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View Full Version : Tu'Lia OP warp


Altariel
08-16-2006, 07:42 PM
Would it be possible to implement some special fight that would enable Tu'Lia to have national conquest guards for a outpost warp? This could fit into the story sort of like how before the mission relations aren't restored between Tavnazia and Jeuno, but after you have access. Similiarly when a representive from your nation's government sends you on this NM quest about Tu'Lia they gain knowledge of it and dispatch guards. An OP warp there would be so helpful, those of us spending good amounts of time there waste so much time going back and forth, even with the Zi'Tah OP.

Altariel
11-24-2006, 12:30 PM
WOW, it is going to happen!

Thanks for listening, SE. This is great news that this is being added!

tdh
11-24-2006, 12:51 PM
I wonder will will be required as far as the requirements. Hopefully it's just Sky access, and a fairly simple quest. A lot of people are going to be pissed if it requires Sky access and then CoP 3-5 or something. Either way this is a good thing! ^^

Legal Fish
11-24-2006, 04:34 PM
I wonder will will be required as far as the requirements. Hopefully it's just Sky access, and a fairly simple quest. A lot of people are going to be pissed if it requires Sky access and then CoP 3-5 or something. Either way this is a good thing! ^^

If people are going to sky regularly, but are not passed CoP 3-5, then they really need to get their priorities in check, and catch up. I hope it requires both expansions being completed, and Apocalypse Neigh.

Lmnop
11-25-2006, 08:28 AM
If people are going to sky regularly, but are not passed CoP 3-5, then they really need to get their priorities in check, and catch up. I hope it requires both expansions being completed, and Apocalypse Neigh.

NO

Legal Fish
11-25-2006, 10:35 AM
NO


YES

Murphie
11-25-2006, 10:42 AM
Maybe!

Lmnop
11-25-2006, 10:43 AM
:P I deserve that.

From the perspective of someone who just got Sky access, and still hasn't killed Minotaur, I don't think I should have to suffer through all that shit just because you did. Not all of us get to play as much as we'd like. And if I could quickly hop to Tu'lia to help out the LS, I'd save myself more time so I could get further in CoP. Not to mention it would help revitalize exp camps in Sky. And putting strict requirements on entry would just slow that down. As is, if you want to build a party for sky, you have to make sure everyone has sky access (I know many many people who didn't get sky 'til they were already 75, despite there being some swell exp spots in the 60s). If this update made it too restrictive as to who could use the features, then a potential Sky party wouldn't invite anyone who doesn't have fast access (Think level 30 party and the MNK doesn't have his Altep Gate Crystal). That'd get old real fast.

Legal Fish
11-25-2006, 04:12 PM
People are still going to stay in Aht Urhgan. This will not change until Signet gives an exp bonus, and possibly additional bonuses with a cost. Sky has always been not incredibly hard to access thanks to Outpost warps. Anyone who depends solely on teleports and chocobos to reach their location is voluntarily handicapped. This only makes it easier for everybody.

This is a reward and rewards should come from effort. Hopefully this will add incentive for people to complete CoP, making it easier to gather a group or find one.

Using your level 30 Monk example. First off, it's incorrect, unless that Monk's homepoint is at Bastok. Sky is only a 5 or less minute walk from Zi'Tah's outpost and a 1 or 2 minute walk through Ro'Maeve and Hall of the Gods. More importantly, that Monk is gimped and he should work(run to the gate crystal) in order to progress.

I see this feature as a gift mainly to end-game players who have made a lot of effort to make their characters strong and mobile, like completing CoP for quickened Sea and Tavnazian Stronghold access, so they can get to LS events faster. Anyone else can make use of it if they put in the same amount of effort. It only makes sense that after defeating the ancient menace, including the emptiness, you can make full use of their machinery as a reward.

You do stuff, you get stuff. This is how things SHOULD be. Otherwise, it's like feeding a baby with a spoon.

Murphie
11-25-2006, 04:15 PM
As opposed to feeding them with something else? Not that I disagree with your sentiment, I just find that last sentence amusing. :P

Legal Fish
11-25-2006, 04:30 PM
As opposed to feeding them with something else? Not that I disagree with your sentiment, I just find that last sentence amusing. :P


Babies eat mushy food that doesn't require chewing, making spoons the only option. Forks, and knives, don't work.

tdh
11-25-2006, 05:05 PM
If people are going to sky regularly, but are not passed CoP 3-5, then they really need to get their priorities in check, and catch up. I hope it requires both expansions being completed, and Apocalypse Neigh.Now that you've done some explaining to why you set such high requirements to gain access to this Sky OP, I don't totaly disagree. However your comment about having Sky but not CoP 3-5 confuses me.

Why would going to sky regularly have anything to do with you progressing past CoP 3-5. Sky can have some great EXP camps, and is still used for Meriting as ToAU areas are so over run with camps. Does 3-5 gain you anything useful as far as EXP camps that 2-3 doesn't?

As Lmnop mentioned, there are some pretty decent spots to EXP in sky before you start the Merit Madness. Lv.60 party in sky can run a muck due to the requirements to get there. Seems impossible to find a group of 6 random people how have access.

People don't seem to progress past 2-3 in CoP unless they're going to join a HNM LS that requires sea access. For some people it's just a lot of work, and a lot of gil spent to do these missions. And considering the cost needed to get past a certain point, I can't say it's worth it until then.

Caspian
11-25-2006, 05:24 PM
I'm guessing you'll have to have completed both ZM and CoP in order to be able to use this access. It sucks for those of us who haven't progressed that far, but isnt out of the question in regards to storyline, nor SE's typical requirements for things such as this.
People have been making due for the last several years, its not unreasonable to require people to complete the two expansions before using the Hall of Transference. If you have your own choco, then you can call it after outposting to Zi'tah and save yourself a few more minutes.
Lets just hope its not something totally outrageous, like a key item from beating AV. :P

Murphie
11-25-2006, 05:40 PM
Babies eat mushy food that doesn't require chewing, making spoons the only option. Forks, and knives, don't work.So it's like, the correct thing to do then. That's why I find your comment so confusing. But it has nothing to do with the point at hand, so let's just drop it. XD

Lmnop
11-26-2006, 07:29 AM
I wouldn't mind the requirements being high, but I don't think you should have to have CoP completed. Hall of Transference is the first zone you enter that is "CoP storyline." Honestly, I don't see how anything beyond Promies should matter, but I obviously haven't gotten far in CoP storyline myself. By getting sky, you're practically done with ZM anyway, it'll suck if the requirements are "must have completed Divine Might" but I won't cry about it. I'll just get it done. But CoP... I still can't justify doing a lot of CoP for something that has (apparently) nothing to do with Sea or anything else but Sky. We shall see soon enough!!!

Legal Fish
11-26-2006, 01:15 PM
Why would going to sky regularly have anything to do with you progressing past CoP 3-5. Sky can have some great EXP camps, and is still used for Meriting as ToAU areas are so over run with camps. Does 3-5 gain you anything useful as far as EXP camps that 2-3 doesn't?

People don't go to sky "regularly" if they do not have a sky LS. Sky exp has been largely replaced by CoP and ToAU zones, especially the latter. More than likely, if someone is going to have an exp party in sky, it won't be regularly. The travel distance has never been the reason people stopped exping in sky.

This is obviously a bonus for people in endgame/sky LSes, who go there at least once a week, sometimes over two times a week. The endgame populous should have CoP complete or make an effort to do so.

Honestly, I don't see how anything beyond Promies should matter, but I obviously haven't gotten far in CoP storyline myself.

Exactly. You have not gotten far. CoP deals a lot more with the crags than RoZ did

So it's like, the correct thing to do then. That's why I find your comment so confusing. But it has nothing to do with the point at hand, so let's just drop it. XD

Baby = helpless, unmotivated = player
spoon/feeding = letting the baby sit there as you give them what they want for no cost in effort
food = content

If you have a hard time getting to sky, or always travel to sky via Chocobo from Jeuno, you need to stop reading about this update, and go get outpost warps done. Those are already ingame.

tdh
11-26-2006, 01:44 PM
People don't go to sky "regularly" if they do not have a sky LS. Sky exp has been largely replaced by CoP and ToAU zones, especially the latter. More than likely, if someone is going to have an exp party in sky, it won't be regularly. The travel distance has never been the reason people stopped exping in sky.O.K. I'm pick'n up what you're put'n down now. I wasn't thinking along those lines.

Personally my LS used to EXP or Merit in Sky 2 or 3 times a week. So that was why I was always going to Sky. Most of us would OP to the Sanctuary, and then hoof it from there. So it doesn't take too long to get there, but if you're having a replacement come, or you're running late, that can be a really long and annoying walk.

Neomage
11-26-2006, 02:55 PM
I don't mind some CoP progress(after all, it IS in the promyvions) but Apoclypce NEigh is over the top. I myself am a 68 BLM on CoP 5-1, just because I haven't been 75 for 2,000 months means I can't use this ability once it comes out and I'm eligble for sky?

Grizzlebeard
11-26-2006, 02:56 PM
Well, RoZ and CoP complete and I believe the port should be open once you gain Sky access. If S-E smooth out some of their more blatant timesinks then they'll have a better chance of retaining old and new players alike.

Neomage
11-26-2006, 03:13 PM
Well, RoZ and CoP complete and I believe the port should be open once you gain Sky access. If S-E smooth out some of their more blatant timesinks then they'll have a better chance of retaining old and new players alike.

Well there has to be at leats some CoP, as it is in the promyvions. Mabye you can use the ones you beta the bosses on. That way EVERYONE can at leats use Dem.

Legal Fish
11-26-2006, 03:42 PM
I myself am a 68 BLM on CoP 5-1, just because I haven't been 75 for 2,000 months means I can't use this ability once it comes out and I'm eligble for sky?

A Sky LS and/or a warp to sky should be the last thing on a 68 BLM's mind.

Grizzlebeard
11-26-2006, 10:50 PM
Well there has to be at leats some CoP, as it is in the promyvions. Mabye you can use the ones you beta the bosses on. That way EVERYONE can at leats use Dem.

To gain access to the promies is so easily soloable it doesn't even bear considering as a task.

Murphie
11-26-2006, 11:01 PM
A 68 BLM is only 7 levels away from 75, so Sky is something they should be worrying about soon. Those levels don't really take long at all these days (although BLM can have some problems), and he can still ding 75 without making any noticeable CoP Progress. At that point he is more than ready for Sky activities (of course he can just run up there like any other person has for years), so at that point a Sky teleporter would be an item of interest for him (or someone in his situation).

Some CoP progress will likely be required, but I sincerely doubt they will expect all of it to be completed. Then again, this is SE we're talking about here.



Spoon feeding a baby is something that you do because you have to. Without that the baby will die, because it cannot feed itself. Saying that giving players something with no effort on their part is like spoon feeding a baby is a false metaphor, because the players will not "die" without easy sky access. I still get what you mean, but your metaphor doesn't work here.

Raydeus
11-27-2006, 07:01 AM
Going to Sky already has many of requirements, so there is no reason to add even more to get there using the teleport, save for a small quest to activate it (and that would be just a nice touch story-wise because even that isn't necessary).

So, I don't think the requirements will be too much beyond having Sky access already, I just hope this is part of SE's plan to give RoZ zones a boost so they become as good merit zones as Aht Urgan.

The Signet boost is way overdue and Aht Urgan areas are too crewded because of how easy it is to reach them.

Making Sky easy to access again sounds like the logical thing to do to help XP/merit parties, Sky LS and other event related stuff don't need help getting to Sky.

Loial
11-27-2006, 07:07 AM
Of course its speculation, but I'm guessing you need to complete the CS for Zilart.

Consider that in CoP you earn Tavnazia Safehold access by doing missions, yet don't get the "easy access" until 6-4 via the tavnazia ring. Finish the missions, then you can warp there freely. That would be a fair way to earn Tu'Lia port access.

Raydeus
11-27-2006, 07:22 AM
Of course its speculation, but I'm guessing you need to complete the CS for Zilart.

Which cutscene?

Icemage
11-27-2006, 10:07 AM
Which cutscene?
I would hazard a guess and say that you'd need to have at least completed ZM13: Gate of the Gods for sky access. I really don't see why S-E would require more, but if they did choose to, then the only logical place to put a requirement is definitely after Apocalypse Nigh is complete (this option is not really a good idea, however, since the majority of level 75 players do not have the resources to actually make it all the way there - it also requires CoP to be complete, which is out of flavor).


Icemage

eticket109
11-27-2006, 11:17 AM
There's not much difference for me anyway as a 75 DRG unless I sub whm, get a 'port or use a ring. I suppose using a Tav ring and cutting through sea may be a bit quicker then outposting to Zitah, but not by much. I guess it'll be nice to have an aggro free route to sky. Then again, I always liked Ro'Maeve as sort of a darwinian screen to keep the most stupid out of sky. They always found a way though.

Davitron3000
11-27-2006, 11:25 AM
I was excited about this at first, but now I really don't care much about it. If you don't have a quick way to the crags, I don't see how this way would be faster than using the pay warp taru in Whitegate to go to your nation of allegiance and then OPing to Zitah and running. If I can catch a mage that can tele before I head to sky, then I will use it. Usually I am going up there solo so I will probably just go the same way I always do.

Loial
11-28-2006, 09:58 AM
Which cutscene?
Just complete ZM. Not too hard, not too easy. Good tradeoff to gain access via warp.

Murphie
11-28-2006, 10:22 AM
I was excited about this at first, but now I really don't care much about it. If you don't have a quick way to the crags, I don't see how this way would be faster than using the pay warp taru in Whitegate to go to your nation of allegiance and then OPing to Zitah and running. If I can catch a mage that can tele before I head to sky, then I will use it. Usually I am going up there solo so I will probably just go the same way I always do.I'm kind of with you on this, tbh. I mean, it'll be handy, but by no means anything to lose sleep over if I can't use it right away. Getting to Sky has never been all that difficult as it is.

Raydeus
11-28-2006, 11:46 AM
Just complete ZM. Not too hard, not too easy. Good tradeoff to gain access via warp.

Nah, if that was the case then Sea access from crags would require CoP's completion.

Then again it would be good if it required beating all AA on single fights (screw DM :P).

That would make it not too easy too get but not too tough either, specially since many high level players only get to ZM14 and stop for the longest time unless they Manaburn DM.

Akashimo
11-28-2006, 02:00 PM
Uhmm... How about just getting far as the Promy Vahzl and Sky acess as requirements?
I myself like going to sky for exp over ToAU areas any day, and can just easily Pay taru to sandy, op and call chocobo to it. Its almost impossible to get much of CoP done right the first time (or 3rd) and getting passed DM isn't happening any time soon. /em sees his Ark Pentasphere collecting dust still.