View Full Version : Um... so what happened here? (CoP Airship fight)
Omgwtfbbqkitten
07-14-2007, 11:28 AM
OK, so we had two different groups do the Airship fight.
Setup was WHM, NINx2, RNG, MNK, BRD
My group was first, we made it to Omega and we wipe, I probably could have shaved a minute a few minutes off first fight had I realized how much damage I was actually doing to them as RNG. I was holding back for more TP when I probably shouldn't have, seeing as Sidewinder can drop a mammet at 50% with Minuet x2 or meat active.
We get to Omega and wipe at 50% on him.
2nd time we clear the mammets quickly, much faster with me dropping three of them at 50%. We get to Omega, BRD gets haste on NINs, Minuet x2 for me and ballads WHM. One of the NIN gets a freak death toward the end, we kill off Omega anyway. We recover next fight, same strategies as before. We beat Ultima.
Now 2nd group goes, Still NINx2, WHM, BRD and MNK. I sit out so SAM/RNG can go instead.
1st try, they wipe to mammets
2nd try, they wipe to mammets
3rd try, they take 10 mins to beat mammets, kill omega at time out at 5% on Ultima.
4th try, they wipe to mammets. I note that the SAM/RNG is using a lightining bow and scorpion arrows. /slap. I got get my War Bow +1 out of Mog and give him a quiver of Demons. Its my 50 cap bow, but much better than what he had.
5th attempt, BRD has to go and it would take time for me to set up my other character for AS fight, so I just ask the WHM to get some Yag drinks. We go in and its clear all the mammets are set to apeshit BLM mode at the start. NIN kite goes down after we kill second mammet and it all goes down hill from there.
SAM/RNG didn't even pop the demon arrow quiver, much less use ranged attacks. He also tried kiting mobs after the NIN went down and was the second to die. I'm thinking it was partly the SAM's fault and mostly bad luck on the mammet job setting. Could also have been that in that very last instance, NIN had no Marches on him since BRD had to leave. But they did fine on Omega and Ultima.
I'm moving on with the winning group to Ch. 7 tonight for now, but planning another AS run for the other group this week. To be fair, my group was the static group and the 2nd group consisted of LS members who came to help or just came and went from the static as they needed missions. You know, rather than stick with the static. So maybe my group just had better chemestry.
Callisto
07-14-2007, 05:58 PM
This really isn't an easy fight. We used PLD NIN COR WHM BLM BLM, it took 4 tries. We let the NIN aggro the mammets and hold them in the corner while whm cure bombed them, I pulled them off one at a time with COR, and the PLD tanked them individually. I'd recommend using your COR for this, mine absolutely destroyed this fight damage-wise(1020 Slug on a mammet, averaged 400-500 on Omega/Ultima), and NIN roll helps the NIN hold them in the corner without dying.
We did have 6 CCB pumps, and used all 6 in this fight, as well as many ethers/pots. the CCB pumps are pretty key, especially for Omega, in my experience once you're past him you're fine.
DakAttack
07-14-2007, 06:12 PM
You wasted a lot of MP heal bombing the Ninja when the Paladin would have done a much better job. Ninjas are better single target tanks.
Malacite
07-14-2007, 09:11 PM
That SAM was a douche bag and should retire now. After all, "You can't fix stupid."
That said, I found that fight pretty easy. I won on my 2nd try (1st time we wiped to mammets, 2nd run was an absolute steam roll)
I personally find the 2 key jobs here are BRD and BLU. BLU is insane for stunning Omega. Headbutt is just that good.
Grizzlebeard
07-14-2007, 10:51 PM
I'm curious, first fight on Omega you say you wiped on 50%. Did you not have enough time to reraise and kill it then move on to Ultima?
Omgwtfbbqkitten
07-14-2007, 11:18 PM
Think on Omega it was something to the effect of WHM and another forgetting to put RR up.
We did three more runs tonight before moving the first group on through Ch. 7 and successfully to sea, we pretty much confirmed the SAM is a moron on these three AS runs. I told him to get out of AoE and use ranged since he was /RNG.
He did exactly that, except he did all his ranged right next to the WHM during Omega. Common sense would tell you otherwise. Basically got her killed after pulling he pulled hate toward her. We're gonna try to do it without the SAM next time.
Malacite
07-15-2007, 09:34 AM
^^ best of luck to ya. Like I said, BLU is amazing if you can find one for this fight. I've heard some people claim head butt won't always kick in, but with haste and refresh (or ballad, w/e) the BLU should be able to near-stun lock Omega. Works better with at least 2 BLU from what my friend told me when he beat it.
Callisto
07-16-2007, 07:07 AM
You wasted a lot of MP heal bombing the Ninja when the Paladin would have done a much better job. Ninjas are better single target tanks.
Not really in this instance, the NIN had wind staff, NIN roll, and a full eva setup, and the mammets don't have the best acc. He got hit maybe 4 times tops while holding the mammets in the corner, so the WHM had to cure him maybe twice. The PLD would have taken less damage per hit, but he definitely would have gotten hit alot more.
Necropolis
07-16-2007, 07:48 AM
Needz moar blm.
This fight can really go either way, and it's not so much job dependant, but skill dependent on the people. Helps to have someone who's done it before and knows where to have everyone stand. When we started this we'd enter the fight, and go through all the positions that we would be fighting at. Helps to have a solid group of people you know, as you know how each other plays.
Whm in this BC certainly needs to haste himself to lower recast on erase, and if you have a support healer they need to help the whm with cures so that U/O doesn't come smack him around.
The Pumps are very helpful. Everytime I go on this fight I try to make sure we have at least 4 and save them for the last 20% of each mob. I've won for 3, but it can be sketchy. Pop one at 20%, one at 10% then unload.
Personally, I think your loses were duo more to the lack of coordination with the change of a couple people. The sam seemed like he was on an off day, or just a complete moron. CoP missions are kind of unforgiving now, and doing a BC with a less that desirable member is going to have greater effects on outcomes I believe. They are actually easier, but just require teamwork and coordination, in my opinion.
Tokitoki
07-16-2007, 08:51 AM
NIN RNG WAR BRD WHM BLM
1/1 On U/O <.<
It was basic fight. Everyone solo'd a mammet.
Omega and ultima we used dual march for me (WAR) and teh NIN. RNG got dual Minuet I think. was just normal exp party style battle from there.
Neomage
07-16-2007, 10:51 AM
I'm 1/2 on O/U
Mammets were easy. Paladin super-tanked all 5 on him, and the rest of the party pulled one off at a time and killed them.
First fight, the Ranger wouldn't use TP moves or EES on Omega because "I was saving it for Ultima". We wiped after losing all RR when O was at 5%.
Second time, he used EES and Sidewinder on Omega. He went down easy. Ultima was easier still.
Olorin401
07-29-2007, 03:35 AM
You can read up on how I managed on this fight as WHM when I did it for completion in this thread (http://www.ffxionline.com/forums/missions-q/64037-cop-6-4-healers-view.html).
Also I've done it several times since, usually with me as BRD. You don't necessarily need a bard for this fight but Mambo and March are very useful.
Omgwtfbbqkitten
07-29-2007, 10:41 AM
Also I've done it several times since, usually with me as BRD. You don't necessarily need a bard for this fight but Mambo and March are very useful.
Don't say that, you just made my taru cry.
Yevna
07-31-2007, 10:33 AM
1/3 on this fight. My old perma set up was: nin, sam, mnk, blm, whm, & brd (me). Both sam and mnk subbed nin, to lessen dmg taken.
The mammets were easy to kill. The nin switched to full evasion gears and aggro all mammets to one side and tanked (mambo is very helpful here). Then the sam used ranged attack to pull one mammet at a time from him to kill at opposite side (they also used yellow liquid).
U/O were harder though, and it took us a few tries to defeat those. But we had 6 pumps to spare, which we used @last ~20%. It's very important that the whm haste him/herself to lower recast timer on Erase. I think I used Mambo and Minuet, but don't quote me on that since I cleared this fight long time ago. x.x My blm friend did well in damaging U & O's hp.
But like Necro mentioned, teamwork & coordination are important to this fight. Also, everyone need to be well prepared (have meds & rr item).
eticket109
08-01-2007, 10:18 AM
I used to say that BRD was the most useful job for this fight. That was until I did the BC with two BLUs. We used a few CCBs, but I'm not even sure we needed them. Head Butt tore Ultima and Omega apart.
As far as tanks, NIN is typically better suited for the fight. Our last few runs we had a NIN use the super-tank aggro approach on the mammets and it worked well. You need a smart puller for the main group though as they need to make sure BLM mobs are a priority. Once you get past the mammets, a NIN works very well on Omega and Ultima.
I think I've cleared this BC about 8 times now altogether and not once did we have a BRD. Almost every win was with a NIN tank though. The time in my sig is from a NIN, NIN, DRG, RDM, BLM, WHM party.
Kixxi
08-22-2007, 03:01 AM
I am currently 0/12 on this with my next attempt scheduled for this Sunday.
What I don't like about the Omega/Ultima fights is the uncertainty of tactics. You could have the best laid plans and then all of a sudden someone can just die like that, and this can mean the failure of the fight entirely.
I say this because we discovered the hard way that Tractor didn't work in this fight (I don't know if this is the case in all battlefields as this is the only one I've seen someone try to use Tractor) but in a fight where it can be hard to wipe in a suitable place due to sudden "one-shots", I find this most annoying.
My static has the Mammets down no probs, and Omega can be OK, but it's Ultima's Equaliser that always ruins it. It normally goes off between Pumps as it can be hard to time the minute (of the CCB's effect) under pressure. As far as I know this is a Physical AoE so no Bar spell (yes I normally go WHM for this - probably COR next time) can assist with it.
Are there any ways to lessen the pain on Equaliser and Antimatter please?
eticket109
08-23-2007, 09:05 AM
Stun it with Head Butt. >.> However, if you're in a static and can't get a BLU in, then you just have to work out CCBs. Fight placement is very important as well. When you spawn, the mages should run to the left and melee to the right. Stick close to that wall and you should be able to wipe/reraise with no aggro if things go south. The only time a person should die out of position is during mammets and if that happens, it's best just to start over.
Equalizer can be a pain, but if the mellees are /nin and the mages are far enough away, it can be avoidable.
In regards to CCB, its amazing how long a minute really is when someone is timing it. I honestly think my groups were overlapping them all the time up until my last few wins. Once, I started timing them I realized we had been going way too early.
Restlesstornado
09-14-2007, 03:17 AM
I know this is kinda a necro but good information~
Notes from Airship (01/26) 1/26/2006 5:03 AM
#Party Mix
NIN/WAR
MNK/NIN
MNK/NIN
WHM/BLM
BLM/WHM
BRD/WHM
#Equips
NIN, probably SH+1, emp hairpin, other evasion+ gear
MNK, SH, 2 snipers, peacock charm, emp pin, tm hooks+1, af hand, af feet, af legs, brown belt, rep mantle, fang earrings
WHM, AF+Crow
#Mammets
Used super-kiter strategy, NIN kited side to side
BLM Mammets hurt, but we got lucky and didn't have multiples
Juices + Ballad helped out a lot here, only a few times did others need to cast cure on the NIN
My silence stuck on the pulled mammets, the BLM was also casting enfeebles
#Omega
It is vitally important that the WHM have the appropriate macros.
For exmaple, my paralyze macro for curing Ion Efflux:
/recast "[Paralyna]"
/ta (players name)
/ma "[Paralyna]" <stpc>
NIN entered through the left side while the mages gathered at the right.
MNKs waited for the NIN to get some hate, I think they waited for the second voke before approaching
Omega spammed Ion Efflux (paralyze) early on and used Hyper Pulse (dmg 180-220 consistent to the NIN and both MNKs) often in the last half of its health
I made a mistake and didn't pay attention to its hp. It used Pile Pitch on the NIN and then turned to me. It hit me and then quickly went after the MNKs. I instructed the BLM to use his CCB then. The MNKs were doing well with their blinks with the BLM using stun to help them when they were down.
BRD songs used: double mambo
Near the end, I used my CCB to prevent any more specials.
Noticed that we seemed to completely avoid Rear Laser (Petrify)
Guided Missile was either rare or never occurred.
Makes me wonder if it's a time based special.
Instructed NIN to give me his CCB, had one of the MNKs give their CCB to the BLM
#Ultima
Double mambo + haste on the NIN again
Spammed wire cutter in the beginning, but NIN always had shadows up
Particle Shield dispelled by brd
Had erase macroed for Chemical Bomb
At one point, the mnks got chemical bomb, I had to choose carefully when to erase their slow since I needed my erase timer for NIN (erased 1st MNK, but it was dangerous to do so without having used CCB first)
Spammed Chemical Bomb
At some point, it used Nuclear Waste, I told BLM to use CCB
Ultima got off Flame Thrower before CCB used, I cast Viruna to counter
Noticed BLM was casting low level nukes and enfeebles consistently throughout the fight and never once took hate
Once the BLM used his CCB, I erased the 2nd MNK
Again, Ultima tried to use Nuclear Waste, this is what tells you when to use CCB. I was ready with mine and Ultima was unable to use any elem breathe attacks.
BRD is doing a good job hitting the MNKs with double minuet
Ultima hp% at 30 and MNKs ask for permission to use 100 fists.
At about 25% or so, I tell the MNKs to go for it and tell the brd to get ready to use her CCB
A few seconds later, I tell her to use it.
MNKs are taking hate at this point, NIN no longer needs mambo, BRD casts minuet
BLM is now using tier 3 nukes
#Comments
On Omega, if I had paid attention and told the BLM to use his CCB at 20%, then we would not have suffered Pile Pitch. We got lucky that it didn't do some AOE and that the BLM was quick to use his item to prevent anyone else getting hurt.
On Ultima, I could have had MNKs SP earlier but I was afraid that they would not be able to put up blinks faster than Ultima was hitting them (even with slow and elegy on).
We practiced our positioning in sealion's den using a few of our LS mates. That turned out to be very worthwhile. Perhaps it contributed to everyone's understanding about where to stand, where to fight, and what positioning to avoid. I believe that this one-minute 'training' helped us avoid Rear Laser and the directional breath attacks. Noticed that the BLM was consistently casting lower tier nukes and never took hate away from the tank while doing respectable DoT. This helped immensely; if he had taken hate, Omega would have used Guided Missile and killed both the BLM and myself. Also, it seems to me that the BLM's damage was probably on par with another DD. Perhaps this BC can be melee-burned as well?
MNK1 reported that he was hitting about 20 dmg/fist with about 95%+ connecting, he did not notice Omega ever using guided missle or rear laser. He used persikos au lait and recommended that melees use them in the BC
hongman
09-14-2007, 03:45 AM
I am 0/1 on this, next run tonight.
On our first run, we got screwed hard. Mammets were really easy. Omega, as soon as we pulled he spammed Para and Guided Missile. Died and RR, did the same again >.>.
Stupid. Luck i guess.
Balfree
09-14-2007, 04:02 AM
I'm not sure how lucky you need to be for mammets, all i know was that once i Manafonted, Ultima cried
Restlesstornado said:
"Noticed BLM was casting low level nukes and enfeebles consistently throughout the fight and never once took hate"
Very important. This is what differenciates good BLM from bad BLM, low level nuke spam = no hate, consistent damage, you're like a buffed up melee DD, no longer a spike DD.
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