View Full Version : Alpha mapping on chainmail problem
Queen Uma
06-20-2006, 11:01 AM
Hi guys,
I need a little help please.
I've started reworking the chainmail set for Elvaan Female and I've encountered a problem with the alpha mapping.
http://i83.photobucket.com/albums/j307/queenuma/chainmail1.jpg
As you can see the highlighted sections should be transparent, the alpha map in GC3 works fine and I format the image to DXT3 before I save the file. However, the transparent sections aren't working in model viewer. I've reworked several pieces of equipment and armour before and never had this trouble.
Any help would be appreciated please.
Thanks
Queen Uma
06-21-2006, 06:29 AM
Nevermind, I've fixed the problem
Puerilis
06-21-2006, 02:58 PM
Thats a neat color scheme. It reminds me of the Jacksonville Jaguars colors.
Macht
06-21-2006, 03:27 PM
Nevermind, I've fixed the problem
Like to say how you fixed it in case someone else runs into that similar error?
Stromgarde
06-21-2006, 06:04 PM
The easy way is to fiddle with the UV mapping such that the textured area takes up the entirety of those polygons and then shrink them to an appropriate size.
The clever way is to remove the material in VRS.
Both take roughly the same amount of time.
Macht
06-22-2006, 11:32 AM
The easy way is to fiddle with the UV mapping such that the textured area takes up the entirety of those polygons and then shrink them to an appropriate size.
The clever way is to remove the material in VRS.
Both take roughly the same amount of time.
More or less hoping to hear from the OP what their method was. Kind of out of curiosity but also as a learning tool to possibly apply to anything I make if I see use for it.
Queen Uma
06-22-2006, 01:51 PM
Sorry I didn't get back earlier. I've been busy. I messed around with the model in VRS and rejigged the texture mapping. Basically I reduced their size and then expanded the texture over the black area.
It won't display the model in MV at all now but it does display in-game perfectly. I'll grab a screeny when I log in and post it. Although I've not added any of the detailing I wanted to yet, I've only recoloured and added a small design on the body.
Macht
06-22-2006, 02:04 PM
Intresting MV doesn't show it now just from resizing those areas and adjusting the UV Mapping? :huh:
Wonder why that is...
Queen Uma
06-22-2006, 02:21 PM
Heres a quick screeny mashed together
http://i83.photobucket.com/albums/j307/queenuma/chainmail3.jpg
Avoklex
06-22-2006, 02:28 PM
That is pretty sweet. Nice work
dabadking
06-22-2006, 10:05 PM
you know.... all you had to do was instead of using S3 encode engine....just use my encode engine and it would have fixed alll of that lol...
Skiewalker
06-24-2006, 01:14 PM
Share? ^_~
Queen Uma
06-25-2006, 01:41 AM
I'll post a copy of the dats when I've finished. Unfortunatly I'm really busy atm and haven't had any free time to finish it.
Sinbreakerblade
06-25-2006, 04:09 AM
you know.... all you had to do was instead of using S3 encode engine....just use my encode engine and it would have fixed alll of that lol...
Are you for real?
Skiewalker
06-25-2006, 05:28 AM
Not a problem queenuma! ^^;; I can understand busy.
Taskmage
06-30-2006, 05:29 PM
you know.... all you had to do was instead of using S3 encode engine....just use my encode engine and it would have fixed alll of that lol...I'm having this problem now. >< It doesn't matter whether I use S3 or My Encode, the alpha still doesn't show up in modelviewer.
I like the reskin by the way. ^^
Stromgarde
06-30-2006, 05:37 PM
The easy way is to fiddle with the UV mapping such that the textured area takes up the entirety of those polygons and then shrink them to an appropriate size.
The clever way is to remove the material in VRS.
Both take roughly the same amount of time.
Fixable very easily in VRS. Transparency alpha and shine alpha can't and won't work on the same texture.
Taskmage
06-30-2006, 05:38 PM
Ugh. Disregard. I dunno what I did different that time, but after repeating the process a few times in frustration it decided to work.
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