View Full Version : Taru Pld help
vampz
01-10-2007, 06:04 AM
I have hit level 30 as a whm and now ive totally changed what i wanted for my advanced job and i no its hard to level a race that can be one shot drop in later levels from what ive heard. I was woundering if anyone knows any good equipment or good places to farm for my equipment. Plus i also started levelin warrior to sub with Pld since i should get more pts with that combo.
bikkebakke
01-10-2007, 09:55 AM
I'd suggest you get the Tarutaru RSE. At least the body and legs. Other than pump vit and hp as much as you can. I'd get a warrior belt+1, a couple of vit rings, maybe some mp > hp earrings, a holy phial, and if you have one a happy egg. That's just a few things off the top of my head that comes to mind. Let me know how it goes ^^
dirtyclown
01-10-2007, 11:59 AM
I have hit level 30 as a whm and now ive totally changed what i wanted for my advanced job and i no its hard to level a race that can be one shot drop in later levels from what ive heard. I was woundering if anyone knows any good equipment or good places to farm for my equipment. Plus i also started levelin warrior to sub with Pld since i should get more pts with that combo.
Do NOT believe the BS about getting one shotted in later levels. Every tank can get one shotted in later levels, it all depends on luck. Take a look at the sticky, I didn't spend 9 hours writing it for nothing. Linkage (http://www.ffxionline.com/forums/paladin/59688-paladin-guide-2-0-a.html)
First up, Taru's make fine Paladin, don't worry about that. You'll want a decent selection of gear, good food and skill at casting without getting interrupted....just like every other Paladin out there.
As for farming locations, as a Whm lvl 30, I've got 2 suggestions for you.
If you really want to just farm, your best bet may be the starter zones. Kill Bees for beehive chips and honey, or Saplings for seeds. It's not great gil per hour but anyone can do it with enough patience. The key with these mobs is that you can kill them and amass a stack of ingredients to sell reasonably quickly.
Better though is to find another way to make money. Grab a fishing rod and some little worms and pull up Moat Carp to sell on the AH for example. You can make gil faster, easier and safer that way generally.
Celeal
01-10-2007, 12:25 PM
Taru PLD tank just fine like other race ^^b
As for level WAR as subjob for PLD, treat WAR as your main job while you are leveling it to 37. Your experience or things your learn from leveling WAR will benefit your PLD. Level your WAR in a proper way ^^
Icemage
01-10-2007, 02:10 PM
Tarutaru make decent Paladins, but it should be noted that the gear you need to do so tends to be a bit more expensive than what's needed by other races, particularly in the 60+ range. If you equip your Tarutaru sufficiently you'll do fine; it's just somewhat harder to get what you need than most races since you need so much more specialized gear to perform well.
Icemage
dirtyclown
01-10-2007, 05:03 PM
Icemage, how come you're making it sound like he's got a tough time ahead of him when he doesn't? Stick to what you know, guy.:thumbsup:
Icemage
01-10-2007, 10:04 PM
Icemage, how come you're making it sound like he's got a tough time ahead of him when he doesn't? Stick to what you know, guy.:thumbsup:
Maybe because there's three Taru PLD75s in my HNMLS who do a great job and I see what they have to go through to work their magic?
You can say all you like about Tarutaru being good paladins - I even said as much myself above, but aside from the larger base MP pool (which is a nice safety buffer but doesn't actually improve your performance once you hit Refresh/Evoker's Roll/Ballad II levels), Taru PLDs basically have to cover shortfalls in most of the stats that matter to PLDs (STR, VIT, HP). The difference isn't enormous, but you do have to deal with it as a Tarutaru, and there's a lot of ground to make up... and for the most part, "dealing with it" means you're going to need more expensive and more specialized gear if you want to perform as well as someone with a more balanced race for tanking.
Now, naturally, if you're a good player you can get around some of this since skill is still the most importact factor in performance, but if we're just factoring in raw stats and abilities, your average non-Taru PLD at any level will have more miscellaneous perks from gear than a Taru PLD will since they don't have as much of a pressing need to push up their defensive stats (VIT, HP) and can instead focus some energy on getting neat bonuses like Enmity+.
This is true of any job that is HP or MP dependent. Races that are naturally inclined towards a job will generally have an upper hand when choosing their gear - it's not an accident that Tarutaru make for slightly more effective BLMs and WHMs; they have the natural stats for the job, and every other race is just playing catch-up most of the time. Unfortunately for Tarutaru Paladins, the reverse is true for that job, since they literally have hundreds of HP to make up for by level 75; not an easy task considering most other races can wear similar gear and stay ahead in performance.
Icemage
Auron517
01-10-2007, 10:33 PM
I'm not a Tarutaru, nor am I especially qualified to talk much about Paladin. I am however, a Galka White Mage, so I know a little something about leveling jobs not fitted for one's race. What Icemage says is 100% correct, Taru PLD will require harder work...which is not to say they can not be good, because I've healed for Taru tanks that put other races to shame.
However, make no mistake, it can prove a difficult road to travel, but you will find that leveling and adapting to your racial weaknesses, in the end, will make you a better Paladin than Elvaans/Galkas, or the Taru mages I continue to out perform, who rely on their race choice to substitute for their lack of skills.
vampz
01-10-2007, 10:34 PM
Thanks for all the help i love the PLD class but now i have to learn the power of tank lol. On most games i play i generally support ^^
dirtyclown
01-10-2007, 11:29 PM
Maybe because there's three Taru PLD75s in my HNMLS who do a great job and I see what they have to go through to work their magic?
Just because there's 3 Taru Paladins in your HNMLS doesn't mean you know what you're talking about. Have you ever leveled Paladin, Icemage? It's not at all the way you make it seem.
You can say all you like about Tarutaru being good paladins - I even said as much myself above, but aside from the larger base MP pool (which is a nice safety buffer but doesn't actually improve your performance once you hit Refresh/Evoker's Roll/Ballad II levels), Taru PLDs basically have to cover shortfalls in most of the stats that matter to PLDs (STR, VIT, HP). The difference isn't enormous, but you do have to deal with it as a Tarutaru, and there's a lot of ground to make up... and for the most part, "dealing with it" means you're going to need more expensive and more specialized gear if you want to perform as well as someone with a more balanced race for tanking.
You're reinforcing one of the most retarded myths about this game. Also, take a look at the bolded areas. The difference in stats isn't enormous, but there's alot of ground to make up? The only real difference is the HP/MP pool, and that's solved easily with a few pieces of gear. You're making it sound like he or any other Taru Paladin has to load up on Vit/HP gear just to get by when that is just untrue. The only reason why any piece of HP gear might be mandatory is if he were fighting a really powerful mob, and that doesn't happen in exp parties, it only happens in endgame. Every tank gets hit for the same amount of damage regardless of race, it doesn't matter if you're a Galka or a Taru.
tl;dr version: Lurk moar.
Icemage
01-11-2007, 12:00 AM
A lot of ground = around 300 HP at level 75 compared to a Galka Paladin give or take if you factor in the useful pieces of racial gear. It's not enormous - you CAN get to a point where you're perfectly functional and effective, and some wise gear choices can get you part of the way there.
Nonetheless, as a Tarutaru where are you going to find those 300 HP? Koenig armor? Gigant Mantle? Bomb Queen Ring? These items don't exactly grow on trees, and their lower level analogs aren't much easier to acquire.
I spend quite a large percentage of my playing time going after hard-to-acquire gears just like this, and I'm lucky enough to play with a group that honestly enjoys doing so and is successful at it. That doesn't give me any delusions about how hard or expensive these things are to acquire, which you seem to think is just a walk in the park.
As for your point about taking damage - absolutely, the damage taken by decently equipped Taru paladins is almost exactly equal to what other similarly equipped races will take. A few points here or there isn't going to make a big difference overall.
What IS a consideration is how you and your healers behave. For Paladins, the biggest problem is overcuring; both for the Paladin and for any healers. Less max HP means you have less of a cushion to soak up damage and make maximum use of incoming healing spells.
I love Tarutaru Paladin tanks that know what they're doing because they typically have a larger MP reserve to cover if things get out of hand. However, there's no denying that I also dislike them because unless they are very well equipped, it's harder to keep them alive efficiently, particularly in XP parties. This isn't a one-shot problem; it's the fact that any time your tank gets below 50% HP or so, you start to worry, and that happens noticeably faster on Tarutaru than with other races. This causes a lot of missed cues, overcures, and stresses out your support and healing party members.
I've played both WHM and RDM to 75 and healed for more Paladins of every race than I can even recall, so I can tell you from personal experience; there is a distinct and very visible playstyle difference between Taru PLD and Elvaan or Galka PLD. I can be a lot more conservative with high-HP tanks - wait a bit longer, and make sure my Cures and Regens give maximum effect for MP spent. With Tarutaru Paladins who don't have top-notch gear, I always end up watching them like hawks to make sure they don't get into trouble while I'm casting something time-consuming like Regen III.
You want the difference? There's your difference.
Icemage
dirtyclown
01-11-2007, 12:54 AM
A lot of ground = around 300 HP at level 75
Your entire point has just been invalidated. Let's talk about endgame in a thread started by someone who's a new Paladin, because every thread should degrade into endgame discussion. Yay! :thumbsup:
OP, if you're still reading, here's some advice you can really use at all levels, not just 75. Grab some decent gear, don't skimp on anything that gives + enmity, and above all, don't turtle up. I sincerely hope that you enjoy this job, and if you've got any questions, don't hesitate to ask your fellow tanks.
Icemage
01-11-2007, 09:51 AM
Your entire point has just been invalidated. Let's talk about endgame in a thread started by someone who's a new Paladin, because every thread should degrade into endgame discussion. Yay! :thumbsup:
And where do you think that HP deficit comes from? It magically appears at 75?
It starts at level 1 and grows progressively wider as you gain levels - which means to stay on pace with other higher-HP races, you're going to have to spend some extra time on your gear.
This isn't an issue that you can just put off and worry about at level 75. It's an issue you (and everyone assigned to keep you alive) will have to deal with every time you take a hit.
But thanks for jumping to pointless and inaccurate conclusions.
To the OP: Yes, you'll do fine as a Tarutaru Paladin. Just pay attention to what's happening in your parties, make sure you pick up important pieces of HP-boosting gear if at all possible, and ask questions here if you're not sure what to do.
Icemage
Visper
01-11-2007, 10:44 AM
Well to me, having to buy HP gear to get your HP at the level of a galka or an elvaan is futile, because the galka or elvaan - instead of having to fill up slots w/HP gear can get other benificial gear - the taru will always be tryin to catch up to the stats. Just like a Elvaan tryin to catch up to a taru blm - elvaans gotta load up on +int where the taru can load up on Magic acc, etc because they already have the base int. I'm not saying you can't do it - because I myself do like blm as an elvaan, but you really do have to understand that you will never be as good as a race that is meant to play that job as long as the players are of equal skill. In other words taru pld vs galka pld = galka better (taking into account both players are equal)
dirtyclown
01-11-2007, 11:18 AM
And where do you think that HP deficit comes from? It magically appears at 75?
It starts at level 1 and grows progressively wider as you gain levels - which means to stay on pace with other higher-HP races, you're going to have to spend some extra time on your gear.
This isn't an issue that you can just put off and worry about at level 75. It's an issue you (and everyone assigned to keep you alive) will have to deal with every time you take a hit.
But thanks for jumping to pointless and inaccurate conclusions.
I like how you mention that I jump to pointless and inaccurate conclusions and then do the same exact thing yourself. Do as I say and not as I do, right? It really shows the quality of your character. It also shows that you have absolutely no idea what you're talking about. Face it, guy. Paladins are out of your realm of knowledge. By continuing this you're just going to make yourself look silly. The +HP you would get from a pair of Pigeon earrings is more than enough extra HP for quite awhile. There's other things that help out too further on down the road, since anything that's halfway Sentient realizes that we get more HP as we level (really, where did that come from anyway? Grasping at straws, maybe?). Seriously though, a Taru takes just as much damage as a Galka, it's not like the damage formula changes depending on your race. You need to stop acting like Tarus need special treatment to do anything that's not a mage job, they're just as tough as everyone else.
I think we scared off the original poster. ;;
Celeal
01-11-2007, 11:27 AM
Assessment is the key factor for tanking. It is important to be honest with yourself when assessing these factors. You should not sell yourself short and yet you must not over estimate your own abilities.
If you have the mindset of a taru pld have serious problems for tanking, then you will have serious problem with tanking as a taru pld.
Take a look at your strong points and your weak points. Don't run away from you weak points, just accept it and deal with it. Treat those shortcoming as your chance to learn, to improve yourself.
Do not expect to tank in the best condition all the time. In my past parties I had been tanking under unfavorable conditions like overhunting, dangerous camp, link/pop/aggro, party members afk/diconnected, slacking backline, lack of refresh, crazy DD, etc. Sometimes there is no one's fault, but just bad luck. However, I learned a lot from those valuable experience, and learned not to be defeated by those obstacle.
Good luck for seeking your victory as taru PLD! /salute
dirtyclown
01-11-2007, 11:42 AM
If you have the mindset of a taru pld have serious problems for tanking, then you will have serious problem with tanking as a taru pld.
Best possible advice anyone could have given.
IfritnoItazura
01-11-2007, 11:50 AM
Icemage, dirtyclown: Can both of you just agree that good skills and decent gears will enable Tarutaru PLD's will do well in exp parties, though there's less margin for error for Tarutaru's due to their lower HP?
I think Icemage is emphasizing where Tarutaru PLD's are different, while dirtyclown is emphasizing how they largely the same as other PLD's... ^_^;
p.s. I know a very decent Tarutaru PLD--so good at tanking, I made him tank in a Quifim Island party as MNK/WAR. XD (No, I didn't get him killed.)
Celeal
01-11-2007, 11:51 AM
Since the issue of HP is brought up...
If the PLD max HP is 1000, and the mob can deal over 1000+ dmg in a special move. Well, the PLD:
1. Get the gear/food to boost HP over 1000 HP, or
2. Take the risk, maybe have stunner or barspell, or use Spartan Hoplon (Enchantment: "Phalanx"), shield bash, Rampart or Sentinel, /nin or /rdm, whatever.
3. Alternative? For exp. party maybe change camp? Or maybe share tanking using alternative party setup?
4. Accept the limitation and past on the job.
If the PLD have 1000 HP and the mob max attack move is something like 500 dmg, HP is not even an issue...
Guys, it is not rocket science, there is no need to scary the OP.
dirtyclown
01-11-2007, 12:28 PM
Icemage, dirtyclown: Can both of you just agree that good skills and decent gears will enable Tarutaru PLD's will do well in exp parties, though there's less margin for error for Tarutaru's due to their lower HP?
True, but at the same time they have a higher MP pool which balances out most of their HP related issues during an exp party setting, which is going to encompass alot of the player's time spent actually doing their job. Decent gear is a given, most people strive to get things that are at least par or slightly above par for their level, which is why I mentioned "standard" tanking gear.
I think Icemage is emphasizing where Tarutaru PLD's are different, while dirtyclown is emphasizing how they largely the same as other PLD's... ^_^;
The only reason why I'm still in this topic is because I'm trying to prevent the spread of misinformation. Icemage hints that the OP is destined to fail unless he turtles up and therefore makes himself a bad tank due to lower DoT and not taking enough damage to put that MP pool to use. A Taru Paladin might be "higher risk" than other races of Paladin, but they're exactly the same in practice.
Icemage
01-11-2007, 12:51 PM
True, but at the same time they have a higher MP pool which balances out most of their HP related issues during an exp party setting, which is going to encompass alot of the player's time spent actually doing their job. Decent gear is a given, most people strive to get things that are at least par or slightly above par for their level, which is why I mentioned "standard" tanking gear.
Higher MP pool does not counteract insufficient max HP. Of course you didn't even bother to read my points about why Taru PLDs differ from other races, but the truth is every race of Paladin performs exactly the same MP-wise once MP regeneration effects come into play, which leaves the stylistic differences down to max HP - which I pointed out have a dramatic effect on party dynamics.
It doesn't matter how much max MP you have during normal XP. You still have the same sources to recover MP as any other race; Auto-Refresh, Refresh, Evoker's Roll, Mage's Ballad I/II, Parade Gorget, Vermillion Cloak, Sanction. All races have equal access to these, and it is the amount of MP you recover that determines how effective your magic is, not how big your MP tank is.
During crisis situations, having a bit of extra MP is nice to get party members out of trouble, but once it's gone... it's gone, and you have to stop casting and wait for more MP just like everyone else.
The only reason why I'm still in this topic is because I'm trying to prevent the spread of misinformation. Icemage hints that the OP is destined to fail unless he turtles up and therefore makes himself a bad tank due to lower DoT and not taking enough damage to put that MP pool to use. A Taru Paladin might be "higher risk" than other races of Paladin, but they're exactly the same in practice.
Put what MP to use? A Taru PLD has no more MP to spend over time than a Galka PLD - he's still getting the same 3 MP per tick from Refresh, the same 1 MP per tick from Auto-Refresh, etc. Having more max MP doesn't make these effects any stronger for Tarutaru Paladins. Yes, he's got more in the tank to cover for emergencies - but he's also more likely to need that extra MP because he's going to hit dangerously low HP sooner.
The only job in the game where max MP matters in the slightest as far as standard performance is Red Mage, due to the presence of Convert. For every other spellcaster, be they a Paladin or Black Mage, their effectiveness revolves most heavily on the amount of MP they recover (and thus have available to spend).
And I'll thank you again to not speak for me. I've stated twice in this thread that Tarutaru Paladins do just fine when properly equipped. What you fail to understand is that it is more difficult to get to that "properly equipped" state as a Tarutaru than as other races.
P.S. I just adore how you resort to insults and ignorance when you can't be bothered to respond to logical posts. Thank you once again for hanging yourself with your own rope.
Icemage
Murphie
01-11-2007, 12:58 PM
But a higher MP pool will counteract the effects of a lower HP pool, because you have more opportunities to replenish that lost HP as the fight goes on. Sure, you'll still regen it at the same rate as any other PLD out there, but you've got a lot more wiggle room when starting from full.
Icemage
01-11-2007, 02:17 PM
But a higher MP pool will counteract the effects of a lower HP pool, because you have more opportunities to replenish that lost HP as the fight goes on. Sure, you'll still regen it at the same rate as any other PLD out there, but you've got a lot more wiggle room when starting from full.
Agreed. It does for the first few fights, but once you spend your "buffer", you're now no better off than a Paladin with lower MP. It's much the same argument as with BLM, WHM, or SMN - max MP doesn't mean much to any of those jobs aside from the crisis-management point of view - it's much more about MP recovery, and perks like Fast Cast or Blood Pact timer reduction or whatnot that separates the good gear from the bad, rather than how much MP any given piece of gear gives you.
The point is that if you find yourself relying on that extra buffer in every fight, it's not a sustainable reaction. Sooner or later you're going to run out of MP if you spend more than you regenerate naturally, and if that's the case a Tarutaru Paladin is no better than any other race in the magic department (and hopefully those are parties you'd want to avoid in any case). When things are going well, though, having less max HP affects your performance negatively as I pointed out previously.
I'll stress again that I'm not opposed at all to Tarutaru paladins and play with some of the best of the best - at end-game the Tarutaru Paladins in my HNMLS do just as well as any other race; but the reason they do is because they've spent a lot of time and thought about how they can best nullify their natural disadvantages through gear, food, and playing style. Good playing skills can of course offset much of the HP deficit - being good at not overcuring, knowing how to time Flash, Provoke, and your various JAs like Shield Bash and Sentinel, etc. all play a part in making a successful paladin. But if you're looking at just raw potential, Tarutaru paladins play with the deck stacked against them somewhat, and you do have to work to even the odds.
Icemage
bikkebakke
01-11-2007, 03:12 PM
I'd have to agree entirely with Icemage on this one. Yes they have a larger MP pool, but at the same time they need the larger MP pool because they drop to red and yellow health alot faster than others with higher HP. This not only puts a stress on the PLD himself, but also on the other party members trying to keep him alive. Also, I have not read a single post where Icemage has said that a Tarutaru PLD would need to "turtle up." He has simply stated that they would need boosts to HP... turtling up would normally hint at a boost to vit/def. Honestly, it seems like this entire thread has just been going in circles where everyone is really agreeing with each other but in different ways. EVERYONE in this discussion has stated that a Tarutaru can make a fine PLD. So all in all this thread has been beat to death unnecessarily. To sum it all up: Tarutaru can be excellent PLD. They just need to boost their disadvantages a little bit to capitalize on their advantages. Just like any other race.
TenchiHawkwing
01-11-2007, 03:33 PM
Agreed. It does for the first few fights, but once you spend your "buffer", you're now no better off than a Paladin with lower MP. It's much the same argument as with BLM, WHM, or SMN - max MP doesn't mean much to any of those jobs aside from the crisis-management point of view - it's much more about MP recovery, and perks like Fast Cast or Blood Pact timer reduction or whatnot that separates the good gear from the bad, rather than how much MP any given piece of gear gives you.
The point is that if you find yourself relying on that extra buffer in every fight, it's not a sustainable reaction. Sooner or later you're going to run out of MP if you spend more than you regenerate naturally, and if that's the case a Tarutaru Paladin is no better than any other race in the magic department (and hopefully those are parties you'd want to avoid in any case). When things are going well, though, having less max HP affects your performance negatively as I pointed out previously.
I'll stress again that I'm not opposed at all to Tarutaru paladins and play with some of the best of the best - at end-game the Tarutaru Paladins in my HNMLS do just as well as any other race; but the reason they do is because they've spent a lot of time and thought about how they can best nullify their natural disadvantages through gear, food, and playing style. Good playing skills can of course offset much of the HP deficit - being good at not overcuring, knowing how to time Flash, Provoke, and your various JAs like Shield Bash and Sentinel, etc. all play a part in making a successful paladin. But if you're looking at just raw potential, Tarutaru paladins play with the deck stacked against them somewhat, and you do have to work to even the odds.
Icemage
I don't know about you, but I've leveled Paladin. Three times in fact, working on an Elvaan PLD Lv70 right now. I've played Tarutaru and Galka PLD up to equal(actually higher) levels, and I can tell you right now, with the exception of HNM possibly(which I was never big on) Tarutaru PLD have no notable downsides.
Less HP and VIT mean next to nothing in EXP. Sorry to break it to you but the extra MP DOES matter, with all this MP refresh available I find myself getting back to full during EXP chains sometimes, especially in the parties with faster kills.
For PLD at least, EXP and NM tanking aren't even close. Not in the least, because of the fact that in EXP you need to worry about keeping resources saved up for the next couple of fights. Sometimes you might want to provoke at the end of a fight because the SAM just pulled hate with a freak 1k Gekko and Darkness chain, but if you do, you can't voke the next one. Same with MP, if you know how to manage your MP you end up with excess if you play the way I do.
Now, there may be limitations at endgame, but that's not my area of expertise, and as you said, you know some guys who do well enough.
Icemage
01-11-2007, 04:44 PM
I don't know about you, but I've leveled Paladin. Three times in fact, working on an Elvaan PLD Lv70 right now. I've played Tarutaru and Galka PLD up to equal(actually higher) levels, and I can tell you right now, with the exception of HNM possibly(which I was never big on) Tarutaru PLD have no notable downsides.
I didn't say (and have never said) that Tarutaru Paladins can't be great. They can. They're just different than other races.
Less HP and VIT mean next to nothing in EXP. Sorry to break it to you but the extra MP DOES matter, with all this MP refresh available I find myself getting back to full during EXP chains sometimes, especially in the parties with faster kills.
Less VIT I couldn't care less about. A few points of damage more or less isn't going to matter when that fistful of damage is a small percentage of your overall damage taken... and it would take an extreme swing in DEF to make a visible dent in damage most of the time too.
Extra MP Refresh would get you back to full regardless of what race you are though - you're still spending the same MP one way or another; as long as you're staying within your means for MP recovery, you're not going to have any problems no matter what race you are.
I'm mostly taking issue with the idea that Tarutaru paladins somehow magically have more MP to spend over time than other races. Unless you spend significant amounts of time at full MP with Refresh effects running, you're not "wasting" MP - and for that matter it isn't like non-Taru races can't wear +MP bonus gear temporarily to boost their maximum capacity for just such occasions.
For PLD at least, EXP and NM tanking aren't even close. Not in the least, because of the fact that in EXP you need to worry about keeping resources saved up for the next couple of fights. Sometimes you might want to provoke at the end of a fight because the SAM just pulled hate with a freak 1k Gekko and Darkness chain, but if you do, you can't voke the next one. Same with MP, if you know how to manage your MP you end up with excess if you play the way I do.
See my comment above about +MP gears to save for rainy days. I use the same trick on my mage jobs to buy a little extra insurance.
Thing is, with +MP gears, your other party members aren't going to react and say "Whoah the PLD now only has 120/150 MP and not 120/250MP, we're in trouble!". But for a WHM/RDM/SMN/BLU who's trying to heal you, they're going to react very differently when you are 800/900 instead of 800/1100. 800/900 means they deliberately have to let you get down below 700 before considering casting Cure III. 800/1100 means they can fire off that Cure III now if they're not expecting you to, and not have to worry about overcuring.
Now, there may be limitations at endgame, but that's not my area of expertise, and as you said, you know some guys who do well enough.
End-game Taru PLD works just fine - again, with the caveat of decent gear. Most things that are going to 1 or 2 shot you are going to do it no matter what race you are (Tiamat with Mighty Strikes up, for instance). The above comments about max HP still apply though - I find it much more stressful to keep a 1200HP (mediocre Taru PLD 75) tank alive in most end-game activities than one who has 1800HP (well equipped Galka PLD 75). Lucky for me the Taru PLDs in my LS all are in the 1400++ range.
Icemage
Malacite
01-11-2007, 05:06 PM
Only use RSE on certain slots though, such as Hands and Feet. You do not want to use it on the Body or legs due to the low defense ratings.
vampz
01-12-2007, 06:09 AM
I am right now saving up to by Hope Earrings +1 and i was woundering if they are the earrings i should be saving up for, i no i should be going for HP+ items due to lack of hp but is there somethin better?
Lmnop
01-12-2007, 07:32 AM
yeah, attack and agi earrings, like the other races. I don't prescribe to +HP gear in exp parties. Where the game is currently, about your greatest source of damage reduction is shield blocks. Agi enhances that. Taru AGI should give you a slight edge, but it seems once you've reached the high point of shielding rate, there's very little you can do to increase it. However, that not-so-soft cap of shielding rate prolly won't be reached 'til AF (or so I think). Armando can tell you more on that theory.
Lifebelt @48, too. No PLD can turtle-up and expect to impress any more. Well, I think you're good to Turtle away for the first 40ish levels. After that you need to start thinking about how your small damage contributes to your hate and fight speed. This is what DirtyClown was trying to drive home before he got banned. He didn't want to see Taru PLDs just "keeping up" when all PLDs need to start taking on a 2nd role in a party.
I originally stayed away from this topic because every Taru PLD thread I've ever seen has ended up with someone getting banned. I see now I should've spoke up sooner.
vampz
01-12-2007, 08:00 AM
Yea i hope that wasnt my fault..... didnt want people to get banned i just wanted some hlp. :cry: What does turtling up mean lol ive seen it mentioned a few times and dont no what it means.
You weren't baiting anyone vampz, so not your fault at all. Nor should you be afraid to ask for help. The road to 75 is a tough one for any race and any job, *AND* the game just gets more complex as time goes by, so asking questions is definitely a good idea if you want to keep up.
I am right now saving up to by Hope Earrings +1 and i was woundering if they are the earrings i should be saving up for, i no i should be going for HP+ items due to lack of hp but is there somethin better?
That has nothing to do with the topic of this thread. Don't hijack. :P
Macht
01-12-2007, 09:33 AM
Yea i hope that wasnt my fault..... didnt want people to get banned i just wanted some hlp. :cry: What does turtling up mean lol ive seen it mentioned a few times and dont no what it means.
Turtling means to become huge in defensive with weak attack. You're kind of hurting the party by giving the mob more TP, which means more special moves from them. So you want decent damage with really good defence.
That has nothing to do with the topic of this thread. Don't hijack. :P
Lol, how is this off topic? the Thread's title is "Taru Pld help" and the question was made by the OP and it's still asking about his Taru PLD. So I don't see were that is off-topic. >.>
The real irony is we are actually getting off-topic by asking how it's off-topic. :worry:
Icemage
01-12-2007, 11:34 AM
There's no denying that Paladins get a significant amount of enmity from their attacks (which is why things like Life Belt are so good, since you get almost no enmity from a missed attack).
For XP parties, you can't focus entirely on defense and HP - in fact I'd say that overcompensating on VIT/DEF/HP while neglecting ACC/ATK/STR makes your job harder, not easier, especially at higher levels when attackers gain more and more enmity due to higher damage. It becomes increasingly difficult to hold hate as you gain levels; you can really see this happening with NIN tanks. Paladins have a lot more tools to hold hate, and against XP-worthy enemies, you can still deal reasonable amounts of damage, which coupled with some +enmity, will do a lot for your performance.
This sort of underscores the original point I made though - at a number of levels there are some very potent pieces of gear that can balance the scales for Tarutaru PLDs, but a lot of them are difficult to acquire, or just plain expensive (i.e. Cassie Earring). Unlike other races, it's really not advisable for Taru PLDs to ignore +HP, so you really have more stats to juggle - trying to get good enmity gain while maintaining decent Defense and Vitality, yet not sacrificing too much offensively. This is less of a problem for high HP/high STR/high VIT races like Elvaan or Galka. It's a thornier problem for Tarutaru, who are lacking in STR, VIT, and HP (and still need the same things other races need, like +Enmity and Accuracy).
Icemage
Lol, how is this off topic? the Thread's title is "Taru Pld help" and the question was made by the OP and it's still asking about his Taru PLD. So I don't see were that is off-topic. >.>
The real irony is we are actually getting off-topic by asking how it's off-topic. :worry:
Whoops. Didn't realize this is the same poster as the OP. Sorry about that.
If it was another person who is any race other than tarutaru, THEN it would be hijacking. XD
Tinythor
03-16-2007, 04:11 PM
Well, i am also a taru paladin and up till 20 i have not had any trouble at all. You Dont really need any too expensive gear (atleast at this lvl, i have no idea about higher lvls) , but the playstyle is a bit different. Your going to be curing yourself alot since you have more MP than other paladins and this helps make up for your lower HP. While the MP > HP earrings are not really required for most things its good to have for monsters like Pugils with nasty abilities like screwdriver, but i did not wear these earrings while fighting normal monsters. I found that the extra MP was more helpful in those situations.
Nataka
04-19-2007, 06:09 AM
~deleted~
Here is the best advice from one Taru PLD to another...
F--K ALL THE HATERS! Let'em talk smack and try to make us lose hate.
Best advice to all the haters...
Sit back and "WITNESS THE SKILLS".
IfritnoItazura
05-11-2007, 12:14 PM
Here is the best advice from one Taru PLD to another...
F--K ALL THE HATERS! Let'em talk smack and try to make us lose hate.
Best advice to all the haters...
Sit back and "WITNESS THE SKILLS".
:wtf: What haters?
There was a heated discussion over HP disadvantage, but did anyone actually say it makes Tarutaru PLD unworkable? lol.
Let me clarify. That was directed towards players who raze the taru PLD while in-game, not anything in the thread itself. Just having fun and poking at the players who think Taru PLD are worthless.
I was basically saying to ignore the critics and keep bangin' with the big boys. Taru PLD who hold their own always end up getting the respect they deserve.
Weeeekujata
05-14-2007, 11:49 AM
taru can tank anything in this game, like any other race. skill+your support group = anything easy. Play it right, and you wont have any problems. (AKA dont focus on HP TOO MUCH,enimity>hp in most cases).
Any disadvantage has never been noticible in anything i've fought, and i've fought just about everything at this point HNM wise.
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