Hey i'm Chro from Caitsith server. Just thought i'd ask for some advice as i am gonna try the blue mage quest tomorrow.
I enjoy using magic, and currently have a level 37 whm and level 17 blm. I'm a tarutaru so i wouldn't expect myself to be amazing at melee combat.
I've wanted to try this job for a while, i just thought i'd ask and get some info on the job and see what people think about it then decide if i wanna take it far or not.
So, any thoughts?
IfritnoItazura
06-05-2007, 03:13 PM
I enjoy using magic, and currently have a level 37 whm and level 17 blm. I'm a tarutaru so i wouldn't expect myself to be amazing at melee combat.
I've wanted to try this job for a while, i just thought i'd ask and get some info on the job and see what people think about it then decide if i wanna take it far or not.
So, any thoughts?
Here's an excerpt from my Which Job Should I Play? (http://www.ffxionline.com/forums/frequently-asked-questions/66059-job-should-i-play.html) guide:
Which Job Should I Play?
(Part II: Job Descriptions)
Note that Jobs aren't very distinctive from one another at lower levels; many melee jobs especially suffer from that. That's why a "Suggested Lv." is given for each Job--how far to take a Job in order to get a feel for how it would be like later on.
The "Minimal Support Job(s)" are just the subjob(s) needed to reach the suggested levels; if taking the job to 75, likely others would be needed. (The major support job for each is listed under "Main Support Job(s)", and they are needed for exp'ing and/or end game.)
BLU ((Blue Mage (http://wiki.ffxiclopedia.org/Blue_Mage)))
Suggested Lv: 30+
Role(s): Damage Dealer (physical and magical), Healer (rare), Tank (limited), Support (limited), Solo'er.
Minimal Support Job(s): /WAR, or /WHM
Main Support Job(s): /WAR, /NIN, /THF
Description:
Blue Mage is easily the most flexible Job in FFXI. A player can customize traits and spells to play BLU as an impressive damage dealer, competent healer, workable tank, or even helping the support role jobs with additional debuffs. Given its popularity and the crowd of players rushing to level this Job, it has a somewhat spotty reputation, and invite suffers slightly as a result.
Lv.30 is suggested. Wild Carrot (Lv.30), Healing Breaze (Lv.16), and Pollen (Lv.1) gives a plausible set of tools for a healer BLU, especially with /WHM as support jobs. For DD orientated players, this is when Sneak Attack from /THF becomes available. Those who wish to add a little support role already have plenty to choose from, such as Sprout Smack (Lv.4), Wild Oats (Lv.4), Head butt (Lv.12), and more. Tanking BLU should have plenty of chance to practice as well, since Cocoon (Lv.8) is available so early, though Bludgeon (Lv.18) for a quick enmity/damage spike comes a bit later.
BLU draws from a large list of Blue Magic spells mimicking monsters' and Beastmen's special attacks, and combine them to form traits and add to stats. The Blue Magic spells are just as vital as any equipment in shaping a BLU's performance, and acquiring them is the priority for every BLU player. Equipment wise, physical DD BLU's will want accuracy, magical DD BLU's will want INT and MAB, and healer BLU will want MND. Blue Mages are still mages, so the usual lust for MP and hMP gear still applies.
I would encourage you to browse through that guide if you're looking for new jobs to play, and see what sounds appealing.
Thankyou, i shall read through your guide and decide then!
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