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View Full Version : What would you think, if in an expansion, SE added NEW content


Neomage
10-03-2006, 05:17 PM
I have been thinking about it for a while, and in FFXI there is no real abilities and such. Just jobs and areas, as well as a storyline. but what if SE added...

New weapon categories:

Chained Maces and Flails/Flogs
Unfortuneately, a killer on graphics with the swinging of the chains. Still, a possibility to consider as a decent melee weapon, possibly involving a new class.

One-Handed Spears
In the times of knights, many spear-type weapons where used with a shield, and this can't be done in FFXI. It would be nice to see this addition, I think.

Hybrid/Advanced Weapons
Definately late-game material, hybrid weapons would be a combination that could be used multiple ways. Examples could be a Bow Blade(Longbow with sharpened steel blades attached) A Musket with a Bayonet, and Multi-Bladed Swords and Spears(Similar to Algol or Gungir but with more sharp pointies)

Magical Abilities:

I was thinking it would be cool if there where some more true mage/melee hybrids like BLU, not the combos like RDM, DRK and PLD. There could be jobs with a small MP pool that gain Auto-Refresh, but instead of casting spalls have job abilities with instant recast but cost MP.

MisterCookie
10-03-2006, 08:27 PM
And I suppose new jobs aren't new content enough?

Omgwtfbbqkitten
10-03-2006, 09:23 PM
So, more or less what you're saying is... you know what true new content is and the rest of us, including SE, has somehow missed the boat?

Feenicks
10-04-2006, 01:33 AM
I suppose Assault and Beseiged aren't new content either ... sounds to me like because the sharp things you want to swing around aren't in the game, you think that the expansion brought absolutely no new content at all.

Murphie
10-04-2006, 02:01 AM
You philistines! New weapon categories are far more important than all that other stuff. Get some perspective. ;)

SE has added "new" content every expansion. If it wasn't in the game before, that's new. Just because it's not what you want doesn't mean that it's not new.

And no, I don't think that the game needs more weapon types. I mean, if they add them, great, but I'm not going to worry about it one way or the other.

I'd rather they focus on improving the 18 jobs currently in the game instead of adding more at the moment. We just got three less than a year ago. And they aren't even finished yet. Not to mention the 15 we had before that.

Suteru
10-04-2006, 02:38 AM
I think SE said in an interview somewhere that it is practically impossible to add new weapon types to the game

Murphie
10-04-2006, 02:42 AM
They were probably lying in that case. I can't imagine it's really all that difficult.

Bricklayer
10-04-2006, 03:06 AM
Now I get it! OP was being sarcastic :p

Loial
10-04-2006, 07:12 AM
If they added new content that replaced old content, I'd assume they hired developers and designers that don't ride the short bus.

Dark Raz
10-04-2006, 08:03 AM
Lol it's not "Impossible", but it's not "Easy" to add new weapons, why? PS2 would have a stroke. SE is already pushing the PS2's limits as is. They add new content every expansion, content = anything added from the expansion, gear, items, jobs, lands etc.

What you're asking for (if not being sarcastic) is for something massive, like new overpowered jobs (I mean seriously..BLU/COR/PUP are new jobs which also = content) and more hybrid mage types? That wouldn't work to well..because the community would in the end turn them into:

"REFRESH PLZ!!!1"

"MAIN HEAL NOWZ!"

"YOU CAN SWING A SWORD BUT STAND IN BACK AND HEAL PRWEEZ!"

So...yeah.

Karinya
10-04-2006, 08:21 AM
They added new weapon types in RoZ. I don't think it's off the table for a future expansion, although it certainly would be quite a bit of work (new weapon types mean new WS, a new WS quest, maybe even a new relic weapon; new combat stances and animations for every race; etc.)

Loial: What do you mean? I'd say that if their new content *replaced* old content (not just added to it), that means the developers *should* ride the short bus. Part of the reason we have such a cornucopia of content today is that old stuff is still around in addition to new stuff. New Dynamis or Limbus haven't killed old Dynamis, nor should they. Supplementing the kings might be a good idea just because so few people have real access to them anyway, but aside from that, having new content *and* old content is better than either one alone.

Mog
10-04-2006, 08:25 AM
Chained Maces and Flails/Flogs
Unfortuneately, a killer on graphics with the swinging of the chains. Still, a possibility to consider as a decent melee weapon, possibly involving a new class.

One-Handed Spears
In the times of knights, many spear-type weapons where used with a shield, and this can't be done in FFXI. It would be nice to see this addition, I think.

Hybrid/Advanced Weapons
Definately late-game material, hybrid weapons would be a combination that could be used multiple ways. Examples could be a Bow Blade(Longbow with sharpened steel blades attached) A Musket with a Bayonet, and Multi-Bladed Swords and Spears(Similar to Algol or Gungir but with more sharp pointies)


I can't see these weapons coming to light if you're the only person out of this community who wants to see these weapons happen. While the new expansion pack annoys me a lot, they did add a lot of content that you don't seem to acknowledge.

I could suggest a bunch of things to SE, such as being able to fly an airship! While it sounds cool as hell, it's never, ever going to happen, and somehow, I don't think they're going to stop time to introduce chained maces for our viewing pleasure.

(darn PS2 users, holding us PC users back! :p )

Dark Raz
10-04-2006, 08:28 AM
Yeah, the main thing they can do for FFXI:

Update the engines.

We have a one handed "great" weapon already.

Great Katanas.

Only the AA galka can use it in one hand though :P

So I could see all of this happening with Enemies, not players.

Like fighting Naja for my Merc. Pay :O!!!

Hantz
10-04-2006, 08:49 AM
Personally, I think SE has hit a creative peak as of late. I mean, look at what they have added lately. It's insane.

I mean, they pulled this stuff out of their butts:

This guy (http://www.ffcompendium.com/art/6-setzer-a.jpg) + that guy (http://www.hometown.aol.com/playfulcottage/images/johnny_depp.jpeg)= these guys (http://www.playonline.com/ff11us/ahturhgan/job/corsair.html). How bold.

Him (http://www.ninjaturtles.com/artwork/profile_splinter.gif) + Her (http://www.uweb.ucsb.edu/~joyv/freya.jpg) = What the? (http://www.playonline.com/ff11us/ahturhgan/monster/qiqirn.html) Hey now, all babies are cute babies...don't poke fun.

This (http://img95.exs.cx/img95/4346/David_the_Gnome.jpg) + that (http://www.nintendojofr.com/images/nouvelles/2005/04/keroppi.jpg) = these (http://www.playonline.com/pcd/topics/ff11us/detail/871/detail.html)? Genius, SE, genius.

Short Bus? Maybe. Massive amounts of psycadelic drugs? Most definately.

Dark Raz
10-04-2006, 08:51 AM
They did they they're getting better at the MMORPG stuff lately. So that's why you prolly noticed alot of new and creative things lately! Like the monsters.

eticket109
10-04-2006, 09:03 AM
I can't see these weapons coming to light if you're the only person out of this community who wants to see these weapons happen. While the new expansion pack annoys me a lot, they did add a lot of content that you don't seem to acknowledge.
I could suggest a bunch of things to SE, such as being able to fly an airship! While it sounds cool as hell, it's never, ever going to happen, and somehow, I don't think they're going to stop time to introduce chained maces for our viewing pleasure.
(darn PS2 users, holding us PC users back! :p )

yeah, I don't see any of those weapons being implemented. the only one of the group I could see people really supporting would be the weapon hybrids. however, with the current equipment and battle system, those would be nearly impossible to implement.

Ziero
10-04-2006, 09:29 AM
Actually Blu seems to be working well as a Mage/melee hybrid, and Mystic Knight would also fit well in accordance to what the OP suggested. They could have instant cast, timer based JAs which would drain some MP when used, similar to SMN's BP. We'll certainly see more jobs released in future expansions, regardless of how many prior ones we have. Just because they make new jobs doesn't mean the old ones won't be changed, and this expansion has clearly shown us that so far.

As for new weapon types, it's still highly possible, but unlikely. Warhammers could be an easy addition as could one handed sickles, and nunchucks would always be a cool addition. But rather then new weapon types I would prefer to see more variation in the dmg type of current weapons within each weapon class. For example, knuckles and cesti are obviously blunt weapons but why are claws, with obvious cutting edges, not considered slashing? And why are picks, with a single sharp spiked point, not considered piercing? If fleurets can be piercing while all other swords are slashing, why not extend that flexibility into other weapon classes?

kiffkin
10-04-2006, 10:31 AM
Warhammers (http://wiki.ffxiclopedia.org/Warhammer) already exist in game. although if you mean 2-handed hammers, that would be nifty.

In general, though, SE are adding new content. Fair enough, it might not be the new content some people have been hoping for, and some it of may be drug-enduced, but it is there.

Ziero
10-04-2006, 10:58 AM
Yeah, I mean 2 handed hammers. A War/Pld type thing with high Dmg, high Delay and blunt type bonus. No new stances or animations would be needed, though new WS would be great. Same thing with single handed sickles, they could be a Nin/Thf/Drk thing with decent Dmg and medium delay. Again no new animations other then WS would be needed. Now nunchucks on the other hand would need new animations, but they're still a cool idea.

As for new content, well SE has been doing great with that on their own. Only thing I could really think of would be a sort of 'battlefield' like event where a large group of PCs and an opposing force were set against each other in an open field type zone. There would be little forts that would need to be taken and defended and walls and such could be 'built' and would actually prevent movements for both forces. I always thought that would be a fun event, and the idea strikes me every time I pass through Sauromange, battalia and other such zones.

Murphie
10-04-2006, 01:03 PM
That idea sounds like it's taken almost word for word from WoW, Ziero. :(

eticket109
10-04-2006, 01:33 PM
I wouldn't expect too much more PvP content from SE outside of possible duels in the Colisseum once it's completed. SE has always focused on PvE content and Ballista and Brenner have dried up a lot lately.

Susurrus
10-04-2006, 06:03 PM
People who play FFXI don't play for PVP. Thus, PVP things in the game aren't very popular, so it is no surprise PVP additions will be very limited.

Ziero
10-04-2006, 06:15 PM
That idea sounds like it's taken almost word for word from WoW, Ziero. :(
Really O.o

I know nothin about WoW, have no interest in the game what so ever. The art style just turns me off way too much. The idea came to me when I was running through Xarcabard and noticed all the lil fort things with the Demon guards as you get near the castle. I always thought it would be cool if they, and other structures like them around Vana'Diel actually served a purpose other then looking good. The thought of a bunch a ranged attackers positioned on the towers while melee ground troops fended off waves of beastmen would certainly be fun imo. And unlike besieged the tables could be turned and players would be taking the towers and such. Plus such a large scale battle done in a much larger zone then Al Zabi(sp) would give it a much grander scale.

Or at least imo. >_>

kiffkin
10-04-2006, 09:14 PM
Xarcabard should be home to the World Snowball Fight Championship :thumbsup: .

Omecle
10-04-2006, 10:49 PM
Xarcabard should be home to the World Snowball Fight Championship :thumbsup: .

QFT.

Treth
10-05-2006, 04:58 AM
Xarcabard should be home to the World Snowball Fight Championship :thumbsup: .

*chocoin across Rolandberry Fields, u come across a taru smn throwing pebbles*

u: wth r u doin?
smn: lvlin throwing for the next snowball tournament

i think thats a pvp that everyone could have fun with ;)

Ziero
10-05-2006, 08:15 AM
Do we get extra points for pegging a skeley in the skull?

klvino
10-10-2006, 10:12 AM
Do we get extra points for pegging a skeley in the skull?


You nail a demon with a snowball and it's starts chasing you around Xarc like an old codger - "Those darn kids!!"

Taskmage
10-10-2006, 11:47 AM
I wasn't really paying attention to this thread, but lmao @ David the Gnome.

I dunno what the intent of the OP was after all this commentary, but I think they did a fine job with new content in ToAU. Sure, lamia and mermaids aren't exactly groundbreaking concepts in the world of fantasy, but their design is cool and they're way better than say HOBgoblins in CoP. Assault missions are a nice departure from BCNMs, besieged is completely new, and of course there are the new jobs, each of which has it's own new mechanic that is specific to them. Any of those, I think, adds more to the game than a new line of weaponskills or a new swing animation would.

ikkleste
10-10-2006, 11:52 AM
i think eventually we will see another PvP variant (and not just the collusium) the story cutscenes for Ballista and Brenner have clearly left it open for another (of Shantoto's devising) but i wouldn't count on it for a while yet, probably before a fourth expansion, as ToAU is winding down (kinda similar to how Brenner came out as CoP was winding down).

Akashimo
10-10-2006, 12:54 PM
I wouldnt mind seeing some new challenges that are like solo only fights or maybe a quest for new rare/ex weapons similar to the way our lvl 50 JSE subligar worked. But the stats for them change as you complete each leg of the quest. Kind of like a weapon "gardening" thing. As with the others, I agree with the PvP content. Mostly because of ppl still going off in the new areas and i rarely see most people i go against entering Ballista, while rarely hear anything about Brenner. And this idea just struck me, a NM undead that would instant cast raise you charmed for the remainder of the night if he or any pets he had defeated you, during the charm, you you're self would be considered undeaded.

Shadowneko
10-10-2006, 01:06 PM
I'll go with new weapon types...I've always wanted to see THF use something decent besides daggers.(although these have gotten better) My idea is for a weapon type similar to Zidane's THF swords(someone told me they are called "swallows"). Alot of the animations for these could be borrowed from Staff & spear mele stances with minor additions.

VZX
10-10-2006, 01:10 PM
errr I like bow-blade idea :)