PDA

View Full Version : Mixing MP, magic attack and Ranged accuracy gear


Omgwtfbbqkitten
05-05-2007, 09:26 AM
So I'm workin out my WHM sub for COR now. By and large I know from past BRD experience how to apply WHM to this job. However, COR has quite different needs when it comes to gear and I don't wish to entirely diminish its potentials even when I do go /WHM.

Big thing here is I don't want to lose a lot of Ranged Accuracy gear, building a pure support COR would be quite simple - just pile MP in every possibly slot. But I'd prefer to strike a balance so I can still do well on using gun and quick draw. This is mostly for endgame purposes and missions, as I have no real practical use for WHM in EXP and Merit. /RNG wins for DD and /NIN wins for TP/Manaburn pulling when combined with peace maker.

Now just as a note, I do intend to take Marksmanship merits to full, level 5 currently, so almost there. I'm also planning to do full MP merits, currently level 2 there. COR group 1 is done, Level 5 Quick Draw accuracy and recast.

I'll merit MP as much as I can, but with that Group 2 around the corner, gotta save up. Marksmanship is in the bag, though.

Current endgame gear priority is #1 Crimson/Blood Finger Gauntlets #2 Kote for RNG and #3 Crimson/Blood Greaves. With any luck I'll have 1 and 2 wiped out today.

Crim/Blood Hands and feet give stats great for any style of COR you'd want to be. MP on both slots, Ranged Attack/accuracy on hands, AGI on feet. So very little question on what goes there. Mithra RSE2 would still be better for MP on feet, but I'd have that for when I play pure support.

Legs I'm torn on, Dusk Trousers are very good for Ranged Accuracy, So I think I'd stay with those. Mithra RSE1 is great for MP there, so huge trade off and I question the value of the trade-off there unless we're talking full support.

Waist slot I could see myself taking out any belt for Jungle Rope (+45 MP), I've never found the waist slot to be useful with /NIN and would always use Gun belt for /RNG, so Jungle Rope is a given for /WHM. I'd lose +5 from precise belt or +4 from Hurling Belt, but that's less costly than losing Dusk on legs.

Rings are a very tough call, need those AGI rings from Quick Draw, need my Behemoth Rings if I want to land my shots. Astral/Electrum is fine for pure support, but questionable otherwise.

Head - gotta go with COR AF or Optical Hat for ranged accuracy, probably AF because of QD effects added. Opo-Crown for pure support. Blood/Crim head isn't of interest to me stat-wise (hate doing ground anyway).

Body - AF or Pahluwhan gives +10 Ranged Accuracy, Blue Cotehardie gives AGI and MP. I'm siding with AF/Pahlwahn here and go with Blue Cote Hardie for pure support.

Neck - Sold my PCC for Qiqirn Collar, but can easily get another from Under Observation (I have a large heap of beastmen seals, getting another PCC is not a matter of if, just when). Uggilieph Pendant gives a magic attack bonus and MP, I can see this being a macro-only piece for any job. Faith Torque is a dream until I have sea.

Back - Anemet Mantle +1 for shots, and Commander's Cape for AGI, I'm cutting myself out of a lot of ranged attack options as is, I'm not dropping my best option for it. No MP here ever. Jeager Mantle would be Huge here for ranged accuracy, though, if I used fire staff, I could afford to take the hit on the -Ranged attack, but again, this is a dream for now til I can access Limbus. Not dropping Ranged attack unless full support.

Earring - not a hard call here, no MP gear here, though Astral Earring would be nice, I have Fenrir's, Moldavite, Suppanomimi and a Drone earring to play with. Same deal here, no MP unless pure support.

Main hand - My Joyeuse weeps, but gonna have to fall back to Trailer's Kukri if I want to land shots, but for best Quick Draw Accuracy, Wind Staff would be better. Fire Staff for Ranged Attack. Light Staff for Curing and Dark staff for resting MP. Ice and Earth staff could also be worthwhile given I was playing pure support. I see no need for the other staves. The TP issue is major here, though, so most staves would be for pure support, but I suppose it could also be gauged by what mob I'm facing

Ranged - Martial Gun is nice, but best for /RNG and Slug Shot, Coffinmaker looks best for the balanced approach with +9 Ranged accuracy. I've yet to break the latent on it, but good damage for Slug Shot to boot when I do. Peacemaker for best QD from the backline, this peashooter is for fast shots and quick draw, its a joke on Slug Shot. Until we know what Quicksilver does (there HAS to be a latent on it), not a priority.

Ammo - Iron Bullets (duh).

Food - Squid Sushi for AGI and Ranged accuracy, pamama for crown on full support.

So, as you can see, striking a good balance here is rather challenging. I pretty much have a full inventory as it is @.@

Any ideas? I'm thinking balanced COR/WHM as:

Head - AF
Body - AF/Pahluwhan
Hands - Deadeyes until Crim/Blood Gauntlets
Legs - Dusk
Feet - War Boots/AF til Crim/Blood Greaves
Waist - Jungle Rope
Neck - Uggy Pendant for MP for now, not losing much accuracy by leaving Qiqirn Collar off, PCC swaps in when I get it back. Collar is mostly /RNG anyway. PCC would be /NIN or /WHM
Rings - Setup left as is.
Earrings - Setup left as is.
Main - Wind Staff
Ranged - Coffinmaker

Malacite
05-05-2007, 09:51 AM
Main - Wind Staff

Change that to a light or dark staff. If you want to get the most out of your cures or recover MP fast, you'll one or the other.

Omgwtfbbqkitten
05-05-2007, 10:03 AM
Change that to a light or dark staff. If you want to get the most out of your cures or recover MP fast, you'll one or the other.

Yeah, but a full resist on QD would mean the enfeebing boost would not take effect. Quick Draw actually converts landed enfeebles into a higher tier, making them more potent. This is a service to a RDM in saving them MP by not having to cast the merit tier. I can do this every 50 seconds and AGI is the Quick Draw modifier. QD would also be a large part of COR's DoT as /WHM.

20-ish More HP recovered on Cure III with Light Staff isn't going to be much of an impact by comparison, I'd think. Light Staff I bought with the intent of using it for full support, otherwise its for RNG's Holy/Acid Bolt build.

Saren
05-05-2007, 12:09 PM
If you are tight on inventory space then I would agree with you on a light staff not really being worth the slot, like you said, 20hp on a cure III isn't likely to save anyone. However I have to go with Malachite on the Dark Staff recommendation if it's likely that you would be resting for mp at all while doing a 'full support' COR.

It depends on how much refresh your average party can supply really and the whole TP lost from weapons switching thing but if you are resting for any of your mp then dark staff will help a lot (takes you from 18mp on your first tick to 28 so definitely a noticeable resting boost) and it’s only the one inventory slot to find.

If you want mp in your neck slot and you are going to be resting for mp, I would consider replacing your Uggy Pendant with a Beak Necklace +1, equivalent mp gain and +2hmp on top. Not a huge amount of hmp+ but it adds up over the course of a party.

Malacite
05-06-2007, 05:23 AM
My bad on the light staff, wasn't thinking that you only get cure 3 and it's meager little HP cap. Even still the HP boost could prove worth it but I don't see that scenario happening too often if at all. I haven't leveled COR much, but I'm pretty sure that +10 hmp > +4 AGI, unless you're never resting for MP.