View Full Version : Teleports to all major cities
Kutch
10-08-2006, 05:12 AM
Can the devs please explain why there are no teleports to major cities in the game? Travelling is a major time-sink in this game, and feels like a waste of time.
Teleporting to major cities could be done as with the boats - with some form of flag quest prerequisite, or a mission rank (i.e. Rank 5)
One would, of course, have had to visited the city before being able to be transported there, as with the Crags, optionally be placed in a random position just outside the city, as with the warp taru in Al Zahbi.
The major Teleports would be:
- Aht Urgan Whitegate
- San Doria
- Windurst
- Bastok
- Rabao
- Kazham
- Norg
There is no dispute about the White mage's ability to transport people from one area to the next . Giving players the ability to shorten their travels would fundamentally improve the game in my humble opinion, but as I state to begin with, please share with me why this is not already in the game.
Mhurron
10-08-2006, 05:36 AM
Because when the Zilart created the crags none of those places existed.
Aksannyi
10-08-2006, 05:44 AM
I don't think it's so bad, honestly. This game gives you plenty of options to get around. The crag teleports are pretty close and take only 5-10 minutes to a city on chocobo. The other three telepoints are very convenient ... the Altepa gate is really only minutes away from Rabao, Vazhl saves me an assload of time when I'm going anywhere up in the cold region, and Yhoat - well Yhoat kind of sucks but it has its uses. :)
Warp sends you to your HP. I like to keep mine in Whitegate.
The Airships travel from Jeuno to the three major cities and Kazham. The airship is pretty quick if you do get on it right away, but the waiting does suck. I'll work on my enhancing magic while I'm waiting usually so it's no big deal.
You have outpost warping, and if you have all those done that's a really convenient way to get around, also.
Even things like the Olduum ring make your life a hell of a lot easier.
Really, I don't think they need to add much more in the way of transportation in this game. I know it's a big time sink travelling everywhere but if they intended this game to be easy all of my jobs would be 75 already. :)
Icemage
10-08-2006, 06:59 AM
You can also do the Chocobo quests (or lolExpeditionaryForce) to acquire Gate Glyphs that let you teleport directly to a town.
Icemage
Omgwtfbbqkitten
10-08-2006, 07:06 AM
Outpost Warps
Chocobos you can rent
Chocobos you can raise to ride
Teleports
Teleport Rings
Airships
Warp spells
Warp Cudgels
Warp Tarus
... and more.
This game is stupidly easy to navigate when you do the grunt work. And that's the point, nothing comes for free and really, it shouldn't. If you want to travel to faraway lands in the blink of an eye, Phantasy Star Universe awaits. But then, they still make you walk across those lands from time to time. Damn them!
Because when the Zilart created the crags none of those places existed.
Cid studies the crystal lines, makes replicas outside the cities. This is an MMO, you don't have to think hard to work around the plot... they're designed that way.
But really, until they give the green teleporter a good use, I don't care >:(
Vyuru
10-08-2006, 08:17 AM
Cid studies the crystal lines, makes replicas outside the cities. This is an MMO, you don't have to think hard to work around the plot... they're designed that way.
Or he makes that fire crystal powered train that connects all the cities like SE seemed to be thinking of in the beginning, heck, have it make stops at an underground moblin city with npcs and stuff you can buy things from, that'd be kinda fun :)
Teleport rings are kinda meh, they only have 10 charges. It'd be nice if you could recharge magical items like you can your exp ring by trading it to a gate guard and spend 100 CP per charge.
I like the outpost warps best of all, they are all (except for bastok's) rather conviently placed.
I like the running around myself, it let's me appreciate all of the detail that the designers put into the zones, and it's fun to run across some hidden little thing in some corner of the map :)
Taskmage
10-08-2006, 10:06 AM
Imo, this aspect of the game is fine. Traveling from one town to another sucks when you're low level, but your options steadily get better as you level up. Chocobos are a huge boon when you get them. Once you get airships chocobos seem painfully slow. Now that I've got all my outposts, I can't even stand to use airships anymore. Between the warp taru, outposts, and runic portals I can go from Whitegate to pretty much anywhere in the world in less than five minutes.
Stooky
10-08-2006, 11:11 AM
Well, i played Ragnarok online before I played this and they had a warp service that cost like 1-3k per warp and they went to all near by town. To get to towns farther away you would warp to one near that town then warp again to the next. It was very handy besides when you were broke then you would hear people saying "Can I have 2k zeny plz~". I would like a faster way to get around since I do not have rank 5 yet and well... I really do not enjoy going back and forth from jueno all the time to do missions and such.
I think we need somthing slower than airships but still usful, and maybe accecable at a lower level/rank. Like lets say a land based form of transportaion with stops and such that make it not as good as airships. For example a train that goes through every city and zone it passes through (I really think that would be WAY to much work for square since making a path for somthing like this would be very time cunsuming I would think.) and you can see it go by like you can see the air ships go by over head.
Or he makes that fire crystal powered train that connects all the cities like SE seemed to be thinking of in the beginning, heck, have it make stops at an underground moblin city with npcs and stuff you can buy things from, that'd be kinda fun :)
Well good idea, but only way I think they could add it is if it was under ground like a sub way. They could had stops in every town also in cave like cave town in some zones and such you could also get off at or wait for the train. Just if square could do this, it would be great =X
The only down side to FFXI to me is this since I have no high level jobs (deleted my old charchter for someodd reason since I hated playing him...) is the slow transportation. I know if i get rank 5 and everything I can to get around just fine. Since the time to travel is rather annoying and time consuming it causes me to not enjoy going to my home town to do missions... Yeah lame but it really does. Just to get from jueno back to my home town takes maybe up to 30 minutes just depends how long it takes to get a warp and if im going to go to Bastok, sandy, or windy. Then Every time you get a warp and a choco its like 3k or more and that adds up, think about how many times you wane gotten warps and what not theres a few 100k+ in there.
Sorry I got going and could not stop. This is the thing than annoys me alot in this game. Square needs to do something! -.-"
neighbortaru
10-08-2006, 11:15 AM
You can also do the Chocobo quests (or lolExpeditionaryForce) to acquire Gate Glyphs that let you teleport directly to a town.
Icemage this, imho is the only way to go :thumbsup:
I actually think SE needs to add more crags, if anything. WHMs get the shaft in ToAU so bad, they are hemorraghing from their anal raping. GG SE.
BurningPanther
10-08-2006, 09:34 PM
To see inter-city teleports would be nice, like an NPC in each city, standing in the consulate offering teleports to that consulate's respective city, costing conquest or rank points or some such.
ToAU Crags are long overdue. The Zilart ran the planet at some point, right? It's silly to think they only put crags in the western continents.
I don't think TAU needs crags...just more Olduum Leypoints. Put one on the western side of Halvung, in Caedarva, and deep in ilrusi
Also, make the olduum teleports a BLM or RDM spell (Lightening, not light, so it shouldbe black magic), AND offer rings
Kafeen
10-09-2006, 05:47 AM
Cid studies the crystal lines, makes replicas outside the cities. This is an MMO, you don't have to think hard to work around the plot... they're designed that way.
But that would completely undermine all of his airship work.
BurningPanther
10-09-2006, 03:45 PM
Aht Urgan forbids airship travel anyway. Cid's ship ain't gettin' nowhere near that area. May as well have teleporter access.
But that would completely undermine all of his airship work.
Cid is an inventor, he's not going to stop progress just for another invention of his... infact, he'd get more glory for this!
Plus, they could put the artificial crystals in little "outposts" similar to Aht Urhgan's staging points, and charge a fee to enter/leave, say 2.5k each time. Not too much for the people who need to save time, but enough to keep it from being used when you could just take a 500G airship.
and wouldn't it be a shame if the new crystal lines had similar problems to 10,000 years ago... and we've gotta fix them
/newexpansionstoryline go
edit: the heck, no auto-merge? ;-;
Ziero
10-11-2006, 07:19 AM
Well IMO, directly warping to each city is a bit unneeded. We already have near that with OP warps as they can take you to within a very short distance away from any of the current cities, save AU. Ronfa, Saruta and Gusta outposts are at most a 5 minute walk away from their respective cities, and the same could be said about the , Qufim, Altep and lower Elsh OPs, as they drop you within 5-10 minutes from all the other cities. In fact the only city you can't reach via outpost warps is AU, for which they seem to have a different mode of transport too in mind altogether. It just hasn't been released yet. Personally I see no reason to need direct warping from city to city, sure it would be nice but it's certainly not needed.
Though it still would be cool to have some sort of massive trainway in the game. If there was something like that which ran between the three starter cities it certainly wouldn't hurt anything. Though it would have to be slower then the airships, but slightly faster then airshipping from starter city > Jeuno > starter city to be worth while.
Raydeus
10-11-2006, 07:35 AM
I think there should be a Regional teleporter NPC in Upper Jeuno though, who would send you to any outpost you've done a supply run to but for twice the gil they charge in your country.
Maybe aviable after you get Rank 10 or something like that.
Outposting twice would be faster than Airships but it'll cost a bit more, kinda what WHMs do with Vahzl-Outpost.
Ameroth
10-11-2006, 07:53 AM
I really like this train idea that's come up. THough it seems difficult for SE to implement, it would be great. You'd need a pass (like many other things in the game) and could just hop the train and watch the scenery pass on your way to the next destination.
O, I've gone and over-excited myself!
eticket109
10-11-2006, 07:58 AM
I guess I'm kind of spoiled as I have every outpost. I keep my HP set in Whitegate and can pretty much get anywhere in the world in about 5-10 minutes. Just use the pay taru to warp home then warp wherever from there. Unlocking the home nation teleport sure helped me save uses on my Homing Ring.
Ziero
10-11-2006, 08:10 AM
I think there should be a Regional teleporter NPC in Upper Jeuno though, who would send you to any outpost you've done a supply run to but for twice the gil they charge in your country.
Actually I kinda like this idea. It would be great for when Qufim is beast controlled.
ikkleste
10-11-2006, 08:13 AM
Yeah since ToAU getting the outposts has gotten harder, less people are interested in conquest. I've been trying to get Buburimu outpost for months but windy will not take it, my only hope is to try and organise an EF but i can't see that being easy in any way.
My main gripe is that for a lot of forms of transport when you go back to a low level to do a sub or something, you ca't use the methods unlocked already. Fine it should be challenging the first time you go to Valkurm, but the fourth time? Is there any need to make me run the full distance there? Would it break the game to allow you chocobos at any level once you have obtained the licence? Would outpost warping be so bad to use to get around if you have already attained the level needed to get there on one job?
SE wants players to get the feeling that Vana d'iel is a big world. Traveling is part of that. It would be a small place if you could get anywhere you wanted to be in a minute.
Yes it can be annoying when you really want to get somewhere but, I don't think there should be any change to the system.
eticket109
10-11-2006, 08:27 AM
Conquest seems to be picking up again on Valefor in the last few weeks. I think besides Movalpolos there is maybe 1 or 2 unowned regions. Its good to see it picking up again. Heck, this week Windy took Gustaberg of all places. lol
Vyuru
10-11-2006, 09:24 AM
Cid is an inventor, he's not going to stop progress just for another invention of his... infact, he'd get more glory for this!
Well, a bit of a spoiler here.
But weren't the airships and all airship development supposedly turned over to the Duchy of Jeuno? I thought the armed airships that Bastok has were supposed to be top secret and they weren't supposed to have them. Correct me if i'm wrong because I've only heard about the CoP storyline second hand, I haven't seen it all myself yet.
I think it would be easy to implement the train system, with the RoZ storyline, it could just be that the 3 nations don't want to be so dependant on Jeuno anymore, and so they get the train system going between them all. Like I said before, you could even hook the moblins into this storyline since they are supposed to move Movalpolas around all the time. Just make the trains run a little longer than an airship ride, but maybe have two trains running back and forth between each city so that you aren't sitting there waiting for the train to get back for 15 minutes.
SE said that they didn't want to have a train system because they felt it wasn't in keeping with the story line of the game, and the technology of the world. Well, if we have airships, guns, and mechanical things from the Zilart civilization, why can't Cid unearth some old train diagrams from Dangruf Wadi? Or have him think of it himself or find some new Zilart ruins that he finds new diagrams in.
Truth be told I think it isn't in keeping with the FF series NOT to have a train system. Alot of them seem to have trains, and the FF series is always based on this techno/magic world.
Balfree
10-11-2006, 09:34 AM
Ahah..
I hope they never cheapen the game by giving you town teleports, that ruins immersion like a club to the face.
This game is not for you if you want to get to places and get things done in 3 minutes.
I get a sense of reality when i need to wait for an airship, or when i ride a chocobo to a far away location. Giving me instant teleports would erase the need for:
- Airships
- White mage teleports
- Chocobos, though some people use them for digging, i bet 90% of the players dont even know what it is or dont care, this would also probably make chocobo breeding useless
Instant teleports to town are just cheap, lame, you would see even less people in the outside zones.
I hate instant town teleports.
I dont want them.
I hope i left that clear.
NO TO INSTANT TOWN TELEPORTS
FFXI != WoW.
K?...
:-|
Taskmage
10-11-2006, 09:39 AM
Are there instant teleports between towns in WoW?
Guild Wars has instant Teleport to towns, cities and outposts.
I do think it would be logical to have a Teleport person in each embassy of each city, but perhaps it should be reserved for rank 10. there are all those Teleport people at the outposts, why wouldn't there be any at the embassies?
Macht
10-11-2006, 10:04 AM
Are there instant teleports between towns in WoW?
There basically is ones for EQ, along with players able to buff themselves up to such a point that a steed seems pointless. It really does make the world smaller and players explore less when they can get to different zones in an instant.
It is cheapening the game if you do it to much. A really old MMO "Ultima Online" totally flopped onced they made it were everyone and their mom could get to specific spots that they themselves marked from anywere. Just opened to much for hacking and took away from the world and it's vastness.
I find it extreemly funny too because previous FF games had nothing to instantly teleport you to a town. Many times it would take away you ability to get to them quickly as well, it added more value to the various transport methods.
Kadenmire
10-11-2006, 12:57 PM
I like the train idea it opens up a lot of options for more low to mid level quests.
Are there instant teleports between towns in WoW?
You set HP in an inn. You can use a hearthstone every once in an hour (logging out will not reset the cooldown as the server keeps track of this) So basically, it's like getting a free warpscroll once an hour (It has a 10sec casting time and can be interrupted I think)
Warlocks can summon anyone to anywhere that warlock is. However, it requires someone else to assist him in getting people through the portal and the whole summoning process takes about a minute for each party member (Only party members can use the warlock's summoning portal)
Mages can teleport to town instantly and with them their whole group. However, there is a minimum level for a mage to acquire the teleports and I believe they have to be at least level 50 before they can use group teleport (In other words, at lower levels, mages can only port themselves, kind of like the difference between Warp and Warp II)
But, there's only 3 major cities per faction where you can port to as a mage. It's kind of like teleporting in FFXI, except it's to a town. However, there's myriads of other smaller towns and camps where you still have to walk/mount/fly to.
(have to add that the major cities are really large and of course having a mount doesn't break game mechanics seeing as walking from one corner of Stormwind to the other distant corner would be like walking from Bastok Mine exit (South Gustaberg) and zoning/walking to the North Gustaberg exit of Bastok Port. FFXI has mog house shortcuts so this is equivalent to mounting in WoW's cities.)
Macht
10-12-2006, 01:28 PM
Everquest is even crazier then that. You have tomes in almost every zone that touching will take you to PoK (Plain of Knowledge) from there you can get to any town. You can increase run speed by ungodly amounts. Along with nearly half the jobs getting gate (Allows you to go back to were you are soulbound), and many mages can soulbind you to any spot as well as teleport you to any zone (towns included).
Disappointing part is you start having people with high level who don't know jack s*** about the world. Take away those portals and they wouldn't find their way around by foot. They skip many quests and a lot more crazy stuff. Just very bad for an MMO if players are able to get to were they want in a blink without learning.
eticket109
10-12-2006, 01:38 PM
Yeah, I like taking the long way sometimes. When I hit 30 originally I did nothing but quests and exploration for months. I had all of the non-coffer, non-cop maps done and would just wander around finding cool places to explore and get killed.
Susurrus
10-12-2006, 01:42 PM
One option for those that level alternate jobs and choose (for lack of a better word) to go through Valkurm (and set your Home Point there in case you die), with the ToAU expansion there is a safe an easy way to a big city.
Selbina -> Mhuara ship.
then
Mhuara -> Aht Urhgan ship.
It takes a while, but you can AFK most of it and you don't have to worry about dieing if you stay in the cabin.
Of course, if you make it to 20, that outpost will always be the fastest out of there.
Goldesper
10-14-2006, 04:00 PM
They could also use one of those "Paths of Stamina" or w/e they had in FF2E/4J that went from Mysdia to the starting town (I can't believe I forgot it ><)
DakAttack
10-14-2006, 04:31 PM
What if they put speed strips down along the paths, so that you'll get boosts of speed when you run over them? It could save a lot of time when moving from place to place, and would look really cool too!
>>37
Dak...I love you <3
Actually I think I might hate you, but I don't remember so well, and that was awesome.
Macht
10-17-2006, 10:52 AM
What if they put speed strips down along the paths, so that you'll get boosts of speed when you run over them? It could save a lot of time when moving from place to place, and would look really cool too!
What the hell now we are trying to make FFXI a race track??
What the hell now we are trying to make FFXI a race track??
Lol?
No, I mean, it sounds fun though. Better yet, there should be portals for only 75s to use. Makes them less prone to using warp hack, right?
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