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View Full Version : How to get HP to less than 75%!


Mog
12-23-2006, 12:52 PM
Okie.

I recently obtained a sorcerer's ring for my blm and I'm looking for gear advice on how to bring my HP to less than 75%. I know zenith gear is great for this, but I have yet to obtain any. >.< I'm also looking into the electrum rings, which are relatively cheap. Is there any other gear out there that can reduce my HP to less than 75%? Or if there isn't, do you guys have any suggestions to me for when I use it? Thanks.

Edit: I have 754 Base xp as blm/whm. Also found that pent's rope takes off 20 health and gold hairpin takes off 12......so that's 72 hp so far. Need 116 to go >.<

zagex
12-23-2006, 02:04 PM
Errant hands/feet are -20 hp each, and astral anythings are -25 each

Mog
12-23-2006, 02:30 PM
Errant hands/feet are -20 hp each, and astral anythings are -25 each

might get one astral ring as opposed to electrum. So that's an extra 40 hp. Great! Got about 76 hp to go.

That brings another question. Is there any -hp food I can eat/drink?

Armando
12-23-2006, 02:35 PM
Hm...my knowledge of caster gear is limited, so I can't offer much that you couldn't find out for yourself simply by looking over a gear list. But, have you considered also using items that increase your max HP as well?

Caspian
12-23-2006, 02:37 PM
Couldn't find any food that subtracted HP.

Caspian
12-23-2006, 02:53 PM
People on Alla are confusing me. x.x
What??? Blasphemer.
Wiki lists it as base HP and Somepage doesn't list anything about activating it. I usually trust Wiki and don't recall ever getting burned on it before.

Jei
12-23-2006, 02:59 PM
I'll just let the mob hit me a few times if I'm soloing. Not gonna bother trying to keep my HP low in a party.

Mog
12-23-2006, 03:14 PM
Hm...my knowledge of caster gear is limited, so I can't offer much that you couldn't find out for yourself simply by looking over a gear list. But, have you considered also using items that increase your max HP as well?

Unfortunately, the latent effect only takes place when your HP is less than 75% of your base HP. That is, your HP when you have no gear equipped and no food on.

Nevertheless! I think I might've found the right gear to use:

blue cape -15
errant pinaches -20
electrum ring X2 -40
black Coteharde -25
dune bracers -35
star necklace -15
ivory sickle -10
gold hairpin -12
penitents rope -25

After calculating it out, the total amount of subtracted HP is 197. Seems I met my goal by 9 hp. ^^; Thanks for the help guys.

Taskmage
12-23-2006, 03:14 PM
Venom Potions are 1k a pop and do 300 poison damage over 3 minutes. You could pop one of those before every party and just Poisona yourself when you hit 75%. If you can manage to avoid taking hate or stepping into any AoE damage or cures, you should only need one per party.

Icemage
12-23-2006, 03:16 PM
You can combine +HP and -HP gears.

Weapon:
Asclepios. HP>MP 30 (EX)

Shield:
Patriach Protector's Shield: HP>MP 30
OR
Astral Aspis: HP>MP 30 (EX)

Head:
Zenith Crown(+1): HP>MP 50(55) (EX)
OR
Faerie Hairpin: HP-20 MP+55

Neck:
Star Necklace: HP>MP 15 (EX)

Earring:
Astral Earring: HP>MP 25 (R)

Body:
Dalmatica(+1): HP>MP 50(55) (EX)
Fomor Tunic: HP-30, no headgear (EX)

Hands:
Zenith Cuffs(+1): HP>MP 50(55) (EX)
Errant Cuffs(Mahatma): HP>MP 20(25)

Rings:
Serket Ring: HP>MP 50 (R)
Vivian Ring: HP>MP 50 (R, EX)
Ether Ring: HP>MP 30 (R)
Vilma's Ring: HP>MP 25 (R, EX)
Astral Ring: HP>MP 25
Dark Ring: HP>MP 20
Electrum Ring: HP>MP 20

Back:
Bellicose Mantle: HP-10

Waist:
Penitent's Rope: HP-20

Legs:
Zenith Slacks(+1): HP>MP 50(55) (EX)

Feet:
Zenith Pumps(+1): HP>MP 50(55) (EX)
Rostrum Pumps: HP>MP 30 (EX)
Errant Pigaches(Mahatma): HP>MP 20 (25)

Total possible without any pieces of Zenith:
-255 HP (would be -305 but you want to use it with Sorceror's Ring so only one ring is usable)

You can also wear +HP gears afterwards to push the differential higher.


Icemage

Mog
12-23-2006, 03:18 PM
Venom Potions are 1k a pop and do 300 poison damage over 3 minutes. You could pop one of those before every party and just Poisona yourself when you hit 75%. If you can manage to avoid taking hate or stepping into any AoE damage or cures, you should only need one per party.

Only problem is that healing throws everything out of balance. Everytime I heal my mp, it heals my hp too. Hence why I need to swap out my gear before every fight, then, swap it to my nuking gear.

Taskmage
12-23-2006, 03:19 PM
Oh. Point. As a rdm the idea of resting for mp didn't occur to me. >_>;

Mog
12-23-2006, 03:21 PM
You can combine +HP and -HP gears.

Weapon:
Asclepios. HP>MP 30 (EX)

Shield:
Patriach Protector's Shield: HP>MP 30
OR
Astral Aspis: HP>MP 30 (EX)

Head:
Zenith Crown(+1): HP>MP 50(55) (EX)
OR
Faerie Hairpin: HP-20 MP+55

Neck:
Star Necklace: HP>MP 15 (EX)

Earring:
Astral Earring: HP>MP 25 (R)

Body:
Dalmatica(+1): HP>MP 50(55) (EX)
Fomor Tunic: HP-30, no headgear (EX)

Hands:
Zenith Cuffs(+1): HP>MP 50(55) (EX)
Errant Cuffs(Mahatma): HP>MP 20(25)

Rings:
Serket Ring: HP>MP 50 (R)
Vivian Ring: HP>MP 50 (R, EX)
Ether Ring: HP>MP 30 (R)
Vilma's Ring: HP>MP 25 (R, EX)
Astral Ring: HP>MP 25
Dark Ring: HP>MP 20
Electrum Ring: HP>MP 20

Back:
Bellicose Mantle: HP-10

Waist:
Penitent's Rope: HP-20

Legs:
Zenith Slacks(+1): HP>MP 50(55) (EX)

Feet:
Zenith Pumps(+1): HP>MP 50(55) (EX)
Rostrum Pumps: HP>MP 30 (EX)
Errant Pigaches(Mahatma): HP>MP 20 (25)

Total possible without any pieces of Zenith:
-255 HP (would be -305 but you want to use it with Sorceror's Ring so only one ring is usable)

You can also wear +HP gears afterwards to push the differential higher.


Icemage

Thanks, Icemage. I've been seeing two sides of an argument to this though. Does the latent effect only take place when your HP is less than 75% of your max HP, despite of what gear you're wearing? Or is it 75% of your base HP (no clothing)? People on Alla are confusing me. x.x

Sabaron
12-23-2006, 04:13 PM
I have a Fencer's Ring which I very much like to use in non-XP situations. Your ring is useful in XP parties. The biggest problem that I have found are people with healing spells. Once you get your gear set so that you can get to 75% HP with a swap and then reequip your normal gear, you're all set. Throw up Stoneskin and Blink and go to town. WHMs see yellow on a mage and freak out, but most of the time they'll just stick a Regen on you--just cancel it and ask not to have any more--some WHM's won't listen (or don't understand) and you'll just have to keep reswapping your MP->HP until they get the idea. There's also the Good Samaratan Mage... To counter them, use /blockaid. You can turn off /blockaid while KO'ed if you need a raise. Blockaid also blocks blind invites--I use it whenever I'm soloing (for my ring).

As a Taru, 25% of your HP is a lot lower than mine, a Hume, thus easier to get 25% out of gear swaps. I occasionally resort to Poison potions to drop my hp after my HP->MP swap, but mostly I just let monsters beat on me for a little bit before throwing my defenses up. Of course, in PT you really don't have that luxury unless you want to incur the barbs of your tank for over-nuking.

Icemage
12-23-2006, 04:47 PM
Thanks, Icemage. I've been seeing two sides of an argument to this though. Does the latent effect only take place when your HP is less than 75% of your max HP, despite of what gear you're wearing? Or is it 75% of your base HP (no clothing)? People on Alla are confusing me. x.x
It's 75% of your net max HP. Gear does figure into this - as long as your HP shows yellow or worse, the effect will kick in.


Icemage

Caspian
12-23-2006, 07:54 PM
It's 75% of your net max HP. Gear does figure into this - as long as your HP shows yellow or worse, the effect will kick in.
Icemage
Is that for sure? The wiki page says its base HP. Wouldn't be the first time I've seen it be wrong, just a rarity.

Icemage
12-23-2006, 08:00 PM
Is that for sure? The wiki page says its base HP. Wouldn't be the first time I've seen it be wrong, just a rarity.
Pretty sure. I can test it in-game - I've got a Medicine Ring in storage, and quite a lot of +/- HP gears. I'll test it again when I log in next time and check and post back the results here.


Icemage

Mog
12-23-2006, 09:07 PM
Pretty sure. I can test it in-game - I've got a Medicine Ring in storage, and quite a lot of +/- HP gears. I'll test it again when I log in next time and check and post back the results here.


Icemage

Great. Thanks. really wanna figure this out. >.<

Kirsteena
12-24-2006, 01:26 AM
As an Elvaan I am horrified at how much gear I would have to carry to trigger the latent... =(

Srxjo
12-24-2006, 03:08 AM
Unfortunately, the latent effect only takes place when your HP is less than 75% of your base HP. That is, your HP when you have no gear equipped and no food on.

Nevertheless! I think I might've found the right gear to use:

blue cape -15
errant pinaches -20
electrum ring X2 -40
black Coteharde -25
dune bracers -35
star necklace -15
ivory sickle -10
gold hairpin -12
penitents rope -25

After calculating it out, the total amount of subtracted HP is 197. Seems I met my goal by 9 hp. ^^; Thanks for the help guys.

you would still be under becouse sorcerer's ring is a ring so you cant wear 2 electrums

SharMarali
12-24-2006, 04:12 AM
All I can say FOR SURE on the topic of when it kicks in is that my conjurer's ring (50 SMN ring, latent effect: avatar perpetuation -1) actually kicks in slightly BEFORE I reach yellow hitpoints. I carry it with me all the time in case I have an opportunity to pop it on, but generally speaking I only *really* use it when I'm farming on /THF, since /WHM ultimately causes my HP to gradually increase. Changing equipment *should* have an effect on when it kicks in, but I haven't tested this.

Shinhiryu_Kage
12-24-2006, 04:33 AM
Congratulations on finding the right gear to help lower your HP.

Now, you're next task is to keep the WHMs and RDMs from healing you in a party. w (or in HNM camping for that matter)

Whenever I played WHM, if I checked my party list and found someone with yellow HP, I learned to either start asking who it was and why or just leave it alone entirely, until they went orange (or red.) Then I'd throw a quick Cure 3 or 4.

Its cute tho when a taru blm gets huffy when you accidentially cure him when he's trying to set himself up for <75% HP for his Sorcerer Ring. w

Mog
12-24-2006, 06:12 AM
since /WHM ultimately causes my HP to gradually increase. Changing equipment *should* have an effect on when it kicks in, but I haven't tested this.

Hehe, I noticed this when I was testing my -hp gear out. I'm gonna have to finish getting my rdm to 37 before effectively using this ring. For the time being, I'm gonna need to get hit a few times.

Srxjo
12-24-2006, 06:20 AM
if you get gear that makes your HP less than 75% Base then how would auto regen heal you passed 75% or lower depending on what your HP- equip is, o and

Statistics
Sorcerer's Ring
(Rings) All Races
Latent Effect: Magic Attack Bonus +10
Lv. 50 BLM

Notes: Latent effect is activated by having 75% or less base HP, this can be obtained without going in to yellow HP.

Taskmage
12-24-2006, 11:52 AM
Re: Srxjo

The idea is for him to equip -hp gear that takes him below 75% of his normal hp, then put on his normal gear so his max hp goes back up while his current hp stays at 75%.

Srxjo
12-24-2006, 12:09 PM
o lol soz >.>

Mog
12-24-2006, 01:12 PM
Here's a little update on the gear that I have now:

blue cape -15
errant pigaches -20
electrum ring X2 -40
black Coteharde -25
errant mitts -20
star necklace -15
ivory sickle -10
gold hairpin -12
penitents rope -20


Without wearing any gear at all, my HP is 754. 1/4 of that is is 188.5 . Unfortunately, I can't wear dune bracers (damn galka >.<) This gear rounds out to 177 hp. I can get a tiphia sting, which is an extra -25 hp. That would take me to 202 hp, which more than exceeds my mark. Bear in mind that this is with subbing whm, so it's not urgent that I get this piece now.

However! I have a small request. If anyone here is a tarutaru blm/rdm (with no merits) can you tell me your base hp while subbing rdm with no gear equipped? I want to make sure I more than meet my mark before getting this ammo piece.

Thanks!