View Full Version : Job Lockers
Deeke
06-28-2007, 11:10 AM
How about this then:
Okay, a Job-specific quest, unlockable at level 40 after AF1 is completed. Same NPC. The quest provides the player with, say.. 20 spaces of extra storage in their MogHouse. These 20 spaces are only accessible when you have the relevant job as your main. Call it Job Locker in the MH menu. All jobs have this quest and each job's own Job Locker needs unlocking seperately.
I'll leave you gals n guys to work out the advantages of this storage idea.
~~~
I also thought of an idea for the quest:
I propose a 40-capped solo fight. Each job's fight will be specific to that job, in effect requiring you to prove that you're worthy of the extra storage. It won't be easy.
And the mob that you'll have to defeat?
Why, your moogle of course.
~~~
Original thread (http://http://forums.ffxiclopedia.org/viewtopic.php?t=4692&postdays=0&postorder=asc&start=0)
Omgwtfbbqkitten
06-28-2007, 11:13 AM
Or we could stop levelling so many damned jobs.
That would be something, you don't have to level everything just because its there. 20 spaces per job would never be sufficient for any job at any rate.
You shouldn't be beating on moogles anyway, its mean.
DakAttack
06-28-2007, 11:18 AM
There wasn't even a question to SE in there.
BurningPanther
06-28-2007, 11:23 AM
While I subscribe to 'kitten's school of thought, for those people who simply MUST jobwhore, I think job-specific lockers would be a great idea for taking the pressure off. I wouldn't mind something small for the couple of subs I take to capped events.
Taskmage
06-28-2007, 11:23 AM
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Deeke
06-28-2007, 11:42 AM
Apologies. Assumptive fool that I am, I thought the SE thread was also a place for serious suggestions that the developers might consider.
OMG, personally I'd actually like to see more jobs being levelled, not less. More traffic through levels 10-40 would be most welcome imo. And there was never any suggestion that 20 spaces might be sufficient for a job. The idea is more 'I only use these items when XXX is my main'. (^_^)
Oh and I personally don't trust Moogles.
Taskmage
06-28-2007, 11:56 AM
The Ask SquareEnix Questions is for asking SquareEnix questions. There isn't even a question in your post other than a rhetorical one to present your idea.
The sticky threads at the top of the forum called “IMPORTANT: Read BEFORE posting! Threads that don't follow will be deleted! (http://www.ffxionline.com/forums/ask-squareenix-questions/59254-important-read-before-posting-threads-dont-follow-will-deleted.html)” which I quoted and “Rules for the "Ask SquareEnix" section (http://www.ffxionline.com/forums/ask-squareenix-questions/64731-rules-ask-squareenix-section.html)” as well as the “READ THIS BEFORE POSTING IN THIS FORUM! (http://www.ffxionline.com/forums/ask-squareenix-questions/announcements.html)” annoucement above the stickies pretty much spell out how the section is for and how you use it. That way you don't have to assume anything. Because you know what happens when we do that.
Mhurron
06-28-2007, 11:58 AM
The Ask SquareEnix Questions is for asking SquareEnix questions.
I know I'm shocked.
Amele
06-28-2007, 12:10 PM
ps2 limitations.
anyway! 20 slots isn't enough and 30 would be better.
but this is actually encouraging people to level a wider variety of jobs just to get inventory space - better just to increase the number of storable sets, or allow certain individual non-set pieces to be stored. (since no one wears all the same set except for COP capped missions)
Aksannyi
06-28-2007, 12:31 PM
I kind of like this idea. I'm one of the so-called "job whores." Yes, guilty as charged. I don't like the idea of fighting my moogle, but I'm sure there's some other ridiculously hard scenario we could come up with to get such a quest activated.
It's true, 20 slots per job is not really a lot. But I know of a few jobs I am leveling right now that will use the same gear between them for a while. BLM, WHN, SMN - they will all use Seer's for quite a while. However, on BLM I'm going to need my INT gear, and on WHM my MND gear. On SMN, all of my "Avatar this~that" gear. I would keep those extras - rings, capes, ropes, earrings, ranged, etc. in one of these storage safes. It would cut back on the ridiculous amount of muling that many of us have to do.
LyonheartLakshmi
06-28-2007, 12:52 PM
How about this then:
Okay, a Job-specific quest, unlockable at level 40 after AF1 is completed. Same NPC. The quest provides the player with, say.. 20 spaces of extra storage in their MogHouse. These 20 spaces are only accessible when you have the relevant job as your main. Call it Job Locker in the MH menu. All jobs have this quest and each job's own Job Locker needs unlocking seperately.
I'll leave you gals n guys to work out the advantages of this storage idea.
Why force players to have the job as their main in order to access it? It sounds like a nuissance of an aspect just to justify adding "flavor" to distinguish it from the other storage solutions.
It's like "moving" your Mog House. Every time I go between Jeuno, Whitegate, or one of the starting cities, I have to talk to an NPC before I'm allowed to enter my Mog House. Why does the game force me to have a conversation with an NPC to do this? It's not like I'm ever going to tell the NPC, "Nah, don't move my Mog House, I like it right where it is." Why doesn't it auto-magically move for me when I enter the Mog House? Is it a technical issue?
From a flavor/story stand point, it would seem more prudent to limit the locker to only storing gear wearable by that particular job. That would be more in-line with the spirit of the feature. I'm leveling NIN, and I need extra room to store my NIN gear, so I'll stick it in the NIN locker. Food, materials, other consumables and quest items? Sorry, use the main storage area for those things.
20 spaces sounds reasonable to me. You only have 16 slots for gear. Sure, you have some slots where you have multiple pieces you swap based on the situation. But this is supposed to be a supplement to storage, not the be-all-end-all storage solution.
na2tt300zx
06-28-2007, 12:57 PM
i would love to "hundred fists" my moogle at times.....
Deeke
06-28-2007, 06:28 PM
The Ask SquareEnix Questions is for asking SquareEnix questions. There isn't even a question in your post other than a rhetorical one to present your idea.
/sillypedant on
OK^^ Next time I shall begin with 'SE would you consider the following?'
Or maybe even the classic 'SE can we have more storage? Here, what about this idea:'.
There. (Strange thing is, if I had included that simple non-consequential question, would thethread have been moved?)
But anyway. It would have spelled out the question. For as we all know, being forced to conclude the purpose of a mere suggestion makes SE angry. And SE no LIKE TO BE MADE ANGRYRARRR!
/sillypedant off
Now that my sillypedant hat is off, let me apologise again. I already did once. And really, I meant what I said about being an assumptive fool. I was sorry. And yes I was implying the ass thing. I didn't read the rules, you're right. Figured this thread would be like other 'FAO SE' forums. Nu-uh! Sorrysorry. Not sure why the whole rule thing was requoted. I suppose reemphasis never hurt anyone.. :)
But anyway.
I just figured this had a few things going for it. Encouraging more early levelling for one (what's with 'jobwhore'? why put such a bad spin on levelling -enjoying- more than one job? Oo).
The extra spaces actually require some proper time and effort (and gil if we're being honest). Also, Altana forbid, some skill too if we get to take on a mean and moody moogle to earn our extra slots.
I mean doesn't anyone find they have gear taking up space in the MH that they use for one job only?
Come back from farming as THF. Pop into MH. A /nod to the Moog. Strip down out of your THF clobber and pull open your THF locker. Throw in all that crap you only use on THF (dex rings, status bolts, whatnot). The stuff you share with that other Melee you're levelling, that gets put in the regular moghouse. Now change jobs to RDM, because you fancy hitting 55 tonight. Pull open your RDM locker. Out come your staves, out come your cookies, out come frustratingly excessive amonuts of MND and INT swap-ins.
And away you go.
Also. I don't buy PS2 limitations.
Also. 30 instead of 20? :shocked:
Also Lyonheart, your last sentence was spot on.
Taskmage
06-28-2007, 07:38 PM
That would've worked a lot better actually. Just read the rules. It's a short list.
Amele
06-29-2007, 07:02 AM
I mean doesn't anyone find they have gear taking up space in the MH that they use for one job only?
I sell this gear, or I mule it - how often are you *really* on a job that isn't your max level or your current project?
as for ex gear: how many jobs do you have below 70 that have significant amounts of ex gear you actually use (so can't be stuck in mannequin storage) that would otherwise clog your inventory?
Come back from farming as THF. Pop into MH. A /nod to the Moog. Strip down out of your THF clobber and pull open your THF locker. Throw in all that crap you only use on THF (dex rings, status bolts, whatnot). The stuff you share with that other Melee you're levelling, that gets put in the regular moghouse. Now change jobs to RDM, because you fancy hitting 55 tonight. Pull open your RDM locker. Out come your staves, out come your cookies, out come frustratingly excessive amonuts of MND and INT swap-ins.
you can do this today with your moglocker and moghouse, assuming you don't have six other lowbie jobs worth of junk in there. - a max storage (i.e. using all mannequins)setup has 80 + 80 + 80 - 12 slots = 228 slots of storage. even allowing for 30 items per job, that's 7 jobs with 18 slots left over for misc. junk.
and this is before you start taking advantage of the npc storage system. (there's no reason to have seer's gear in your moghouse unless a 20-50 mage is one of your primary jobs, for instance. similar with chainmail and several other sets in the 30's and 40's) similar with AF.
(I realize most 75's take more like 40 or 50 spaces, but most people don't have 6 active 75 jobs)
Also. I don't buy PS2 limitations. this is the primary reason that storage spaces in a given slot stop at 80; and why SE has taken so long implementing the locker system.
Also. 30 instead of 20? :shocked: a redmage will have (at minimum) 15 items for their primary setup, +4 additional staves (light wind dark earth ice, less one for primary setup) +2-4 rings, +several macro pieces for skill/mp/int/mind etc. just the base set + staves is 20 slots, so your hypothetical example wouldn't even work with 20 slots. - if we're going pie in the sky, let's at least ask for enough slots to make it worthwhile.
KingOfZeal
06-29-2007, 07:37 AM
a redmage will have (at minimum) 15 items for their primary setup, +4 additional staves (light wind dark earth ice, less one for primary setup) +2-4 rings, +several macro pieces for skill/mp/int/mind etc. just the base set + staves is 20 slots, so your hypothetical example wouldn't even work with 20 slots. - if we're going pie in the sky, let's at least ask for enough slots to make it worthwhile.
I would argue that a red mage would have NO REASON to store half the things you said into this system. Elemental staves especially should stay in your Mog Safe or similar storage, so they're accessible by other jobs. Yes, I have ever elemental staff. Yes, I only use 2. However, most jobs (namely mages) will use the same staves.
skill/mp/INT/MND gear is also shared. Now, while it may not be accessible to the job that uses it for some time, it doesn't mean that it shouldn't be kept in the "public" storage, so to speak. And, if it must be kept in a system like this, then level the job (namely whm or blm) to 40 and unlock the whm/blm locker, and pop it in there. At the very least, put it in your storage inventory. It's not much trouble now days to head back to your home nation to pick up gear, unlike a year ago.
I think 20 slots would be perfect. And, I also think that Lyonheart was also on the right track with this - make it job exclusive, and possibly not allow "All Jobs" equipment or "Most jobs" equipment. For example, as a starter, allow no piece of equipment that can be worn by more than 3-5 jobs.
And, lastly, don't forget about the armor storage NPC. He'll take a lot of the more common shared armor, like Seers. I actually sold my full HQ seers for the full NQ seers so I could store it. The differences between the 2 are negligible.
Murphie
06-29-2007, 07:41 AM
How much single job gear is there out there? We already have storage for our AF in every city.
Amele
06-29-2007, 08:08 AM
How much single job gear is there out there? We already have storage for our AF in every city.
besides level 70 JSE and the (storable) relic? not much.
making the 60-74 JSE sets storable would probably solve alot of this too (and make many more pieces of gear worth producing craft wise!)
making it no gear over 3-5 jobs like kingofzeal is suggesting would basically totally invalidate this for quite a few job categories (nin/mnk/sam and pld/war/drk being the six biggest winners)
most mage gear is whm/blm/smn/brd/rdm/blu/pup or all jobs. the stuff that isn't is endgame, hard to get, and the sort of gear you would never put into alternate storage anyway since you'd be using the job all the time if you invested that much effort into gearing it.
Murphie
06-29-2007, 08:11 AM
Exactly my point.
Necropolis
06-29-2007, 08:23 AM
I'm not completely opposed to the idea. Everyone would like more storage, and I for one find my self constantly low on space.
What I would like to see from an idea like this would be that I could just move all my gear to a storage box, not for room, but for convience. If I'm out leveling my 25 war and then go gear up whm for dynamis, it would be nice to just dump all the low level gear in a box and grab my other stuff.
The extra storage to that type of idea would just be a nice added bonus to this concept. I like to keep all my inventory sorted, but when I just want to go level a job up a bit I don't feel like sifting through 200+ inventory spaces trying to find all the cubbie holes I've stuffed pieces of gear into. I relieze I can manually sort my inventory, but I'd rather not waste time doing this when the next time I auto-sort it will go back to the default way of organizing.
Also, while I like the NPC storage it limits me that I have to have the full set, cost gil (though only a small amount), and can't be HQ. Also, having to run around to the NPCs I've dropped it off to can be tiresome if I'm just trying to leveling for an hour or two before an event.
It's not so much the extra space that appeals to me, but the convience it would offer for jobs that I only level from time to time. I have enough mules if I really want extra storage, and having 16 mules (5 of which are in aht urhgan with mog lockers) I have more than enough room. It's just a matter of deciding what to mule, what I'll need on my main, when I'll need my other gear next that just eats up so much time that I could spend doing something I enjoy.
KingOfZeal
06-29-2007, 08:34 AM
When I write about it, I'm thinking of my own concerns and uses. Havn't never played a melee job extensively... well, you get the idea.
The reason I brought up the 3-5 job limit is because much of that gear is usable (and used) by other jobs. Out of convince, why should someone have to:
a) switch to another job to pull out gear that's used to 8 other jobs
or
b) have to go hunting for a piece of equipment in each of those 8 jobs lockers, assuming they're available?
Lets take, for example, the Scorpion Harness. I don't think I know anybody beyond myself who didn't wear this at least one level.
It's equippable by: WAR MNK RDM THF PLD DRK BST BRD SAM NIN DRG BLU COR. That's 13/18 jobs. However, it's not a part of a set that can be stored. So, what's someone to do? store it themselves or sell it. Most will choose the first because it's used by so many other jobs.
So, let's say I had it on Bard. I was crazy at the time. When I'm done with it, I put it in my job locker because I have no space elsewhere. Later, I'm leveling BST, and pull it out. Then I put it in the BST locker. So on and so forth for all the jobs... now, when I'm going to, say, a 60 cap fight and I NEED it, where is it? I have to change jobs and hunt in every locker to find it.
This can also be applicable for other things, like the elemental staves, rings/earrings, etc. I think the point of the locker is NOT to hold every thing you need for a job, it's a way of storing the unstorable in a place that is out of the way, much the same way I personally use my Mog Locker and used to use my Storage. It's for the not-so-common items that you won't need on a day-to-day basis.
Amele
06-29-2007, 08:59 AM
see, to me, if I have more than 80 (full storage) pieces of rarely used items it's time to sell something (or drop something, like that level 10 ex weapon you'll never need in a level cap - etc.)
this means I have an entire moghouse and an entire moglocker to store the stuff that I use with any regularity.
and SE's recent home city -> whitegate warp addition means it's easy to put your home base at a moghouse where you have access to all three forms of storage at once.
Callisto
06-29-2007, 09:20 AM
Pretty sure they're called mules. I have gear for RDM at any cap, 30-50 PLD, all of my RDM subs, 30-70 COR and BRD, and I have no problem tossing what I can't put into NPC storage onto a mule. It's only a dollar a month, if you really need to level 19 jobs, pony up.
Amarok
07-02-2007, 01:49 AM
Wow, not quite sure why ppl are bashing this idea so much. I for one would welcome it with arms open.
Being a Melee only player (my wife does all the magic stuff) I have many sets of gear at various cap lvls sitting in my 80/80/80/60 space and it still isn't enough. I currently have about 16 items cycling in my delivery box, which makes it a pain trying to "mule" sets across and then back again just for an ENM or something. I only have 3 main jobs lvled (MNK75, RNG75, NIN62) but I need gear for the following caps for all sorts of ENMs, BCNMs, ISNMs, CoP missions etc etc:
MNK20 (Garrisons)
MNK75 (Main job, quite a few Assault rare/ex gears and AF for macros)
WAR30 (BCNMs, CoP & Garrisons)
RNG30 (CoP ENMs)
RNG50 (Swift Belt/Subligar runs, Vahzl Pop items, CoP missions for LS)
RNG60 (ISNMs, CoP missions, BCNMs)
RNG30-75 - Just having all the arrow/bolt quivers and spare arrows has to be 20+ space
NIN40 (BCNMs, Aquaduct Subligar/Codex farming, CoP Missions)
NIN60 (BCNMs)
NIN30-62 - All the NIN powders as bags and the useable spares
I've now started lvling COR since RNG and MNK are at 75 and meritted. So a whole new set of guns and ammo for COR also now.
Before you ask, I do just about all of the above things on a regular basis (perhaps garrisons every month or so), and I'm needing more space.
So I say the job locker is a good idea.
Ama
Amele
07-02-2007, 06:32 AM
Wow, not quite sure why ppl are bashing this idea so much. I for one would welcome it with arms open.
Being a Melee only player (my wife does all the magic stuff) I have many sets of gear at various cap lvls sitting in my 80/80/80/60 space and it still isn't enough. I currently have about 16 items cycling in my delivery box, which makes it a pain trying to "mule" sets across and then back again just for an ENM or something. I only have 3 main jobs lvled (MNK75, RNG75, NIN62) but I need gear for the following caps for all sorts of ENMs, BCNMs, ISNMs, CoP missions etc etc:
MNK20 (Garrisons)
MNK75 (Main job, quite a few Assault rare/ex gears and AF for macros)
WAR30 (BCNMs, CoP & Garrisons)
RNG30 (CoP ENMs)
RNG50 (Swift Belt/Subligar runs, Vahzl Pop items, CoP missions for LS)
RNG60 (ISNMs, CoP missions, BCNMs)
RNG30-75 - Just having all the arrow/bolt quivers and spare arrows has to be 20+ space
NIN40 (BCNMs, Aquaduct Subligar/Codex farming, CoP Missions)
NIN60 (BCNMs)
NIN30-62 - All the NIN powders as bags and the useable spares
I've now started lvling COR since RNG and MNK are at 75 and meritted. So a whole new set of guns and ammo for COR also now.
Before you ask, I do just about all of the above things on a regular basis (perhaps garrisons every month or so), and I'm needing more space.
So I say the job locker is a good idea.
Ama
bolded everything that I'd put in npc armor storage (yeah, I know the ideal sets are 'mixed' - the stuff that isn't zomg awesome single slot - like Leaping boots, or a level 50 brygid body - I'd just sell/get rid of and replace with a storable set. eisen for sam, noct for ranger - you don't need +1 considering you can store it, etc.
both of the jobs you list at 60 got decent AF so you can just wear those sets + any pieces you've got lying around for endgame below that cap ('sup PCC/PCA/Okotes/etc)
the two consumables I marked in italics - you're nuts this is what the auction house (or mules) are for. if you must keep consumable arrows/tools/meds on you - only keep the ones you use daily (shihei, your level 75 arrows, echo drops) and everything else stays on the AH until you need to buy it. extra after the event? it gets muled.
only exception would be arrows/consumables that are rarely on the AH, in which case you should keep a small stock on a mule.
I have something like 8 sets of armor stored (excluding AF) on my character, specifically for capped events and specifically because it's silly to keep gear for capped events on you main with the npc armor storage feature available.
Amarok
07-02-2007, 08:33 AM
the stuff that isn't zomg awesome single slot - like Leaping boots, or a level 50 brygid body - I'd just sell/get rid of and replace with a storable set. eisen for sam, noct for ranger - you don't need +1 considering you can store it, etc.
I like to play my jobs with the best gear I can. So I do use the Noct+1 set (apart from leaping and empress) for ENM30, along with the Hamayumi Bow (awesome against empty mobs). So I guess you and I have a different take on how we like to play. I really don't have many non HQ items for my capped jobs, they are my pride and joy and one of the things I like to attain in the game.
the two consumables I marked in italics - you're nuts this is what the auction house (or mules) are for. if you must keep consumable arrows/tools/meds on you - only keep the ones you use daily (shihei, your level 75 arrows, echo drops)
Thank you for your diagnosis of my mental health. However again this goes back to the way I play, I am allowed to play my way aren't I? (just checking). I keep all possible enfeeble quivers and bolts, along with all the best lvl cap arrows and normal bolts. This is because I do these events daily, and I like to have all my options open (might need to sleep aggro with bolts, or if the NIN isn't enfeebling I'd like to throw in a blind bold etc). In one day I will usually change jobs/cap gear 3-4 times. To go and sell on AH the ones I get crafted for me from ingreds I have farmed, and then hope they are available when I need them is, how can I say it, Nuts? I was sure that is what my home storage space was created for !!
I have something like 8 sets of armor stored (excluding AF) on my character, specifically for capped events and specifically because it's silly to keep gear for capped events on you main with the npc armor storage feature available.
/sigh. I understand you might be doing merit parties for most of your playtime and don't change from your main char/job very often, and if so thats nice for you. But if I had my +1 armor for my capped jobs on a mule, I basically would end up doing far less capped stuff, because I simply wouldn't have the time to mule them back, and I'd also get hugely peeved at the prospect everytime.
So instead of telling me to play like you do, please just accept that others play the game differently, and that more storage is a real issue for some people. Especially with so much rare/ex gear coming from assaults and quests these days.
Muling is a gigantic pain in the arse, and I resent "having" to do it.
Ama
Callisto
07-02-2007, 08:48 AM
I also have several sets of HQ gear for several different jobs at different level caps. I have RDM gear for 40/50/60/uncapped, COR gear for 40/50/60, BRD for 40/50/60/70, DRK and THF for 40, PLD for 30/40, WHM/BLM for 30, and a bunch of other random stuff laying around. On my main character I have a full 75 RDM set(which trust me is more than anything you could have for a melee job), full 70 BRD set(likewise) and a full 60 COR set including ammo/cards, and synth mats. How long does it take me to switch one of these sets out and mule for any other job that I want if I want to do a capped event? 5 minutes. Maybe 7 if I'm dawdling. If the time it takes to mule would keep you from doing some kind of capped event entirely, you're doing something wrong.
Amele
07-02-2007, 09:03 AM
I spend more time exping jobs between 1 and 37 than I do in merit, and more time in assaults than I do at hnm camps.
I have approximately 6 jobs worth of gear available to me at their current levels without any muling and any npc storage, (nin, rdm, rng, sam, whm, thf, since these are my current projects) and another 5 jobs worth of capped gear (whm 30,40,50,60 sam 30,40,50,60, war 30, smn 30,40 blm 30,40) available just through npc storage - npc storage is, all things considered faster than being 78/80 and 54/60 and having to move pieces 6 items at a time. - am I spartan in what I keep and how I keep it? yeah probably. blame my mining habit.
I'd submit that while I may be more organized than the average player (being aware of where I keep my gear and how much space i have for additional junk, since my two main forms of income are very space intensive) that a playstyle that doesn't strive to keep HQ everything is more common.
I applaud that you put that much effort into your capped gear sets, and that you strive to be capable of being ready in less time than it would take to do the entire rest of the event (the number of times this has happened to me for capped assaults boggles my mind) but the simple fact of the matter is that, with npc storage. HQ gear for capped events is a luxury that is paid for with storage space as much as gil.
I keep all possible enfeeble quivers and bolts, along with all the best lvl cap arrows and normal bolts. This is because I do these events daily, and I like to have all my options open (might need to sleep aggro with bolts, or if the NIN isn't enfeebling I'd like to throw in a blind bold etc). In one day I will usually change jobs/cap gear 3-4 times. To go and sell on AH the ones I get crafted for me from ingreds I have farmed, and then hope they are available when I need them is, how can I say it, Nuts? I was sure that is what my home storage space was created for !!
the auction house -is- a viable form of storage for gear that's routinely in stock. I don't disagree that the various status arrows / bolts that aren't typically available should be kept in your storage, but the 'best' level cap bolts/arrows will almost always be in stock, and you could save a couple spaces right there. (several of the status bolts will almost always be in stock as well, so there's a few more.)
when you consider that it's reasonable to play a melee job pre 50 with only one set of gear (no real equip swaps except maybe a pair of rings) 16 spaces should be enough to fit a whole job. consumables for ranger could probably take another 6 slots, depending on whether you really mean you bring even the marginal status bolts/arrows 'just in case'. and likewise for ninja. so you're looking at about 22 spaces per job, for capped stuff.
there's very little reason not to store your AF considering how convenient it is to get it back from the npcs, so alot of jobs can get to 60 cap on about 22 slots too.
that's 10 jobs worth of space with a spare 60 slots for misc saleable materials, crafting items, ex things, popitems, and macro swap gear for your 'main' job.
is space a concern in this game? yes. but I think most players who complain about space don't have 80(ok, 67)/80/80/60 yet - you're the first I've met who is, and you keep alot more things 'just in case' than the average player would.
of course, I still remember the puzzle that putting everything into 64/80/50 used to be, back when it meant an airship trip instead of a direct zone to get to your 80, so compared to those dark barbaric days, this is living the high life (SE basically gave us 160 extra spaces by making it feasible to have your home point set in your starting town and allowing mog lockers to be accessed from any moghouse)
Menelaus
07-02-2007, 09:47 AM
I would welcome job specific storage units. If they dont want to give us more slots than let us designate the ones we have into categories. I myself am always looking for that one piece that seems to be in the last place I look. Also Instrament case for Bard that Stores maybe 20 instraments that you use like an item when its in your inventory. Maybe use manual sort for selecting the instrament then select the case and it stores it. Then you can move the case to mog house.
Evion
07-02-2007, 10:15 AM
I took it as extra slots in your M house accessable if you had that job as your main. Not, that only equips for that job can be stored there. Either way, I'm all for extra slots! Even if donkey-punching your house moogle is neccessary... My opinion
Evion
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