View Full Version : mercy knife
Marth2006
02-05-2007, 07:16 AM
is the mercy knife a great weapon for thf considering the gil it costs.. i personally think it can be very useful in some situations/mobs but alot of thfs ive talked to dont think its worth the gil at all? im planning on buying one its about 6 mil on ifrit server n i have the gil just wondering if i should get it or not?
Kirsteena
02-05-2007, 07:26 AM
Er - what is the mercy knife? Can you give us a link to it, because I have no idea what it is.
I am assuming you mean Mandau - giving the weapon skill Mercy Stroke. If that is the case you will need a couple of zeros on the end of that amount to get it...
Icemage
02-05-2007, 07:56 AM
There's no weapon in FFXI called a "Mercy Knife". Mandau isn't purchasable (at least not in the general sense) and yes, 600,000,000 would be a closer guess to its price than 6 million.
Perhaps the OP is talking about Mercurial Kris (http://ffxiah.com/item.php?id=18020&sid=1&stack=0)?
Icemage
Malacite
02-05-2007, 09:53 AM
Only thing with "mercy" in the title relating to daggers is Mercy Stroke, the relic WS...
Marth2006
02-05-2007, 12:46 PM
ff11 slang... mercrucial kris
Tokitoki
02-05-2007, 01:50 PM
We all play this game too, otherwise we wouldnt be on the forums and we still didnt know what you meant... anyway I never saw the point in it personally. Id rather get a Blau/Sirocco Kukri.
Armando
02-05-2007, 02:49 PM
I can see it being fairly strong at Lv.50 but not at endgame. I got a person in Allakhazam to test it out for me (didn't use /WAR and was too low for TA, so it was just pure weapon procs.) According to him he did nearly 1000 attack rounds (and I believe him, because he told me was going to do it over the weekend and I got the results on Wedneday) and the proc rate turned out to be 25% single hit, 50% double hits, 25% triple hits, which averages out to 2 hits per attack round. That makes it a DMG:16 Delay:192 weapon that gains TP at twice the usual rate. When dual wielded you're still getting 150% TP gain, which is what Joyeuse has single-wielded.
But yeah, if we're talking endgame it's kinda lacking.
eticket109
02-05-2007, 03:21 PM
Looking at that though... that means there is a 75% chance of a 2-3 times hit. Add that in to the TA rate on a merited thief and it could be worthwhile. It has its uses but it doesn't seem necessary by any means.
Raydeus
02-05-2007, 05:09 PM
Is it really better than good old Hornet? And how much TP do you give the mob with every hit?
Because as a THF I wouldn't like giving a mob 30TP on a single round while dealing 6 dmg total. :P
Armando
02-05-2007, 07:03 PM
TP given isn't really an issue. Mobs already get TP so fast it's irrelevant. Plus, they don't even begin to use it 100% of the time every time it's ready until they're at 20% HP or less.
As for "better than Hornetneedle..." well, they're kinda different. Merc. Kris has less DoT but gives you much more WS, while Hornetneedle is pure DoT and WS's at the normal rate. Would be pretty interesting if you could gain TP fast enough with Merc. Kris to do SAWS and TAWS every 30 seconds, though.
Marth2006
02-06-2007, 08:03 PM
of ocurse theres certain occasions where u wouldnt want mobs to get a heap load of tp .. but at 70s its all tp burn parties so the mobs dont last that long so i dont really think the added mob tp is going to make a huge difference in this case
Lmnop
02-06-2007, 09:43 PM
A rank dagger on murc kris as opposed to D rank sword, though. And thf can't equip Joyeuse. So Justice Sword or Ridill (x.x). in light of that... seems like the Kris could do some good... some.
Shinhiryu_Kage
02-08-2007, 09:33 AM
Isn't the weapons damage rating important to factor into the equation?
A friend in my LS last night was talking about how, if he was THF/WAR, and had the "Mercy Dagger," with Double Attack and Triple Attack at LV50, would it be possible for him to proc on a consistent basis the two JAs and deal more dps. It lead to some interesting discussion but basically the LS surmised that, given the potential for more dps per second, given the low damage of mercurial kris, WS damage and dps would almost average about between the two. Which led us to believe that there isn't really much of a difference between Hornetneedle and Merc kris.
However, thinking about it further, would Hornetneedle's attack rate really stand up toe-to-toe against Merc Kriss? I don't have either weapon right now to test them and I did read here about the 75% proc rate for a 2-3 attack frame, which leads me to believe Merc Kriss could probably outweight... but if in end-game, the Kriss wouldn't stand up to a 20+ damage dagger.... then to me it seems obvious.
I remember that kriss being like 14mil about a year ago, now its 3-4mil lol. It could certainly be the difference between wasting your time and your pocket book just trying it out.
Hopefully, maybe, someone will come forward with some more info. Until then, I'm still partial to believe its probably just barely more beneficial than what's already available.... and less expensive to just go w/HN.
IfritnoItazura
02-08-2007, 09:44 AM
A friend in my LS last night was talking about how, if he was THF/WAR, and had the "Mercy Dagger," with Double Attack and Triple Attack at LV50, would it be possible for him to proc on a consistent basis the two JAs and deal more dps.
Minor correction: Triple Attack (http://wiki.ffxiclopedia.org/Triple_Attack) is Lv.55, I think.
Sabaron
02-08-2007, 10:14 AM
Technically speaking, Misericorde (http://wiki.ffxiclopedia.org/Misericorde) is the Mercy Knife.
mis·er·i·cord /ˌmɪzərɪˈkɔrd, mɪˈzɛrɪˌkɔrd/ Pronunciation[miz-er-i-kawrd, mi-zer-i-kawrd]
–noun
1. a room in a monastery set apart for those monks permitted relaxation of the monastic rule.
2. Also, subsellium. a small projection on the underside of a hinged seat of a church stall, which, when the seat is lifted, gives support to a person standing in the stall.
3. a medieval dagger, used for the mercy stroke to a wounded foe.
Konie
02-24-2007, 06:33 PM
i used mercurial kris a lvl 75 for a while, it was awesome... until the tp nerf on dagger, when SE lowered the floor for minimum tp per hit to 4, mercurial kris turned into sorry to say, dead weight, pre nerf SA+WS and TA+WS alternating evry 30 seconds was possible, afterwards it wasnt, now to get the same u need to lose all your haste gear for att gear and make evry hit on the dagger count, get 10% haste on armor and merrit tripple attack a few times and offhanding misericorde will make your DoT higher and your thf parse better, marc kris used to be god... now its just meh (you may have noticed all the ppl on your server selling theirs and buying misericorde +1's)
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