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View Full Version : Doubling up on a 6 roll. So, I tried it. I hated it.


SonikU4ia
08-05-2006, 07:35 AM
Partied an average of about 3 hours last night (give or take the [X Box Guide button] newbdom that took roughly 1hour 25min to gather a party, get someone to tele, and travel to xp site, something that I'm not really use too... lol No offense to [X Box Guide button] players in general. lol) and decided to try out rolling on 6's that everyone is talking about.

So basically, partied, xp'ed, got lots of 6's to reroll on and for the most part. It was fun. I got alot of 11's strangely enough. Sometimes, I'd get a few 8's which sucks for Hunter's Roll, but it felt nice.

Then the problems started to hit. I finally leveled to 40 Cor and got Summoner's Roll. Well my [X Box Guide Button] WHM friend was 40 WHM and anxious to get refresh. I used Dice, looked at all the pretty colors and the "oooOOos" and "aaaahs" from party, went to roll dice, got a 6, rerolled and...

WHAM

another 6 makes 12 and bust. Everyone went either ^^; to -_-; to >.<; to >=o wtf. lol w

So I apologize for ruining the moment, we were in Gustav so I zoned. Came back in, went to reroll and got a 6. Rolled the 6 and BLAM, got a 12 again >_>; Everyone went " ... " so I zoned, came back in, rerolled, this time I got a 2, rerolled it, got a 6 for 8 and just left it the hell alone..... lol

Afterwards, I continued to party. Rerolling my 6's didn't go so smoothly. I ended up busting a total of 7 times, trying to reroll 6's. So, since the party lasted roughly a little under 3 hours, busting 7 times. If I'm not mistaken, the busts last for 5mins? So this would be a total of 35mins of my playtime that would keep me from benefitting from 2 of my own rolls (which I rather enjoy have my r.acc + xp% or Store TP.) So, if we take 35mins of time + the additional 1 minute that the party loses the buffs from the bust, that's a total of 42 minutes lost.

This isn't so deterimental to the party, but to me as a COR, I really want to enjoy my rolls just as much as the next person. I don't mind taking one for the team, but not on a consistent basis lol.

Anyway, rerolling 6's, to me, in the long run, seems a little more different than simply not rerolling 6's. I'm just averaging the idea in my head, but it seems that I'd end up saving time and annoyance by not rerolling 6's. I'd end up having more bonuses and the ability to kill quicker than dealing w/on average 35 mins of downtime w/i a 3 hour party span. (Sure, I can zone or logout to get rid of the bust, but ..... lolz yeh right.)

Anyway, if anyone has info to explain why it would be beneficial to deal with the busts and just take them or deal w/constantly going out to zone or logout to remove them, then sure I'll go that route. As it stands right now, rerolling 6's can be deterimental to your fun. lol

guz_rdm
08-05-2006, 10:22 AM
While I have alot of bad luck on 6's also, I run the risk. For me before anything I'm a support class and gamble to better aid my PT, my DD is secondary to anything else. I also like Jei, roll on all unlucky's, even 9. The benefit from an 11 is just too good. If I bust, I'll make up for it 45 seconds or so later (after double ups etc.) The only time I sit on 6 or 7 is if I've busted already.

Was in a PT other day with friends PL that was BRD, BLU, BLU, COR, COR, BLM, needless to say it was a blast, and we were running up on 8's and 9's just for kicks having a blast, I've found the good players that know something about Corsair don't mind the busts, even the people who don't understand once I explain the benefit over the risk involved with busting or sitting on a weak buff for 5 minutes. It def screws up my timers and can be an annoyance to track, but I love my 11's.

Everyone of us has our bad streaks and we hate them all, but for me at least the random factor of the job brings alot of enjoyment for me. Everytime I see a 10 or 11, or lucky number a big stupid cheesy grin comes across my face. If someone wanted me to sit on 6, 7, or unlucky even I'd probably say Thanks for the PT and look for another that I could get more exp from being the gambling pirate I "rolled" in the first place. :)

SonikU4ia
08-05-2006, 11:54 AM
Yeah, I can see your point. The more I keep talking about it and reading posts, I guess that's the "right" thing to do. It is a job based on luck. But even in casino games, there's times to go for broke and times to play it safe. I guess if you skip between the two bridges and find a happy medium, you can get by on that too.

I suppose rerolling 6's isn't a major thing. I just sucks when you get busts! I want to enjoy my rolls just as much as the party, but COR is a buffing job w/DD as 2nd priority. If I'm working with another character to SC (for instance a SAM), he ends up having to wait on me to catch up in TP sometimes to go w/his SC. I guess that would be a matter of finding the right balancing act to accomplish that and keep up really good rolls.

:P Phooey lol

Spider-Dan
08-05-2006, 01:01 PM
If you don't reroll VI, then it's impossible to hit XI on Evoker's, Fighter's, Rogue's, or Wizard's (unless you double-up when you're on L#, which is questionable to say the least).

I take an almost-strictly-statistical approach to my rolling; I won't double-up on VI if I have a Bust (as Double Bust makes me unable to do my job), but otherwise, I play it straight by the numbers. All the times I've rolled double 6s are more than made up for by all the Xs and XIs I've gotten.

TenchiHawkwing
08-05-2006, 01:04 PM
No it's not Spider-Dan, you still can if you roll a V.

Hamlet
08-05-2006, 01:30 PM
what is the difference on mp/tick on a 6 smn roll and an 11 smn roll?

Spider-Dan
08-05-2006, 01:55 PM
No it's not Spider-Dan, you still can if you roll a V.
If you don't reroll VI, then it's impossible to hit XI on Evoker's, Fighter's, Rogue's, or Wizard's (unless you double-up when you're on L#, which is questionable to say the least).
...

what is the difference on mp/tick on a 6 smn roll and an 11 smn roll?
VI gives 1MP/tick, XI gives 4MP/tick.

Hamlet
08-05-2006, 01:57 PM
VI gives 1MP/tick, XI gives 4MP/tick.

holy crap that's a big difference. Double up every time lol.

TenchiHawkwing
08-05-2006, 01:59 PM
"I have no clue what unless you double up when you're on L#" since you requoted that, I'd have to guess it means Lucky Number, but you can't use your own terminology(never seen it expressed that way, ever) and expect people to know what you mean.

Before that post I had no clue what you meant and ignored it.

Esoa
08-06-2006, 08:10 PM
"I have no clue what unless you double up when you're on L#" since you requoted that, I'd have to guess it means Lucky Number, but you can't use your own terminology(never seen it expressed that way, ever) and expect people to know what you mean.

Before that post I had no clue what you meant and ignored it.

This is the Corsair forum. You can't expect Corsairs to understand that L# might mean lucky number? The OP is lvl 40 so surely he has a good grasp of the importance of lucky and unlucky numbers.

Drive
08-07-2006, 10:54 AM
I was like "L#?" took me a while to get it.

Omgwtfbbqkitten
08-09-2006, 07:19 PM
There seem to be PTs where I always roll unlucky or bust a bit, I'm starting to wonder if the days of the week affect the odds of a Phantom Roll. I noticed I seemed to have really bad luck with doubling up on Darksday, but had lots of good rolls on lightningsday and lightsday.

All in all, its still based on luck, still, I have to wonder if the odds change from day to day.

I always try to double up on a 6, unless there's a bust on me. Still I'll sometimes chance a 6 or 7 with a bust active, even a 9 if I think the existing bust is about to wear. You always gotta try.

Radel-King_of_Pirates
08-21-2006, 11:26 PM
well depends if spider-dan like to give his numbers a twirl does the days affect certain rolls or what?
To me it does but I am more of the "damn I'll hit it on the 6 and hope to get 11." because I have what like 15-17% chance I hit another 6?
I seen my roles better on some days and alot of busts on others, like my luck from living from day to day. Guess SE likes to put twerks into the game eh?

Spider-Dan
08-22-2006, 01:43 AM
I don't see extensive testing on whether or not roll probabilities are affected by days of the week as being a worthwhile investment of my time. (And "extensive" is a rather massive understatement, given the volume of testing you'd have to perform in order to prove anything to any reasonable extent.)

As a real-world analogy, imagine if you tried to test whether or not a pair of standard dice were more likely to roll 7 or 11 on a full moon. It's a borderline waste of time, IMO.

I'd rather spend my time doing something like charting Fighter's Roll or Rogue's Roll results. I do have a plan in mind for Fighter's Roll... I just haven't been bored enough to execute it yet.

Balodoth
08-22-2006, 09:14 AM
I can answer your question. The rolling of dice would endeed be affected by a full moon. Since the fraction of light we see is dependant on our position relative to it and the sun, a full moon would have the same significance to us that it would have to somebody out on the ocean in regards to the tide. That is to say gravity would be affected. Weighted dice take advantage of gravity, so a change to gravity could also be used to advantage. Of course, the smaller the body of water the less of an effect is seen, so knowing that it adds up it only stands to reason that the effect on a pair of dice would be analogous to its effect on a teaspoon of water. You could never hope to notice the difference.

Besides, 7 will always be FAR more likely than 11 with a pair of dice. Unless you weight them.

Spider-Dan
08-23-2006, 02:03 AM
I can answer your question. The rolling of dice would endeed be affected by a full moon. Since the fraction of light we see is dependant on our position relative to it and the sun, a full moon would have the same significance to us that it would have to somebody out on the ocean in regards to the tide. That is to say gravity would be affected. Weighted dice take advantage of gravity, so a change to gravity could also be used to advantage. Of course, the smaller the body of water the less of an effect is seen, so knowing that it adds up it only stands to reason that the effect on a pair of dice would be analogous to its effect on a teaspoon of water. You could never hope to notice the difference.
I do believe I have detected an anomaly, Captain!

Where did weighted dice enter the picture? Weighted dice are specifically weighted to produce a certain result. Standard dice wouldn't be affected by a full moon because the dice are still uniformly affected by any change in gravity.

Vyren
08-25-2006, 05:38 AM
XD My eternal debate. It's only a 1 in 6 chance of busting when rolling at a 6, but due to the sadistic luck of Vana'diel, you will bust 9/10 XD;