View Full Version : What Merit Skills Do You Want?
Dyvid
10-23-2006, 01:39 PM
Everyones wondering it, so we might as well have a topic dedicated to the idea of future Corsiar Merit Abilities and Traits.
Job Ability:
1) Loaded Dice(Reels): Brings up 6 numbered roll effect around Corsiar.
a. Chocobo Dash- The Seagull Phratrie's Chocobo runs over enemy causing damage.
b. Moogle Help- A Nomad Moogle appears to restore some HP or MP.
c. 2 Times- Enchances the effect of Phantom Roll.
d. Luck- Raises party stats.
e. Revenge- Poisons the enemy.
f. Bust- (causes damage to the corsair) or (give bust effect to corsair).
2) Single Play: Focuses a phantom roll on one person
Job Traits:
1) Quick Draw Proffecient: Adds Magic Burst Property to Quick Draw.
2) One More Time: Occasionally lowers recast time of Phantom Roll when busted.
These are just my ideas of what I would like to see added, staying true to the Gamblers job class. Please feel free to post what you would like to see.
Omgwtfbbqkitten
10-25-2006, 08:41 AM
Everyones wondering it, so we might as well have a topic dedicated to the idea of future Corsiar Merit Abilities and Traits.
We do have that topic (http://www.ffxionline.com/forums/corsair/60654-soooo-group-2-merits.html), scroll button is your friend.
Word is so far that new Phantom Rolls and some sort of adjustment to the AF hat's Quick Draw enhancment are coming.
I just hope the newer Phantom Rolls aren't a second tier of the existing ones, but the naming convention of the first being similar to that of the firstAF line leaves me suspicious. There might be a second tier named after the AFv2 line. If that were the case, i hope and pray they aren't group 2 merit abilities, that would be more painful than the pacts SMN has to merit toward... not to mention more expensive.
But its also possible they could be something totally different, based on nations or races or something else entirely.
As far as general job adjustments go, I don't feel like there's anything missing in terms of job abilities, but that'd I'd like Quick Draw to stand out more.
I think we could use more more gear options. SE gave use so old pants we couldn't equip before and ...um... thanks for that. Access to level 50 JSE Shikaree harness was nice, however.
And while I now have a Peacock Charm I won from BCNM, I still feel we lack a good alternative to it in the neck slot between 33 and 59. Spectacles are a fine substitute and the Qiqirin Torque is also sweet, but they just need to put some more gear in for the low levels. Feather Necklace +1 just doesn't cut it.
Also, many jobs have non-AF gear that enhances certain job traits or latent's that play off certain conditions. I'd like to see something along the lines of the Melody Earrings and Minuet Earrings introduced that gives someone a stat bonus for having a Phantom Roll on them.
I'd certainly like to see more Quick Draw enhancing gear, people like to make a big point about our buffs or that we can't debuff but tend to overlook that we're capable of making debuffs more effective, so I'd like to see gear that makes that ability more signifigant.
Though staves and Moldivite do seem to help that effect out, too, I'd like to see more options while not having to clog my inventory with staves. I'd certainly get Ice, Earth, Light and Fire staves, but I'm wary about keeping the rest around.
Dyvid
10-25-2006, 09:47 AM
KK, added my stuff your list. I did read a rumor on KI that we are getting new phantom roll in Oct... Yea, I won't believe till SE comes out and says it. Besides I would much rather have Reels/Slots over new phantom rolls anyday because in the end we can only have 2 rolls active an would only use 1 or 2 of the new rolls just like brd only use certain songs.
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