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Neomage
06-20-2006, 07:18 PM
Just post anything that pops into your head that you would like to have in FFXI.

For me, I would love it is SE introduces some solo assaults, even Job or race specific ones, especially a fun staging such as where you have to invade an airship over Aht Urgan territory or something...

Matera
06-20-2006, 08:20 PM
Chocobos

Mog
06-20-2006, 08:22 PM
I think it would be pretty cool if you could own and control your own airship. Gotta have a crew of course :D

Chocobos

What are chocobos?

Neomage
06-20-2006, 08:26 PM
Yeah, it would be awsome to have an airship crew. Hey, that could be incorpersted into the assault thing, as a new verion of PvP! Airship assaults!

Murphie
06-20-2006, 08:29 PM
What are chocobos?

A tasty snack?

Caspian
06-20-2006, 08:30 PM
I'd like to see them use the Colliseum in much the same way that the Romans used theirs. (Not sacrificing Altana priests(esses) to wild animals mind you) Like have a big PvP with chariot battles, sea battles, etc. Get really creative with the types of battles you could do.

Taskmage
06-20-2006, 08:31 PM
It would be awesome if something happened on airship other than the Discerning Eye quest, like pirates on the ferry. Doomgaze attack 1/100 flights or something.

Mog
06-20-2006, 08:34 PM
It would be awesome if something happened on airship other than the Discerning Eye quest, like pirates on the ferry. Doomgaze attack 1/100 fights or something.

Indeed, that sounds awesome. Something like the blackbeard on the ferry (which I attempted to take on at level 30.....yeah).

Murphie
06-20-2006, 08:37 PM
Indeed, that sounds awesome. Something like the blackbeard on the ferry (which I attempted to take on at level 30.....yeah).

I kind of like being able to go AFK on the Airship worry free, but this idea could still be a lot of fun.

Neomage
06-20-2006, 08:51 PM
I kind of like being able to go AFK on the Airship worry free, but this idea could still be a lot of fun.

Like the boat, the airships have a safe hull to.

I would welcome an attack on the ships =D

Cometgreen
06-20-2006, 09:09 PM
Of course, airship rides only take about 3 minutes, so there wouldn't be much time for fighting. They would have to increase the ride time for airships, which would kinda suck. It still sounds like a fun idea, though.

To add on to Caspian's suggestion, I'd like to see special events in the Coliseum that players could create and reserve. For instance, job battles, with BLM vs RNG, or DRG vs WAR, etc. I doubt anything like this could work, as some jobs wouldn't be effective, but I'm just throwing it out there.

Murphie
06-20-2006, 09:09 PM
Like the boat, the airships have a safe hull to.

I would welcome an attack on the ships =D

Yeah, I was going to mention that.

I like the idea of one man assaults and things of that nature. Could be a lot of fun.

Taskmage
06-20-2006, 09:12 PM
I thought of the three minute limit, but that just makes it even better I think. ^^

Matera
06-20-2006, 09:15 PM
Yeah, Doomgaze in VI was sorta a tricky battle. I think he ate two of your members or X-zoned them or something?

Mog
06-20-2006, 09:26 PM
Yeah, Doomgaze in VI was sorta a tricky battle. I think he ate two of your members or X-zoned them or something?

lol, the thing about doomgaze is that he keeps running away from the battles ; ;. But he would x-zone the party members too, which made it even more gay.

Nothing beats the Chupon battle though.....FYI, there's absolutely no way to defeat him in the colesseum ><.

Dekuseed
06-20-2006, 09:37 PM
It would be just for fun, but I think they should add a way to play music. You could use the keyboard to play the different notes, and buy different instruments. And it would be neat if they added something so that you could have a short song that plays to whoever /checks you, like the bazaar message box.

Matera
06-20-2006, 09:45 PM
The X-zone trick didn't even work on Chupon? (Invis > X-zone)

Taskmage
06-20-2006, 09:46 PM
You couldn't control your character in the coliseum... or however you spell that.

McBride
06-20-2006, 09:51 PM
I think all of the Doom Gaze ideas are awesome. They could increase the airship time to 15 minutes, but include another new NPC that could warp people to the airship's destination, in case they don't want to die a horrible death at the hands of the fiend.

I really would like ways to upgrade the AF1 weapons as well. Personally, I feel Thief lacks good high level daggers that don't cost millions upon millions of gil. With AF, you not only get a feeling of accomplishment from the time spent on the quest, but you also gain a (normally) worthwhile reward.

Matera
06-20-2006, 09:57 PM
Haha, I think it'd be absolutely hilarious if you could see Chupon flying around the airship very occasionally, off in the distance or something.

Mhurron
06-20-2006, 10:15 PM
Music for every zone and a bell when you get a /tell.

Mog
06-20-2006, 10:30 PM
a bell when you get a /tell.

That's one thing I would KILL to have. It would make life so much easier if they would just add some sort of noise to alert you when someone sends you a tell.

Mhurron
06-20-2006, 10:35 PM
Oh, and as an obvious extension to the tell-a-bell, the ability to turn it and the <call>s off.

Oogami
06-20-2006, 10:50 PM
The function to allow you to visit other people's mog house.
(For viewing purposes only!)

Taskmage
06-20-2006, 10:55 PM
No adventurer breeding?

Matera
06-20-2006, 11:12 PM
Moogle Breeding. I want to imbreed a retarded moogle that spins counterclockwise and only lets me see my Mog Safe after I give him a Galkan Sausage and Orange Juice.

Cometgreen
06-20-2006, 11:15 PM
Moogles spin counterclockwise is in the southern hemisphere.

CaliburX
06-20-2006, 11:42 PM
I think it would be cool if you could bring chocobos into battle. Or add a special event where you do battle on chocobo mounts.

Taskmage
06-20-2006, 11:48 PM
This is why we will never be allowed to breed adventurers:

Galthramalthra
http://www.ffxionline.com/forums/attachment.php?attachmentid=21942&stc=1
With its huge population of adventurers, Jeuno boasts more interracial relationships than any other nation. An emerging type of adventurer to be found in the duchy is the diminutive galthramalthra. The pride of the famous beastmaster/sadistic freak Brutus, the galthramalthra is the result of a lengthy breeding program involving drunk adventurers. This program has produced a robust creature of somewhat unpredictable temperament that is suited for long, punishing manual labor and customer service. A peculiar trait of this particular breed of adventurer is the tendency to spin around enraptured any time another adventurer considers a change of profession. Brutus claims this trait is inherited from an adventuring line he will only refer to as "his secret ingredient."

Matera
06-21-2006, 12:32 AM
Roflwaffle

Legion
06-21-2006, 12:42 AM
I think that being able to set preferences for people to go into your mog house to a) view b) pick stuff up that you left for them or that I (invariably) forgot to bring with me. Also being able to have an LS HQ where LS members could meet up.

CaliburX
06-21-2006, 12:46 AM
The LS HQ is definately a good idea. I would be alot easier for a LS to get stuff done and to get more familiar with the other members.

Tsikuro
06-21-2006, 01:44 AM
You can always use the Cock-Ba Hostel.

Murphie
06-21-2006, 07:22 AM
I would love more LS functionality for LS leaders and members. Something to move linkshells out of the realm of mere chat channel and into that of an actual guild.

All optional, of course, because some shells are perfectly happy being casual.

Ellipses
06-21-2006, 07:36 AM
1) "Take All" for /mailbox. (If not enough inventory space it'd just take as many as it could starting from top left.)
2) Not missing chat when zoning, and having blacklist work at all times.
3) Not having to close magic/ability/etc. menus to open another. Ctrl-J > Ctrl-M should do what Ctrl-J > Esc > Ctrl-M does now.
4) /trade command (just to open the window, not to macro trades).
5) Blood Pact recast that works without having an avatar out.

Edit for more:
6) Being able to perform LS functions on members that aren't online.
7) /laston <player> to tell when someone was on last. Probably limited to friends list or something.

Ryddr
06-21-2006, 07:36 AM
Ok, how about this? Going along with the great idea of a LSHQ. Let's say when you're entering the residential area, instead of simply zoning you to your own MH, it could give you an option to go to your LSHQ instead. It could be a reasonable size room in which your entire LS could gather and discuss. It'd also be neat if Pearlsack holders (LS officers basically) were given the ability to place/move furniture. Headquarterhancement anyone? lol :biggrin:

DakAttack
06-21-2006, 08:00 AM
A new filter that seperates NPCs based on who they belong to rather than just all NPCs alltogether.

Mog
06-21-2006, 08:01 AM
This is why we will never be allowed to breed adventurers:

Galthramalthra
http://www.ffxionline.com/forums/attachment.php?attachmentid=21942&stc=1

My eyes!!!!! They burn!!!!!

Hantz
06-21-2006, 08:04 AM
This is why we will never be allowed to breed adventurers:

Galthramalthra
http://www.ffxionline.com/forums/attachment.php?attachmentid=21942&stc=1


Isn't this a picture of one of the Olsen Twins back in the "Full House" era?

Kadenmire
06-21-2006, 08:19 AM
Mog house expansion. I want a bigger mog house or at least a nother room. I mean come on dirt poor NPCs have bigger houses then us!! I'm a well to do adventurer and all I get is a one room aprtment!!:(:vent:

Nazo
06-21-2006, 08:28 AM
Besieged style pvp. I've never tried ballista but the sem-sports concept doesn't really appeal to me. A huge last-man standing style battle to claim a special area for the conquest week could be pretty cool though.

Matera
06-21-2006, 08:39 AM
Moar Cactuars

Asir
06-21-2006, 09:33 AM
Biggs and Wedge.

Sure, I've got Cid I can go and talk to whenever I start missing some of the old characters but Biggs and Wedge were always the perfect comic relief. Sometimes, it just doesn't feel like an FF game without those two. It would be really nice if they spawned in random zones at random times so you could help them do some oddball quest that has absolutely nothing to do with any of the cities or something. A sort of mini game of sorts with random prizes.

Ziero
06-21-2006, 09:50 AM
A new main tank job
A new main healer job
An expansion of the original 4 cities
'Weapon Rack' type furniture that can display certain types of weapons (different size rack for different size weapons) in your MH
Ability to visit other's MH/LSHQ
Changes to ls structure dynamics allowing modifications to people who aren't online ( I wanna sack my mules dammit! ; ; )

meziphisto
06-28-2006, 08:09 AM
meh im slow lol i would like to know some thing only reason this a blink post cause i see lago on. how in the heck do i get exacaliber. and is DM repeatable or you able to switch out earrings:wtf:

Neo Geo
06-28-2006, 08:13 AM
With all these idea's flying around here, I wonder if a bit advanced programmer would be able to use FFXI Area and other files, and make their own little game. A sort of FFXI minigame.

Taskmage
06-28-2006, 08:27 AM
meh im slow lol i would like to know some thing only reason this a blink post cause i see lago on. how in the heck do i get exacaliber. and is DM repeatable or you able to switch out earrings:wtf:Wait, wait. You made this off topic post because you saw I was on and wanted to ask some questions? Just private message (http://www.ffxionline.com/forums/private.php?do=newpm) me next time, goofball.

So long as I'm using a post to respond, I might as well answer. To get Excalibur you need to obtain a Relic Sword in Dynamis - Windurst and them upgrade it four times by trading it, some materials, and some ancient currency to Switchstix in Castle Zvahl Baileys. Details here (http://www.killingifrit.com/page.php?id=380&PHPSESSID=ad203f8b4086189d93c3c939aca7bc4f). These are the items you need if you want to look up the insane price:

Koh-I-Noor x1
Orichalcum Chain x1
Cermet Chunk x1
Montiont Silverpiece x4
Bronze Sword x1
Mythril Sword x1
Wing Sword x1
100 Byne Bill x14
Attestation of Glory x1
6100 T. Whiteshell
Holy Fragment x1
10000 O. Bronzepiece

No, the Divine Might quest isn't repeatable, so it looks like you have to pick an earring.

pearlsea
06-28-2006, 09:05 AM
I want to see a better way to store items or a better way to get items on and off a mule, it could take me 15+ mins just to get stuff all my blm gear from my mule to main, sending 23 items 8 at a time, is hardly efficient.

Mog
06-28-2006, 09:10 AM
I want to see a better way to store items or a better way to get items on and off a mule, it could take me 15+ mins just to get stuff all my blm gear from my mule to main, sending 23 items 8 at a time, is hardly efficient.

You need to understand the importance of supply and demand. SE gives you limited slots because they know that it's not enough space to carry you on throughout the entire game. Where they make their extra dollars are from the mules that people obtain.

While it isn't as relative in the beginning, everyone (or almost everyone) will eventually run out of space and be too far into the game to do anything about it.

silentsteel
06-28-2006, 09:20 AM
Ok, how about this? Going along with the great idea of a LSHQ. Let's say when you're entering the residential area, instead of simply zoning you to your own MH, it could give you an option to go to your LSHQ instead. It could be a reasonable size room in which your entire LS could gather and discuss. It'd also be neat if Pearlsack holders (LS officers basically) were given the ability to place/move furniture. Headquarterhancement anyone? lol :biggrin:
Oooo. . . (Yes, Please!) :thumbsup: although there'd be lotsa dif ones they'd hafta take care of & what would happen to the stuff in there when /breaklinkshell?

Raydeus
06-28-2006, 09:28 AM
In order of importance:

01-SeeD job
02-Blitzball
03-Ability to use chairs and furniture (you know as in being able to sit on them)
04-Ability to look for party with more than one job at the same time
05-Chocobos in every outpost
06-Better Dynamis-item drop rates
07-Gobbie Bag VII, VIII, IX and X
08-More NPC quests and Genkai 5 for them
09-A M.H.M.U. membership (those racist bastards say I'm not Moogle enough kupo!! :vent: )
10-New mog house styles. (Ability to choose 3 different MH styles in each city for instance)

Neo Geo
06-28-2006, 10:01 AM
In order of importance:

01-SeeD job
02-Blitzball
03-Ability to use chairs and furniture (you know as in being able to sit on them)
04-Ability to look for party with more than one job at the same time
05-Chocobos in every outpost
06-Better Dynamis-item drop rates
07-Gobbie Bag VII, VIII, IX and X
08-More NPC quests and Genkai 5 for them
09-A M.H.M.U. membership (those racist bastards say I'm not Moogle enough kupo!! :vent: )
10-New mog house styles. (Ability to choose 3 different MH styles in each city for instance)

Of those, I find 03, 04, 05 and 08 actually possible, and perhaps ever being implented so in game. The others won't get changed for a reason, or just don't fit in, or are simply (almost) impossible to do.

Draco Dagon
06-28-2006, 10:48 AM
I thought of the three minute limit, but that just makes it even better I think. ^^


Maybe have it where if you don't defeat the enemy within the three minutes, the airship horribly crashes in some new zone with monsters that link and aggro.

The function to allow you to visit other people's mog house.
(For viewing purposes only!)

That'd be another interesting feat.

Biggs and Wedge.

Sure, I've got Cid I can go and talk to whenever I start missing some of the old characters but Biggs and Wedge were always the perfect comic relief. Sometimes, it just doesn't feel like an FF game without those two. It would be really nice if they spawned in random zones at random times so you could help them do some oddball quest that has absolutely nothing to do with any of the cities or something. A sort of mini game of sorts with random prizes.

Biggs and Wedge would be an awesome addition, and exactly as you stated.

Kametame
06-28-2006, 12:26 PM
One thing I'd like to see....

Fix the darned issue with bump mapping so that the game doesn't instantly go from dawn-noon or noon-dusk or something of the sort. Day phases go much smoother when bump mapping is off, but that's not fun because the textures are so bland then. :(

Bishop
06-28-2006, 12:57 PM
One thing I'd like to see....

Fix the darned issue with bump mapping so that the game doesn't instantly go from dawn-noon or noon-dusk or something of the sort. Day phases go much smoother when bump mapping is off, but that's not fun because the textures are so bland then. :(

Wow, you completely read my mind. I was just about to explain the day-night situation here and saw your post on that. However, I didn't notice day-night transitions to be any smoother when bump mapping is off. Maybe I just don't take notice. I leave bump mapping off all the time and I still think the transition from day to night is far too violent. It really isn't too hard to tweak lighting so people's shadows don't jump instantly once the sun hits the horizon. Although this simple fix would greatly enhance the aesthetics of this game, I somehow doubt SE would do this due to the low amount of people actually caring about this.

silentsteel
06-28-2006, 01:05 PM
In order of importance:

01-SeeD job
02-Blitzball
03-Ability to use chairs and furniture (you know as in being able to sit on them)
04-Ability to look for party with more than one job at the same time
05-Chocobos in every outpost
06-Better Dynamis-item drop rates
07-Gobbie Bag VII, VIII, IX and X
08-More NPC quests and Genkai 5 for them
09-A M.H.M.U. membership (those racist bastards say I'm not Moogle enough kupo!! :vent: )
10-New mog house styles. (Ability to choose 3 different MH styles in each city for instance)

Well. . . I have no clue what the first one is >.>;;; But, I agree with all the others! Blitzball FTW!:thumbsup:

Bishop
06-28-2006, 01:31 PM
Making capes a visible item and make them fluid like what city of heroes has done.

Ryddr
06-28-2006, 01:33 PM
Making capes a visible item and make them fluid like what city of heroes has done.
Unless you were running a monster PC, you'd probably walk into Lower Jeuno and be lag-smitten.:wasted:

Murphie
06-28-2006, 01:35 PM
Unless you were running a monster PC, you'd probably walk into Lower Jeuno and be lag-smitten.:wasted:

Yeah, I get enough lag as it is. I don't need a flowing cape (although I did like mine in City of Heroes).

Although it would be great if (like WoW) we had the ability to turn capes on and off. Same with helms.

Neo Geo
06-28-2006, 01:36 PM
Well. . . I have no clue what the first one is >.>;;; But, I agree with all the others! Blitzball FTW!:thumbsup:

The characters in Final Fantasy VIII were members of the seeD, sort of gradified students from their "Garden". Either way, the higher your seeD rank got, the more gil you earned after each amount of time. You could improove your seeD rank by completing the game fast, or simply answering a bunch of questions, the so called "seeD tests". They were in the main menu.

Bishop
06-28-2006, 01:36 PM
If they can do it with city of heroes, why can't they do it with ffxi? Besides, even when you are in jeuno or whitegate, you dont even see all the people there. The game restricts how many player characters appears on your screen at a time.

Neo Geo
06-28-2006, 01:38 PM
It still creates lag. Also, FFXI runs on a different engine then City of Heroes does, and it already lags more than City of Heroes, cause of other reasons.

Bishop
06-28-2006, 01:41 PM
just because the engine is different doesn't mean you can't implement capes. Ok, maybe fluidity would kick up the lag, but at least put a set movement animation into the cape. Besides, ffxi was made four years ago, I think it's due for at least minor graphical updates such as capes.

Murphie
06-28-2006, 01:44 PM
just because the engine is different doesn't mean you can't implement capes. Ok, maybe fluidity would kick up the lag, but at least put a set movement animation into the cape. Besides, ffxi was made four years ago, I think it's due for at least minor graphical updates such as capes.

It could probably stand a graphical update of some kind, but until it can play (relatively) the same across all platforms that's not going to happen.

Shopee
06-28-2006, 02:07 PM
In order of importance:

01-SeeD job
02-Blitzball

Why not just add SOLDIER and the Turks too? I'd find it an irritating break in setting continuity if they added these and probably quit.

The rest of your suggestions were great though.

I'd like something like was mentioned previously: large scale PvP. I like feeling a part of something big, like I'm accomplishing something.

What better way to actualize that than conquest? Of course, it's probably not going to get implemented because of the semi-cooperative attitude the nations have towards each other which seems sort of central to the game. It'd be cool to have, but it won't get implemented and I completely understand why.

Edge_999
06-28-2006, 06:45 PM
1.) Able to customize the look of your character (hair, tatoos, make-up, outfit when u take off all your armour ect.)
2.) A Dance Emote
3.)Flying Chocobos but you'd have to train em ALOT
4.)Aspects from other Final fantasy Games. E.g - some of the previous characters visit
5.)You can choose a voice for your character. When they level up for instance, they would say something.
6.)Mebbe new races => Male Mithra, Female Galka(ewww lol), Undead ect.


Just some ideas I would enjoy. What do you guys think?

Murphie
06-28-2006, 06:49 PM
If I ran into characters from previous FF games, I'd be annoyed at the lack of consistency and logic there. Having people like Cid is good enough for me.

Besides, the story of FFXI is good enough that I don't feel like it needs an injection of nostalgia from old characters.

Shopee
06-28-2006, 06:53 PM
1) Entirely! That would be excellent.
2 ) Heh, I'd use the emote in celebration of its own implimentation.
3) That would certainly be interesting. I didn't even think Chocobos could fly (being built like non-flying birds)
4) That would be interesting but would break setting continuity. I don't think that would be wise.
5) It would take a lot of work but that would be cool. Of course, you can always make your own voice! (Nothing keeps you from talking to yourself in-character while playing ;))
6) Nah, nah and no way. Undead are creatures with an unnatural hunger for the flesh/souls/spleens of the living or are mindless and controlled by not-very-nice people. They shouldn't really be playable, I think that's sort of a silly idea.

Mhurron
06-28-2006, 07:02 PM
Make conquest and Besieged tallies available via the playonline website.

Murphie
06-28-2006, 07:03 PM
Make conquest and Besieged tallies available via the playonline website.

I'll add my vote to this. It would tie in nicely with the linkshell community features they are currently working on too.

Draco Dagon
06-28-2006, 07:03 PM
5.)You can choose a voice for your character. When they level up for instance, they would say something.

My main character can already sing beautifully (says half of Jueno)... that'd be something neat too.

Kadenmire
06-29-2006, 08:47 AM
The characters in Final Fantasy VIII were members of the seeD, sort of gradified students from their "Garden". Either way, the higher your seeD rank got, the more gil you earned after each amount of time. You could improove your seeD rank by completing the game fast, or simply answering a bunch of questions, the so called "seeD tests". They were in the main menu.

I like that idea. I've always wanted an in game military training group at least for the lower levels till you can get out on your own.:cool:

Raydeus
06-29-2006, 09:28 AM
Why not just add SOLDIER and the Turks too? I'd find it an irritating break in setting continuity if they added these and probably quit.

Hey! leave my greatest wish alone. :cry:



Serously though, SeeD would fit easily into the storyline without changing the essence of the job or messing with consistency.

In FFVIII SeeDs are trained soldiers, usually hired as mercenaries to settle disputes between countries. Trained at gardens, one of which is run by Cid.

The same way Aht Urgan has the Immortals, Bastok could create an Elite (no leet pun intended) group to protect Bastok or to help keep the peace etc.

Gun-Blades are the perfect example of Bastokan technology, combining a great sword with an explosive device that burns ammo to enhance damage.

SeeD features (or at least what I think it would be like) that I posted in another thread:

-Ability to draw magic from enemies.
(Not learn, but actually drawing magic and saving spells rather than using MP)

-Ability to Junction with an avatar.
(Different Avatars for different styles, Titan: Defense abilities/traits, Ifrit: Attack abilities/traits etc)

-Ability to use summons.
(But not like a SMN, summons in FFVIII are just that, you summon the avatar, it does a cool move and then dissapears. Only one ability per Avatar, like a BP it would be a job ability with a recast)

-Gunblades
(Great sword skill, they could use ammo to do extra damage, alchemists heaven :P )

-Ability to change rol in a party depending on which Avatar are they Junctioned with (only to a degree, we don't want parties of 6 SeeDs >.< ) Maybe a high lvl trait to allow Junction with more than one avatar at the same time.


I have many more ideas but this post is long enough, even so that should give an idea of what the job would be like (at least on paper) :thumbsup:

Double Post Edited:
Oh! I almost forgot!

Blitzball!

Undersea ruins, ancient civilization (the zilart), ancient ritualized game underwater, where Zilartians showed their perfection by resisting for a long time underwater without having to go to the surface to get air.

Add a ball and Jecth shots as needed.









...what? Is it too much? Ya ok I know, but no one can blame me for trying :biggrin:

Dahlgren
06-29-2006, 10:16 AM
Would be cool to have an Epic Airship battle that the mob HP carries over to the next trip until it finally dies, like the BCNM fight with the AC. Everyone can engauge, like Dynamis. Final blow gets the loot. and it would be loot applicable to the job and race of the victor. Would be sweet seeing all these dead bodies appearing at the ports. The mob would switch ships in Jueno so there would be no way to "camp" it.

Now that I think of it... that could actually work.

Mhurron
06-29-2006, 10:29 AM
Serously though, SeeD would fit easily into the storyline without changing the essence of the job or messing with consistency.

In FFVIII SeeDs are trained soldiers, usually hired as mercenaries to settle disputes between countries. Trained at gardens, one of which is run by Cid.

The same way Aht Urgan has the Immortals, Bastok could create an Elite (no leet pun intended) group to protect Bastok or to help keep the peace etc
Congratulations, you just plunged the world into war. No it would not fit into the story line. Each of the 3 major nations do not trust each other. Peace exists between them because Jeuno imposed upon them to demilitarize and leave the task of protecting the cities from the beastmen forces to adventurers.

If Bastok created a new military force, San d'Oria would get antsy and up their own military. Then so would Windurst. Then one of the nations wouldn't like one of the others holding territory near their capital and would send troops instead of just quietly and peacefully following the Conquest system. Then the other nations would start to send troops around the world. At some point there would be a disputed region, and it would be war again.

There is a reason each of the nations does not have a large standing army.

Herrisa
06-29-2006, 11:29 AM
Give bards the ability to associate music with a certain song. That means if bards choose Dragonfoe Mambo they can select from a list what they want that song to sound like. Something like...

Macro:
/sing <song4>
/equip Ranged "Gems Horn"
/ma "Dragonfoe Mambo" <me>.

The same song over and over and over again for 58 levels is driving me crazy. Well, actually, I have the sound turned down so I don't have to listen to it over and over and over again.

Raydeus
06-29-2006, 11:35 AM
If Bastok created a new military force, San d'Oria would get antsy and up their own military. Then so would Windurst. Then one of the nations wouldn't like one of the others holding territory near their capital and would send troops instead of just quietly and peacefully following the Conquest system. Then the other nations would start to send troops around the world. At some point there would be a disputed region, and it would be war again.

There is a reason each of the nations does not have a large standing army.

There's no reason for San d'Oria and Windurst (or Jeuno for that matter) not to have a SeeD force, although it's true, there would have to be a major threat for them to need this kind of new military force.

Maybe something like a conflict with the Far Eastern nations as a result of the Aht Urgan storyline.

Even though there's peace right now nations are still performing military research, Bastok has many quests that hint about it, and so do all the other nations. My guess is that we'll never have a war between nations, but I'm pretty sure something as big as the crystal war will happen eventually.

Maybe then SeeDs and other kind of specialized forces will be needed. We'll just have to see how the Aht Urgan story evolves and what the next expasion will be like.

Murphie
06-29-2006, 11:43 AM
There's no reason for San d'Oria and Windurst (or Jeuno for that matter) not to have a SeeD force, although it's true, there would have to be a major threat for them to need this kind of new military force.

There is a reason. That reason is: This is not FFVIII.

Raydeus
06-29-2006, 11:47 AM
There is a reason. That reason is: This is not FFVIII.

That doesn't mean I can't hope to see the job in XI. :P

Murphie
06-29-2006, 12:01 PM
Well, hope away, but I can't think of a single reason why SE would implement such an idea. Having a character named Cid, Chocobos, Airships, throughout every game is one thing, but carrying over a game-specific thing like FFVIII's SeeD, or FFVII's SOLDIER, or whatever the heck Yuna was in FFX totally breaks the immersion factor in a world like Vana'diel. These elements would stick out like a sore thumb, because they have nothing to do with the world we're playing this game in.

Besides, it sounds very fan-fictiony.

Mhurron
06-29-2006, 12:08 PM
whatever the heck Yuna was in FFX She was a summoner.

Murphie
06-29-2006, 12:11 PM
She was a summoner.

Ha! It's been a while. I forget details like that sometimes. :biggrin:

I guess I was referring to whatever it was she had to do with that Sin business.

Irisjir Callard
06-29-2006, 12:27 PM
Ok..here's an idea:

(By the way, I support mog house expansions. I want a balcony or garden to put my plants in!) which reminds me, my trees are probably dead


Why don't we get a 'training room'? Someplace where we can go and skill-up things we don't really get a chance to skill, or are difficult to cap, like parry. In the training room, all jobs get auto-refresh and auto-regen, the "training dummy" can never die (but never kills you, it stops attacking for a while if your HP gets too low)?

The only problem I can see with this is that it would be unholy boring unless they upped the skillup rate an insane amount.

Double Post Edited:
Oh, and another thing.

New riding animals! Chocobos are kinda cute but some on...who else here would like some variety?

Horses would be awesome, but, working with the creature models we already have, I for one would love to have a riding scorpion.

Mhurron
06-29-2006, 12:31 PM
Ha! It's been a while. I forget details like that sometimes. :biggrin:

I guess I was referring to whatever it was she had to do with that Sin business.
It was because she was a summoner.

Murphie
06-29-2006, 12:42 PM
It was because she was a summoner.

Yes, I got that part the first time. But that was the first game in which a Summoner was called on to send the spirits of the dead to their rest through the power of the dance.

It was a poor example. Can we move on?

Ziero
06-30-2006, 08:16 AM
Congratulations, you just plunged the world into war. No it would not fit into the story line. Each of the 3 major nations do not trust each other. Peace exists between them because Jeuno imposed upon them to demilitarize and leave the task of protecting the cities from the beastmen forces to adventurers.

If Bastok created a new military force, San d'Oria would get antsy and up their own military. Then so would Windurst. Then one of the nations wouldn't like one of the others holding territory near their capital and would send troops instead of just quietly and peacefully following the Conquest system. Then the other nations would start to send troops around the world. At some point there would be a disputed region, and it would be war again.

There is a reason each of the nations does not have a large standing army.

I would just like to correct this a bit. The main reason why the SeeD idea would not work is not because the nations can not have standing armies, it's because they ALREADY have standing armies.

Each nation has it's own unique military which can be used at any time they wish.

http://wiki.ffxiclopedia.org/index.php/Bastok
http://wiki.ffxiclopedia.org/index.php/Windurst
http://wiki.ffxiclopedia.org/index.php/San_d%27Oria

Any Rank item you buy with CP is a piece of Military Armor. The higher the rank you need to buy it is the higher the rank of military it represents. For example, Leigonaire's Armor is used by the lowest ranking troops in bastok's army while Gold Musketeer is used by higher ranking officers and troops. Same with Royal Footmen gear, mercenary captain gear, Wise Wizard gear and so on.

Peace between them occured because Jeuno *negotiated* with them to join forces during the Shadow Lord War and they have agreed to uphold those treaties ever since. No one imposed anything on the nations, they all just decided that a civil, yet uneasy, peace with open and free trade was far a better situation then constant all out war. Though they may not 'like' each other, they certainly do not hate each other, and understand that peace is good.

Standablaze
06-30-2006, 09:11 PM
A Selbina Nomad Moggle!!!.

Sure, newbies need to learn to survive without a mog house if they want to brave the harsh world, but why does that mean people who have been playing for months/years cant use a mog house in selbina?

i.e Make it home city-fame and mission rank based or something the way you cant access Airships unless you pay 500,000 (something most newbies dont have) or have Rank 5 (again, most wont have this untill 50).

Ciros
06-30-2006, 10:20 PM
I would like to see dopplegangers of level 72 JSE that are Rare/EX, and have to be quested.

It would impact the economy, yes, but I think it would be better for everyone in the end.

Kadenmire
07-01-2006, 12:11 AM
New riding animals! Chocobos are kinda cute but some on...who else here would like some variety?

Horses would be awesome, but, working with the creature models we already have, I for one would love to have a riding scorpion.

I second that thought but I want ethier one of those sabertoothed cats or one of those raptor looking things just outside Jeuno.

Irisjir Callard
07-01-2006, 06:00 AM
I second that thought but I want ethier one of those sabertoothed cats or one of those raptor looking things just outside Jeuno.

Tarutaru should get bunnies, in that case.

Imagine a tarutaru on a rabbit hopping along.

(imagine a galka, on the same rabbit, hopping along...)

Neomage
07-01-2006, 06:04 AM
I would like to see dopplegangers of level 72 JSE that are Rare/EX, and have to be quested.

It would impact the economy, yes, but I think it would be better for everyone in the end.

You mean mirrior of the armor? And no, if the quest is a decent difficulty I don't see why It should impact the economy, as long as the quest takes as long ot get the items as if you where farming and crafting(but no HQ chance)

Kadenmire
07-01-2006, 11:52 AM
In one of the first FF games ethier 2 or 5 (I can't remember which) where they frist had the job system you could learn skills from one job and take them with you when you changed jobs. They had this percentage deal going on where once you had gotten a 100% on a spell or skill it was yours for good. You had to stick with it for a while to get the good stuff. I'd like to see some thing like this in FFXI It would allow you to customize your Chars fighting style a lot more.

Mhurron
07-01-2006, 12:04 PM
In one of the first FF games ethier 2 or 5 (I can't remember which) where they frist had the job system you could learn skills from one job and take them with you when you changed jobs. They had this percentage deal going on where once you had gotten a 100% on a spell or skill it was yours for good. You had to stick with it for a while to get the good stuff. I'd like to see some thing like this in FFXI It would allow you to customize your Chars fighting style a lot more.
You might as well just throw the job system out entirely and give up the idea of starting the game now. When a PLD who has been playing since launch could have Utsusemi, provoke, fast cast, refresh, Ballad, Phalanx and Stoneskin, who's going to invite the one who started last month.

A lot of stuff that works in a single player game will not work in an MMO.

I would just like to correct this a bit. The main reason why the SeeD idea would not work is not because the nations can not have standing armies, it's because they ALREADY have standing armies.I said large standing army, not no standing army. The SeeD idea was put forward as another branch to the existing military.

Peace between them occured because Jeuno *negotiated* with them to join forces during the Shadow Lord WarYes, it was negotiated in the sense of "you can do it this way, or you can die, it's up to you." In reality there was no choice.

The nations don't like each other, and they don't trust each other. Bastok still thinks they should rule the world and San d'Oria is still upset that they lost to Bastok, were dominated by the TaruTaru and are a shell of their former self. If any of the three made significant steps to increasing their military might, it would quickly escalate to war again.

Kadenmire
07-01-2006, 12:16 PM
You might as well just throw the job system out entirely and give up the idea of starting the game now. When a PLD who has been playing since launch could have Utsusemi, provoke, fast cast, refresh, Ballad, Phalanx and Stoneskin, who's going to invite the one who started last month.

I ment learned spells and skills like the ability use grate Axe if you had trained as a WAR or warp as a BLM. Not innate abilitys. As for the invite thing unless he power leveled high level partys aren't going to invite a PAL that just started anyway.

Nimrod4154
07-01-2006, 03:05 PM
Being able to purchase bigger, already furnished houses.

Legal Fish
07-01-2006, 07:03 PM
Dragoon.

Level 40. Wyvern Gain Regen Trait.

Level 50. Haste Trait. +4%

Level 70. Haste Trait. +8% (total)

Level 65. Very High Jump ability. 200-500 damage, causes Stun. Dragoons remain missing for 4-5 seconds.

Jump gives 30 TP, High Jump gives 30 TP, Very High Jump gives 30 TP.

"Jump TP Bonus" NQ gives +3 TP, HQ gives +4 TP. (Same, no matter body piece)

Dragon Gear(mail) is changed:
The entire set becomes level 70.
Head: +5 Acc(6 HQ) +3% Haste(4 HQ)
Body: "Dragon Killer" +4% Haste(5 HQ) +8 Acc(10 HQ)
Hands: "Jump TP Bonus" +5 STR(+6 HQ)
Legs: +3% Haste(+4 HQ) +3 STR(+4 HQ)
Boots: +4 Acc(+5 HQ) +4 STR(+5 HQ)
Set Bonus: Convert Damage Into MP (3%)

Barone Set changes:
Head: +10 Acc(+11 HQ)
Body: +10 Acc(+12 HQ) (+15 Atk HQ)
Boots: "Jump TP Bonus"

Dark Knight

Spells: Drain II(level 50ish), Aspir II(60ish), Bio III(60ish), Drain-TP(60ish), Drain-Atk(60ish), and Drain-Acc(50ish).

Enchance the effects of stat drain spells.

Lower the enmity gain on Soul Eater and Last Resort a good amount.

Allow Blood Weapon to apply to Weapon Skills.

Algol changed to 6% Triple Attack.

Bahamut's Zaghnal's damage changed to 60.

Thief

Level 40. Critical Rate Up Trait. +3%

Level 55. Critical Rate Up Trait. +6%

Level 70. Critical Rate Up Trait. +9%

Level 60. Hide Again ability. 5 min recast timer, same as Hide.

Warrior

Amood changed. Latent is active 1 to 99% TP.

Unicorn set changes:
Head: +3 STR(latent is +7)(HQ +4 STR, latent is +9)
Body: +6 STR(HQ +7)
Hands: +6 STR (HQ+7)
Legs: +5% Haste(+6% HQ)
Feet: +5 Acc(HQ +6)

Beastmaster / Puppetmaster / Summoner

Songs effect pets.

Special Food used on BST pets.

Puppetmaster

Attachments:
-6 attachments, one for each element, when the matching element is activated, the puppet will cast a nuke of that element
-An attachment that lowers the monster's magical defense.
-An attachment that gives the puppet en-dispell.
-A Wind attachment that makes the next attack miss
-A Light attachment that uses instant curaga
-A Dark Attachment that gives AoE refresh for 2 MP a tick
-Barrage, Sharpshot, and Shadowbind attachments
-Boost, Sneak Attack, and Berserk attachments
-A second provoke attachment
-Trait attachemts that boost skill, or give Killer effects, or make Double or Triple Attack proc more often
-Attachments that unlock more WSes
-Two Attachments that will either make a puppet wait for a WS to happen to use their WS or after

Scan attachment will make the puppet use magic that monster is weak to

Puppet's skills will be raised a great amount, to A+ of the corrisponding skill

Two head pieces that use BLM tactics/spells and WAR tactics. A new frame with hand-to-hand style combat with blunt damage.

Puppetmaster's Hand to Hand skill raised to B+

Puppetmasters will be able to use items that involve a synth with Potion, Hi-Potion, Ether, and Hi-Ether Tanks to be used in the range slot. These enchament items will use the matching item on the Puppet

Puppetmaster's 2hr will give a 2hr to the matching body. Tank=Invicible, Mage=Manafont, Range=Eagle Eye Shot, and Blunt Melee=Hundred Fist

Trick Attack will work on Puppets. (Along with Fellows and Besiege NPCs)

Blue Mage

Magic accuracy and damage of magical spells increased

Able to equip Ridil

2-hr make spells work at their maximun potential, like Elemental Seal.

Range Attacks

Critical Range Attacks will be as effective as melee criticial attacks.

Overall Accuracy of Range Attacks will be raised.

Relic

Combat Skill bonuses are added to a lot of melee AF. For example, DRK:
Abyss Feet: +5 Scythe Skill
Abyss Gaunlets: +8 Great Sword Skill
Abyss Cuirass: +5 Scythe Skill

Relic+1 proccess will be changed. There will be two fomulas:
-Relic-1 + Material + 10-20 currency(lowered than original amount).
-Relic-1 + Material + Relic NQ.

Set bonuses are added to Relics, with different power ranges. 3 and 5 pieces. HQ and Relic Belt work. 3 pieces is weaker than 5. For example: DRG
3 Set = +5% Haste
5 Set = +15% Haste
Example MNK:
3 Set = +12 Atk
5 set = +25 Atk
Example PLD:
3 Set = +5 Enmity
5 Set = +10 Enmity
Example DRK:
3 Set = +3% Soul Eater
5 Set = +5% Soul Eater
Example BLM:
3 Set = +4 MAB
5 Set = +10 MAB

Current Set Bonuses

Divided to 3 and 5. Example:
Yigit 3: 1/tick Refresh
Yigit 5: 3/tick Refresh

End-Game WSes

Quested WSes damage when used in a SC will become 1/4 to 1/2 stronger.

SCs will no longer be resisted by exp monsters

Light SCs will lower Defense on their targets, Dark SCs will lower Attack on their targets.

Relic Weapons

More features can be activated through WS points. 250- +20 Attack(or Range Attack) at Below 100 TP(there for WSes). 500- +8% Critical Rate. 750- TP regen of 2/tic when Engaged. 1000- TP regen of 3/tic when Engaged. These stats are only activate when Relics are equiped in Main Hand(or Range).

Because Relic weapons will be so improved, the 'cap' on how good weapons can be will be raised for items like Polearm, Scythe, and Great Axe.

Conquest

Garrison will effect Conquest. Expeditionary Force will be much more effective.

You can set your own cap on both. Both will give more rewards based on that level, such as: Torques, rare/ex and sellable, that boost magic skill.

Many NMs will be placed in many exp camps. These Beastmen NMs drop nothing. However when killed they will give you a 2-hour exp bonus. The amount is based on which nation you are, which nation owns the area, and your "Patriot" score. Patriot score is a number that slowly decrease over time. It is raised by the amount of Garrisons and EFs you take part in. The amount is around 2% to 15%. You do not get this bonus w/o signet. You must be of a certain level range to attack the monster. They do not aggro.

The EF for the Tavnazian Archipelago will be multi-nation, however not effect your Patriot score. It will have the best drops and be uncapped only however.

You will be able to trade "Mighty" weapons obtained from Garrisons to officials, at the cost CP. It will turn to a HQ with a latent of the weapon to include Lightsday, Thunderday, Darksday, the weakness, and the strength of the element its based on. (Water, Fire, and Ice, or Ice, Wind, and Earth).

Traveling

A Outpost NPC is added to all three exits of Nashmau. The nation in first place has control over it, and its position is based on what nation owns it. If half the zones are owned by the Beastmen in the Middle Lands or if the AC is missing, this NPC will not be there. You must resupply the outpost every conquest update, after your first, to use it to be sent home.

A third Warp Taru has been added to Tavnazian Safehold. A small quest unlocks the use of the Taru. You will be warped outside of the two entrances to Whitegate(the hidden towers). If the AC is lost, the Warp Taru has a chance to port you to the entrance of Mamook, the entrance of Halvung, or the entrance of Labyrinth of Onzozo.

The price of the Warp Taru in Whitegate will be dropped to 2 copper pieces.

After completeing all quest spin-offs of CoP and an additional quest, it will be possible to board an airship currently on its way to Jeuno by talking to a NPC in Sealion's Den.

It will take Airships at most 6 minutes to arrive, not 11.

Teleport-Oldumm will be added to WHM as a level 60 spell. It will place you where Oldumm Ring does.

Kholdstare
07-01-2006, 11:03 PM
I myself would like some more homages to past FFs (when they'd fit)

As an example, Four Fiends. Seeing as many of the fiends from FF1 are taken, I propose the 4 Elemental Lords from FF4: Scarmiglione, Cagnazzo, Babariccia, and Rubicante. You'd have to fight each of them in a BC setting, with a later BC having all four at once.

Also, a past enemy I've always been partial to: Warmech (AKA Death Machine). This thing would just be such a fun thing to fight. Sure, we have Ultima and Omega (as well as their proto forms) but Warmech predates both of those.

As for in-game stuff already...

RNG: A JA that allows for one ranged attack to ANY MOB within view distance. Basically, if you can target it, you can shoot it ONCE. I'm sure this'd be very helpful for kited mobs, and can easily be balanced by its cooldown timer. Also, this'd obviously be un-sub-able.

WAR (or possibly SAM, but it seems better for WAR): A JA or Trait that lowers delay on two-handed weapons. Would be subbable (maybe one at lvl 20, another at 30 or something?) Something like this would help the two-hander jobs (SAM, DRG, DRK) get a little more oomph out of their weapons, helping to combat the whole "why invite the DRK when this WAR is able to hit faster, and therefore for more damage, due to Dual Wielding axes?" Of course, simply lowering delay on all two-handed weapons would also do this, but that might be a bit overpowered. Also makes Great Axe an option.

THF: Adjustment to Steal: Recast timer of 5 minutes if successful. Recast is lowered to 2 minutes if it fails. There is nobody here who would dislike this idea. The only time this'd potentially be bad is the Maat fight, but I'd assume he usually kills you before 2 minutes, anyway >.>;

BST: Enhanced Charm. Could be, say, a lvl 60 ability that enables a BST to charm the non-charmables of the currently charmable mob families. Things such as Malboros, Rams, and the like. Obviously, this wouldn't apply to Undead, Arcana, Demons, or Dragons (though, given that Puks are dragons, that could be different...) This could either be a trait that remains throughout 60-75, or an ability separate from Charm, and with a longer recast. If it's too strong to be a 60s ish ability, I'd say make it obtainable via Merit points. Of course, there's no real reason you'd charm such a thing at 75, unless you were farming, but hey, who am I to judge?

Also for BST: Revamp the pet food idea. Lower the recast timer to maybe 1 or 2 minutes. Instead of healing quantities of HP, food could heal percentages. If I'm not mistaken, Pet Food Zeta heals like 300 HP max or some equally lame amount. Given the large amount of HP mobs have, Pet Food is rarely feasible. Also, pet food stacking to 99 (with recipes adjusted to fit) wouldn't be too bad, either.

RDM: tier II en-spells. Aside from the whole "encouraging melee" thing, I really can't see a reason NOT to let RDMs have them...

those are really all I can think of right now...

Kadenmire
07-01-2006, 11:34 PM
I would like to see RDM get a transport spell of some kind at least a short range one. like maybe they could pop from one zone line to another with a count down timer or once per zone limit to keep people from hopsctoching acrost the world. they could make it so you jump to whitchever zone line is closest to you like a fast get-a-way spell.