View Full Version : NIN/WHM Subjob a MJ Pos?
Bahamut UK
08-22-2006, 05:59 PM
I was thinking if NIN/WHM was around, because NIN is not really an all out upfront fighter, he could us Ninjitsu but while main healers / tanks can be cured. as i said an idea, so dont flame.
neighbortaru
08-22-2006, 06:02 PM
um, no. you will be the laughing stock of XP parties.
a NIN is a tank, is a tank, is a tank. for that you NEED /war sub. period.
Bahamut UK
08-22-2006, 06:04 PM
um, no. you will be the laughing stock of XP parties.
a NIN is a tank, is a tank, is a tank. for that you NEED /war sub. period.
it was just an idea, would be good trying it at higher lv, but only a 1 off to see if it worked.
I have seen Galka Ninja get totally owned at lv 30, they do not tank.
neighbortaru
08-22-2006, 06:10 PM
um, again no.
NIN's tank.
just because you see a sucky NIN not tank does not mean that they cannot. A truly good NIN tank is a sight to behold.
besides, you are not high enough to have even seen a NIN with Ni in action so please don't draw flawed conclusions.
Gwynn
08-22-2006, 09:13 PM
You know, you've enlightened me. All this time, I've been subbing /BLM and /WHM to my RDM, and for what? Useful JAs? Spells? Traits? Why, those all pale incomparison to the might that is.... /SAM! I mean come on! Store TP for all the not-meleeing I do! A useless one hit shadow! And if I really want to get wild, I can use Meditate right before I rest, so I can watch all that useless TP vanish into thin air! Wow, I'm gonna have so much fun!
/sarcasm
All foolishness aside, you should always pick a subjob that best compliments your main job. NIN is a tank for almost every situation they play in, and even when they're not they benefit from Berserk and Double Attack from /WAR. /WHM would not give a NIN anything that they could use to help tank better... since they wouldn't be able to hold hate in the first place.
sevenpointflaw
08-22-2006, 09:43 PM
NIN/WHM is exceptionally good for soloing harder battles. I know several people who prefer it for use in soloing avatar prime battles, bigger NMs, and the smaller HNMs. When you don't have to keep hate of anyone in a duo or trio I suspect it is just as good there. If however, your main job is to tank and keep hate off other people - which it is when you aren't soloing - war is subbed because the best tool for keeping hate belongs to war.
Taskmage
08-22-2006, 10:11 PM
For the past 20 levels I have had two maybe three parties where a nin was not the tank. My last party had a nin and a pld. The pld let the nin tank. I assure you that's the job they do.
Celeal
08-23-2006, 06:11 AM
it was just an idea, would be good trying it at higher lv, but only a 1 off to see if it worked.
I have seen Galka Ninja get totally owned at lv 30, they do not tank.
Each tank has his limit. Any tank will got owned in exp. party if the party does not support the tank, unless you expect the tank do all the dirty work for you while you are leeching experience points.
*Edit*
It does not matter what type of tank it is. If the tank is the first one goes down in his party, then he is fullfilling his role. You should be grateful, instead of blaming the tank sucks. If other party member dies before the tank does, then it is a different story.
Shadowneko
08-23-2006, 06:54 AM
MY screwy opinion: NIN/WAR=dead duck(even with NI...you have 3-4 shadows and no Defence)
Then again it's just my opinion, but subbing WHM to any mele job is for the most part a very bad idea. Some strange alternate subs I've seen are Monk, Samauri(TP gain), Ranger(Throwing Shirkuiens...it's expensive but fun ^^) and Thief(lvl 30+). I will say that Thief is the wost of the lot here...
Now popular opinions asside(for everyone else I'm just outlining some viable altertivites...they aren't excatly the best...but they do work in XP parties) Ninja has more spells besides old Ninja blink[I can't spell it]. Using these a Ninja can debuff just as good...if not better than any RDM...
That's all I gotta say...Warrior is the defacto sub here so anything else you sub will lead to a lack of invites...
Zempten
08-23-2006, 08:27 AM
Well for certain occassions you can get away with /RDM ^ ^ Fast Cast & Magic Attk Bonous. BCNM 40: Under Observation is one of them, not sure though how it is with the new changes to magic resistance
I also remeber seeing NIN/BLM . . . . . .. but I never throughly went thru with the thread, but the first few pages makes it seem viable.
I also heard some people doing /RNG . . .. but that's like freaky crazy naughty expensive.
Taskmage
08-23-2006, 08:38 AM
Subbing rdm or blm can give you very significant damage increases to your Ni series elemental ninjutsu through magic attack bonus traits, especially when used in conjunction with elemental staves. After you get those spells, nin/blm or /rdm can hold hate through sheer damage, making them a powerhouse DD/tank. I've heard this tapers off after level 60, since after that point you don't get anything significant to boost your damage further. The reason you don't hear about this much is not because it's not effective, but because it's incredibly expensive, and few people actually spring for the piles of tools that are necessary to play this way.
Icemage
08-23-2006, 08:38 AM
NIN/WAR = standard fare, works so-so from 10-36 since you only have Utsusemi: Ichi, works pretty well after 37 since you have Utsusemi: Ni as well.
NIN/BLM = works pretty well if you've got a lot of money to throw into offensive powders and elemental staves, only recommended at level 51+. Much more consistent enmity in a standard XP party than NIN/WAR.
NIN/WHM = really good for solo when you're expecting to get annoying status effects like Paralyze. Not recommended except for solo.
NIN/DRK = situationally useful at end-game. Terrible in XP parties.
NIN/RDM = situationally useful in some activities for the extra Fast Cast when combined either with Trick Attackers for enmity or very low enmity generators like BRD and WHM. Not recommended for XP parties.
Other combinations exist for Ninja that work, but you have to be open minded and creative about what abilities you have available and how they fit what you're trying to do.
Icemage
seeing a galka nin get owned doesnt mean anything. what was he tanking? what was the party doing? you can say that about any other job.
the fact is, nin is what you call and close and upfront fighter.
nin have the uncanny ability to tank AND do some good damage at the same time.
its ok if you havent seen much of the game yet, its understandable. but just remember, nin is the premier xp tank out there post lv. 40.
Hearshot
08-23-2006, 09:06 AM
seeing a galka nin get owned doesnt mean anything. what was he tanking? what was the party doing? you can say that about any other job.
the fact is, nin is what you call and close and upfront fighter.
nin have the uncanny ability to tank AND do some good damage at the same time.
its ok if you havent seen much of the game yet, its understandable. but just remember, nin is the premier xp tank out there post lv. 40.
Indeed. The key is to capitalize on the ninja's various DualWield upgrades they get through their lvls. The DMG rating on their katanas combined with enough acc and haste gear can output fast /high TP/DPS numbers. Not to mention taking advantage of WS DMG. Double Attack will help you like no other.
Weeeekujata
08-23-2006, 09:18 AM
Nin has plenty of subjobs, but they also have different capability/purposes, I will recap some things in this thread.
/whm= while its not used in xp, end game its actually pretty viable to use them for curaga spamming, but than again a whm/nin or rdm/nin and other combo have this option too. In a low,mid,burn pt I dont see much uses. just on some end game things and soloing
/rdm & /blm= you can use this to duo-trio & solo, its mostly for the fast cast. but with good gear you dont really need this with march & haste, also in the 40's its nice to do wheel, but it does out post 60 when your damage is stronger, same with blm sj. the dmg bonus vs katana is inferior if your well equipped. especially in later level.
/drk= the newest breed of end game style tanking that is becoming extremely popular. work on haste, enimity and you get a great hate keeping combo(74+ only)
/thf= soloing, some duo-trio mainly for evasion bonus.
/war=DD/tank, double attack, berserk is great for burn pt's, this allows you to tank & DD at the same time. A well built ninja for burn pt works well.
there are other sj, but these are the common ones i see
Gwynn
08-23-2006, 09:30 AM
Well for certain occassions you can get away with /RDM ^ ^ Fast Cast & Magic Attk Bonous. BCNM 40: Under Observation is one of them, not sure though how it is with the new changes to magic resistance
Just a note: I did Under Observation just last night and there was little to no change in the run time. Ninja nuking still works just fine.
Corthaemus
08-23-2006, 10:13 AM
I could make nin/whm work in XP. I would need a thf(TA), rdm(refresh), and DD with the dmg split between two entities (i.e. pup, bst, smn). The thf and rdm would have to be friends, obviously. The bst/pup/smn can be pick ups. I've noticed that the people who play those jobs play the game for fun, and won't mind the odd pt setup. War sub is the better sub for tanking, but /whm would definitely be more challenging and fun.
Khevn
08-23-2006, 10:40 AM
you might beable to get away with this with a static that is tailored to this setup but why? Why reduce your flexibility, and force yourself in a whole that requires a very specific party setup, that is overly complicated, and has a high degree of variation in results, and requires even more gil and time for lower results?
If you static this ok, If your going for an extreme challenge, awsome. If your expecting pick up or ls parties like this, your gonna get laughed at. or as a Adam Sandler skit once went "THEY'RE ALL GONNA LAUGH AT YOU!"
exactly what khevn said.
why?
i mean i could make nin/mnk work too if i wanted to or nin/thf but... why?
why would you want to use nin/whm in xp? there really is no point for it.
stoneskin that might last 1 hit? a couple cures, erase and divine seal?
you might as well go with no sub if you wanted a challange.
anyhow its sorta getting off the point of the op i guess. im sure he figured by now that he needs to see more of the game before making conclusions.
Minaku
08-23-2006, 04:14 PM
I think the real point of this thread is to illustrate that the bearded hume is the freaking scariest player model there is... I'm going to have nightmares about that sig.
Hearshot
08-23-2006, 08:17 PM
I think the real point of this thread is to illustrate that the bearded hume is the freaking scariest player model there is... I'm going to have nightmares about that sig.
lmao
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