View Full Version : Merits and Att/STR build
Omgwtfbbqkitten
11-26-2006, 09:47 PM
OK, beat Maat Saturday evening. Well, its more accurate to there was a rematch and it was short and brutal.
I choked on the first try because i was pulling my actions from the menu and not my macros. On the rematch I played all the right notes. Slept up to 100 TP with my Hellfire in hand, used a blink band and had a nice bowl of yellow curry. I ran in and Slugged, he replied with an EES and blink ate it. After that - Shadowbind, Barrage, Slugshot, Eagle Eye Shot and knocked Maat down to 0 HP. Done deal. 2400+ damage in about 20 seconds. Never even got to pop a hi-pot or Icarus wing.
71 now and most likely I'll have hit 75 within the week. Its time to upgrade again. Really, I'm still trying to figure out how to go about it and with mobs turning VT soon, I'm not really worried about my gear as it stands currently, but I'd like to improve it over time.
Right now its as follows:
Selene Bow
O Bow
Hellfire
Fransica
Trailer's Kukri
Optical Hat
Hunter's Jerkin
Deadeye Gloves/Hunter's Bracers
War Brais +1/Hunter's Bracce
War Boots
Peacock Charm
Vision Earring
Drone Earring
Scorpion Rings x2
I'm trying to figure out the best way to go about a Attack/STR build as a mithra. I don't yet feel the need to upgrade my accuracy build because I hit rather constantly now even with no food. So I'm looking for a starting point on Ranged Accuracy and STR build. I don't need the obvious god gear and dyna drops pointed out.
As for merits, I'm trying to figure out just where to put them all. I have to keep COR and NIN in mind as well. I'm leaning toward fully merits on Marksmanship since endgame RNG and a career COR would both directly benefit. But I wonder how much I'll be losing out on improving my skills with a bow. This also would elminate meriting throwing for NIN later on, would it not?
STR, critical hit rate are a given, too, but I'm curious where merits would best be placed on the RNG specific category as well. I figure the sooner I get things done on RNG, the better it will make things for COR.
So yeah, overall, just looking where to go on att/STR.
eva00r
11-30-2006, 09:53 PM
Bows are not needed. Indeed, as a shincloverls member, we don't need a bow ftw. lol joke.
IF you really want to go ATT/STR, you have to buy yourself a crow set. Big number always generate a lot more enmity.
I used my crossbow 80% of the time, but I still did 7 archery and only 5 marksmanship.
the reason is simple:
most of the time the usage of crossbow is the monster ranging from IT (not IT+ or ++) and lower, I won't need that much racc for that case.
The time I'll have to fight something really high level, Acid bolt / holy bolt proc becomes less and less effective, the racc bonus from arrows and bows is getting more beneficial. and Selene's bow, if the prediction is correct, has really insane racc. Having all of that combined, hopefully, you won't use any racc 90%+ of the time
Caspian
12-03-2006, 10:07 PM
Like VZX said, are you planning on doing meripo parties with your rng until you get COR high enough for Gods and such? Or is RNG your main and just taking COR up as a secondary job? If the latter, I'd say merit bow as VZX suggested for the same reasons. But if you never plan to use your RNG on HNM's, then meriting marksmenship would probably work better, since xbow is used more in meripo parties.
As far as gear goes:
Kriegsbiel if you can get your hands on one
Wyvern Helm
You could probably drop the p.charm and use ranger's necklace again for the extra ranged attack
Triumph earrings, or suppa if you sub NIN and melee while you shoot
Str rings (Flame if you can afford them) Behe rings are nice too for the xtra ranged accuracy to give you more flexibility elsewhere.
I'd also look into a MND build as well. Nice for tp'ing with holies.
As far as meriting RNG specific stuff goes, maybe Snapshot if you're looking at meripo'ing a lot, or Flashy shot if you want to fight HNM's. Not sure if snapshot is still considered to be the best choice for meriting parties, so may have to ask someone else, or look at KI. Some of the RNG's there seem to know what they're talking about.
Omgwtfbbqkitten
12-04-2006, 01:25 AM
MND build is in the works, but i'm gonna take care of STR/ATT ahead of it.
Did some digging on some other options.
Rutter Sabatons or Savage Gaiters for feet, probably Rutter for more DEF.
Pahluwan, Barbossa's or just stick with Deadeyes before Kote and Crim hands.
Pahluwan, Barbossa's for legs, otherwise War Brais/Braccae til Haidate.
Pahluwan and Hunter's jerking til Osode.
Flame Rings, Kreigsbeil and Wyvern Helm I had already considered.
Jungle Sash for waist, swift belt for TP, Hurling or Precise Belt otherwise.
Earrings I'm torn on could go with Suppanomimi, could go with Bushanomimi (went with Beastly on my Taru). Probably Suppa considering NIN will follow COR and RNG. AGI is good for all three. Triumph or Fenrir for the other. But I got lots of cabbages to trade and avatars to face before Fenny.
archers jupon.
if you dont have your hands on an osode, imo, this is the best dd piece for rng.
5str 10rng atk -10rng acc
you wont notice the -10rng acc once you have other pieces in hand.
also, if u havent already, get purple pants! the 20000 pt leg piece from mamool ja assaults. 3 str 4acc 4rng acc!
and a fire staff. ^^
Caspian
12-04-2006, 04:23 PM
archers jupon.
if you dont have your hands on an osode, imo, this is the best dd piece for rng.
5str 10rng atk -10rng acc
you wont notice the -10rng acc once you have other pieces in hand.
I know, but it just turns my stomach to look at that stat though. That and I don't like the typical green jupon, just looks dumb.
Dusk trousers are also an option if you don't mind the minus movement speed, or don't mind macroing out on pulls and basically all other times except for standing still. I'll probably just end up not getting these, and get scout's braccae instead. Same lvl and in Dyna-Sandy, so you'd be atleast a little more likely to get them sooner rather than later.
Haven't looked too much at KI lately. Are most people going back to shooting w/in melee range for tp, then dropping back a cpl steps for barrage and ws? That's what I've been doing since my axe and dagger are slowly starting to catch back up again. Not to mention meleeing with Fransisca is a very nice little free bonus to damage in between shots. B/c of all this, I think the fire staff would still have its uses here and there (especially with mobs where you REALLY don't want to be in close range at all), but I'm not sure about how useful it would be day to day. I do still use mine on some assaults where I don't build TP any slower than my sc partner and just feel like standing in the back firing away.
Omgwtfbbqkitten
12-09-2006, 09:42 AM
OK 75 now, talked with the moogle and after some extreme EXP buffering, i'm gonna get started with merits soon.
Group 1
Camoflage - um.... whatever, so skipping this one.
Scavange - See above.
Sharpshot Recast - might not be too bad with the STR/Att build.
Unlimited Shot Recast - the time reduction is signifigant, but recast was already pretty short.
Rapid Shot Activation Rate - Very much skewing to this one. Pulling for Mire PTs is pissing me off, I need any edge I can get. Probably good for gods too.
Wish there was a Barrage Recast choice - -;
Group 2
Snap Shot - Follows the logic of Rapid Shot merits.
Sneaky Shot - Five minute recast to start, Merit it once at least once.
Flashy Shot - Must Have. Be a pre-nerf RNG for one shot every 20 mins.
Recycle - Really only seems worth it if I bothered with Unlimited Shot.
Combat Skills
Marksmanship gets priority, it will give COR an edge and make RNG Xbow and Gun all the more better. Question is, what endgame scenarios would a bow be more viable for RNG?
HP/MP
Half and Half - HP Boost nice for NIN down the road, MP good for the situations COR and RNG would sub /WHM.
Attributes
STR all the WAY, I'm mithra, so DEX and AGI aren't a problem.
Other
Criticial Hit Rate all the way.
Caspian
12-09-2006, 12:42 PM
Just some opinions of mine and advice i've gleaned from other rng's.
I don't plan on meriting Sharpshot, simply b/c you can't merit recast on Barrage. I can't remember ever not using them both at the same time, atleast on purpose, so meriting sharpshot and still leaving Barrage at 5 mins wouldn't do me any good.
Snapshot and Rapidshot, great for merit parties. Snapshot moreso, rapidshot if you have nothing else you want to merit since it apparently still doesn't activate much. Snapshot I belive will have more of an impact.
Sneaky shot, probably pretty nice for meripos. Fire off a slugwinder at the beginning of a fight for less hate, though I can't recall if the reduced enmity is very significant.
Flashy shot: godsend. Hoping they eventually increase the number of merits you can put into group 2. Really want to get that as short of a recast timer as possible. Fantastic for things like Kirin.
Recycle: I've already stated my opinion on these types of merits on another thread. My personal opinion is you play a job to be of greatest benefit to your party and ls, not to your wallet. (If you must though, I've heard when combined with the relic hat, its procs quite a bit. I'll have to take other's word for it since I will never merit this unless they make absolutely everything meritable to maximum.)
I'll personally be doing bow myself, but I don't plan on lvl'ing COR anytime soon. Marksmenship would be good for meripo's, Fafhogg, a few other HNM's here and there and dynamis, but Ebow is more effective in most cases.
HP/MP go for it, I don't plan on doing many mage jobs, but they would certainly be nice in certain situations.
STR all the way ftw.
Crit up is nice and does help with more crits, even better when you take other melee jobs up too.
In addition, I don't plan on doing any enmity merits simply b/c I'm probably going to be lvl'ing NIN next and I'll want all the enmity I can get. If you don't have plans to lvl a tanking job, though, you may want to look into these as I've heard Enmity- merits are rather potent.
Combat Skills
Marksmanship gets priority, it will give COR an edge and make RNG Xbow and Gun all the more better. Question is, what endgame scenarios would a bow be more viable for RNG?
In Sky you need raw damage (gun/bow)
In Limbus, especially temenos, your obow/acid/mnd setup will become incredibly helpful. (xbow)
In dynamis, you can throw some acid bolt, but probably you can have other people do the same thing too. (xbow)
In 3 kings (except aspi maybe..), you want raw damage (bow/gun)
no comment on sea jailers, I have 0 experience for that.
other Wyrm than fafhogg? so dreamy..... just skip the event lol
In merit PT maybe 50/50 for raw damage / xbow setup
Omgwtfbbqkitten
12-14-2006, 11:11 PM
Dumped my first seven merits into Rapid Shot, Stealth Shot and Flashy Shot.
Also reconsidered NIN as another main. COR and RNG are expensive enough, thanks. So SAM instead.
With SAM now in the picture, I'll probably go upgrade Archery 6 times and Marksmanship 6 times as well. seems the best way to maximize ranged weapons on all three since SAM will never wield a gun and COR will never use a Bow.
With SAM and WAR subs in mind, I'm thinking I'll merit Sneaky shot a second time. I sub WAR in merit with my friends and its generally my preference, so lowering my enmity from a zerked/warcried Slugwinder would be pretty nice. I have noticed a fair difference when its used but with a NIN its still easy to pull hate. So Sneaky Shot once more for good measure.
Flashy Shot Is where I'll put the other four easily, I want that down to ten minute recast at the very least. With SAM now in the picture, there doesn't seem to be much of a point in Snap Shot or Recycle. Since /SAM would grant more TP and the ability to use that TP more often, I'm using ammo more efficiently and wouldn't need an artificial haste to build TP faster. At least, that's how I see it.
Omgwtfbbqkitten
01-02-2007, 02:22 AM
guess while this topic is about builds, I'll go ahead and ask about INT and MND builds. I definately don't question the value of Holy Bolt's added damage and how good they are for DoT, but I'm curious how much I should could be could for here on MND.
INT bulid I feel a bit more wary about, the added damage of elemental arrows never seems to peak beyond the teens, perhaps just because the base damage of bows and arrows are calculated a little differently from that xbow and bolts.
I'd think MND would be worth working on first, but just wondering if INT is worth touching at all?
Got a satisfactory STR build for now, still needs work, but the meantime I'm working on AGI build for COR.
Caspian
01-02-2007, 11:32 AM
I wouldn't bother with INT build. I don't know if any rangers that use it for anything other than testing.
For MND build, the basics you'll be looking at are Osode, AF1 pants, and Suzaku's sune-ate. You could probably get snow rings too (i believe those are the mnd rings iirc), since you'll mainly be using it in meripo and possibly dynamis and limubs parties. Nothing is too incredibly high for you and your natural accuracy should take care of most of it.
I'm not for sure what head, back, and handspiece you'll want to use, though.
Spider-Dan
01-02-2007, 03:27 PM
Scout's Beret: +4
Faith Torque: +5
Osode: +10
Devotee's Mitts: +5 (probably should go with kote/w.hands though)
Aqua Rings x2: +10
RK Belt: +2
AF pants: +5
Suzy boots: +10
Omgwtfbbqkitten
01-02-2007, 03:36 PM
Er... kinda just talking about a starting point here, folks. You know, craftables, basic NMs and stuff I can get from the AH. Osode is not a casual AH pick-up.
Sky is totally not on my agenda until SE decides to fix sky and remove the RMT. Ground HNM are not on my agenda until SE decides to fix ground HNMs and remove the RMT. I'm game for anything else, but my LS ain't touching the clearly broken parts of endgame.
Caspian
01-02-2007, 04:08 PM
That leaves you with:
scout's beret
faith torque
devo mitts
af pants
rk belt
and x2 aqua rings
If you need to replace body and feet
body: justaucorps is about it, and its only 2 mnd for the nq
feet:river gaiters if you're mithra, otherwise you pretty well left out in the cold.
I know its tough getting god gear, but if you refuse to do it, then you losing out on 18 mnd, assuming you have every other piece of gear mentioned. If you use a light staff, it will help make up some of the difference.
Omgwtfbbqkitten
01-03-2007, 04:11 AM
I know its tough getting god gear, but if you refuse to do it, then you losing out on 18 mnd, assuming you have every other piece of gear mentioned. If you use a light staff, it will help make up some of the difference.
I'm not refusing to do it, but its a tedious and rather impractical chore. Titan is one of the oldests servers and also one of the most overrun with sky RMT. I agree with my LSes choice that its currently not on our agenda, its not fair to any member to waste our time on it when we can work toward more practical rewards from Dynamis, Limbus, Assault and Salvage.
Spider-Dan
01-03-2007, 04:47 AM
Dunno what I was typing, Suzy boots are MND+15, not +10.
As far as sky goes, there is still quite a lot of useful gear you can get from sky without dealing with Ulli/Byakko/Kirin. It shouldn't be too difficult to get the spawns for the other three.
Omgwtfbbqkitten
01-13-2007, 05:39 AM
Well, my LS has reconsidered sky, so it looks like I can prioritize gear from there now, though we're still more interested in Assault and Salvage by far. Kings are still out of the picture, but I don't care for king camps anyway. Only thing I dislike about doing sky is that only my RNG really benefits and my COR gets, to be perfectly blunt, jackshit from sky (Crim hands, that's it, thanks SE).
I guess I do have another round of questions here.
Did a round of avatar battles last night, got my moon bauble for Fenrir which we'll be doing tonight. Diabolos as well. They have some nice accuracy gear. Ramuh and Ifrit also have some nice rings - Ramuh's is +15 Ranged Accuracy. Ifrit's +15 Ranged Attack. I realize all this gear is highly situational, but I'm gonna shoot for it anyway.
I just don't know if the other avatars have anything I can gain from them and I'm curious as to what else I can get.
Also, War Boots. Should I just toss these? I can't seem to see a major benefit from using them (perhaps because when I merit RNG, my friends let me go /WAR and I do a lot more raw damage). Gonna shoot for Rutter Sabatons soon anyway. Should I keep em around or not?
And those Dusk Trousers, I don't really feel I need them for either RNG or COR. My accuracy is pretty good on both jobs. And I don't like the movement speed penalty one bit as a puller. I can only macro in so much gear on RNG and these seem like an utter waste of gil. Am I wrong in thinking this? I'm shooting for some Ashu Talif runs soon anyway, I want the Barbossa mouffles and zarehs more than some of the pahluwan pieces anyway.
I've been looking at Pahluwan legs for a long while now. It really is my favourite piece for legs so far and I've been collecting assault points for it. since my ranger was only 40 lol xD
http://ffxi.somepage.com/itemdb/8251
Only 4 R Acc but <3 the STR
Crimson and Susaku hands both look really nice for ranger too. And the Osode.
Spider-Dan
01-13-2007, 06:09 PM
Well, my LS has reconsidered sky, so it looks like I can prioritize gear from there now, though we're still more interested in Assault and Salvage by far. Kings are still out of the picture, but I don't care for king camps anyway. Only thing I dislike about doing sky is that only my RNG really benefits and my COR gets, to be perfectly blunt, jackshit from sky (Crim hands, that's it, thanks SE).
w.feet are useful for COR (especially COR/WHM), and obviously w.legs are good for any job that can use them.
I just don't know if the other avatars have anything I can gain from them and I'm curious as to what else I can get.
Fenrir's Earring is a great piece of gear for RNG and COR. Since both jobs use melee+ranged regularly, you get a benefit no matter what time of day.
Also, War Boots. Should I just toss these? I can't seem to see a major benefit from using them (perhaps because when I merit RNG, my friends let me go /WAR and I do a lot more raw damage). Gonna shoot for Rutter Sabatons soon anyway. Should I keep em around or not?
I used War Boots until I got relic feet (I still use them on COR). ATK/RATK is nice for melee/ranged, and I don't really care for +STR during TP phase.
And those Dusk Trousers, I don't really feel I need them for either RNG or COR. My accuracy is pretty good on both jobs. And I don't like the movement speed penalty one bit as a puller. I can only macro in so much gear on RNG and these seem like an utter waste of gil. Am I wrong in thinking this?
I wouldn't get Dusk for RNG. Relic are better outright, IMO.
However, Dusk are probably the best pants for COR (except maybe Skadi) and very good for my THF as well, so I got them. Once I get P.legs and Homam, I'll probably sell my Dusk Trousers. I hate -movement like poison.
I've been looking at Pahluwan legs for a long while now. It really is my favourite piece for legs so far and I've been collecting assault points for it. since my ranger was only 40 lol xD
http://ffxi.somepage.com/itemdb/8251
Only 4 R Acc but <3 the STR
Crimson and Susaku hands both look really nice for ranger too. And the Osode.
pahluwan legs are great. i got a pair a few weeks back and it's the only piece i wear really now. I had a chance to get scout's braccae but decided not to.
it took a lot of Preemptive strikes to get that >< 23 to be exact ; ;
Caspian
01-16-2007, 03:58 PM
Seraweels are next on the list of things to save assault points for, but I still want Scout's braccae for TP.
Relic socks are just too hot for TP. Too bad they're way off in the future for me.
Omgwtfbbqkitten
01-16-2007, 05:04 PM
However, Dusk are probably the best pants for COR (except maybe Skadi) and very good for my THF as well, so I got them. Once I get P.legs and Homam, I'll probably sell my Dusk Trousers. I hate -movement like poison.
Well, perhaps its just my style of play, but I pull a lot in merit PTs at the moment. In fact, much of my pulling style comes directly from how I did it as BRD since I now have Light Shot at my disposal for Sleeping. I honestly burn more shehei and Light Cards than I do bullets, I swear I don't break more than two pouches a PT. Once a PT is started on a new mob, I'm off to pull and sleep the next and start buffing when I get back.
It's all so fast that I just save whatever TP I do have for a Spirits Witin or Slug Shot every few pulls..
If I'm not pulling, its back to /RNG and I have no real accuracy issues there.
I'm doing Gods this weekend, likely as RNG, but I doubt my LS would argue against COR, I'll try to go /RNG and just bring a RR earring (don't care about dying, if I did go RNG, I'd go /WAR). If the accuracy is average or below, I'll definately get some Dusk for when I go with any sub.
But for merit... nah.
Got my Fenrir Earring, very happy with it.
a bit OT...
I am thinking about taking up cor as my next job. I figure its a useful job anywhere but at the same time I dont like being in the backlines or having to use mp (dunno why i am a taru to be honest) but i wanted to know how effective are the dispel and sleep effects from light/dark shot?
is dispel pretty reliable? and how long does the sleep effect last? lullaby good? sleep II good? and finally, in merit pts, how does the 1min timer affect you and your pulling?
^^v
I never use MP even once playing Cor from 1-65. /Rng all the way for me.
I PT with Cor on my 45 nin, and the cor did a really reliable job sleeping links :O
I never use MP even once playing Cor from 1-65. /Rng all the way for me.
I PT with Cor on my 45 nin, and the cor did a really reliable job sleeping links :O
oh i meant, i just dont like playing mp based jobs ^^ not that i would use mp for cor. i guess i was rambling and got a bit unclear. /rng would be my choice too.
how is sleeping/dispelling things at 75? or hnm/gods/dynamis/sea?
Omgwtfbbqkitten
01-17-2007, 10:22 AM
a bit OT...
I am thinking about taking up cor as my next job. I figure its a useful job anywhere but at the same time I dont like being in the backlines or having to use mp (dunno why i am a taru to be honest) but i wanted to know how effective are the dispel and sleep effects from light/dark shot?
is dispel pretty reliable? and how long does the sleep effect last? lullaby good? sleep II good? and finally, in merit pts, how does the 1min timer affect you and your pulling?
^^v
Dispel is reliable in most situations, as in Light shot. AGI is a modifier for QD so its a good stat for focus on for that. Element does play a role, but I do somewhat feel that the AGI is stacked against that of the mob's AGI as well, but that's really under debate at the moment. You'll have some trouble landing light on light-based mobs and Dark on dark-based, but overall both shots are rather reliable, especially when you catch up in level to the mob.
The sleep duration is varied based on the mobs strength it seems. IT seems to get you about 30-40 seconds and VT feels like almost a solid minute. As far as resist/miss goes on either shot on average mobs, it seems to be pretty low if you have slightly less than half your natural base AGI in gear on you. Squid sushi is a plus here since you'll get +5 AGI and ranged accuracy out of it.
The timer isn't really of much concern since in merit I generally go /NIN for pulling. If the timer is still down, Utsusemi will usually cover me long enough to get Light Shot off... or the PT has killed the other mob by then anyway. Key difference between COR or BRD pulling versus all other pulling is to pull early, we're talking at 2/3rds or 1/2 HP of the current mob.
Vertabreaker
01-23-2007, 07:19 AM
pahluwan legs are great. i got a pair a few weeks back and it's the only piece i wear really now. I had a chance to get scout's braccae but decided not to.
it took a lot of Preemptive strikes to get that >< 23 to be exact ; ;
Another free 100% drop item that I prefer to Pahluwan are Galliard Trousers. If you have the peeps to help you, go get 'em. You'll never take them off.
Omgwtfbbqkitten
01-29-2007, 04:11 PM
Another free 100% drop item that I prefer to Pahluwan are Galliard Trousers. If you have the peeps to help you, go get 'em. You'll never take them off.
:D
Galliard Trousers
HP +20 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=HP)
Strength +2 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Strength)
Dexterity -2 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Dexterity)
Vitality +2 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Vitality)
Agility -2 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Agility)
Intelligence -2 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Intelligence)
Mind -2 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Mind)
Charisma -2 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Charisma)
Accuracy +5 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Accuracy)
Ranged Accuracy +5 (http://ffxi.somepage.com/itemdb/list-by-affect.php?affect=Ranged Accuracy)
I think I'll take these over the Dusk for both jobs. -2 AGI, but my COR will have full QD Accuracy Merits. Not like that -2 AGI would kill a Mithra anyway.
NM Info from Somepage:
Level: 84
Zone: Lufaise Meadows
Family: Bugard
Crystal: Fire
Weak to: Ice
Behavior for Kurrea:
Aggressive
Not Linking
Total Spawn Points: 1
Comments for Kurrea:
Spawned by trading an Adamantoise Soup to the ??? at the shed at G-8.
Kurrea runs back to the ??? area every 20-30 seconds to get a buff. These buffs include: increased Attack, magic immunity, Cure of 25% of it's HP, Ranged Attack immunity, increased Aero spell damage.
Killable by: 18 characters level 75
Special Attacks: Auto-Regen (very high, and cures itself as a special); Silencega, Graviga; Immune to Bind, Silence, resistant to Stun; fast-cast Tornado, Aeroga III, Aero IV
Omgwtfbbqkitten
01-29-2007, 04:17 PM
:D
Galliard Trousers:
HP +20
Strength +2
Dexterity -2
Vitality +2
Agility -2
Intelligence -2
Mind -2
Charisma -2
Accuracy +5
Ranged Accuracy +5
I think I'll take these over the Dusk for both jobs. -2 AGI, but my COR will have full QD Accuracy Merits. Not like that -2 AGI would kill a Mithra anyway.
NM Info from Somepage:
Level: 84Zone: Lufaise Meadows (http://ffxi.somepage.com/zonedb/131)Family: Bugard (http://ffxi.somepage.com/mobdb/list.php?family=78) Crystal: FireWeak to: IceBehavior for Kurrea:
Aggressive
Not LinkingTotal Spawn Points: 1Comments for Kurrea:
Spawned by trading an Adamantoise Soup (http://ffxi.somepage.com/itemdb/7167) to the ??? at the shed at G-8.
Kurrea runs back to the ??? area every 20-30 seconds to get a buff. These buffs include: increased Attack, magic immunity, Cure of 25% of it's HP, Ranged Attack immunity, increased Aero spell damage.
Killable by: 18 characters level 75
Special Attacks: Auto-Regen (very high, and cures itself as a special); Silencega, Graviga; Immune to Bind, Silence, resistant to Stun; fast-cast Tornado, Aeroga III, Aero IV
Galliard is about 40~50% chance you get your WS damage better, and the other 50~60% is your damage stays the same
Omgwtfbbqkitten
01-29-2007, 07:36 PM
Galliard is about 40~50% chance you get your WS damage better, and the other 50~60% is your damage stays the same
Well I was more looking at is for the accuracy since there's not much in leg armor for STR and I'll do anything to avoid that decrease in movement speed. Yeah, I know I could macro them out, but already do it for so many other things right now.
Spider-Dan
01-29-2007, 11:59 PM
I guess you could go for Galliard over Pahluwan. Pahluwan are definitely superior in every DD aspect (no -AGI, same net +ACC and +RACC, more +STR) but if it's easier for you to kill Kurrea than do Assaults, that's probably the way to go.
<3 Pahluwan. better dd and you dont need to bug your ls for this. but that's just me.
Omgwtfbbqkitten
03-29-2007, 08:43 AM
Updated gear set a little over the last few months.
Vali's Bow
Selene Bow
O Bow
Hellfire
Fransica
Trailer's Kukri
Optical Hat
Wyvern Helm
Hunter's Jerkin
Deadeye Gloves/Hunter's Bracers
War Brais +1/Hunter's Bracce
War Boots
Peacock Charm
Suppomimi
Fenrir's Earring
Marid Rings x2
Ruby Rings x2 til I have spare change for Flame Rings
Got Ashu Talif #3 flagged now, too, so I can hopefully rid myself of that pesky +6% Slow on Deadeye Gloves. I hear the Barbossa Gloves are pretty common when you play the assault right, its the pants that are harder to get.
My friends get pretty slack on Assaults, so I gotta find a new group for Pahluwhan stuff :/
Omgwtfbbqkitten
07-18-2007, 10:36 AM
Sky progress is slow, but steady. Dynamis plans are on hold.
Hands: Upgraded to Sieryu's Kote and Crimson Finger Gauntlets.
Neck: Gave up PCC for Qiqirn Collar
Feet: Got Suzaku's Sune-Ate and Crimson Greaves, RSE1 feet too. Getting around to RSE2, which will be nice for my BLU anyway.
Body: Recently set aside AF body for Paluwhan
Legs: Spare change from PCC for Dusk Trousers
Rings are starting to become an issue. I can't seem to justfify swapping out Behemoth Rings for STR Rings on gods. I'm nearly done with CoPs , I'm certainly getting Raja's Ring, but its probably the only STR ring I'd use.
Waist has been all kinds of stuff, but getting around to a Jungle Sash whenever it pops in AH.
I've started doing limbus and been mulling over the options. AF+1 Hands look really nice. Seems like Brutal would go nicely with Raja's for Store TP, and seems OK for COR when the extra attack effect doesn't proc on Joyeuse. Loquacious definately for COR/Mage.
Gunner's Mantle seems cool, but I'm questioning how much more effective it is than Anemet Mantle +1. Jaeger Mantle is less of a question to me, for supremely annoying shit like THF and NIN mobs, I'll want it.
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