View Full Version : DRK Updates: Merits
So we get two abilities, and two traits:
Job Ability: Dark Seal
Job Ability: Diabolic Eye
Job Trait: Muted Soul
Job Trait: Desperate Blows
My guess would be that Dark Seal would be like Elemental and Divine Seal just for Dark Magic. No clue about Diabolic Eye.
I'm hoping against hope that Desperate Blows is a Double Attack trait!! I've wanted that for quite some time to help build TP, I just wanted it well before I had to Merit for it!
Absorb-TP has also been released!! Making DRK the complete Vampire. I just hope it's not an insanely low drop rate from a NM, or an extremely annoying quest. Either way this will be an expensive scroll up at AH for a while!
Tirrock
07-24-2006, 10:56 AM
I'm betting the first absorb-TP scroll goes for 5m. >_>a
Khevn
07-24-2006, 11:03 AM
Can't wait too see how this speeds up that big hit Damage DrK's do, since there my Fav Melee's to group with as a PLD.
Herrisa
07-24-2006, 11:06 AM
Diabolic Eye - Could that be for increased accuracy?
Anyway, I would have to say it looks like DRK made out like bandits on this update. Absorb-TP? Yummy!
{Congratulations!}
For the Negative Nancy's out there... And you thought being a stun-whore was bad...
Diabolic Eye - Could that be for increased accuracy?{Holy} {Jump}'n {Galka}s! I Didn't even think about this! But Absorb-TP for 33 MP (At least I hope it stays at the 33MP mark) will RAWK!! After 3 or 4 hits, hit it with Absorb-TP, but it will probably stay on parr with the other spells. Absorb-STR I think returns 21 STR? (Been a while since I've had a real chance to use it honestly.) But 21% TP will help us keep up with those crazy WAR/NIN!
Tirrock
07-24-2006, 11:22 AM
I hope it's more than 21% TP. That'd barely be a boost at all, considering you lose time swinging to cast the absorb-TP spell. Hopefully it'll be more like drain, where it does more and more based on your dark magic skill.
Hustler_One
07-24-2006, 11:53 AM
I just saw the new added stuff
Diabolic Eye- Max HP Down, But Increased Accuracy
Dark Seal = Just like Divine and Elemental Seal
Muted Soul = Reduces Enmity created while using Souleater
Desperate Blows = Reduces Delay of two-handed weapons while using Last Resort.
Looks like Im meriting LR length of effect.
I hope it's more than 21% TP. That'd barely be a boost at all, considering you lose time swinging to cast the absorb-TP spell. Hopefully it'll be more like drain, where it does more and more based on your dark magic skill.That would be nice, but I can snatch 150~220HP, and 50~80MP with Drain/Aspir during EXP. (Of course depending upon mob types.) So if we could then suck 50% TP out of a mob, that would be a little over powered. But 21% drain is almost 2 hits with a Scythe. Vassago' Scythe returns 13.5% TP a swing, so 21% absorbed Vs. 27% isn't bad really.
Then again... as I continue to mull this over in the back of my head, 50% TP stolen, saves the tank from taking a Sickle Slash or something else that 1-shots Taru PLDs, and a big boost to DRKs may not be so over powering. This may work out nicely actually, but we'll have to wait to see how S-E wants it to work.
Double Post Edited:
{Found it!} Check it out, got this info from TheOrderLS (http://www.theorderls.com/phpBB2/viewtopic.php?t=11148).
Dark Seal: I was right about this. Basically Elemental Seal for Dark Magic. Watch DRKs start MB Darkness with Absorb-TP! Let the good times roll!
Diabolic Eye: Reduces Max HP, Increases Acc. (Sounds a lot like Aggressor, just with HP down instead of Eva down.
Muted Soul: Reduces Enmity while using Souleater. But I like it when the PLD has to Cover me!
Desperate Blow: :angry: No Double Attack. Just lowers delay for a 2 handed weapon DURING Last Resort. So lowered delay for 30 seconds... Yip.... ~eeee?
I can dig that Diabolic Eye, just hope it's something along the lines of Aggressor, and isn't a 30 second thing and not really being too helpful. But I guess we'll see. I'm a long ways from these things, my DRK's only Lv.58.
Investigating if this is dropped by a mob... or BC.
Double Post Edited:
Spell properties... >.>
Jinjo
07-24-2006, 03:04 PM
Maybe we'll get lucky and it'll be from a merchant, possibly the two Tenshodo ones that sell all but dex/str... if it's not from merchant, maybe quest? maybe one of those new BCs? I just hope it's not an NM, all DRK will be crying and cutting themselves more than usual if it's an NM....
I mean Absorb-DEX is still 400~800k on my server. (Yes, the price can raise like that on Lakshmi.) This spell would be THROUGH the roof if it was a NM drop.
/emote does the Quest prayer!
Please S-E, make this a Quest like Warp, Warp II, and the Teleport Scrolls. Please, for the love off all the cold DRK hearts in Vana'diel!
I checked Bastok quests and no new quests in this patch. I'll check each region and including the ToAU regions (But I have no idea why it should be there)
Jinjo
07-24-2006, 03:15 PM
I've never used the data mining utilities so I don't know much about them, but can you check and see what merchants sell? If so, try checking the one in Port Bastok that sells the absorb scrolls and the one in norg that sells the absorb scrolls, if those two don't sell it and it's still from a merchant... maybe Rabao(They like giving that guy new spells), Whitegate or Nashmau....?
If you look at the description, it says it's rare. Traditionally, rare items aren't ever sold by NPCs, but I could be wrong on this. This more than likely indicates:
(a) A reward from a quest/mission (Including Assault and ranking in Al Zhabi)
(b) Drop from a monster/NM/HNM
(c) Drop from a BC
If you look at the description, it says it's rare. Traditionally, rare items aren't ever sold by NPCs, but I could be wrong on this. This more than likely indicates:
(a) A reward from a quest/mission (Including Assault and ranking in Al Zhabi)
(b) Drop from a monster/NM/HNM
(c) Drop from a BC/emote does the Quest dance!!!
PLE~EZ!! Odude is not too proud to beg I tell ya!
Jinjo
07-24-2006, 03:26 PM
Well, all COR die are rare flagged, and all are from NPCs >.>
edit: all Absorb scrolls are rare as well
LMFAO
Double Post Edited:
I'm guessing this is sold by an NPC, gonna check now ... I mean, server's only been up 10 minutes.
Jinjo
07-24-2006, 04:09 PM
The fact 2 are on AH in less than 10 minutes from server up makes me think It's Jeuno Magic shop or a merchant in Whiteage.
The fact 2 are on AH in less than 10 minutes from server up makes me think It's Jeuno Magic shop or a merchant in Whiteage.
None in Jeuno Magic shop. This leaves Federation of Windurst, the Norg NPC, the Tenshodo NPC in Bastok. Gonna check the one in Whitegate now before attempting to use the warp taru once more >.>
(Also, on my server, Bastok is dead last ... I have no idea if this affects what the NPC sells or not)
Jinjo
07-24-2006, 04:16 PM
I still got a few hours on update or I'd be looking... hopefully some other DRKs post with what they think of Diabolic Eye and Dark Seal so I can decide if I want to waste merits I've saved up for lolDRK or actually do something extremely useful and get a RDM spell >.>
I've never paid much attention but I don't think nation rank would affect tenshodo merchants.
Fucking bargain (Excuse my language) at 27K. I feel sorry for whoever is gonna shell out 1 mil on the AH. >.>
Fucking bargain (Excuse my language) at 27K. I feel sorry for whoever is gonna shell out 1 mil on the AH. >.>I love you!!! I get off work in 25 minutes, and I'll be running there after I buy my RDM spells! Have you had a chance to test it out yet?
Hell, I feel bad for the person who spends 45,930 on Thunder III! I think it sells for 4k at AH, and I got mine from Problix while getting my Moldy Earring.
kingceltic
07-24-2006, 05:10 PM
Can all Absorb Spells be bought in Magic shops? If so where? Where is that magic shop where they sell that Absorb-TP spell?
Most of them can be bought from a NPC in Norg. However I know that Absorb-DEX (http://ffxi.somepage.com/itemdb/4984) is a NM drop only. So you can either camp the Duke and the other NM in Castle Zvahl Baileys that drops it, or buy it at the AH.
Doing the update now. But from what Aeni posted, here's the info about the NPC:
Mazween (http://ffxi.somepage.com/npcdb/1920)
Go check it out, and test it! I'll be doing so AFTER I test the new RDM spells. ^^
I tested Absorb TP out.
Omg...
33 MP, about the same casting time (seemed a little faster to me, but it coulda been Haste).
Against Tough mobs, I was gaining about 35 to 100 tp back.
I was using it right after I WSed; The war/nin in my party said my WS speeds were similiar to a Sam/war using Meditate.
The other merits....
Muted Soul looks great. Combine that with the reduced Souleater recast time from group1, and you're looking at some nice damage output.
Desprate Blows...Might be nice, depending on how much the initial reduction is. The upgrades are 5% reduced delay.
Dark Seal. Might be okay in HNM/Gods. I cant see an over abundant use for it in a exp situation.
Diabolic Eye. Woulda been a nice ability around lvl 55. I can only see it's usefullness in a hnm/god scene.
Note: the two ability's initial recast time is 15 mins, with each upgrade knocking of 2.5 mins.
Jinjo
07-25-2006, 12:30 AM
I got Diabolic Eye, went to help a friend on Apocalypse Nigh BC on DRK to test it and Absorb-TP out, definitely going to try and max Eye out, with /WAR it's like having Zerk and Aggressor, and I feel much better about swapping out some of my acc gear, the HP lost with Eye on is 15%, In the BC I only got one absorb off (spent most of the fight dead >.>) got 40% from the bigger guy in the battle. Later went /BST and charmed Kraken in Qufim and got him to 300% released and Absorbed his TP, only got 67%, only had Black Cuisses and a flame ring on for int/absorb enhancement, tomorrow if i have time I'll try putting on AF2/1 and my other dark magic/int/MAB gear and see if I can get more, I know in a thread at KI someone got 76% exping on ITs....
Karinya
07-25-2006, 04:05 AM
Absorb-TP is sold by the spell shop NPC in Whitegate for 27k. I saw a couple people using it in Beseiged and results were mainly around 40 TP. One guy did 0; his hit right after another Absorb-TP on a Troll with Diamondhide up (so it wasn't gaining any TP in between the two absorbs).
Jinjo, How long does Diabolic Eye last? I'm kinda leary of getting it if it's only on for 30 seconds or something with that 15 min recast timer.
Tyros
07-25-2006, 06:02 AM
Using Absorb TP in party last night on low ITs, I was only getting around 30 tp back, but it was gobs, so resistant to dark. I did seem to get 1 unresisted of 78 tp. I don't have any enhances absorb gear at all, but I do swap in +20 Dark Magic and +20 INT when I used it.
BTW, enemy DRK now have this too. Found this out when our thf got about 30 tp stolen from a Hobgoblin Alastor at the very begining of a fight.
BTW, enemy DRK now have this too. Found this out when our thf got about 30 tp stolen from a Hobgoblin Alastor at the very begining of a fight.
ROFL. I can just imagine the string us cussing that came outta him/her.
Zaeeth
07-25-2006, 09:19 AM
My DRK friends did a lot experimenting in parties with Abs-TP last night. All were very pleased with the results. The absorption was fairly wide, some told me 30~50, others told me a bit higher and one DRK (uber gear) 99 TP taken.
One of my DRK friends spoke of timing this before the mob got to 100 TP to get the max you can from it and hinder the mob when it was just going, "Oh yeah 2% more and you're gonna get it" He was out TPing a very well played MNK with great gear.
I can't wait to get in a party myself with that spell. And the DRK merits oh man those look great^^.
with all the joy of the new Absob-TP spell, one downside, will any DRK Mobs cast it on us now? lol
oh, I see a post up above, says Mobs do have it now.
Personally, DRK type mobs are a non-issue for me. I always Silence them before they get a chance to do something. Last thing you want is Absorb-VIT hitting your PLD, or Absorb-DEX or AGI on your NIN. And being DRK type mobs, Silence usually lasts pretty long.
I partied with a DRK last night while I was working on my second RDM spell, who was getting pretty good milage from Absorb-TP. But you have to time it up right! He used it RIGHT after a Fly used Cursed Sphere and only got 7% TP. Other times he brought down 50 or so. I've heard of a 120%, but I have yet to see more than 60%. I was using it farm the last two Giant Bird Feathers I needed, and 57% seems to be the max I could pull down. I may have to start carrying INT gear for DRK, and with 60 slots in /locker, I can almost spare the space! haha
I have yet to see the new abilities or job traits in action. DRK last night appeared to have fully merit'd Souleater, but that was it. (Dude was using Souleater like every 3 minutes! lol)
Lmnop
07-25-2006, 01:22 PM
Hmm, on the one hand, I'm quite pleased that absorb-tp is useful (dark knight updates are what I was looking forward to the most, actually) but I think 60 tp is... excessive. From an aesthetic standpoint, I don't like that you can use this ability to match Meditate (you can cast this 3-4 times in 3 minutes and get 120-180, if not more, tp. Meanwhile a samurai will get 100-160 tp, af/relic equipment pending.). Granted, that's more time not DDing while Sams use JA but... first Blue mages are made better at self-SC than SAM, and can MB to boot. Now another job has a move with no function other than tp enabling/disabling (jumps and double attacks deal damage, by comparison, with tp gain being a side effect).
On the other side of this argument is "Blade Bash" that Samurai get. It annoys me greatly that it stuns the enemy... that means it's just Weapon Bash, but better. Because it occasionally plagues. I'd much rather they scrapped the stun effect and made the plague always take effect.
Dark Seal => Absorb-tp to gain tp on HNM. o.o
Murphie
07-25-2006, 01:27 PM
On the other side of this argument is "Blade Bash" that Samurai get. It annoys me greatly that it stuns the enemy... that means it's just Weapon Bash, but better. Because it occasionally plagues. I'd much rather they scrapped the stun effect and made the plague always take effect.This probably isn't the place to really discuss this, but that ability is kind of confusing. "Smack! Oh, and by the way, enjoy the plague?"
Keep your weapons clean, SAM! :cry:
Hmm, on the one hand, I'm quite pleased that absorb-tp is useful (dark knight updates are what I was looking forward to the most, actually) but I think 60 tp is... excessive. From an aesthetic standpoint, I don't like that you can use this ability to match Meditate (you can cast this 3-4 times in 3 minutes and get 120-180, if not more, tp. Meanwhile a samurai will get 100-160 tp, af/relic equipment pending.). Granted, that's more time not DDing while Sams use JA but... first Blue mages are made better at self-SC than SAM, and can MB to boot. Now another job has a move with no function other than tp enabling/disabling (jumps and double attacks deal damage, by comparison, with tp gain being a side effect).
On the other side of this argument is "Blade Bash" that Samurai get. It annoys me greatly that it stuns the enemy... that means it's just Weapon Bash, but better. Because it occasionally plagues. I'd much rather they scrapped the stun effect and made the plague always take effect.
Dark Seal => Absorb-tp to gain tp on HNM. o.oI figured Absorb-TP was going to either be too weak, or get beat with the Nerf Stick. Then I saw it in use and I think it'll stay like that.
S-E realized that DRKs have MP and the only reason it was there was for Stun, Drain, and Aspir. The reason for this was the long cast time of our spells, and the high delay of our weapons. Then, to torture us further, S-E gives us WAR, RNG, and MNK as Skillchain partners. Three of the fastest TP builders in the game, and no Double Attack to bail us out. So if we Stun, Absorb-AGI, we're already behind. Getting 15% to 60% TP to make up for the missed time isn't unreasonable, at least to me! It helps us catch up, and we start using our MP again.
DRK I partied with last night was decked out! In a PLD, THF, SAM, DRK, WHM, RDM set up, he did probably 45% or higher of the damage. (He landed 3 Spiral Hells of 2k+. One was nearly 2.4k. WOW. Most of them were in the 1.8k.) Absorb-TP helped him fire off a SA Spiral Hell basically once ever 60 seconds. Now DRK/THF could TP Burn with WAR/NINs who drop a 1k Rampage every 45 to 60 seconds.
Just got Muted Soul...
At this time, I cannot gauge it's effects. Our party had a nin/war tank (drk/war always seem to be a hate issues with nins), we were fighting very evasive thf and nin mobs (with capped scythe merits, +44 acc in gear, and sushi only 15% of them hit Low Evasion), and I was a tab more interested in learning how to use Absorb-TP.
Although, the blm in my party (we've staticed together for the last year) said I seemed to be pulling less hate with souleater.
WishMaster3K
07-25-2006, 08:59 PM
Dark Seal + Absorb-TP = T3h Sex.
DRKs and THFs got major updates this patch.
Jinjo, How long does Diabolic Eye last? I'm kinda leary of getting it if it's only on for 30 seconds or something with that 15 min recast timer.
You do know that this will be useful against mobs like Fafnir, right? Reducing TP down every minute will help to even out fights against HNMs. This means having DRKs in the lineup is critical for this strat. This then makes DRKs a more viable option for endgame.
Thank you SE.
You do know that this will be useful against mobs like Fafnir, right? Reducing TP down every minute will help to even out fights against HNMs. This means having DRKs in the lineup is critical for this strat. This then makes DRKs a more viable option for endgame.
Mabey I should've rephrased that. I'm leary of getting it with the current merits I have saved up when I could get something a bit more usefull to my current situation since I am currently not in a HNM LS because I am kinda disgusted with them.
queenuma
07-26-2006, 05:54 AM
I'm wondering if the new absorb-TP spell (used it and its great) will open up the option of drk/sam again at 60+. I know everyone loves their SATA but 60% tp from meditate followed by an abs-tp would allow for another ws very quickly.
In my limited experience thus far with abs-tp I've been receiving over 40% on almost every cast so it looks like a viable option to me. Also the max tp I have received so far is 98% but I used abs-int and abs-mnd first.
WishMaster3K
07-26-2006, 07:18 AM
DRKs just got one of the best bonues. You guys totally deserved it. I'm jealous now, lol.
I'm wondering if the new absorb-TP spell (used it and its great) will open up the option of drk/sam again at 60+. I know everyone loves their SATA but 60% tp from meditate followed by an abs-tp would allow for another ws very quickly.
In my limited experience thus far with abs-tp I've been receiving over 40% on almost every cast so it looks like a viable option to me. Also the max tp I have received so far is 98% but I used abs-int and abs-mnd first.I don't see DRK/SAM coming out of the situational category. I partied with a DRK/NIN last night. Did pretty good DoT, but WS damage was kinda lacking. They didn't break 1k the entire time I was with them, and could consistantly pull off 200+ Drains with a RDM and WHM in the party. I would have rather seen them go /THF or /WAR and see better numbers.
DRKs should make sure they have all subs available, but I just don't see DRK/SAM being used to EXP or Merit at any point.
queenuma
07-26-2006, 11:06 AM
I don't see DRK/SAM coming out of the situational category. I partied with a DRK/NIN last night. Did pretty good DoT, but WS damage was kinda lacking. They didn't break 1k the entire time I was with them, and could consistantly pull off 200+ Drains with a RDM and WHM in the party. I would have rather seen them go /THF or /WAR and see better numbers.
DRKs should make sure they have all subs available, but I just don't see DRK/SAM being used to EXP or Merit at any point.
If I remember rightly /sam use to be the sub of choice for most melee jobs before they changed meditate. I know the onus is on most jobs to sub thf post 60 and /nin in burn pts later on but I like to think that the new absorb spell might bring /sam back into the equation. Not saying that everyone should run out and sub sam on their drk as soon as they hit 60, just have it there as a viable alternative.
For the record, I love /war. Double Attack, Berserk and general stat bonuses are great but I'm pretty sure Meditate, Third Eye* and the str/att bonus you get from /sam would create nicer numbers than /thf or /nin in the long run.
*I say Third Eye is useful because without TA to place your hate from the potential two large ws you could do in a short period of time you will pull hate.
If I remember rightly /sam use to be the sub of choice for most melee jobs before they changed meditate. I know the onus is on most jobs to sub thf post 60 and /nin in burn pts later on but I like to think that the new absorb spell might bring /sam back into the equation. Not saying that everyone should run out and sub sam on their drk as soon as they hit 60, just have it there as a viable alternative.
For the record, I love /war. Double Attack, Berserk and general stat bonuses are great but I'm pretty sure Meditate, Third Eye* and the str/att bonus you get from /sam would create nicer numbers than /thf or /nin in the long run.
*I say Third Eye is useful because without TA to place your hate from the potential two large ws you could do in a short period of time you will pull hate.Well DoT will be better with /WAR. No doubts there. At Lv.75 I think /WAR provides 4 to 6 STR, (I can't remember how much.) Double Attack, Warcry, and of course the beloved Berserk.
I could be wrong, but I don't think SAM gets any Attack Bonuses at all, so all this would provide us would bet two Store TPs, Meditate, and Third Eye. With Third Eye, Stun, and Shield Bash you may be able to avoid 3 or 4 straight hits, but you also just built up quite a bit of hate, so I don't think it would really serve you too well.
Not to say that DRK can't post 1k plus damage with out /THF, but I don't see it so often. Now this could be because I'm not partying with those insane DRKs who are geared to do so, or any other reason. I did party with a DRK who hit a bit of lag. So he SA'd for 435 DMG, and then Spiral Hell'd for 1300dmg, but this guy was exceptional. When I get there, I will most likely stick with /THF just for SA, but I am a ways away from doing TP Burn/Merit parties as DRK.
dirtyclown
07-26-2006, 01:16 PM
"Smack! Oh, and by the way, enjoy your AIDS."
Fixed.
Lmnop
07-26-2006, 01:35 PM
So, if that is the case, why don't they give Warriors Weapon Bash? I mean, it's common sense, really... In place of this, DRKs can get something in return, like aggressor, where 15% of their current HP total is lopped off for a boost in accuracy which lasts for as long as aggressor and has the same cool down time. Just a thought ;3
Close enough. Duration is way different and it's max hp instead of current, but GJ, Aeni. They took your idea and called it Diabolic Eye.
Oh, and they gave Weapon Bash to the SAMs instead of WARs, as well :3
I don't think a Weapon Bash for WAR would be worth WARs suddenly swinging Great Axe again. Personally I've never been impressed with Weapon Bash, now we have a clone that's only real saving grace in my mind is the additional chance for status effect. I wonder if any SAMs will seriously Merit this thing. Just get the other three, and then Merit the TP Share ability. (Can't think of the name off the top of my head now.)
Tyros
07-26-2006, 04:31 PM
Just a couple quick experiences with absorb tp.
I went into Dynamis Bastok last night as DRK/THF (Something about having as much TH as possible *Shrug* I got Relic boots, so I am not complaining). Absorb TP was extremely helpful. On average I was pulling 50-60 tp with it. Once I managed a 98 TP on Lightsday.
However, it is extremely hit or miss. 4 second cast time means alot of time for a mob to hit the point of no return and use their tp up. I was unfortunate enough to have this happen a few times and it is bound to happen a bit in a hectic environment such as Dynamis or Besieged.
I must say, it is nice though to use your tp on a ws, absorb tp and be 1 hit away from being able to ws again.
Oh, just for reference, I have been using +20 Dark Magic Skill and +20 INT with nearly capped (1 or 2 skills) Dark Magic at lv. 72.
queenuma
07-27-2006, 12:40 AM
I'm not sure if anyone else has noticed this but when I was in a party last night, if Absorb-tp got resisted I actually lost tp.
I'm not sure if anyone else has noticed this but when I was in a party last night, if Absorb-tp got resisted I actually lost tp.
What were you fighting? If you got resisted and lost TP (Which doesn't make any sense) then there must be something the monster you were fighting threw up to counter it. I'm not sure if MNK counter Absorb spells, but it could be possible. Then again, if you did it on something with Auto-Reflect then you just shot yourself in the foot with it.
On the whole, my experiences with Abs-TP has been fantastic. I can't complain, because with long delay weapons, even if I only got 40% TP, that is equivalent to 3 swings or roughly 12 IRL seconds. Those 3 swings (100% hit rate) worth of TP can make or break an exp chain or the extension of it.
The timing is critical and I like to call it the gambling spell. You either get really greedy and hope for a higher return or settle for something in the 60-80% range and just take your earnings.
I think highest I've gotten so far was about 70% and on average roughly 40-45%. Where this shines, though is on martial weapons. Say you get your 100% TP. Use Abs-TP to boost it to the 150% range (And get in on the 2nd tier damage for the WS you're going to use) This is extremely important for DRKs to not only get TP quicker, but to get a better damage return for using the TP. Rather than just unload at 100% because the SAM or WAR is waiting on you, you can get it to 150% or higher in a relatively shortime before proceeding with the skillchain. Using this just before a skillchain is started can be EXTREMELY USEFUL against mobs like Weapons, where they have a penchant of throwing up that annoying Whirl of Rage after the first WS goes off and you're in the middle of firing up SATA.
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