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View Full Version : ToAU Missions {Too weak}


KoukiRyu
10-19-2006, 06:35 AM
Last night as soon as I got home I ran to do all the ToAU missions...and owned them all again -_-; They're so terribly easy, CS's and the occasional fight, although getting to the Execution Chamber for 22 was a litttle tough. But the fight was easier than getting there too, lol...maybe I should just be happy it's not another case of extreme CoP player ownage...actually now I am happy, but just wanted to post about the missions. XD

But just curious what you guys thought of how easy these missions are?

The story rawks though, and I really liked how animated and involving the CS's were this time, it was quite fun(Just go die Shantotto). I'm excited about getting home to get my last CS's, since Whitegate went under maintenance last night and I had to get to bed. But yea, these missions are easy, and pretty fun, so nevermind with the complaining, lol >_>

Davitron3000
10-19-2006, 07:11 AM
I actually am a little disappointed with the difficulty level of the missions. I kinda liked how the CoP missions were a challenge and that you felt a sense of accomplishment from beating them. I would have liked to see harder BCNM (that had a choice of level cap kinda l like Assault because I hate having to buy level capped gear :p )

I am still having fun doing them with my friends though, so I can't really complain.

I do like this story line, and I am only on ToAU 15 so perhaps the fights get more challenging later on?

KoukiRyu
10-19-2006, 07:13 AM
Ehh...the fight was kind of okay...for mission 22 I mean. You fight a pretty cool mob(won't ruin it for you), but I've heard of people trio'ing it...also, we did it as like NIN MNK MNK BRD SMN, and it was extremely easy...one of the hardest parts of all of this is really getting to the areas, or in this chunk of missions, to the CS's. I do enjoy the missions as the story is great, and I do it only with my friends, but I agree with the thought that they could be a little harder.

Balfree
10-19-2006, 07:35 AM
Everyone talks about the missions when the expansion is still in its early stages, im sure itl get better.

Drive
10-19-2006, 03:29 PM
They simply probably made them more easier so people can complete them. They even release missions(and they have been for a while) in a episodic way. I remember a interview with Valve developers saying they make the episodes shorter(in this case easier) so people will finish the game. I would hate to make a game that only a handful of players get to experience and finish because it is so diffucult.

Jei
10-19-2006, 03:48 PM
/sigh

Not enough assault done to get the mission progressing... I kinda hate this limitation.

Omgwtfbbqkitten
10-19-2006, 04:14 PM
They simply probably made them more easier so people can complete them. They even release missions(and they have been for a while) in a episodic way. I remember a interview with Valve developers saying they make the episodes shorter(in this case easier) so people will finish the game. I would hate to make a game that only a handful of players get to experience and finish because it is so diffucult.

Well, game are supposed to be about challenge. Its just a pity developers cave in to the aspect of entertaining the player rather than genuinely challenging them. I liked the restrictions imposed on CoP Missions and that the solution [i]was not[/u] "zomglet'sgetall75sandpwnit."

Davitron3000
10-20-2006, 05:32 AM
I am hoping that when they release the new end game area (they are making a new end game area right, or that could be rumor, I can't tell anymore) that the missions or whatever will be harder so that you have to work some to gain access. It would also be cool if they had a spiffy reward like CoP :)

Drive
10-20-2006, 06:07 AM
Divine Might gives a spiffy reward, and not doing it is almost a crime.

Also why is it a pity to entertain? People stay for entertainment.

Davitron3000
10-20-2006, 06:47 AM
Divine Might gives a spiffy reward, and not doing it is almost a crime.
Also why is it a pity to entertain? People stay for entertainment.

{huh?} I did Divine Might. Working towards Apocalypse Nigh now. (first Bahamut done. Just need to finish up ZM and do the promy quest)

While I agree people stay for entertainment, if they are too easy like the first ToAU missions are, you get done with them too fast. CoP took me months to finish, I did a majority of the available ToAU missions in one night.

Susurrus
10-20-2006, 10:36 AM
It would also help if they released more at a time. A few cutscenes and a battle after waiting a couple months is not cool. >.>

Loial
10-23-2006, 05:41 AM
Everyone talks about the missions when the expansion is still in its early stages, im sure itl get better.
The brainwashing we get from SE to think this way makes baby Jesus cry.

The expansion was released six months ago. Not only should it have been complete when they released it, but it really makes you wonder exactly what has the dev team been working on all this time? Ways to improve Beseiged, no doubt. /rolleyes

It is appalling that we had to pay for unfinished work back in April to still have it be unfinished 6 months later and be paying our 12.95/month to see what the finished product will be. Excellent business plan for SE though.

JennifARGH
11-27-2006, 12:30 AM
For people like me who are at a low level, and can only get a lot of solo time, these missions are great. ^^ I'm really enjoying them.

Vyuru
11-28-2006, 12:02 PM
Wooo, uber old post bump.

Well, I'm a bit on the fence on this. I kind of like how the missions are nice and fairly easy/straightforward. It's not too hard to find a group to do this with, and you can do it with a wide variety of jobs which I enjoy.

The CoP missions though are more job restrictive, or at least the players make it that way. There are items to help with the fights which are easy but time consuming to get. I really enjoy the CoP fights, and I like the challenge, but I don't like how hard it is to get a group together for these fights. I don't like being told unless I have 5x smn the other person won't come or something rediculous like that.

eticket109
11-28-2006, 01:24 PM
Most of the ZM missions were pretty easy as well and seemed to follow the same format. I really don't have an issue with how the missions are structured.

As far as them being unfinished... well... this is an MMO. As such, the game is a fluid entity. MMOs never drop all their content at once. None ever have at least that I know of. It took roughly a year for the full scope of CoP to be revealed and it was well worth it.

Karinya
11-29-2006, 08:44 AM
The brainwashing we get from SE to think this way makes baby Jesus cry.
The expansion was released six months ago. Not only should it have been complete when they released it, but it really makes you wonder exactly what has the dev team been working on all this time? Ways to improve Beseiged, no doubt. /rolleyes
It is appalling that we had to pay for unfinished work back in April to still have it be unfinished 6 months later and be paying our 12.95/month to see what the finished product will be. Excellent business plan for SE though.
You didn't have to pay for it. Plenty of people didn't buy it immediately and there are some who still don't have it.

If you don't think it is worth the price for what you get out of it *now*, don't buy it now. Wait and see what later updates add to it and maybe get it then.

What? You want all the new features, areas and jobs that were included from release day? Well, maybe you should buy it then.


To get back to the missions... this is only the beginning. Am I the only one who noticed in one of the scenes with Luzaf, he is standing in front of a mural depicting...
the Dark Rider, Odin, apparently facing off against something that looks a whole lot like FFVI Alexander? Put that together with the suspiciously similar name "Al'zadaal" and the Empire's interest in Proto-Omega and Proto-Ultima and you get: Alexander is a biotechnological weapon that the Empire once used to destroy Ephramad, and some people in the Empire are trying to reactivate it now to use against Luzaf, Qultada or both - and possibly usurp the throne, too. Luzaf may be trying to summon Odin to avenge Ephramad and destroy the Empire.

So there's a lot of dangerous stuff going on for players to get involved with. :)

Grizzlebeard
11-29-2006, 09:00 AM
If you don't think it is worth the price for what you get out of it *now*, don't buy it now.

I'm interested how a customer is to know this before purchasing ToAU?

What? You want all the new features, areas and jobs that were included from release day? Well, maybe you should buy it then.

Not sure what you're trying to say here. Can you explain please?

Vyuru
11-29-2006, 09:56 AM
I'm interested how a customer is to know this before purchasing ToAU?


They don't. However they are assuming that the content will be good and that there will be plenty of things to do. The customer is assuming that it is worth the price.

However, what people forget is that not all of the expansion's content is available right off the bat, and so they start complaining that there is not enough content.

Also, be waiting a bit before buying, they can go to forums much like this one and read up about the expansion's content and people's reactions to it and then make an educated decision on whether or not to buy it.

Not sure what you're trying to say here. Can you explain please?

What she's saying is, you want to be a blue mage, puppet master, or corsair? Then you have to buy the expansion. You want to exp in the new areas for the awesome easy exp there? Buy the expansion.

If you really wanted to be a corsair, and you wanted to play it NOW rather than waiting until more content was released, then buying the expansion just to play as a corsair would have made it worthwhile.

Karinya
11-29-2006, 11:45 AM
I'm interested how a customer is to know this before purchasing ToAU?

Previews, game info websites, reviews, forum discussions, word of mouth (including in-game), maybe even watching over the shoulder of a RL friend who already has it.

If you don't want to buy it on release day based only on SE's marketing, then don't. In fact I didn't buy any expansions so far the first day they were released, or even the first month. Nobody is forcing you to buy TAU; not buying TAU will not even cause FFXI to stop working. There's still fifteen jobs you can play using only RoZ which all NA players got for free. Nobody is going to exclude you from parties because you can't sub PUP. (People who didn't get RoZ for free do have a legitimate beef with the overpoweredness of /NIN, imo, but since it's been included in base versions for several years, it's not much of an issue anymore because of simple demographics.)

Yes, you have a more restricted choice of quests, missions, other content (Assault, Besieged) and exp camps, but whether it is worth $30 for those things is a decision each player has to make on his/her own. It's really not that hard to get an exp party going somewhere besides the usual overcamped hellholes - most people are sick of them, but just don't know the alternatives.

I *do* have TAU now - and I don't regret it, although some of the exp/merit camps are tedious I really enjoy assault and besieged - but I didn't buy it automatically without thinking and I don't think I was pressured into buying it when I did.

Hantz
11-29-2006, 01:09 PM
the Dark Rider, Odin, apparently facing off against something that looks a whole lot like FFVI Alexander? Put that together with the suspiciously similar name "Al'zadaal" and the Empire's interest in Proto-Omega and Proto-Ultima and you get: Alexander is a biotechnological weapon that the Empire once used to destroy Ephramad, and some people in the Empire are trying to reactivate it now to use against Luzaf, Qultada or both - and possibly usurp the throne, too. Luzaf may be trying to summon Odin to avenge Ephramad and destroy the Empire.



Not to mention....


Automatons were developed by a group of craftsmen led by Ghatsad, a Galkan puppetmaker. Ghatsad has never explained what he hoped to achieve with the creation of automatons, but rumors say that the gigantic automaton-like being that appears in Aht Urhgan's founding myth is the ultimate goal of his work. As if to underscore the truth of the rumors, it seems that Ghatsad was provided with a substantial research fund from the Imperial Treasury under the pretense of encouraging private enterprise. With a massive amount of capital at his disposal, Ghatsad set about putting together a research team from the finest alchemists the Empire had to offer, not to mention expert blacksmiths, goldsmiths, bonecrafters, and clockmakers from every corner of the world.


I always felt like it was just a matter of time before this came to fruition.

Karinya
11-30-2006, 09:21 AM
Interesting, I had forgotten that part. It does cast an interesting light on why Ghatsad is involved in some of the AUMs investigating Alzadaal ruins...

But I'm confused now, aren't some of the automatons that were abandoned in beastman areas (and picked up and used by the beastmen) supposed to have been there since the Ephramadian War? Just how old IS Ghatsad?

Rosalie
12-02-2006, 11:51 AM
But I'm confused now, aren't some of the automatons that were abandoned in beastman areas (and picked up and used by the beastmen) supposed to have been there since the Ephramadian War? Just how old IS Ghatsad?


He's a Galka. They live LONG. You know those kiddy galka in Bastok Mines? They're in their twenties.

Galka longevity has also been cited as one of the main reasons for the prejudice against them in Bastok.

Legal Fish
12-02-2006, 12:12 PM
Those missions are not for higher level players. They could bring back level caps if you want.