View Full Version : How do you avoid a mob that has true hearing?
Aksannyi
04-17-2007, 03:05 PM
I've never seen the answer to this anywhere, so I'm curious. Last night I got some aggro while trying to get a staging point. Soulflayer is True Sight and True Hearing according to the Vana'diel Atlas site. Luckily I had SS and Blink up, but that doesn't really help since I needed to warp out of there. I'm a good RDM but I can't solo an IT++, especially surrounded by tons of other IT mobs that would probably aggro/link.
So even though I had Sneak and Invis up, and I waited till Soulflayer's back was turned before I ran by him, how do I avoid him with his True Hearing ability? I wasn't too close to him, but is it just a distance thing? How will I know?
I really want to get this staging point done, but I was absolutely nowhere near a zone and I'm not exactly capable of surviving an IT++ link train to the zone.
So what's the secret?
yes, it's a distance thing. It's more about timing and running far enough away. Anyone who's ever tried to run past jormy knows what i'm talking about.
My advice, find a place with a sound aggro mob that you can easily zone away from, and practice running around it, maybe Rancor den or such.
EDIT: btw, don't underestimate your abilities to survive trains. I saw a red mage who managed to train about 20 weapons from Zitah ro HOTG by using Stoneskin+Blink+Ghetto Convert without dying. Of course, since I had to stand at the fountain and watch him, I wasn't so lucky... but you get my point.
Omniblast
04-17-2007, 03:08 PM
Sorry I'm no help here to answer your question. I just summon Carbuncle and run like mad. T_T.
Macht
04-17-2007, 03:09 PM
lol, that's something I would be curious about. Something to answer how I've walked passed other mobs that aggro by sound without aggroing.
If you want my guess on how I avoided my aggro with sound mobs is that there is a distance difference if you walk vs. run. So if you walk past the mob you have more leway to sneak past then if you run. Yes, I do goof around walking a lot. I enjoy taking strolls past mobs that could rip me to shreds... :worry:
Mazon
04-17-2007, 03:25 PM
Here's what helped several people through, that I recall witnessing.
http://wiki.ffxiclopedia.org/Powder_Boots
Stoneskin + Blink + Flee
Eohmer
04-17-2007, 03:28 PM
I avoid the situation! :)
I dunno, I'm a NIN and THF, so I can run as fast as I can from it. lol
Honestly though, I don't know.
Edit: Wow! Brain of Knowledge! WOOOT! Go me! lol...
Necropolis
04-17-2007, 03:30 PM
There are times that I believe SE hacks in and spys on me just to see what I'm thinking. When I was collecting the staging points I was strolling around with sneak/invis looking around. I went right up to the soulflayer, took a screenshot, /poked it a few times and continued on my way.
Like the system checks int vs int, mnd vs mnd, and the such, I think they check IQ vs IQ. >.>;; I must of checked too weak and he left me alone <.<
That, or it was just glitchy or a fluke. I was /nin, so maybe stealth job trait kicked in? You could try subbing smn for a pet, but it won't last but maybe 1 hit, or be very patient and wait for a chance to run past it. Now when I need to go somewhere, I sub thf and just flee there.
Edit: Wow! Brain of Knowledge! WOOOT! Go me! Congrats.
Eohmer
04-17-2007, 03:52 PM
Thank you. ^^
Macht
04-17-2007, 04:37 PM
I avoid the situation! :)
I dunno, I'm a NIN and THF, so I can run as fast as I can from it. lol
Honestly though, I don't know.
Edit: Wow! Brain of Knowledge! WOOOT! Go me! lol...
Hmm, maybe that is a glitch. I'll ask Akosygin about it. ;) :thumbsup:
Eohmer
04-17-2007, 05:35 PM
Hmm, maybe that is a glitch. I'll ask Akosygin about it. ;) :thumbsup:
/sigh
Aksannyi
04-17-2007, 07:45 PM
All right, so that's the problem. I was running, so he started casting Thunder IV on me. <3 shadows! I warped because I did not know how far I could make it with him on my tail.
I will try again tomorrow maybe.
Tirrock
04-17-2007, 08:03 PM
What staging point were you going after? I got all my staging points and I never saw a soulflayer until one ended up being a boss on nyzul isle assault.
Unless there are 7 staging points now...
Aksannyi
04-17-2007, 08:31 PM
Ilrussi Atoll I think was the name of it. Running through Arrapago Reef.
Ziero
04-17-2007, 10:36 PM
They added Soulflayers, and by the same extention Puronguros(the frog mage thingies) after ToAU was out for a while and many people got their points. But to get the points now you have to pass these guys, both of whom are True sight/hearing aggro. Personally, I had a lot of practice with things like this as 1) I'm cheap and will only use oils when I have to (if I'm soloing or something, in pts I burn through them like crazy) and 2) I've done *countless* promy runs, and those are nothing but true hearing aggro mobs.
Only way past them is skill and luck. Though nin sub might help.
Aksannyi
04-18-2007, 12:11 AM
Hmm, I wonder how many people I would need to bring with me to kill one instead of trying to blindly run past him.
I thought it couldn't get any harder than True Sight, now they have to go and add True Hearing. Seriously, how the hell is that fair? {Bastard Sword}s. ;)
Haggai
04-18-2007, 07:50 AM
EDIT: btw, don't underestimate your abilities to survive trains. I saw a red mage who managed to train about 20 weapons from Zitah ro HOTG by using Stoneskin+Blink+Ghetto Convert without dying. Of course, since I had to stand at the fountain and watch him, I wasn't so lucky... but you get my point.
Ghetto Convert? I assume you mean using Convert for the opposite reason it's usually used for. As in getting more HP. That's so funny, I'll have to remember that one.
NicasinXS
04-18-2007, 08:27 AM
I did that run solo once before and Ill tell you how I did it.
#1 I got lucky and found a group by the locked door you need a key for and waited for them to open it.
#2 Those mindflayers hang out in areas with tons of clearance to walk around them. You can always wait for them to look off to the side or something and there arent that many of them.
#3 In the end of the walk to Ilrusi atoll you will have to go through a small tunnel filled with true sight Imps. You can also just watch them and walk by them carefully there is enouph room.
#4 If you want to make this really easy just bring a hermes quencher, its flee in a bottle and at lvl 75 it lasts almost a minute. Thats how I got past the Imps though I dont think I really needed it cuz the tunnel is short. But Imps cast Blm spells so short can be long with them.
Ziero
04-18-2007, 08:37 AM
To kill them you'd need at least 4 high lvls. While getting the points for some friends one of them aggroed the Flayer. There was only about 2-3 75s with us, a whm and rdm most notably, and about 4-5 50-60+ melees and other mages. We lost about two people in the fight and it took a while to win, but we were able too. Sticking silence really helps against these things, but it's not easy to do.
But I'll agree with NicasinXS in that they hang out in fairly wide open areas. At worst you'll only have to get past two so it's best to just wait them out. And again, subbing nin will help to cut down on your sound aggro range, even if only by a small amount. Though you will lose out on CS+Warp.
Ghetto Convert? I assume you mean using Convert for the opposite reason it's usually used for. As in getting more HP.
yes
on the range of hearing it isnt too huge, the hearing aggro range that i have noticed is about 25 steps or so away basically just a little farther then aoe range.
Kirsteena
04-18-2007, 09:31 AM
I've found from having to run to Khimiara spawn area that Soulflayer's don't have too much of a hearing aggro range - I have run behind several and not aggroed them. Even with a huge trail of imps behind me.
Jethreal
04-18-2007, 10:26 AM
Of course you could use the other "pet" method. Bring a friend along (low lev prefferably if he knows what you're going to do .. heh..) let him go first and then run past while he gets killed :)
If your nice you could always tractor & raise him after :)
eticket109
04-18-2007, 10:45 AM
I got lucky and unlocked all the staging points the first week they were available. I don't think I've even seen a Soulflayer in game yet.
As far as walk/run, the difference is very minimal. I've stood near sound aggro mobs and aggroed before without doing either. I think I just try to slow down by them as a reflex.
Omgwtfbbqkitten
04-18-2007, 11:26 AM
Yeah Soulflayers have limited true hearing, I know because I got smacked down by one while I had sneak/invis up and his back was to me. I had to get close, there was no other way I could see to pass him.
Kafeen
04-19-2007, 04:26 AM
You could always take reraise. If you get aggro run as far as you can, die, reraise. Just make sure you die out of aggro range of any undead or that reraise might not last very long.
Dracovivi
04-19-2007, 05:34 AM
Have you tried taking the back way to Ilrusi Atoll? By means of Dvucal Staging Point > Mire > Reef. It's a much shorter walk, and no keys needed. I'm not sure if there are Flayers there, but it is defiantly a nice "shortcut". In case you don't have Dvucal Staging point, make use of the Ruins Teleports, and go from Nash. exit West and hit the ruins that are near zone (I think it's an aggro free walk from Nash to Ruins) and you'll exit just South of the Staging point of Dvucal.
DR2D2
04-28-2007, 03:11 PM
There are times that I believe SE hacks in and spys on me just to see what I'm thinking. When I was collecting the staging points I was strolling around with sneak/invis looking around. I went right up to the soulflayer, took a screenshot, /poked it a few times and continued on my way.
Like the system checks int vs int, mnd vs mnd, and the such, I think they check IQ vs IQ. >.>;; I must of checked too weak and he left me alone <.<
That, or it was just glitchy or a fluke. I was /nin, so maybe stealth job trait kicked in? You could try subbing smn for a pet, but it won't last but maybe 1 hit, or be very patient and wait for a chance to run past it. Now when I need to go somewhere, I sub thf and just flee there.
I wish the game did that glitch when I had to do my blu af sword quest. I have noticed that(at least with the imps) it seems like it may be somewhat random(the aggroing). I find I have more problems with the fleas, than any of the true sight/sound mobs. The best way to get to the staging points is to go with a whm(that has re-raise and raise and invis) and try to work together(have 1 aggro them away from the path while the other hides and waits for the best chance to raise them. Other than that suggestion, i would recommend the same thing as some of the other posters(be careful and run away from them).
As a side note:at lvl 41 I was able to run pretty far through the reef, after aggroing 1 of them, before they killed me(I ended up having 3 of them after me with a few other nasties). they are slow enough to run from(as long as they don't sleep or thunder 4 you).
Karinya
04-30-2007, 06:51 AM
Have you tried taking the back way to Ilrusi Atoll? By means of Dvucal Staging Point > Mire > Reef. It's a much shorter walk, and no keys needed. I'm not sure if there are Flayers there, but it is defiantly a nice "shortcut". In case you don't have Dvucal Staging point, make use of the Ruins Teleports, and go from Nash. exit West and hit the ruins that are near zone (I think it's an aggro free walk from Nash to Ruins) and you'll exit just South of the Staging point of Dvucal.
Good point. When I did staging points it was the other way around - do Ilrusi first, then when you teleport there you won't need another lamia key to get to Dvucca; but now with the Alzadaal Ruins open, you can just go through those to get to Dvucca, then after you activate the teleporter, teleport back to Dvucca and go in that entrance to get to Ilrusi. You'll still have to get by imps at least, though.
I second the Reraise suggestion too - staging points are something you only need to get once per character, so it's worth losing 1-2k exp and a few charges from a reraise gorget/hairpin (or if you're cheap, just sub WHM and lose a little more exp but save the gil). Some jobs can also run past aggro to a safe spot, sleep whatever aggroed them and logout. Then you log back in without hate and continue. (If you make it all the way to the gate, going inside will also stop the mob from chasing you when it wakes up. In areas like Ru'Hmet you can also teleport to another floor.) Combining it with the Reraise method, just in case, is a good idea.
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