PDA

View Full Version : A pirate's life for me?


Konky
06-28-2007, 03:44 PM
I've made post in 3 other job forums asking what the job entails and some specific questions too. The only class I'd considered playing was Corsair. I was just wondering if Tarus can make good CORs and whether somebody that only has experience tanking would be able to play a buffing class like COR. Plus, have any other CORs played the job to 75 and found it to be their favourite? Thank you.

Murphie
06-28-2007, 03:52 PM
Maybe you should just make one post asking people what job you might like. Or maybe you could read Itazura's link.

Omgwtfbbqkitten
06-28-2007, 04:50 PM
Race for COR isn't important at all. Tarus and mithra have an edge on other races for AGI, but its nothing the other races can't catch up on. Mithra and Taru also have lower STR than the other races, meaning thier ranged damage will be lowest, but often they'll still be the most accurate shooters thanks to their existing stats. But, again, other races can make that up, so no one is really at a loss or advantage with this job.

What's most important when seeking to become a COR is preparation in subjobs and gil. COR isn't the most expensive job in the game, but its pretty close to RNG in terms of long term expense. At the very least, you want /RNG, /NIN and /WHM subjobs for COR.

/RNG is to get the most out of the use of a gun and your best accuracy and damage dealing subjob. This is the one most commonly preferred by CORs.

/NIN is for high level pulling as well as BCNM situations and missions. Its our best subjob for manaburn and TP Burn pulling.

/WHM is good for low levels where /RNG and /WHM don't quite shine, like before 24 and 30. And its nice for high level situations where cures and status cures could be needed. But as EXP gets more fast-paced, its a hard subjob to recommend since parties are more interested in your pulling, damage and buffing abilities than your curative ones.

/BLU is quite possibly our best subjob for Quick Draws since it can help us gain 5 AGI and Magic Attack Bonus from the subjob, along with a mixture of other stat bonuses and traits BLU provides. Its cures can actually be stronger than /WHM's, but the downside is you can't use them outside of your current PT, they're party-only cures. BLU also comes with some nice protective magic in Cocoon.

/RDM also grants Magic Attack Bonus, in addition to Dispel, Cures and better protective magic. The use of Dispel can actually free up your Quick Draws for damage instead of using Dark Shot for dispel.

/BLM gives the most poweful Magic Attack Bonus, but doesn't offer much to COR otherwise. This is kinda of an iffy subjob overall since there's no support value from it.

/WAR can be acceptable at early levels and a scant few areas of EXP at high level. This is generally for the damage abilities of WAR and where you can go without accuracy gear and equipment. Its not commonly used.

/BRD for additiona is another option and has a use at level similar to /WHM, but finds similar issues. BRD songs take time away from COR's ability to deal damage and pull and its highly questionable that the damage /BRD could add to other PT members could make up for the absense of COR's damage.

Last is /SAM and its kinda in the same boat as /WAR. This is clearly a sub chosen for TP gain and the Hasso and Seigan abilities and its used in rare situations COR could forgo accuracy.

As far as money goes, beastmen seals, kindred seals, Imperial Standing and Conquest points are all very dear to a COR. If you don't have time to farm for your gil, most of your money will be earned on these four things. A COR will always need to be stocked on bullets and elemental cards.

Thankfully most of COR's best gear is free or cheap and our AF gets more milage than the AF of other jobs. You'll also find that much of the gear a RNG uses is shared by COR, so you can always recycle the gear between the two jobs.

COR is my favorite job in the game, getting to be the Gambler class was what I always wanted from the game and SE designed the job very well. Our role is to play off the skills of our allies and allow other PT members a taste of what those jobs enjoy through our Phantom Rolls. We also enhance the effects of enfeebling magic cast on the mob by mages and ninjas with Quick Draw, kicking those spells up a tier.

Its a very active and fun job, its sought after and you get to play a admirable damage dealer all at the same time. It just requires heavy maitainance and lots of dicipline to play. Feel free to check out my guide (http://www.ffxionline.com/forums/corsair/65531-gamblers-life-corsair-guide.html) at the top of this forum or, for your listening pleasure, listen to Limit Break Radio's Corsair Episode, "Guns and Dice," (http://www.limitbreakradio.com/audio/pod23/LBR_Podcast23.m3u) featuring moi :D

IfritnoItazura
06-28-2007, 05:06 PM
/BLU gives the most poweful Magic Attack Bonus, but doesn't offer much to COR otherwise. This is kinda of an iffy subjob overall since there's no support value from it.

Did you mean /BLU or /BLM?

Omgwtfbbqkitten
06-28-2007, 05:34 PM
Meant /BLM, I typo BLU and BLM a bit :P

Callisto
06-29-2007, 05:56 AM
/WHM is good for low levels where /RNG and /WHM

More typo nitpicking! Fixitfixitfixit!


Sorry, it's early and I haven't had my coffee.

Jethreal
06-29-2007, 06:55 AM
BBQ made great points regarding Cor, as usual, I'm only 69 at the time and as it's my first job to tis level I thought I'd chip in a thought or two for others thinking of doing it as a first job.

The invites are fast, and it's pretty cool playing a job that at any given log on only 1% of people play. That said I take frequent breaks, to raise gil. It helps that I have cooking @90 but it still typically takes a few days to raise the cash needed to buy the ammo for the next level, as BBQ said we get great milage out of our AF and later out of Assult type gear. So if it's your first just be ready to spend as much if not more time raising cash than pt-ing at the higher levels.

Callisto
06-29-2007, 07:02 AM
Just from my experience, it's really not very hard and very worth getting Alchemy to 50~ and Smithing to at least 30. I make all of my own ammo and cards for COR, and it saves me a ton of gil. Once every week or two I go farming for bomb ash, then buy sulfur in Bastok for cheap, and make firesand. I use this, and buy ingots to make bullets. I get the occassional hqs and get a full stack instead of 33, generally one farming session will make 2 weeks of ammo for me. For cards, the cheapest alchemy bridge around 35~ is polyflan paper, and the recipe makes a ton of it. If you use that recipe for 4~ alchemy levels, you'll have enough paper to last you til forever. One of the Necropolis entrances has some lower level hecteyes called Gazers that have a good drop rate on mercury. Then you just need to buy/farm light crystals and clusters, and poof! dirt cheap QD cards. If your alchemy is high enough to make bullets, you'll get frequent hqs on cards as well, as it's only a level 15~ synth.