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Jethreal
04-11-2007, 01:34 PM
Hi-o all,

So how long does light shot typically sleep a mob? I haven't done any real testing on it but I'm thinking that I may be able to use it effectively while doing weapon skill-up work on TW->DC mobs. Will it give me enough time to rest mp?

I've had no problems keeping up with /whm and evokers + refresh but I'll have to move up from TW soon to continue skilling up. I've been soloing these skills as my sword and dagger are horribly underleveld and I'm getting closer to the Quildata fight.

thanks for your input

Malacite
04-11-2007, 03:40 PM
A while back SE adjusted the duration for *all* sleep spells (pretty sure) to be fixed at a maximum of 45 seconds.

IfritnoItazura
04-11-2007, 04:42 PM
A while back SE adjusted the duration for *all* sleep spells (pretty sure) to be fixed at a maximum of 45 seconds.

... Would you like to link to a reference for us? >_>

From FFXIclopedia's Sleep (http://wiki.ffxiclopedia.org/Sleep): "Lasts 0:25 game minutes."
From FFXIclopedia's Time (http://wiki.ffxiclopedia.org/Time): Vana'diel minute is 2.4 seconds real-time.

25 (g.min) * 2.4 (sec/g.min) = 60 sec

So, Sleep has duration of 60 seconds. Sleep II lasts longer, IIRC.


p.s. Déjà vu...

Omgwtfbbqkitten
04-11-2007, 05:24 PM
I kinda have a feel on the times. On IT and VT, its pretty much 40-45 seconds.

On EM its seems to go for a full minute and doesn't seem to change on anything lower.

Srxjo
04-11-2007, 05:28 PM
p.s. Déjà vu...
Translation please

IfritnoItazura
04-11-2007, 06:10 PM
Translation please
Well, this will sound like a borderline flame, but it's not my style to beat around the bush...

Malacite has history of making illogical, factually iffy, and otherwise questionable statements. Some of which, I caught:


Calls Automaton more effective than Wyvern at low levels--after he says DRG/PUP doesn't work (http://www.ffxionline.com/forums/dragoon/64985-am-i-stupid.html?highlight=Malacite#post677387).
Cites phantom changes to Defense, and says Defense has "noticeable effect" yet it "doesn't" work (http://www.ffxionline.com/forums/paladin/64480-ideas-pld-3.html?highlight=Malacite#post670655).
Decrees that two-handed weapon needs more STR than one-handed ones without giving a reason (http://www.ffxionline.com/forums/dark-knight/65395-drk-equips-10-20-a.html?highlight=Malacite#post682988).
Declares that Berserk doesn't affect the damage taken by PLD/WAR (http://www.ffxionline.com/forums/paladin/64480-ideas-pld-2.html?highlight=Malacite#post670510).
Dreams up an illusionary nerf to Avatar melee (http://www.ffxionline.com/forums/summoner/64119-smn-blu-discussion.html?highlight=Malacite#post666211).
Misleads readers on cost of WHM Bar- spells vs. RDM Bar- spells (http://www.ffxionline.com/forums/dragoon/64145-drg-duo-seeks-advice-2.html?highlight=Malacite#post666448).
Accuses DRG/RDM of not having defensive Wyvern (http://www.ffxionline.com/forums/dragoon/64145-drg-duo-seeks-advice.html?highlight=Malacite#post666210).
Ungratefully insults those who earnestly tried to help him (http://www.ffxionline.com/forums/blue-mage/64219-what-food-use.html?highlight=Malacite#post667032).
Criticizes Meat Jerky for a few Attack short, but lets post-cap Grilled Black Hare slide by (http://www.ffxionline.com/forums/warrior/63925-warrior-trouble-2.html?highlight=Malacite#post664207).

Every time he posts, I get a sinking feeling in my stomach: "Oh boy--what do I have to correct, now?!" :wasted:

Edit:
Déjà vu (http://en.wikipedia.org/wiki/D%C3%A9j%C3%A0_vu) "describes the experience of feeling that one has witnessed or experienced a new situation previously."

Or, as Trinity puts it, "A déjà vu is usually a glitch in the matrix."

Malacite
04-11-2007, 08:02 PM
>:P I might just be thinking of a ballista update, my memory's a bit sketchy on this one. It's hard keeping track of every update for the last 3-4 years w/o a reference
>_ <

*
* Calls Automaton more effective than Wyvern at low levels--after he says DRG/PUP doesn't work.
* Cites phantom changes to Defense, and says Defense has "noticeable effect" yet it "doesn't" work.
* Decrees that two-handed weapon needs more STR than one-handed ones without giving a reason.
* Declares that Berserk doesn't affect the damage taken by PLD/WAR.
* Dreams up an illusionary nerf to Avatar melee.
* Misleads readers on cost of WHM Bar- spells vs. RDM Bar- spells.
* Accuses DRG/RDM of not having defensive Wyvern.
* Ungratefully insults those who earnestly tried to help him.
* Criticizes Meat Jerky for a few Attack short, but lets post-cap Grilled Black Hare slide by.


1) Taken out of context; What I meant in that post was that since you can't have more than 1 pet, it somewhat defeats the purpose of playing DRG

2) Don't really recall what I was getting @ on that one, other than cocoon seeming to have a very small effect against higher level enemies at times (which makes sense if you consider the STR and VIT differences between yourself and a higher lv opponent)

3) Isn't there some kind of formula for the 2 handed STR calculation? I'm not good with these things, I only recall seeing them all over the place on the allakazahm forums. That, and I know from experience that 2 handed dmg is broken (30 dmg swing against an IMP with Berserker's Axe with berserk up repeatedly! WTF)

4) Again title is out of context; PLD buddy of mine was able to tank mobs in EXP and notice no difference with berserk up in the damage he took, which is possible with the right food and buffs.

5) That adjustment is in the Developer's room somewhere, stating that Avatars will no longer deal extra damage to lower level targets like player melee does. EDIT: "What it says is "The damage from BP's will not increase as much when fighting enemies considerably weaker than the Summoner. The damage ratio when fighting stronger enemies has not bee adjusted." ~ Dec 9, 2004 " >.> that counts as a nerf, albeit a small but still rather annoying one.

6) That was my bad ^^; this one I'm 100% guilty of (though to be fair, I missread my own brady games guide, which is really nothing but kindling to begin with)

7) Again, I was just wrong on that one. I thought RDM was a multi-wyvern, but turns out it's defensive.

8) Was having a bad day, people missed my point, I spazed. I'm sorry for that one ; ; really

9) I explained that one. Grilled hare is an even higher boost to attack (30%) therefor you'll get the most out of it earlier than you would jerky. I concede that the jerky is much more easily available to new players, but the fact remains there's stronger foods.



^^; now then, let bygons be bygons? (sp lol?)

IfritnoItazura
04-11-2007, 08:32 PM
Malacite,

I don't really want to go over those things in details again. ~_~ Suffice to say many of those items you deemed I had "taken out of context" were actually you misreading the original info/intent/context before you posted, at least from my point of view

You're not a spiteful person, and I appreciate that. However, please be more careful on what you write, especially if you put in comments like "pretty sure" or state things as if they are facts rather than your conjuncture.

p.s. One example: LOOK at the wording carefully; you wrote "SE nerfed avatar melee", which had NOTHING to do with any Blood Pact nerf. >_< It simply does not apply, regardless of however nice it would be to have an excuse.

Malacite
04-12-2007, 09:10 AM
Fair enough ^^;

That BP nerf still sucks though lol.


Back on topic, I'm going to dig through the Developer's Room in the viewer later to track down that sleep adjustment, I'm positive they set the duration to 45s some time ago, but again that could be strictly for Ballista.

Spider-Dan
04-26-2007, 02:43 PM
I tested Light Shot the day of the change (http://ffxi.allakhazam.com/db/jobs.html?fjob=17;mid=116648204216531862#116651373 3134494009) and got durations of up to 93 seconds.

Malacite
04-26-2007, 03:56 PM
o. O wow really?

Omgwtfbbqkitten
04-26-2007, 11:42 PM
I tested Light Shot the day of the change (http://ffxi.allakhazam.com/db/jobs.html?fjob=17;mid=116648204216531862#116651373 3134494009) and got durations of up to 93 seconds.

Yeah I should correct myself, I have seen DC Imps where it lasted just about that long. I recall because I was on my way to ToA13 NM when I saw this DRG running by with an imp on his tail. He was /WHM and low MP, but took a knee after realizing I Light Shot the imp.

He rested at least 65-70 seconds, which is way more than enough for DRG/WHM. After cranking out two Healing Breaths, he took out the imp.

So 90 seconds is about right for DC mobs, I'd think.

hongman
04-27-2007, 02:43 AM
Does it maybe last longer on mobs weak to Light?