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Stromgarde
05-03-2006, 10:30 PM
To compliment my earlier project, Requiem.

Presenting the world's ugliest alpha, as seen below.

Still has a long way to go, but the skeletal parts so far don't seem to be presenting too large of an issue. I'm using the IM Cuirass as a larger skin to be put over a vest which matches the ingame color of black (unlike the renders, which have him wearing a green jerkin). Texturing will probably be the largest problem, although I would be lying if I said there wasn't a lot of massive reshaping left to do as well. More to come as progress is made.

One more thing: Elvaan have gigantic necks.

Yoko
05-04-2006, 06:25 AM
This is coming along well =o Keep at it! And yeah, elvaan necks = endless ><

Stromgarde
05-06-2006, 05:25 PM
Alpha 2. Still much more work to be done.

Stromgarde
05-10-2006, 11:15 PM
After many weeks of public disinterest, status has been upgraded to Beta.

Structural work mostly done, with a few plates left on the front as well as on the back. Minor skeletal issues mostly concerning clipping also persist, but are not the major focus at this point in time.

Yoko
05-12-2006, 04:15 AM
Could you post a pic of what you are using as reference for this? I find it pretty cool, its just the kinda feathers that stick out that somewhat seem weird, but without a texture its really hard to judge something, so the reference would help =)

Stromgarde
05-12-2006, 05:07 AM
Here's what I've been using for reference. I've also booted up the game to get rear shots as needed.

PotentPotables
05-12-2006, 06:07 AM
Structural work mostly done, with a few plates left on the front as well as on the back. Minor skeletal issues mostly concerning clipping also persist, but are not the major focus at this point in time.

Try messing around with Multi-Reference points. By setting the weights to lower and higher on different skeletal points, you can get a more fluid or more extruded movement type. However, if it's just the Shoulders you're working with, setting all to the default top vertex weight should do the trick. I'm actually wondering why it's not if you've done that already.

Stromy-Strom-Strom

Stromgarde
05-12-2006, 06:26 AM
Oh, it's not that I don't know how to fix it, it's just that there's too much else to do at this point. Once I get all of the polygons in place, then I worry about the skeleton. After that's fixed, I worry about textures.

Yoko
05-15-2006, 04:33 AM
This should turn out damned nice, i cant wait to see the results =)

Stromgarde
05-15-2006, 04:43 AM
One of the sigs in my rotation has what I eventually want to turn into a higher rotation one; The quality isn't quite there yet, so I had to doctor it quite a bit, but it's still coming along nicely, all things considered.

In the interest of preserving my bandwidth, though, I'll just link it directly:

http://theleetshell.revhost.net/hosted/sigs/Cathedral.gif

I'm not exactly thrilled with how the compression treated it however, I may look into switching to something else.

Stromgarde
05-19-2006, 09:32 PM
Another relatively small update, although this particular one showcases an important revision, the collar was completely redone, and the back plates were added to where the front segment connects to the rear segment of the breastplate. Along with that came skeletal issues I'm still working out, but overall outlook remains promising. Pictures are attatched.

dabadking
05-19-2006, 09:51 PM
lol nice coding added in there XD ... musta watched divinci Code recently XD Nice armor btw, It should look sweet once finished!

EuphoricOni
05-22-2006, 10:05 PM
Haha nice post ... and onto the dat lol ... That face looks AWESOME ... not to be a like grubby or anything ... could you possibly make that face for Galkan Face 3-A maybe? If its not that much to ask :\ reguardless of can can't or won't\don't want to thanks for all the work you have done for these .dat mods Thanks!

Stromgarde
05-23-2006, 05:45 AM
Despite the end resemblance to Siegfried (mostly the scar), it's not really him, but instead a face I made for myself over the past two years, one that I'd like to keep unique to me. Only recently was the scar over the right eye added; Formerly, it was across the bridge of the nose.

EuphoricOni
05-23-2006, 02:21 PM
Alright understandable thanks for an answer though ... By the by you still do awesome work :)