View Full Version : Blue Mage - Mixed Responses
Galaxia
02-04-2007, 10:21 AM
Hi everyone
After doing abit of research on my server I was curious about BLU.
Now I keep getting told many things for it's sub, People have said ya need nin, others said to do whm and even some said I'd need rdm....
So can you go from 1-75 with just one SJ?
cause I get told many diffrent thinks ppl with /whm said they only use that and ppl who do /nin said they never use /whm
mega comfuseing.....
any ideas?
bikkebakke
02-04-2007, 10:58 AM
I'd probably keep /nin and /whm available to allow for your party leader's preference.
Galaxia
02-04-2007, 11:09 AM
Ninja is pretty pricey to lvl isnt it?
bikkebakke
02-04-2007, 11:13 AM
Depends... if you're just going to level it to 37 it's not too bad. If you have a semi decent way of making gil you'll be just fine.
Dopeoddy
02-04-2007, 11:32 AM
The initial cost of Utsusemi at level 12 is quite a bit, but Ninja's have fairly cheap gear and weapons, and the powders arn't too expensive if you farm once and a while. And if it is only a sub it shouldn't be terribly expensive.
I have also heard that Thf is a viable sub for Blu, because sneak attack stacks with the majority of the physical spells. Something else to keep in mind I guess.
Malacite
02-04-2007, 06:01 PM
/WAR sub for early tanking. It's my opinion that BLU out tanks even PLD by leaps and bounds until the 30's with cocoon and defense food (or cookies if you need fast MP recovery)
/WHM is great if you want to do any kind of healing. It's been tested and found that healing magic skill boosts all your healing blue magic (except pollen it apparently) quite nicely. The extra MP is great too ^-^
/BLM is for those who dare to use the magical blue spells. It seems that most shun these spells in favor of the generally more potent physical ones, but I don't think you should disregard this combo entirely.
/THF gets you Sneak Attack at 30 which works with all your physical attack spells and boosts damage quite nicely, berserk/double attack sadly don't have any influence on physical spells. You can also plant a lot of hate on someone with SATA Deathscissors. @ . @;
/NIN is for those BLU who absolutely love to spam spells (and thus gain loads of hate) and for end game TP burns.
/THF /NIN and /WHM are the 3 subs you should focus on having ready if you're serious about BLU. For the most part, you can get away with any of them to 75, but you're only limiting your options by doing so.
Armando
02-04-2007, 06:26 PM
/WAR sub for early tanking. It's my opinion that BLU out tanks even PLD by leaps and bounds until the 30's with cocoon and defense food (or cookies if you need fast MP recovery)Cocoon + Defense food is a waste if you ask me. Cocoon alone should already give you all the defense you need, and we all know defense has diminishing returns. May as well take advantage of the fact that your defense is covered and eat meat if you ask me.
Also, I prefer /WAR at 30 over /THF. Berserk may not affect spells but I find it better than just SA + Spell before you get any of the impressive one-shots./BLM is for those who dare to use the magical blue spells. It seems that most shun these spells in favor of the generally more potent physical ones, but I don't think you should disregard this combo entirely.I wouldn't count it out entirely, but even if I went /BLM I still wouldn't fall back on magic spells early on. Don't know if it changes later on but yeah, Head Butt/Feather Storm/Bludgeon beat magic spells by a mile early on no matter how you look at it.
Sabaron
02-04-2007, 11:37 PM
WHM: The Healing Skill bonus to BLU Healing Magic is excellent--Healing Breeze, Wild Carrot, and Magic Fruit are all affected by it, but Pollen has a soft cap making it roughly equivalent to a self-target only Cure I spell and therefore of limited usefulness. The White Magic curatives will be generally less effective and you will probably not favor them over BLU cures. Add -na, Erase, and WHMs other nifty features and you have quite a main healer. BLU/WHM is only used for main-healing so if you never main heal as BLU, you never need /WHM but it maximizes your invite rate.
/NIN: The speed bonus from Dual-wield is very nice pre-Berserk. Shadows allow you some leeway in terms of damage. Used only defensively after 30th level.
/WAR: This sub allows you to tank as BLU and gives you very good DoT increase through Berserk at 30 and later on Warcry. This is a staple sub of the Blue Mage and probably #1 on your list of sub-jobs to level. If I were to pick a single sub for Blue Mage to level to 37, it would be this one.
/THF: This sub is great for the massive damage CASA and CASATA attacks that you get later on. The first one that's worthwhile is Jet Stream at level 38. I don't know for certain the DPS differences between it and having Berserk on, so I can't speak to that at this time, but level 40 (Chain Affinity) would seem to me to be the earliest opportunity you'd have to use this sub provided CASA >> Jet Stream works out. The CASA procedure goes like this: #1 Use CA. #2 Use WS. #3 Use SA. #4 Cast spell [Jet Stream]. For Jet Stream CASA it's Red Lotus Blade to open and it makes Fusion. I'm not there yet, but you could try this as well:
#1 Chain Affinity
#2 Burst Affinity
#3 Red Lotus Blade
#4 Sneak Attack
#5 Jet Stream
#6 Bomb Toss
THF is a worthy sub and probably looks super cool if the second procedure works. I've never seen CABASA's or CABASATA's used, but since Blue Mage burst is "late" compared to normal bursts, it's entirely possible that it would work with well-timed macros.
BLM: How does BLM sub affect magical BLU? Is it just the +INT or does Elemental skill affect it in a similar way Ninjutsu is boosted? I vaguely remember seeing something like this on this forum but I don't remember where or in what context...
RDM: RDM sub is generally used for a very small number of reasons: 1) Fast Cast, 2) Dispel, 3) Gravity. A good percentage of BLU spells have a 1.5 second casting time. Fast Cast really isn't going to help too much--BLMs use it because their high level nukes take so long to get off. If you're relying on long-cast spells, RDM could benefit you. As for Dispel, BLU already gets Dispel in the form of Chaotic Eye, Blank Gaze, and Geist Wall. Mysterious Light covers Gravity, so there's nothing left here but Fast Cast and a boost to healing magics similar to WHM but slightly less potent. You sacrifice Curagas, -nas and Erase for Fast Cast, so it's not as good for Main Heal BLU as WHM.
My picks: WAR, THF, WHM, NIN in that order.
Armando
02-05-2007, 03:52 AM
BLM: How does BLM sub affect magical BLU? Is it just the +INT or does Elemental skill affect it in a similar way Ninjutsu is boosted? I vaguely remember seeing something like this on this forum but I don't remember where or in what context...It gives you 1 or 2 points of INT over other subs (not worth mentioning) and gives you Magic Attack Bonus (which you can get with Cursed Sphere and Sound Blast post-32 without having to sub /BLM.)
By the way, most physical blue spells are 0.5 sec casting times, not 1.5. I see /RDM more as a way to get more MP while getting +5 Attack/Accuracy out of your belt in the 30-39 range (Rapier Belt.)
Sabaron
02-05-2007, 07:06 AM
I see... with a bonus like that, I would be inclined to suggest RDM as a sub (for the Rapier Belt) only if you had levelled it previously for a different reason. I would never recommend anyone to level a sub-job exclusively for a single piece of gear. BLM seems rather pointless as well as anything it's giving a bonus to has a horrible mp/damage ratio unless you're fighting groups of mobs instead of individuals which I have done before as BLU and it's actually kind of exciting.
Karinya
02-05-2007, 07:22 AM
The other thing /BLM gives you, Conserve MP, you can't get from a spell combo until level 66. (Any two of Chaotic Eye, Frost Breath and Firespit, according to Mysterytour.) BLU is one of the most MP-hungry jobs in the game and unlike BLM itself, doesn't usually rest in the middle of fights as well as in between them. So from 40-65 you may want to consider the benefits of having Conserve MP (and more max MP than any other sub besides SMN). It's also possible that Elemental Seal may affect the resist rate of magical blue magics, allowing you to ES+Sheep Song links or ES+Chaotic Eye that Goblin Shaman that's giving you trouble. (Disclaimer: I haven't personally tested this.)
Of course this has to be balanced against the benefits of a backup provoke and Berserk, SA+Screwdriver (or at 40, Jet Stream or Uppercut), DS+Healing Breeze, and Utsusemi:Ichi. BLU is a versatile job and several different subjobs can improve it in different ways.
I found that while leveling BLU up to 37, one of my most effective spells was Poison Breath. Even without counting the poison damage its damage/MP was right up there with anything else, and it didn't give a bunch of TP. It also bursts on Distortion, if you're in one of those rare parties that actually does a skillchain. The rest of the magical damage spells seemed pretty pathetic, although Sandstorm might be worth it for the acc down if you have a ninja tank. Blood Drain/Digest do sort of unimpressive damage, but when you count in the free healing, they're not bad if you're injured.
That was without /BLM though, I never tried it although I have it leveled. (I might give it a shot post-40 when Conserve MP is in play, if I go back to leveling BLU at some point.)
Choice of monsters plays a role too: if you're fighting high def (crabs, crawlers, beetles) or high eva (flies, colibri, puks) monsters, the physical spells are going to suffer. But then, anyone who's ever bludgeoned a crab probably knows that already. Magic spells will go right through physical def and eva.
Armando
02-05-2007, 08:30 AM
I'm almost sure Elemental Seal works on magical Blue Magic. I could test it next weekend in any case.
By the way, MAB doesn't affect Breath spells so it won't make Poison Breath stronger.
Malacite
02-05-2007, 09:03 AM
Now, almost every BLU I've come across uses the CASATA self SC method. However, wouldn't it be more practical to use that TP to power up your WS (you need 150 or 300 in the case of blue magic, unlike WS apparently) for a skill chain?
I've seen CA-SATA Deathscissors close some nasty chains >.>b
Sabaron
02-05-2007, 09:11 AM
I'm more curious about the CABASATA attacks and if you've ever seen one of those (Chain Affinity, Burst Affinity, WS, SATA, Physical Spell, Magical spell).
bikkebakke
02-06-2007, 08:54 AM
So I could pretty much go to 75 as BLU with just WAR and WHM subs?
Armando
02-06-2007, 09:07 AM
Now, almost every BLU I've come across uses the CASATA self SC method. However, wouldn't it be more practical to use that TP to power up your WS (you need 150 or 300 in the case of blue magic, unlike WS apparently) for a skill chain?You don't need 150 TP to power up blue magic, they just opted to list the stats at 0 TP, 150 TP, and 300 TP much in the same way they do it at 100 TP, 200 TP, and 300 TP for WS. Anyways, yes, you can generally get more damage by having someone else open the skillchain and using your TP for a more powerful closing "WS" rather than using a weak WS at the expense of your TP and then a watered-down spell. Of course, that requires having a skillchain partner that can open the SC for you and that you won't keep waiting on very long.So I could pretty much go to 75 as BLU with just WAR and WHM subs?Eh, I'd want NIN and THF as you go higher up. /THF for SATA spells and really nice spike damage self-skillchains, and /NIN for the same thing WARs use it (reckless damage without repercussions.) I'd feel like I'd be missing out if I didn't have those two subs. /WHM is considered the most optional of all (though that doesn't make it any less good in the situations where it's desirable.)
Sabaron
02-06-2007, 09:15 AM
Well, Thief really is the preferred job at higher level for DD, but I don't think anyone will fault you for /WAR except that you should be prepared to tank because you'll probably end up stealing hate. Using SATA gives the tank more enmity (a lot more).
Much of Blue Mage is play style. I have numerous subs which are all works in progress, but I primarily use BLM and WHM for RDM (90% WHM). I would say that, 20-30, Ninja is best (even without Utsusemi because of the extra DoT from the 10% delay bonus on Dual Wield), 30-40 WAR, and 40+ THF.
Blue Mage's primary role is DD, you will not get frequent invites for Main Heal. WAR and THF should be primary over WHM. WAR becomes situational after 40 (CASATA), so the only fully levelled sub you need is THF, but WAR is more versatile as far as your character's overall health.
I assume that since you're going to 75, you're looking to be a full-on Blue Mage Master. Therefore, level all subs. I think this procedure will do really well:
WAR -> 20
NIN -> 18 (optional sub sub for THF or just use WAR or RNG to 37)
BLU -> 40
THF -> 37
NIN -> 37 (Sub for BLU)
BLU ->75
WAR -> 37
BLM -> 18
WHM -> 37
This keeps you optimized at all levels when doing BLU. WHM added at the end for extra versatility doing this (from subless noob up):
Since I'm expecting your maining BLU, you should just take the better road rather than the faster one and level every sub you intend to use before you level BLU or keep your subs up-to-date.
I find /NIN to be rather unnecessary for BLU. At higher levels, you have Zephyr Mantle (http://wiki.ffxiclopedia.org/Zephyr_Mantle). The only reason you would use it is to appease the /NIN onry crowd which is, of course, a valid reason (since you might get invite denials), but it's not a great sub for DD. You can take hits and heal yourself. You have Stoneskin (albeit crappy) and Blink (low proc) shadows already. BLM/NIN IMO is not necessary. Dual Wield will boost your DoT on sword but it's not worth the losses from WAR and THF sub. WHM is totally optional.
bikkebakke
02-06-2007, 09:25 AM
Just wondering because I absolutely hate NIN. Currently my WAR is 31, WHM 37, NIN 18, THF 15. So I guess I could just finish leveling WAR, NIN and THF for now /sigh.
Sabaron
02-06-2007, 09:59 AM
Don't sub NIN unless you have to. It will reduce your output. SATA will keep you out of the limelight and help out the crappy tanks you are almost sure to encounter. NIN doesn't give anything close to the benefits of /WAR and /THF. It's basically a gimpy sub for BLU and a waste of a subjob at high level. Zephyr Mantle at 65 will further impinge upon it's usefulness. Zephyr Mantle is 4 Blink-style shadows (not 100% proc like Utsusemi). Once you get to 74, however, Utsusemi: Ni is still a great tool even though as a sub, now, you only get 3 shadows. Zephyr Mantle can be reapplied every 60 seconds but it has a casting time of 7, so you cannot reliably reapply it while under attack unlike Ni. It is only useful if you do not expect to be in the spotlight for very long. It's a great substitute for shadows when your DD'ing with a dedicated tank which most of the time, even when doing non-XP stuff, will be the case. Besides, if you are tanking you need /WAR anyway. /NIN's usefulness post 65 is similar to it's usage with RDM--solo only.
If you don't have Ni yet, just spend some seals (40 a pop) on some quick and easy Royal Jelly runs. You might even pick up an expensive and rare Archer's Ring.
Malacite
02-06-2007, 08:07 PM
Armando, what I meant was blue magic gains bonuses at 150 and 300 TP, instead of the 100/200/300 method that weapon skills use (well, okay 100 doesn't really count lol)
I can't find the guide I read that from for the life of me > _< it's driving me nuts. It's a massive and very detailed guide that shows every spell, exact modifiers etc... - .- wish I could find it again so I could post the link.
Karinya
02-07-2007, 07:54 AM
Armando, what I meant was blue magic gains bonuses at 150 and 300 TP, instead of the 100/200/300 method that weapon skills use (well, okay 100 doesn't really count lol)
I can't find the guide I read that from for the life of me > _< it's driving me nuts. It's a massive and very detailed guide that shows every spell, exact modifiers etc... - .- wish I could find it again so I could post the link.
Actually, that's not true. fTP is a continuous function for both WS and blue magic (although for some WS/blue magic it is flat, or nonlinear). It's just measured at those specific points for convenience, because it's too time consuming to do separate measurements at 100, 101, 102, 103, 104... 299, 300. (And for blue magic, 0, 1, 2, ... 99 too.)
It's true that party leaders will not expect a BLU to have /WHM - but that's not because they don't *want* it, it's just because the great majority of BLUs don't have the subjob, appropriate gear, or any interest in taking the healer role. If you're actually willing to play roles other than DD, have appropriate subjobs and equipment and advertise it in your /seacom, you will get invites for it.
It's pretty much the same as WAR tanking. WAR can tank quite well, even at high levels, *if they are prepared to do so*. Most party leaders despair of finding a WAR that is willing and ready to tank, so they only invite WAR to DD (which, fortunately, they're also pretty good at). But a WAR that is ready to tank if that's what the party needs can get tanking invites and do quite well as a tank; so can a BLU, as a tank or a healer.
It's just that for both of those jobs, the vast majority of the players in them have a DD-only mentality, in which they're unwilling to even try any other role (and unprepared for it, so if they are coerced into trying it they don't do it well). Then other people who don't understand what's really going on blame the job and not the player, which allows the players to get away with playing only a fraction of their job. (And in the meantime 12 people stand around LFP because they can't find any tanks, while there are several WAR and BLU looking.)
Kholdstare
02-07-2007, 01:18 PM
It's just that for both of those jobs, the vast majority of the players in them have a DD-only mentality, in which they're unwilling to even try any other role (and unprepared for it, so if they are coerced into trying it they don't do it well). Then other people who don't understand what's really going on blame the job and not the player, which allows the players to get away with playing only a fraction of their job. (And in the meantime 12 people stand around LFP because they can't find any tanks, while there are several WAR and BLU looking.) \
I think the reason behind this is that, really, if I wanted to play a main heal, I'd be a WHM. If I wanted to tank, I'd be a PLD or a NIN. I highly doubt people pick BLU with "I'm gonna be such an awesome main healer" in mind. BLU is a lot like a SMN in that regard. Just because they CAN do something, it doesn't mean they want to.
Malacite
02-07-2007, 03:42 PM
I think the reason behind this is that, really, if I wanted to play a main heal, I'd be a WHM. If I wanted to tank, I'd be a PLD or a NIN. I highly doubt people pick BLU with "I'm gonna be such an awesome main healer" in mind. BLU is a lot like a SMN in that regard. Just because they CAN do something, it doesn't mean they want to.
You could say the same thing about SMN >_>b
Armando
02-07-2007, 03:53 PM
I don't know. If you can do it without going too far out of your way, and there's really a need for it, does it really hurt that much to do it every now and then? You could apply the same logic to RDM main healing; many of them still do it when it's needed, though, far more than BLUs do.
Mouser
02-08-2007, 08:08 AM
When fighting Imps in the Mire, I actually prefer switching over to /WHM and main healing (and staying safely out of range). Between AOE Silence and Amnesia, I otherwise get reduced to whapping them with a sword for a good chunk of a fight, and Amnesia completely shuts down CASATA potential. Also, at higher levels, CASATA is rarely used since people aren't skill chaining, and won't turn the mob to let you plant hate on the tank, forcing you to just CASA and eat the hate yourself and try to keep Zephyr Mantle up.
The main advantage of /NIN isn't so much the shadows (since with a good tank it shouldn't be an issue), but the ability to get the stat boosts of an off hand weapon (I find a Mythic Wand nice to use and have the Club skill to do so).
Karinya
02-08-2007, 08:14 AM
\
I think the reason behind this is that, really, if I wanted to play a main heal, I'd be a WHM. If I wanted to tank, I'd be a PLD or a NIN.
And if I wanted to DD, I'd be a DRG, MNK, DRK, RNG, BLM... When did people get the idea that BLU can outdamage jobs that are designed from the ground up to DD? They can't. Get a parser. BLU can do a decent amount of damage while also filling other roles; or they can solo pretty damn well (although exp rates for solo remain slow, BLU can handle mobs that would kill other soloers).
I highly doubt people pick BLU with "I'm gonna be such an awesome main healer" in mind. BLU is a lot like a SMN in that regard. Just because they CAN do something, it doesn't mean they want to.
BLU's strength is its versatility. If you're not using that, you're only playing half the job. Why should you expect that to be effective?
A WHM is going to be a healer in every party they join. A NIN is going to be a tank in almost every party they join. A DRG is going to be a DD in every party they join. A BRD is going to be a supporter in every party they join. That's because those jobs are highly specialized for their respective roles. BLU isn't. BLU can do something different in every party they join (well, they have to repeat eventually, but you know what I mean).
In fact, BLU *is* an awesome main healer; they're the only healer that can get Conserve MP and Auto-Refresh at the same time. While still keeping Divine Seal and -na spells, even. They're also an excellent backup healer while still doing a moderate amount of damage, and they have some unique debuffs even RDM can't match. So please stop spamming Bludgeon and learn to use the full capabilities of the job. (Not addressed to any one person, but to the DDBLU community in general.)
Armando
02-08-2007, 08:16 AM
The main advantage of /NIN isn't so much the shadows (since with a good tank it shouldn't be an issue), but the ability to get the stat boosts of an off hand weapon (I find a Mythic Wand nice to use and have the Club skill to do so).The stats on an offhand weapon are for the most part replaceable and secondary to, at the very least, the Dual Wield delay reduction. Besides, using a Mythic Wand in the offhand would totally kill your damage...unless you're using it for something else?
Sabaron
02-08-2007, 08:37 AM
You would never "off-hand" a wand. If you're going +STAT, sit in the back and dual-wield wands. If you're going damage, stay in the front and use two swords. Trying a balanced approach will get you meh results on both sides--your Healing will go down without /WHM and you lose access to your DS/-na/Erase/Raise and your Melee will go down because you've decided to put the worst possible DD weapon in your off-hand slot this side of Ceremonial Dagger (on a non-RDM), a wand...
I still say level all subs if you're maining BLU. No reason to not try everything it's capable of. Yes, you can get by with the DD subs, but do you really want to be a pigeon-hole BLU?
Karinya
02-08-2007, 02:06 PM
No offense intended to BLU, but inviting a BLU to DD on imps or anticans is about as smart as inviting a DRG, RNG or THF to DD on bones, or BLM on pots and ahrimans. It's just a really, really bad job-to-monster matchup.
How can people not think about issues like that when building parties and selecting camps?
I still say level all subs if you're maining BLU. No reason to not try everything it's capable of. Yes, you can get by with the DD subs, but do you really want to be a pigeon-hole BLU?
Apparently that's exactly what a considerable number of BLUs do want. I don't understand it, but there they are.
Malacite
02-08-2007, 05:16 PM
I primarily DD on my BLU, but I do have other subs available should the need arise. I think being as versatile as you can in any job is important to a good player ^^b
I *loathe* being a tank, but I have /WAR and /NIN should I have to. Also, despite being an Elvaan (lower MP) I'm still kinda interesting in trying BLU/WHM in a either a main, but preferably back up healer role. The beauty of that combo is both dealing damage and healing at the same time, all the while taking the beats in stride thanks to spells like Stoneskin and Cocoon ^_^
Kholdstare
02-08-2007, 09:51 PM
And if I wanted to DD, I'd be a DRG, MNK, DRK, RNG, BLM... When did people get the idea that BLU can outdamage jobs that are designed from the ground up to DD? They can't. Get a parser. BLU can do a decent amount of damage while also filling other roles; or they can solo pretty damn well (although exp rates for solo remain slow, BLU can handle mobs that would kill other soloers).
BLU's strength is its versatility. If you're not using that, you're only playing half the job. Why should you expect that to be effective?
A WHM is going to be a healer in every party they join. A NIN is going to be a tank in almost every party they join. A DRG is going to be a DD in every party they join. A BRD is going to be a supporter in every party they join. That's because those jobs are highly specialized for their respective roles. BLU isn't. BLU can do something different in every party they join (well, they have to repeat eventually, but you know what I mean).
In fact, BLU *is* an awesome main healer; they're the only healer that can get Conserve MP and Auto-Refresh at the same time. While still keeping Divine Seal and -na spells, even. They're also an excellent backup healer while still doing a moderate amount of damage, and they have some unique debuffs even RDM can't match. So please stop spamming Bludgeon and learn to use the full capabilities of the job. (Not addressed to any one person, but to the DDBLU community in general.)
I'm not saying BLU is a crappy main healer or tank. I'm saying that they're not a main healer or a tank if the person playing it doesn't want them to be.
Hell, you're saying that people are pigeonholing BLU into a DD role. I say that they can just as easily be pigeonholed into a healer role, same as SMN. SMN's pretty damn versatile itself, but do people ever invite them for anything other than main heal before 65 or 70? No. They're invited as Main Heals, and are basically instructed to only use Titan and/or Garuda, assuming they have those BPs. It's not as prevalent now with BPs being split into Rage and Ward, but I still don't think it's what people have in mind when they pick the job.
Personally, I would sub WHM if asked, or make the offer if we need a main healer. Regardless of my sub, I keep Magic Fruit set to help out. But the second I advertise as a main heal, that's all I'll be invited for.
Karinya
02-09-2007, 12:13 PM
Well, I never saw that when I was leveling SMN. Yeah, I cast cures and status removing spells, quite a bit (this was before the BP change so there really wasn't a lot else to do for 50 seconds out of every minute). But I never saw one of the mythical "stop summoning, you n00b, SMN aren't supposed to summon things" parties.
I doubt if anyone's going to yell at a BLU to go sit in the back, either, except maybe on anticans or other silencega spammers. As long as you're not going to stand around not resting when you're low on MP, or using damage spells while party members are dying, I don't think anyone is going to expect you to become an imitation WHM.
But the alternative to being invited as a healer is not being invited at all because no party is forming because there aren't any healers. Do you really think that's better?
Kholdstare
02-09-2007, 01:38 PM
Well, I never saw that when I was leveling SMN. Yeah, I cast cures and status removing spells, quite a bit (this was before the BP change so there really wasn't a lot else to do for 50 seconds out of every minute). But I never saw one of the mythical "stop summoning, you n00b, SMN aren't supposed to summon things" parties.
I doubt if anyone's going to yell at a BLU to go sit in the back, either, except maybe on anticans or other silencega spammers. As long as you're not going to stand around not resting when you're low on MP, or using damage spells while party members are dying, I don't think anyone is going to expect you to become an imitation WHM.
But the alternative to being invited as a healer is not being invited at all because no party is forming because there aren't any healers. Do you really think that's better?
As I said, I would offer to play main heal, which'd most likely mean me starting up a party as a Main Heal. That, or I'd put it in my search comment until I get invited. Don't expect me to sit around with a /THF sub when plenty of healers are around, and "Main Heal, {Do you need it?}" in my seacom, though. I play the way I want first and the way I don't want second, and advertising just leads to less invites where I can play in a way that I like and more parties where I'm watching HP bars and "So and so recieves X effect" lines, bored out of my skull.
It's very simple. For my part, i sub thf most of the time (I liek big numbers and controlled hate) and i always put in my search comment /whm/war/nin/drk/thf etc...
Blu is all about being able to do anything a blu can do, so i offer my services for anything that is needed, while showing by my current subjob as i am seeking that i prefer /thf.
Blu is probably the job which can use the most subjobs, so if you want to be as good a blu as possible and dont miss out on any opportunities, get cracking on those subs, and show everyone just how good you are XD
Malacite
02-16-2007, 02:20 PM
@ . @ my LS won't stop making fun of me for going /RNG for levels 20-30.
I wish they would actually lv with me and see what that +10 accuracy does for my spells >:D
EDIT: It's so satisfying to have every mob I check (even IT) con low evade before food ^^b
Karinya
02-16-2007, 04:46 PM
Seems like a reasonable choice to me, especially since that's prime bludgeon spamming levels. I agree with Yoko that it's good to have multiple subs available (I already had war, thf, nin, drk, and whm 37+ for other reasons before I started BLU, though, so I didn't really have to put in any effort for it).
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