View Full Version : Why don't bst pets protect you when you aggro?
queenuma
08-20-2006, 06:40 AM
Simple enough really. I think the question says it all.
Why don't your pets protect you when you get aggro whilst resting/running etc.?
I've been levelling bst recently and this seems like a logical thing that should happen. Its annoying when I am resting in an area with either a charmed pet or a jug pet out and go afk for a few mins to come back and find something hitting me and my pet is just stood doing nothing, its especially annoying when the mob is {Too weak}.
I'm pretty sure Carby attacks aggroed mobs so why doesn't a jug pet?
Karinya
08-20-2006, 08:11 PM
On the other hand, wyverns don't do this either (they only attack when you do). Neither do NPC fellows. Not sure about automata.
So maybe the question should be, why *do* avatars immediately attack anything that aggros you, including hpemdes? (And in one hideously memorable case, Angra Mainyu... I don't know how a WHM/SMN's carby managed to HIT him for nonzero damage, but it did.)
Ultimately I think the answer is likely to be: different pet jobs have different pets, which behave differently. If you want SMN, you know where to find it. If you don't want Carby to get pissed off at every weird fish-like thing that follows you around, don't summon him and keep him out all the time.
Sabaron
08-20-2006, 10:07 PM
I would say the most likely reason is that an Avatar is a thoughtful, sentient, being whereas the other pets are animals or machines. The Avatar, thusly, recognizes the danger and acts through its own will whereas the other pets only act on command of their master. In other words, it is an aesthetic quality of the game that has a rather practical effect on strategy.
queenuma
08-21-2006, 01:16 AM
I would say the most likely reason is that an Avatar is a thoughtful, sentient, being whereas the other pets are animals or machines. The Avatar, thusly, recognizes the danger and acts through its own will whereas the other pets only act on command of their master. In other words, it is an aesthetic quality of the game that has a rather practical effect on strategy.
Thats a good point, but then why don't Wyverns do the same thing? They are supposed to be intelligent, loyal and completely devoted to their master. I'm sure any pet with that level of loyalty would protect its master regardless of the circumstances.
As I wrote the original question I remembered the bst flag quest where the chocobo forgives the merchant (from the chocobo licence quest) and helps retrieve the flowers to save his son. The merchant then gives a speech about a beastmaster being devoted to their animals and caring for them, this feeling is mutual with said animal. So why don't jug pets (not charmed pets) protect you?
I can see why automotons don't protect you, I can also see why a charmed animal wouldn't but I think Wyverns and jug pets should. Maybe to a lesser degree than Carby, i.e only attack an aggroing mob when your hp drops to yellow/orange.
I also find it amusing that after this long speech about loving and protecting animals all beastmasters seem to do is get them to kill each other.
Jugil
08-21-2006, 05:49 AM
Well, the way I see it is that by defeating the avatars, they are bound to protect you no matter what. Therefore, if you get aggro, they will attack the mob to protect.
Pets however, are subject to your will; you charm them, and force them to do your bidding against their will. They don't desire to help or protect you, and therefore, they will not protect you of their own volition.
Automatons, if they don't protect you(not sure how they work), are machines, and as such require user input to perform any action.
As for wyverns, I dont know. Maybe they are just lazy? :P
Sabaron
08-21-2006, 07:13 AM
Well, with respect to wyverns, they seem to like to mimic their masters rather than act independantly--they do exactly what you are doing, therefore, if you are not attacking neither is the wyvern. They don't defend you because you are not defending yourself.
As for a jug pet, it is most likely for the sake of simplicity. All BST pets operate in the same fashion. I could see this behavior being appropriate if the BST had a "permanent" or bound pet, but not with the transient ones they've got. I see the various jugs as "bait" that the BST uses to lure poor little bunnies and various creatures to their grim death as his slave minions--I really don't see the BST as a nature lover, more of a nature exploiter. He doesn't save or help animals, he hypnotizes them in order to kill them, skin them, and wear them upon his body as a grisly trophy to his own mastery of their feeble minds. Why would an animal voluntarily help him?
Omniblast
08-21-2006, 08:02 AM
Because we are tied to our avatars by a magical celestial means... and your just charming... hrm... We've made pacts with our avatars... and you just cook up your jug pets (eww gross I feel disgusted when I level leathercraft, like rubbing dead skin all over your face)
Our mp drains while yours doesn't? How'd you like it if you could only charm pets and call pets if you had mp? Maybe then, they would auto-attack for you.
How'd you like it if you could only charm pets and call pets if you had mp?
I'd like that very much :D call beast timer blows.
Slayerxox
09-15-2006, 01:03 AM
I don't know how a WHM/SMN's carby managed to HIT him for nonzero damage, but it did.
I'm pretty sure all pets follow this universal rule;
A pet's Accuracy and Attack margin will remain untouched when facing a monster higher than Incredibly Tough to the Pet's Level.
That tactic is easily seen on Genbu when a BST's Flamingo or a DRG's Wyvern consistantly hits over 15-20 dmg, while every melee decked out in gear hits for 5. In your case, the WHM/SMN (I'm assuming 75?), The pet was Lv37, and suffering no penalty from the monster being whatever the IT margin is at Lv 37.
I hope that made sense (._. )
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