilgrim's Wand, Ginger Cookies, and maybe Baron's Slops for the richer players, and you're good until Dark Staff.
Set up a 3+3 party with decent players. That means three "mages" (BRD/WHM included) in the backline, and there should be more enough healing power at any level--just make sure enough people are on /WHM.
Astral Rings? Never a requirement.
Kirsteena
07-31-2007, 11:27 PM
Only way I would expect anyone on their first job to have astrals is by buying gil. Not fair to expect that, neither is it fair to expect a rdm to main heal in the dunes.
Yevna
08-01-2007, 12:26 AM
At low levels (pre 40) if I'm looking for a healer and I see rdm elv I don't invite them UNLESS they have {Astral Ring} x2 in their comment. It's not that I want to exclude them it's that they just can't keep up without the astrals (I know if the tank is good they can but they usually aren't). Now if they do have the astrals I'll probably invite them over a taru. They probably still won't have as much MP but at least it shows that they know what they're doing.
Astral rings are not essential items at low levels (I never used them before). Hmp items--such as cookies, pilgrim's wand, and (my favorite) mp drinks--are more important to have for pre-40 elvaan rdm healers.
Necropolis
08-01-2007, 09:11 AM
If I burn 500mp in spells (I can do this pretty quickly) and I get a 50% MP conserve on that casting how is that different then the blm using his 500mp and getting a 50% MP conserve?
You can burn through 500 mp as a rdm, but it will take you a lot of cast to do so. A blm can do it in 2 spells. Conserver MP activates at a base of 25% of the time, and not always for 50% off cost.
So it's much more likely for the blm to benefit from this as almost ever spell he cast is a significant amount. The rdm may get lucky and save mp on a Thunder 3, but most likely it will proc on a small spell like paralyze. Saving 3 mp doesn't prolong your endurance by any amount of time.
Personally I don't like seeing rdm sub blm pre-51. Thier weaker elemental magic skill is much more likely to get resisted. Also, another consideration about MP use, is convert. It's much easier to use Divine Seal >> Convert >> Cure X. Now you save mp for you or the whm by curing yourself to full instead of taking 2 or 3 spells.
Karinya
08-01-2007, 11:06 AM
The most likely spell for a rdm/blm's conserve mp to go off on is refresh, for the very simple reason that it's the spell you cast the most often. After level 48 Haste would probably be second for the same reason. If you're main healing it will go off on cures pretty often, too.
It's a mistake to think that rdm/blm don't save anything from conserve mp because their spells are smaller than a blm's. Yes, but they cast easily twice as many, probably three times as many spells per minute as a blm does. Many small activations add up to a lot of mp saved per minute - certainly much more than saving one cure spell's worth of mp per *10* minutes with DS (which is probably better saved for curagas even if you are /whm, in most situations).
/blm also gives you elemental seal, sleepga and escape (assuming high enough levels), which can save your party from a bad situation, especially if nobody else in the party has them. Drain and Aspir can be convenient against the right enemies, too. (If you are stoneskinning before convert there is no need to cure yourself to full - a combination of a moderate amount of curing, regen and drain can heal you back up to sufficient HP for pretty cheap.)
The usefulness of nuking will vary strongly with level, enemy, whether or not your party has a SC, and whether you have staves, AF hat and tier 3 nukes. But in the right situations it can be pretty good. Damage is not as high as a blm's, but neither is MP cost.
The main benefits of /whm are the spells you get from it - if you're not using those spells you would probably be better off with Conserve MP, higher max MP and Elemental Seal, Sleepga, Escape, Drain and Aspir.
One thing I would say for the new player, if they are still reading this thread: up to level 40 you should sub WHM most of the time. (After you have subjob unlocked, of course.) Greater subjob variety becomes more useful at higher levels, but at low levels, sub WHM unless you have a clear and specific reason to sub something else.
Necropolis
08-01-2007, 11:31 AM
It's a mistake to think that rdm/blm don't save anything from conserve mp because their spells are smaller than a blm's. Yes, but they cast easily twice as many, probably three times as many spells per minute as a blm does. Many small activations add up to a lot of mp saved per minute - certainly much more than saving one cure spell's worth of mp per *10* minutes with DS (which is probably better saved for curagas even if you are /whm, in most situations).
The problem is you don't see many activations on conserve MP. Or when you do, it's off some small spell. Equivalently you could prob sub smn and end up at about the same amount of mp saved through their auto-refresh trait. I'm just saying that the amount of MP a blm saves off one cast is most likely equal to or greater than the many small activations a rdm might get.
I'm not entirely sure that you'd always save more MP with conserve than using the DS+cure method for convert. At higher levels if you use a Cure IV thats 88 MP. By doubling that you've saved automatically 88 mp. Yes there are other ways of doing it, like you mentioned regen and a smaller cure, really just depends on the party. To save 88 mp you'd have to cast refresh ~4 times and get a 50% savings on them. I highly doubt you'd see that in a small period of time.
I don't want to debate against the utility of Conserve MP, because it is useful, but should not be a major consideration when choosing a subjob. Personally, I default to /whm in pick up parties, or if I know some of the people and thier capabilities /blm would be better.
The main benefits of /whm are the spells you get from it - if you're not using those spells you would probably be better off with Conserve MP, higher max MP and Elemental Seal, Sleepga, Escape, Drain and Aspir.
I agree with that completly. But I certainly don't think a blm should be using those spells before the rdm. I look at as though the rdm is in the party as support, and the blm is there as a DD as thier primary roles. To force the DD to switch to support more often than a class designed to do so seems less effective to me. You might say the BLM is doing nothing but resting MP, but keep in mind that Clear mind builds in time. If you have the BLM getting up every 10 seconds to -na or erase someone, you're hampering his MP recovery and his effectivness in a party.
Callisto
08-01-2007, 11:43 AM
I can't ever see a reason for wearing 2x astrals as a RDM, maybe if you're main heal with some kind of ridiculous mp sponge, but still...at lower levels food will give you plenty of MP boost.
I've played Elvaan RDM for over 3 years and never once wore an astral on it. The only jobs I use mine for are my 14 SMN and 1 for my 33 PLD, which will be phased out when it hits 36.
This also ties in to an underlying issue of mine: RDMs thinking they need to stack MP. What for? Yes you have 1000 MP and a 1:1 Convert ratio. Big deal, your debuffs probably suck compared to a RDM who is geared towards skill+ and INT/MND+. At 75 without food, I have 604 MP as /DRK, 690~ as /BLM and 640~ as /WHM, and I have never had a problem with MP. Even main healing I never have run out of MP before convert is up or had someone die on me because I had no MP to cure with. I gear towards skill and stat+, and I don't need that much MP. I don't have to cast debuffs 7 times because they stick the first time and last most of the fight. A good example of this is Genbu, who has a slight resistance to Dispel. When he uses defense boost, all of these 900+ MP RDMs cast dispel that just gets resisted, no matter how many times they cast it, and here I am with 600 MP, I fire off one Dispel which goes through and move on about my business.
I'd recommend an Elvaan RDM to worry much more about their INT defficiency than about their MP. If you know how to use your spells efficiently, and are equipped so that you don't have to recast debuffs several times due to resists, you won't have many MP problems.
Amele
08-01-2007, 12:28 PM
The problem is you don't see many activations on conserve MP. Or when you do, it's off some small spell. Equivalently you could prob sub smn and end up at about the same amount of mp saved through their auto-refresh trait. I'm just saying that the amount of MP a blm saves off one cast is most likely equal to or greater than the many small activations a rdm might get.
this is the wrong way to think about conserve MP. - basically, he's just as likely to get a proc (or not) as you are - but he casts many fewer spells, so while his proc will be a larger value when it does proc. you will proc much more often over time.
it's an average of 7% of gross mp cost saved over time, so you need to cast ~276mp/min to equate auto-refresh / ballad I.
DS+cure IV is saving you 8.8mp/minute, so you'd only need to cast ~125mp/min to equate DS in terms of saving mp.
generally speaking, a redmage's primary subjob choice is not based on mp-efficiency/endurance, since they have two native abilities geared toward that (more than any other job) but rather based on additional spells/traits.
mostly: if you need -na spells, /whm. if you need to land particular key debuffs, /blm, if you need stun, /drk.
Necropolis
08-01-2007, 12:42 PM
this is the wrong way to think about conserve MP. - basically, he's just as likely to get a proc (or not) as you are - but he casts many fewer spells, so while his proc will be a larger value when it does proc. you will proc much more often over time.
As both a whm/blm and a blm main, and even a rdm on my friends account, you can't count on Conserve MP for anything. I'm mearly trying to state that this trait is not something to base a decision on. Like you said, RDM have enough endurance traits in the MP department that they choose thier sub for spells or abilities to help with other things.
I love Conserve MP when it kicks in, hate it when I'm out of MP and have a mob chasing me. I just can't depend on Conserve MP to kick in when I need it. When I had the energy to test it, I noted one string of cast where it didn't kick in once for 79 cast. Yet I've seen in proc 3 times in a row before. While law of averages mandates that it evens out over time, you can't narrow that time down to happen when you need/want it to.
Amele
08-01-2007, 12:48 PM
As both a whm/blm and a blm main, and even a rdm on my friends account, you can't count on Conserve MP for anything. I'm mearly trying to state that this trait is not something to base a decision on. Like you said, RDM have enough endurance traits in the MP department that they choose thier sub for spells or abilities to help with other things.
I love Conserve MP when it kicks in, hate it when I'm out of MP and have a mob chasing me. I just can't depend on Conserve MP to kick in when I need it. When I had the energy to test it, I noted one string of cast where it didn't kick in once for 79 cast. Yet I've seen in proc 3 times in a row before. While law of averages mandates that it evens out over time, you can't narrow that time down to happen when you need/want it to.
except in situations when I'm casting continuously for over 90 minutes? (like great wyrms back in the day or when low manning them, or in a merit party? etc.)
conserve mp gets better the more mp you use, the faster you use it.
auto-refresh is always the same.
it's possible that it comes down to playstyle, but I have more MP available to me on whm/blm when continuously casting than I do on whm/smn. - and the math backs me up.
Necropolis
08-01-2007, 01:20 PM
except in situations when I'm casting continuously for over 90 minutes? (like great wyrms back in the day or when low manning them, or in a merit party? etc.)
conserve mp gets better the more mp you use, the faster you use it.
auto-refresh is always the same.
it's possible that it comes down to playstyle, but I have more MP available to me on whm/blm when continuously casting than I do on whm/smn. - and the math backs me up.
If you straight cast spells, odds are the BLM is getting the better benifit in this cast. It's a % of cast cost so while we can assume equal proc rates for all jobs it's the blm's spell that cost the most.
I know what the math says, and it isn't calculus, differential equations or any real math. It's statistics, and statistics as a math is flawed as it gives no concrete proof. It tells us what to assume will happen, though makes no guarentees. I know this because I'm less than 4 months away from my Ph.D in applied mathematics, and know how fundamentaly flawed basing decisions on statistics can be.
Flipping a coin has a chance of 50% for either side, yet you can flip heads 1000 times in a row. Each cast is a seperate trial in FFXI, and you have a 75% chance of Conserve MP not to proc. Let's even assume its set in stone that after a 100 cast you get it to proc 25% of the time. There's still the random amount that it will proc for, ranging from 8/16 to 15/16 times the original cast. So we'd have to assume 11.5/16 or 23/32.
How much MP can we use in 100 cast? Blm obviously can use the most, followed probably by whm, then rdm. I'm giving whm 2nd place as thier cure 5 has a hefty cost, where as most rdm spells are shared with either of the other two jobs or are low cost to begin with.
If I cast nothing but AM2 on blm, thats 287MP times 100, so 28,700 MP
On whm is you chain spell cure 5s, thats 135MP times 100, so 13,500 MP
Rdm lets use Thunder 3 (thier highest cost spell?), 128MP times 100, 12,800 MP
Proc Rates & MP saved:
28700*.25*(1-23/32): 2017.97 mp conserved
13,500*.25*(1-23/32): 949.219 mp conserved
12800*.25*(1-23/32): 900 mp conserved
So, obviously blm benifits the most from this trait over time. Whm and Rdm would most likly even out over time depending on what they cast. The blm number is bloated by using a high cost spell 100 times, but it's mearly there for demonstration and easy of calculations.
So, back to rdm and conserver MP, whats the average MP cost of 100 spells that a rdm will cast? In meripo, lets assume they have haste(40 mp) X4, refresh(40 mp) X3, and dia 3 (45 mp), cure III(46 mp). Not much enfeebling going on, depending on party of course. So we can assume about an average spell cost of roughly 42 mp.
(42*100)*.25*(1-23/32): 295.313 mp
So about 300 mp for 100 spell who cost a total of 4200 mp all together. Or like you said ~7%. Honestly that doesn't sound like a critical decision making matter to me, which is all I was trying to state about the trait. And this is assuming we get the average benifit here. Could be more or less as 100 cast is an extremly small sample size. Auto-refresh gives me 1mp/sec 100% of the time, conserve MP is fickle and could be better or worse depending on chance.
IfritnoItazura
08-01-2007, 01:48 PM
Maybe I'm doing the math wrong, but for RDM/BLM vs. RDM/SMN:
Conserve MP (RDM/BLM): Saves 7.03% MP over time. (Assuming 25% proc rate, and cutting MP cost to 8/16 ~ 15/16 on proc.)
Auto-Refresh (RDM/SMN): 200 MP every 10 min.
Then, for Converve MP to match Auto-Refresh, a Red Mage needs to cast 2844MP worth of spells over a 10 minute period. But, a RDM can't burn those 2844MP unless he has them to begin with.
In 10 minutes, Refresh full-time gives 600 MP. That means Convert and resting will have to give 2244 MP, for a RDM without Refresh gears. (I don't know about you, but my RDM rarely rested in exp parties unless there's competition for mobs or if people are AFK.)
I don't see that happening without Refresh gears and maybe a BRD or COR, especially, say, for a Galka RDM. ~2000+ Converts can't be that easy to come by, can it? Certainly doesn't happen at Lv.50, when Auto-Refresh from /SMN becomes available.
* * *
For the poor RDM/WHM without either Conserve MP or Auto-Refresh, let's assume Curaga is like an "AoE Cure II" and Curaga II is "AoE Cure III". Then:
If curing 3 people, Curaga saves 12 MP over Cure II x3; Curaga II saves 18 MP.
If curing 4 people, Curaga saves 36 MP over Cure II x4; Curaga II saves 64 MP.
The bar is set at 200MP over 10 minutes by Auto-Refresh; if a RDM/WHM casts Curaga II FOUR TIMES on FOUR PEOPLE (each time) during the 10 minutes, he would save 256 MP, beating out Auto-Refresh.
At Lv.50, Auto-Refresh would still win, I think. (Curaga II from /WHM won't come until Lv.62.) But, really, a main healing RDM can get a good deal MP saving from /WHM on the strength of Curaga I/II alone.
Cotners
08-01-2007, 01:53 PM
I agree, for the most part, with Necro on this. Conserve MP is far too inconsistant to rely on it. But about it being statistics... while that is true, the randomness is taken out because the proc. rate is generated by a computer program.
Necropolis
08-01-2007, 02:10 PM
Well I don't mean to argue that one is always better or worse. And I'd certainly never tell a rdm to sub smn in exp (or any situation I can think of). I'm just saying that given it randomness of conserve MP, it shouldn't be a major decision matter when choosing a sub.
Utility and party mechanics are the main concerns of course. Benifits of both /whm and /blm can be weighed, and a sub choosen. We can't simply say, "well I was going to /whm, but I get conserve mp with /blm, so this way I am more mp effective".
Many rdms I know have extra mp left over before convert is up, so as long as that left over mp is greater than or equal to what you could of saved as /blm, the trait was useless. Not to say the sub is useless, but it should certainly not be used as a major factor in choosing a subjob.
Amele
08-01-2007, 07:17 PM
In 10 minutes, Refresh full-time gives 600 MP. That means Convert and resting will have to give 2244 MP, for a RDM without Refresh gears. (I don't know about you, but my RDM rarely rested in exp parties unless there's competition for mobs or if people are AFK.)
I don't see that happening without Refresh gears and maybe a BRD or COR, especially, say, for a Galka RDM. ~2000+ Converts can't be that easy to come by, can it? Certainly doesn't happen at Lv.50, when Auto-Refresh from /SMN becomes available.
you've got it right, pretty much. at level 75, it's reasonable to expect almost that much mp, but it can still be a bit of a stretch. - resting a tick or two every couple minutes makes up the rest.
[quote]But, really, a main healing RDM can get a good deal MP saving from /WHM on the strength of Curaga I/II alone.
which is another reason that 'real' tanks aren't always the best way to set up a party, ironically.
IfritnoItazura
08-01-2007, 08:33 PM
you've got it right, pretty much. at level 75, it's reasonable to expect almost that much mp, but it can still be a bit of a stretch. - resting a tick or two every couple minutes makes up the rest.
I don't think it's reasonable at all; a 2000+ MP Convert also requires 2000+ HP.
For resting the first tick is 30 seconds, right? (Then, it'd be 10sec/tick; 2nd ticks would be at 40 seconds.) Clear Mind III gives tick#1 only 21 MP. Dark Staff pushes that up to 31MP. Wizard Cookies adds another hMP+7, so it's 38. More hMP gear can push it past 40. BUT, if you're taking time to rest, you can't be using time to cast.
Unless you're spamming the MP costly Tier III nukes only, it would seem very difficult have both enough MP and enough time burn through them for Conserve MP to beat out Auto-Refresh.
* * *
If, however, there's an additional Refresher, it'd bring MP recovery to 1600 in the Convert window, and that means "only" need 1644 MP from Convert and other sources.
That looks more doable. Still, that's going to heck of a busy RDM, who must have excellent MP Refresh gears on top of Refresh + Ballad x2.
* * *
which is another reason that 'real' tanks aren't always the best way to set up a party, ironically.
RDM is good at difficult critters less so, but not a great fit for cure dumping on a frontline all taking hits all the time from an uncontrolled VT mob. Those /NIN TP spam parties rely on monsters that can't kill parties members before they die. Interestingly enough, WHM is still the better healer--with merits and gears, WHM can toss out cures faster, and have better Regens and more potent Curagas, to boot. i.e. Using less MP to do a better job of keeping the frontline alive.
Armando
08-01-2007, 08:35 PM
For resting the first tick is 30 seconds, right?98% sure it's 20 secs, by the way.
IfritnoItazura
08-01-2007, 08:37 PM
98% sure it's 20 secs, by the way.
lol. Someone go test it, please, before the question drives me crazy. >_<;
Armando
08-01-2007, 08:43 PM
Just did, now I'm 100% sure.
nazlfrag
08-02-2007, 02:12 AM
2x Astrals is unneccesary. Max mp counts for very little compared to healing mp rates, which are the same for every race. To regen enough mp before the next pull to last a fight, max MP isn't the limiting factor even in the lower levels. Ive been an Elvaan rdm from day one, while more MP would be nice there are many better areas to focus in, mainly +hmp and int.
Amele
08-02-2007, 05:57 AM
I don't think it's reasonable at all; a 2000+ MP Convert also requires 2000+ HP.
well, 2200MP, -600 Ballad I+II, -200 sanction refresh. = 1400MP
it's perfectly possible to get 1000 point converts (at least on Taru and Hume, not sure about elvaan) which leaves 400MP.
you need 10 ticks, assuming you're using wizard cookies. if you can find 3 40 second intervals to rest in that 10 minutes, you've recovered all your mp.
if you have a 1k convert, a dalmatica or morrigan's robe, and a relic hat, you can do it without any resting.
or if you get a corsair, you only need one other refresh
Unless you're spamming the MP costly Tier III nukes only, it would seem very difficult have both enough MP and enough time burn through them for Conserve MP to beat out Auto-Refresh.
haste is 40 mp, cure III is 46mp, refresh is 40 mp. cure IV is 88mp. Dia II is 30mp.
in one minute: cast 276mp - 2 hastes, 2 dia II's. 2 refresh is 220 mp.
cast one Cure IV and you're at 300.
cast a cure III and a regen I and you're at 275
RDM is good at difficult critters less so, but not a great fit for cure dumping on a frontline all taking hits all the time from an uncontrolled VT mob. Those /NIN TP spam parties rely on monsters that can't kill parties members before they die. Interestingly enough, WHM is still the better healer--with merits and gears, WHM can toss out cures faster, and have better Regens and more potent Curagas, to boot. i.e. Using less MP to do a better job of keeping the frontline alive.
yeah, I didn't mean rdm is ideal for that situation, just that curaga's are more efficient than cures.
the issue with whitemage is, the extra potency traits don't really make up for a 1k convert - they *have* to rest. (they also can't get the amount of refresh a redmage can.)
IfritnoItazura
08-02-2007, 06:48 AM
well, 2200MP, -600 Ballad I+II, -200 sanction refresh. = 1400MP
it's perfectly possible to get 1000 point converts (at least on Taru and Hume, not sure about elvaan) which leaves 400MP.
you need 10 ticks, assuming you're using wizard cookies. if you can find 3 40 second intervals to rest in that 10 minutes, you've recovered all your mp.
if you have a 1k convert, a dalmatica or morrigan's robe, and a relic hat, you can do it without any resting.
or if you get a corsair, you only need one other refresh
haste is 40 mp, cure III is 46mp, refresh is 40 mp. cure IV is 88mp. Dia II is 30mp.
in one minute: cast 276mp - 2 hastes, 2 dia II's. 2 refresh is 220 mp.
cast one Cure IV and you're at 300.
cast a cure III and a regen I and you're at 275
I forgot Sanction Refresh, lol. (Watched too many of my sister's Sky merit parties--no Sanction there.)
Some comments on that analysis:
On the scenario with three 40 second rests, that's 2 minutes of resting in the 10 minute Convert window. Essentially, that means to burn through 2844 MP, a RDM needs to use ~356 MP/min during the time he's up.
Dia II is once per fight; I don't know what is the average engage-to-engage time at merit levels, so not sure what to make of the twice a minute assumption.
Haste is 40 MP, lasting 3 minutes. It's 13.3 MP/min, or 133 MP/person to keep one person hasted for the entire Convert window. Hasting 4 people would require 533 MP.
Your two Haste/min means 800 MP used during the period--way over-hasted.
Refresh is 40 MP, for 144 seconds. That's 16.7 MP/min, or 167 MP/person during Convert window. Refreshing two people would require 333 MP. Three people would require 500 MP; four people would require 667 MP.
Your two Refresh/min scenario would have used 800 MP--which is actually enough to cover a 4.8 people Refresh cycle.
Hasting x4 + Refresh x2 = 866 MP during one Convert window. Dia II every 30 seconds is another 600 MP, for a subtotal of 1466 MP. That means using an additional 2844 - 1466 = 1378 MP worth of Cures and debuffs.
That's about Cure III x 27, for reference.
Callisto
08-02-2007, 07:01 AM
Hahaha, just a side note guys: The OP is kind of a level 7 RDM asking what to sub for the near future. I think you probably lost them by now with your mathematical subjob analyses. XD
IfritnoItazura
08-02-2007, 07:13 AM
I think you probably lost them by now with your mathematical subjob analyses. XD
>_>;; Then, let's have a recap:
/WHM : Good enough for Lv.10-75, and always the main healer's support job of choice.
/BLM : Better safety at dangerous camps in higher levels, thanks to Sleega/Escape. Widely used at end-game situations.
/DRK : For very special, un-common situations--when asked for, though, almost no other substitute possible.
/SMN : For easy additional MP. (Helps with Convert ratios, too.) Not a very important support job, really.
Oddball support jobs: /NIN, /BLU, /WAR, /PLD. Each has its uses, but generally not required for group work. /NIN is a notable for solo use.
Amele
08-02-2007, 08:00 AM
Some comments on that analysis:
On the scenario with three 40 second rests, that's 2 minutes of resting in the 10 minute Convert window. Essentially, that means to burn through 2844 MP, a RDM needs to use ~356 MP/min during the time he's up.
yeah, the 276 I gave was just a single minute example: obviously there's times when you'll cast more cures and fewer hastes, etc.
Dia II is once per fight; I don't know what is the average engage-to-engage time at merit levels, so not sure what to make of the twice a minute assumption.
average engage time is about 30 seconds at most camps (nyzul isle this is exactly the kill speed needed to kill the last pop as the first respawns on the middle level, you'll leave one bird up at a time once you get going on the lower level.)
if you keep this pace indefinitely, and don't lose chain, this corresponds to 23k/hr with full sanction exp bonus on level 81 mobs.
Haste is 40 MP, lasting 3 minutes. It's 13.3 MP/min, or 133 MP/person to keep one person hasted for the entire Convert window. Hasting 4 people would require 533 MP.
Your two Haste/min means 800 MP used during the period--way over-hasted.
Refresh is 40 MP, for 144 seconds. That's 16.7 MP/min, or 167 MP/person during Convert window. Refreshing two people would require 333 MP. Three people would require 500 MP; four people would require 667 MP.
Your two Refresh/min scenario would have used 800 MP--which is actually enough to cover a 4.8 people Refresh cycle.
Hasting x4 + Refresh x2 = 866 MP during one Convert window. Dia II every 30 seconds is another 600 MP, for a subtotal of 1466 MP. That means using an additional 2844 - 1466 = 1378 MP worth of Cures and debuffs.
That's about Cure III x 27, for reference.
this is alot of good points, for thinking about it in terms of convert windows.
so once we pull out the 'extra' hastes/refreshes, you need to cast approximately 3 cure III's a minute, or one cure III and one cure IV a minute. (I think that's pretty reasonable, especially if you start casting other debuffs.)
another thought about rdm/blm vs. rdm/smn - rdm/blm could theoretically include the points gained via aspir as well - if you can average 30mp aspir's (recasting every 60 seconds) you would recover as much mp as auto-refresh (20mp/60seconds).
I don't, however, know how much mp a typical redmage 75 averages. (on whitemage I need to ES aspir to get any mp back at all.)
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