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Taskmage
04-19-2006, 07:22 PM
Here's a list of the mob types to target to learn your blue magic up to level 60, and their locations. This is not a list of all the mobs that can teach you the skill, only convenient targets that are available when you reach the required level to learn the spell. I've tried to include targets that are easy prey for that level, some that might be proper fodder for an experience party, and some middle ground targets for skillups and the like. However, you can learn blue magic from any mob of the appropriate family provided you can kill it, or can get a high level person in your party to kill it for you.

Levels 1-34Blue Magic Level Mob Family Zones (Level range)

Foot Kick 1 Rabbit Ronfaure (1, 1-5), Sarutabaruta (1-5, 1-6), Palborough (2-6), Dangruf (6-8)
Pollen 1 Bee Gustaberg (1-6), Sarutabaruta (1-8), La Theine (8-12)
Sandspin 1 Worm Ronfaure (1-5), Gustaberg (1-5), Giddeus(3-5, 10-12)
Power Attack 4 Beetle Ronfaure (3-6), Palborough (9-12), Horutoto (11-16)
Sprout Smack 4 Sapling Gustaberg (2-6), La Theine (7-10), Tahrongi (7-10)
Wild Oats 4 Mandragora Sarutabaruta (1-6), Tahrongi (7-11), Buburimu (15-18)
Cocoon 8 Crawler Sarutabaruta (3-8), Tahrongi (11-13), Buburimu (20-23)
Metallic Body 8 Crab Ronfaure (3-6), Gustaberg (1-6), Sarutabaruta (1-6)
Queasyshroom 8 Funguar Ronfaure (3-6), La Theine (11-16)
Battle Dance 12 Orc Ronfaure (3-8), Ghelsba (3-9, 8-10, 11-16), La Theine (8-10, 12-16), Jugner/C Landing (16-20)
Feather Storm 12 Yagudo Sarutabaruta (4-8), Giddeus (3-10, 11-18), Tahrongi (8-10, 12-16), Merhphitaud (16-20)
Head Butt 12 Quadav Gustaberg (3-8), Palborough (3-10, 11-18), Konschtat (8-10, 10-16), Pashhow (16-20)
Healing Breeze 16 Dhalmel Tahrongi (14-16), Buburimu (20-23)
Helldive 16 Bird La Theine/Tahrongi (9-13), Jugner/Meriphitaud (15-18), Buburimu (20-23)
Sheep Song 16 Sheep Ronfaure/Gustaberg (5-8), La Theine/Konschtat (11-13), Valkurm (20-23)
Blastbomb 18 Warmachine Ghelsba Outpost (8-10), Fort Ghelsba (16-18)
Bludgeon 18 Cardian Outer Horutoto (Fours:10-14, Fives:15-19, Sixes:20-24)
Cursed Sphere 18 Fly Pashhow/Meriphitaud (18-21), Valkurm (20-23), Batallia (22-26)
Blood Drain 20 Giant Bat La Theine (11-14), Valkurm/Ordelle/Inner Horutoto (17-20), Ordelle/Zi'tah (26-28)
Claw Cyclone 20 Tiger Jugner/C Landing (22-25), Batallia/Sauromugue (28-32)
Poison Breath 22 Hound Jugner/Pashhow/Meriphitaud (18-25), Gusgen (21-24, 28-31)
Soporific 24 Flytrap Phanauet Channel (15-25), C Landing (18-22, 23-27, 29-33)
Screwdriver 26 Pugil Jugner/Pashhow/C Landing(17-20), Valkurm (23-26), Buburimu (24-28), Qufim (28-30), Yuhtunga (35-38)
Bomb Toss 28 Goblin Valkurm/Ordelle/Buburimu (17-20, 22-25) Yuhtunga (32-37), Yhoator (35-39)
Grand Slam 30 Gigas Qufim (28-31), Delkfutt's (27-35), Korroloka (35-37), Lufaise (35-38)
Chaotic Eye 32 Coeurl Meriphitaud (22-25), Sauromugue (30-34), Yuhtunga (35-38), Attohwa (37-39)
Sound Blast 32 Cockatrice Meriphitaud (25-28), Sauromugue (34-37)
Death Ray 34 Hecteyes Ranguemont (31-34, 35-38), Attohwa (35-38), Eldieme (41-43)
Smite of Rage 34 Evil Weapon Jugner/Meriphitaud (25-27), Qufim/Outer Horutoto (28-30), Rolanberry/Batallia/Sauromugue (36-38) Levels 36-60Blue Magic Level Mob Family Zones (Level range)

Digest 36 Slime Ordelle/Shakhrami (26-28), Gusgen (27-29, 31-34), SSG (39-42)
Pinecone Bomb 36 Treant Jugner (25-28), Batallia (35-37)
Jet Stream 38 Bat Triplet Delkfutt's (27-29), Movalpolos (31-35), SSG (36-39), Toraimarai (45-47)
Uppercut 38 Goobbue Rolanberry (28-32), Zi'tah (40-42)
Mysterious Light 40 Magic Pot Delkfutt's (28-29, 31-32, 34-35), Fei'yin (41-43), Garlaige (44-45)
Terror Touch 40 Ghost Valkurm (28-30), Delkfutt's (30-32, 32-33, 34-35), Zarcabard (43-46)
MP Drainkiss 42 Leech Qufim (32-34), Lufaise (33-36), SSG (35-38), Zi'tah (35-40, 42-45)
Venom Shell 42 Uragnite Manaclipper (30-37), Purgonorgo (32-25)
Blitzstrahl 44 Doll Delkfutt's (31-32, 33-34), Beaucedine (37-39), Fei'yin (41-43)
Mandibular Bite 44 Antlion Attohwa (38-40, 41-44, 45-46, 49-51)
Stinking Gas 44 Doomed Phomiuna (36-38, 45-47), Garlaige (54-56, 63-65)
Awful Eye 46 Bugard Lufaise/Misareaux (34-37, 40-43)
Geist Wall 46 Eft Bibiki (31-36, 76-78)
Magnetite Cloud 46 Antica Altepa (35-39, 41-45, 44-49, 50-52)
Blood Saber 48 Skeleton Gusgen (33-36), Garlaige (42-43, 47-49, 52-55), Toraimarai (52-55)
Jettatura 48 Hippogryph Riverne#A01 (40-42, 45-47), Riverne#B01 (49-52, 55-57)
Refueling 48 Cluster Lufaise (38-40, 44-46), Misareaux (44-46), Riverne#A01 (46-48), Riverne#B01 (56-58)
Sickle Slash 48 Spider Altepa East (38-40), Altepa West (40-44), Quicksands (51-55)
Frightful Roar 50 Taurus Sacrarium (47-49, 57-59), Uleguerand (68-71, 72-75, 79-82)
Ice Break 50 Golem Beaucedine (40-42), Fei'yin (43-45, 56-58), Zi'tah (56-58)
Self-Destruct 50 Bomb Gusgen (35-38), Garliage (43-45, 52-53, 59-62), Zi'tah (47-49)
Cold Wave 52 Snoll Pso'xja (43-46, 57-58), Uleguerand (60-63)
Filamented Hold 52 Diremite Pso'xja (42-45, 57-59), Shrouded Maw (43-45)
Hecatomb Wave 54 Demon Xarcabard (48-52, 50-52), Zvahl Baileys (48-52, 50-52, 57-59, 64-66), Zvahl Keep (52-56)
Radiant Breath 54 Wyvern Riverne#A01 (41-43, 48-50), Riverne#A01 (52-55, 58-60)
Feather Barrier 56 Greater Bird Altepa East (47-50), Misareaux (47-51), Riverne#B01 (49-53), Altepa West (57-60)
Flying Hip Press 58 Bugbear Oldton Movalpolos (42-45), Newton Movalpolos (65-67)
Light of Penance 58 Tonberry Yhoator (45-49, 61-63), Pso'xja (53-60), Uggelepih (51-59, 61-67), Rancor (62-65, 66-69)
Magic Fruit 58 Opo-opo Yhoator (40-44), Uggalepih (51-54), Ifrit's Cauldron (61-65)
Death Scissors 60 Scorpion Altepa East (44-47), Crawler's Nest (45-47, 53-55, 60-62), Attohwa (67-69)
Dimensional Death 60 Shadow Fei'yin (44-46, 55-58), Eldieme (46-48, 52-54, 57-59, 64-66)
Levels 61-75 (Contributions appreciated)Bad Breath 61 Morbol Yuhtunga (45-48), Yhoator (51-54), Riverne#B01 (55-58)
Eyes On Me 61 Ahriman Xarcabard (45-48), Zvahl Baileys (46-48, 52-55, 63-65), Zvahl Keep (46-48, 52-53, 55-56)
Maelstrom 61 Sea Monk SSG(47-50, 66-69), Onzozo(55-59)
1000 Needles 62 Sabotender Altepa West (48-53), Quicksands (52-59, 62-68), Kuftal (64-67)
Body Slam 62 Dragon Xarcabard (52-53)
Memento Mori 62 Corse Attohwa (66-67, 75-81)
Frenetic Rip 63 Imp (Aht Urhgan)
Frypan 63 Moblin Oldton Movalpolos (46-47), Newton Movalpolos (66-69, 75-79)
Hydro Shot 63 Sahagin SSG (41-48, 52-59, 62-72)
Spinal Cleave 63 Qutrub (Aht Urhgan)
Feather Tickle 64 Colibri (Aht Urhgan)
Voracious Trunk 64 Marid (Aht Urhgan)
Yawn 64 Apkallu (Aht Urhgan)
Infrasonics 65 Lizard Crawler's Nest (49-51), Attohwa (47-49, 65-67), Pso'xja (52-58, 65-68, 73-77)
Frost Breath 66 Raptor Kuftal (65-68), Terrigan/VoS (66-69), Uleguerand (68-70)
Sandspray 66 Qiqirn (Aht Urhgan)
Diamondhide 67 Troll (armor) (Aht Urhgan)
Enervation 67 Troll(unarmored)Aht Urhgan)
Firespit 68 Mamool (mage) (Aht Urhgan)
Warm-Up 68 Mamool (melee) (Aht Urhgan)
Hysteric Barrage 69 Lamia (Aht Urhgan)
Tail Slap 69 Merrow (Aht Urhgan)
Amplification 70 Flan (Aht Urhgan)
Cannonball 70 Wamoura (Aht Urhgan)
Heat Breath 71 Manticore Altepa West (53-57), Onzozo (71-74), Terrigan (76-79)
Lowing 71 Buffalo Uleguerand (62-65, 68-71, 79-82)
Disseverment 72 Aern Al'Taieu (70-73, 75-78)
Saline Coat 72 Xzomit Al'Taieu (68-71, 76-76)
Ram Charge 73 Ram La Theine/Konschtat (21-23), Lufaise (81-83)
Temporal Shift 73 Hpemde Al'Taieu (68-72, 68-76)
Actinic Burst 74 Ghrah Hu'Xzoi (75-76), Ru'Hmet (79-81)
Reactor Cool 74 Zdei Ru'Hmet (76-80), Hu'Xzoi (77-78)
Plasma Charge 75 Phuabo Al'Taieu (75-76, 79-81)
Vertical Cleave 75 Euvhi Al'Taieu (74-76), Hu'Xzoi (74-76), Ru'Hmet (78-80)Remember these guidelines when hunting blue magic: Your main job must be set to blu to learn. The mob must use the ability you wish to learn during the fight.* You cannot be "too far from the battle to gain experience." You cannot learn blue magic that is too high above your level.* It is not necessary to be hit or even targeted by the ability to learn it. You can't learn an ability if you're dead when the mob dies.The rules marked with an asterisk were listed in the April 17th patch notes, but have been reported to be untrue.

x1ang
04-19-2006, 08:50 PM
Bludgeon from the cardians in Horutoto?

Taskmage
04-19-2006, 08:52 PM
Yes! Thank you, I was missing that information. Adding it now.

Karinya
04-19-2006, 09:48 PM
It seems likely that it's actually quadav headbutt, not mandragora headbutt; it fits the pattern better with orc and yagudo skills at the same level. Gustaberg, Konschtat, Palborough.

Similarly, I think the poison breath is probably hound poison breath; no other monster has two blue magics, so why would crawlers? Hounds pop at night in Ronfaure and Gustaberg, not sure about Saruta; they can also be found in Gusgen (as well as higher level places, of course).

Claw Cyclone is a tiger WS (the rabbit one is Whirl Claws). Jugner is the lowest level place for tigers I know of.

Taskmage
04-19-2006, 10:05 PM
Thanks for the corrections. Hard to know about the mob skills with the same name, but your logic makes sense so I'll go ahead and change it.

Kittyneko
04-20-2006, 01:47 AM
If you already know.. Can you learn Blue Magic with BLU as subjob? ;p

DakAttack
04-20-2006, 02:03 AM
I'm not sure if anything on this list is accurate, I've been fighting for hours, and havn't learned a single thing from anything on the list.

Kittyneko
04-20-2006, 02:09 AM
Hmmm. Did the mob use the skill against you? Maybe you need certain level to acquire it? Or something you got to do first before you can learn the skill x.x Like an elemantal Item that can "write" the skill on it. I don't know just guessing, I read about some elemantal items.

Protes
04-20-2006, 02:09 AM
Nice guide, too bad I can't use it yet :angry:
I think its going take me at least another week before I'll hit level 30 and be able to unlock advanced jobs.

DakAttack
04-20-2006, 02:41 AM
It seems the chance that you learn an ability is completely random, but it does have to use it during the fight. I learned Foot Kick at level five, have yet to learn Sand Spin, or Power Attack.

I found it easier to hit it until it's near death, and then turn your back until it uses a weapon skill then kill it. The chances of it using the one you want are too good, but you don't want to wait around for it to use another one. Once you've learned something, you can turn your back and spam it to skill up.

Kittyneko
04-20-2006, 04:39 AM
I found it easier to hit it until it's near death, and then turn your back until it uses a weapon skill then kill it.

Should ask a friend to cure me while trying to learn those skills. ^^

Taskmage
04-20-2006, 08:19 AM
As stated in the OP, your main job must be set to blu to learn, the mob must use the ability you wish to learn during the fight, and you must meet the minimum level requirement to learn the spell. You can't learn Power Attack until level 4 or Metallic Body until level 8, even if you see a mob use the ability and kill it before then.

There may be inaccuracies in the list, especially if there are multiple mob TP moves with the same name, like the ones Karinya pointed out. I made this list by checking ffxicylopedia for the mob families of the TP moves I didn't recognize and using somepage's mob search to find targets in that family in a reasonable level range for when you hit the minimum required level for each spell.

Tsikuro
04-20-2006, 08:38 AM
BLU mage was supposed to be fun, but right now, only level 4, I'm extremely frustrated at my inability to learn any skills -_-

Taskmage
04-20-2006, 08:58 AM
Is the problem that the random chance to learn the skill just isn't ever kicking in?

Tsikuro
04-20-2006, 09:08 AM
Is the problem that the random chance to learn the skill just isn't ever kicking in?

No, it's that I've held 40 different rabbits on me for as long as possible and they have not ONCE used any skill that I can learn. Same applies to all other mobs. Level 5 atm and they NEVER use anything I can learn.

Taskmage
04-20-2006, 09:12 AM
Hmm, weird. What zone are you in? The rabbits only use Dust Cloud and Whirl Claws? It's possible that mobs under a certain level won't use a particular WS, or that mobs in different zones use a different WS list. I never paid that much attention before now.

Tsikuro
04-20-2006, 09:13 AM
Hmm, weird. What zone are you in? The rabbits only use Dust Cloud and Whirl Claws? It's possible that mobs under a certain level won't use a particular WS, or that mobs in different zones use a different WS list. I never paid that much attention before now.

Ronfaure.. one of them just used it, but I didn't learn it. -_-

capitalistnihilist
04-20-2006, 09:56 AM
LVL 4 BLU and I already had Pollen, Sandspin and Footkick. All I do is engage, punch a few times, turn around and footkick it til its almost dead and wait. As soon as they use a TP move, be it the one I wish to learn or not, I turn around and kill it.

Sandspin- learned 2nd time it was used on me
Footkick- learned 3rd time it was used on me
Pollen- learned 8th time a mob used it

Tsikuro
04-20-2006, 10:24 AM
Alright, I think I've got it down.
The reason you don't learn the spells is because you kill them too fast for the server to register what's going on. I've tried letting the mob use it, and then counting 5 seconds before killing it, and I've gotten every spell on the first kill.

capitalistnihilist
04-20-2006, 10:25 AM
This is wrong. When I learned footkick, the split second the mob used it i turned around and delivered the finishing blow.

Omni
04-20-2006, 10:26 AM
Is learning the skill automatic like say, weapon skill ups? it just happens? or do you need to do smoething to say you want that skill?

capitalistnihilist
04-20-2006, 10:27 AM
It is automatic, however after learning it you have to "set" it before you can use it.

Tsikuro
04-20-2006, 10:52 AM
This is wrong. When I learned footkick, the split second the mob used it i turned around and delivered the finishing blow.

Your mom is wrong.
Anyway, like I said, latency issues.
Depends on your connection with the server, how many hundreds of people are leveling the same job as you in the same zone, etc...
I've tested it out, and it turns out the same all the time. Though it might not work for you, there's no saying that others experiencing the same problem as I won't find this to be the fix.

LadyPeorth
04-20-2006, 10:53 AM
Setting a skill causes you to be unable to cast for roughly 1 minute. This only effects Blue Magic.

I currently know Sandspin and Sprout Smack. They make taking EMs much easier.

capitalistnihilist
04-20-2006, 10:54 AM
Your mom is wrong.
Anyway, like I said, latency issues.
Depends on your connection with the server, how many hundreds of people are leveling the same job as you in the same zone, etc...


Well, seeing as how the information regaring mob attacks comes from server side I'm pretty sure they didn't lose the information regarding this due to latency issues.... Ever lag out for a full minute and come back to a flurry of attacks on you from whatever mob you were fighting?

DakAttack
04-20-2006, 12:09 PM
I just seem to have a really low chance of learning the ability the enemy has a really low chance of using. This entire expansion has been frustrating since the beginning.

capitalistnihilist
04-20-2006, 12:11 PM
Since the beginning? It hasn't even been live 24 hours yet. This IS the beginning.

DakAttack
04-20-2006, 12:27 PM
Yes, amazingly, something that's only been in existence for 12 hours has a beginning. It's a miracle of life! I've been fighting crabs for three hours now, only one in a hundred ever use Mettalic Skin, and I never learn it. Learning Queasyshroom is going ot be a bitch.

capitalistnihilist
04-20-2006, 12:31 PM
/ja "Emo Wristslash" ftw then I guess.....

Lets just forget how damned cool the job itself is and whine about the spell acquisition process.....

Omni
04-20-2006, 01:06 PM
lol emo wristslash

yes, i love how anything that takes some patience just automatically sucks nowadays.

Taskmage
04-20-2006, 01:37 PM
I've been leveling for hours and I still can't even get new armor! This whole game has sucked from the beginning! :rolleyes:

DakAttack
04-20-2006, 03:17 PM
/ja "Emo Wristslash" ftw then I guess.....

Lets just forget how damned cool the job itself is and whine about the spell acquisition process.....

Or we can argue in some forums, right? It seems that's what you want to do when somebody expresses their frustration in a the six-hour crab slaughter marathon that amounts to nothing but an empty feeling. Oh but hey, it's just so easy to make an emo joke, isn't it? I guess I can't blame you for wanting that split second of grandeur you recieve after making an emo joke.

Taskmage
04-20-2006, 03:25 PM
<insert random pic with lyrics from Crawling on it for some reason>
Woo I feel good about myself!

/sigh :rolleyes: If you post a negative comment, don't be surprised or affronted when someone returns with a negative comment. Can this line of discussion end in the next couple posts, please?

Yes, I realize I participated too.

Tsikuro
04-20-2006, 08:40 PM
Well, yeah, I was wrong about that whole thing, I just had as troke of luck and learned 4 spells in a row.
But anyway, now I'm REALLY pissed off. 90/110 or so bees I've killed have used Pollen, and I've been doing everything the right way- yet I haven't learned the damn SPELL! All the bese I fight are EP-T+... this is pissing me off so much.... >_<;

DakAttack
04-20-2006, 08:43 PM
Well, yeah, I was wrong about that whole thing, I just had as troke of luck and learned 4 spells in a row.
But anyway, now I'm REALLY pissed off. 90/110 or so bees I've killed have used Pollen, and I've been doing everything the right way- yet I haven't learned the damn SPELL! All the bese I fight are EP-T+... this is pissing me off so much.... >_<;

I had trouble learning Pollen, but not too much. I had a lot of trouble learning Wild Oats.

edc666
04-21-2006, 06:05 AM
Learning Ablities is completely random. 100% no sense whats so ever. For example Someone said that if you max out INT you learn quicker, but I accidentally ate a squid sushi and learned 3 high level ablities. I learned Feather storm (like lvl 12) when i was lvl 8 and Healing breeze when i was lvl 9. It took me about 20 tries to learn Foot kick yet 1 time to learn Power attack. Still havent learned Metal Shell but learned Coccoon rather quickly.

The only Variable I havent checked is the Days of the week? Maybe its like crafting, learn earth based better on earthdays or light days or whathave you.

Patchinko
04-21-2006, 07:15 AM
People seem to be having trouble learning the skills because the mobs won't use them.

Just a thought about how to get mobs to use their abilities:

Keep in mind that mobs use TP just like PCs. If the mobs aren't using the ability before they die, take off your weapon and start punching it to allow it to build up TP and give it the chance to use the ability. With an A- in swords, you can often kill low level mobs before they get enough TP to use their abilities.

Learning abilities will probably be a lot easier late in the game when levels take a much longer time. Seems like these complaints will be mostly transient because they're confined to early levels.

neighbortaru
04-21-2006, 07:30 AM
apparently, though, the mob doesn't need to use the ability for you to learn it.

Omni
04-21-2006, 09:59 AM
fux chigaoe (sp?)
blu would be the ultimate if they can learn 'Annoy' from those little bastards.

Patchinko
04-21-2006, 10:37 AM
apparently, though, the mob doesn't need to use the ability for you to learn it.

Didn't it say they had to use it for you to learn it in the patch notes? Of course, one would almost expect something like this to be buggy when it first comes out.^^

neighbortaru
04-21-2006, 10:44 AM
as always, the patch notes are ambigiously confusing:
- You can only learn the special abilities of monsters when blue mage is set as your main job.
- You have a chance to acquire blue magic when defeating a monster that has used a learnable special ability.
- It is not possible to learn blue magic that is too far above your level.
- You will not acquire blue magic if you are KO'd when a monster is defeated, or the defeated monster does not yield experience points.

*Some monster abilities cannot be learned as blue magic.
*It is not necessary to be the target of a monster's special ability in order to learn blue magic. :rolleyes:

Patchinko
04-21-2006, 11:06 AM
I believe that is in reference to abilities like Metallic Body, which do not target the player character, but are actually buffs the mob casts on itself.

Are people actually learning the abilities when the mobs aren't using them during the fight? The complaints are kind of hard to sort out... some seem to be that the mobs aren't using the abilities, others that they're using the abilities but the BLU isn't learning them.

I sort of wish they had implemented a "Draw" ability like in previous games where you could draw the ability out of the monster, maybe with a chance to fail depending on how the mob cons to the player. Something less "random". Then again, it'll be fun to collect all the awesome abilities later on (Eyes on Me has me drooling... I always hated having that cast on me).

Karinya
04-21-2006, 01:08 PM
The lines you highlighted are neither ambiguous nor inconsistent: they clearly state that if A defeats a monster that used an ability on B (or on itself in the case of pollen, metallic body, cocoon, etc.), A can learn the ability. Thus the BLU does not have to tank or solo in order to learn attack abilities.

As for the reports of people learning an ability that the monster didn't use at all, I don't know what to make of those - mistaken reports? people with too many filters/too much spam not seeing the ability? some kind of bug?

One possibility that would be fairly subtle and hard to trace: if a monster uses an ability on A, and A dies or zones, and B pulls the same monster (possibly quite a bit later and without even being aware that A had ever fought it) and kills it, B might be able to learn the ability even though it wasn't used during the fight with B. (I.e. the monster "remembers" that it has used that ability, and therefore has a chance of granting it to B upon its death.) If this actually happened this way, it would be a bug, but difficult to find and confirm because the circumstances are fairly rare (particularly now that zoning a monster will usually depop it). On the other hand, this depends on the details about how learning is implemented, so it's only a theory until there is some data supporting it.

DakAttack
04-21-2006, 10:24 PM
For the list, since it's probably the most complete one on the internet at the moment:

Foot Kick: Agi +1 1 Set Point
Power Attack: Mnd+1 2 Set Points
Sprout Smack: Mnd+1 2 Set Points
Wild Oats: Chr+1 HP+10 3 Set Points
Quesyshroom: HP-5 MP+5 2 Set Points
Battle Dance: Dex+2 3 Set Points
Head Butt: Dex+2 3 Set Points
Feather Storm: Chr+2 HP+5 3 Set Points
Helldive: Chr+1 HP+5 2 Set Points
Bludgeon: Str+1 2 Set Points
Claw Cyclone: Vit+1 2 Set Points
Screwdriver: Chr+1 Vit+1 HP+10 3 Set Points
Grand Slam: Int+1 2 Set Points
Blast Bomb: Str+1 2 Set Points
Bomb Toss: Str+2 3 Set Points
Healing Breeze: Chr+2 HP+10 4 Set Points
Chaotic Eye: Agi+1 2 Set Points
Sandspin: Vit+1 2 Set Points
Metallic Body: Nothing 1 Set Point
Cocoon: Vit+3 1 Set Point
Cursed Sphere: Mnd+1 2 Set Points
Poison Breath: Mnd+1 1 Set Points
Pollen: Mnd+1 1 Set Point
Sheep Song: Chr+1 HP+5 2 Set Points
Blood Drain: HP-5 MP+5 2 Set Points
Soporific: HP-5 MP+5 2 Set Points


Definately not in order by level, just order by Auto-sort.

Curddles
04-22-2006, 04:20 AM
How do you set a spell? I finally leasrned one and can't use it

Taskmage
04-22-2006, 04:41 AM
In the main menu choose Magic > Blue Magic > Set Spells.

DakAttack
04-22-2006, 11:56 AM
How do you get far enough into Harutoto Ruins to find the Four, Five, and Six cups? I ran around in there for an hour without finding any of them, just magical gizmo doors, which I suspect they're behind.

Hyrist
04-22-2006, 12:11 PM
In the main menu choose Magic > Blue Magic > Set Spells.

Now do we have to be in mog house or somthing to change our set, or can we do that on the road?

DakAttack
04-22-2006, 12:20 PM
On the road, but there's about a thirty seconds to one minute cooldown before you can use blue magic again.

Taskmage
04-22-2006, 05:10 PM
Since there are evidently some blue mages out there that have absorbed the essence of a cheetah, I've updated the original post with additional blue magic up to level 60, as well as providing additional zones to learn earlier blue magic and clarifying some information where there was more than one breed of mob in the same family and zone. In each case I've tried to include targets that are as weak as possible while still giving experience at the listed level, mobs that are in the proper level range for an experience party at that level, and some middle ground targets for soloers who want more of a challenge or possibly skillup parties.

If you see any glaring errors or know of any good spots that aren't listed, please tell me so I can update the OP. :)/bow

Zempten
04-22-2006, 06:29 PM
Could always just get a BLU PT and learn them together

Taskmage
04-22-2006, 07:17 PM
Another update. I was sifting through mob databases making a "last chance" list in case you miss a skill early on and found this:

Awful Eye - Bugard
Bludgeon - Cardian
Sheep Song - Sheep
Blast Bomb - Warmachine
Soporific - Flytrap
Venom Shell - Urganite

With the above skills, you will reach a point where you are too high level to learn from any non-NM versions of their associated mob types. In the case of Sheep, Warmachines, and Cardians, the only way to learn their skills at that point is to spawn them in a BCNM fight: Hostile Herbivores, San d'Oria mission 7-2, and Royal Ramble or Windurst mission 9-2 respectively. The CoP mobs listed have regularly spawning NMs. So ... save yourself a lot of trouble and make sure you learn these while you can do so easily.

Deg
04-22-2006, 09:28 PM
Three things to note when leveling blue is that:
1, You can learn abilitys even if your level is too low to currently use it, its just unlikely (never more than 5 levels below it seems)
2, If a mob uses a move on you and you die but raise before the end of a fight and the mob does not cast it again, you can not learn the move that fight.
3, Provoding your not at R0 and dont recover, no matter how laggy your game is it wont effect learning abilitys.


*edit* Also being in a party of BLU's or an xp party has no effect on chances of learning BLU spells.

Kafeen
04-23-2006, 02:52 AM
How do you get far enough into Harutoto Ruins to find the Four, Five, and Six cups? I ran around in there for an hour without finding any of them, just magical gizmo doors, which I suspect they're behind.

You have to get the right tower, most enterences don't have them. Try the one in the North West of West Sarutabaruta.

Edit : Fixed, has a bit of a stupid momnent.

Karinya
04-23-2006, 10:09 AM
I'm not positive you will be able to learn blue magic in BCNMs anyway (including mission BCNMs), because you don't gain any experience.

However, as a last resort, you could use the caps that come with the recruitment program to limit your level to someone else's level, which is low enough to learn the skill. (Or, of course, you could intentionally delevel, although I wouldn't necessarily recommend it.)

There are also force-popped NMs in the Bugard and Uragnite families, namely Kurrea and Shen, so it's possible that you could learn from them (if they still use those abilities). You don't *have* to wait for a heavily camped timed pop.

There are high level sheep in Caedarva Mire, I think they are EP to 75, so you can cross sheep off the list. Flytraps too, I think. (Unless their TP move list is changed in TAU areas, in such a way that they no longer have the blue magic one... I doubt SE would do that in the same expansion they introduce blue magic, but who knows.)

The real dangers (of permanently missing a blue magic) are Cardian and Warmachine, which aren't that common to begin with and really are hard to find after a certain level - make sure you get those before 50 at the latest.

Edit: Do yourself a favor and learn Radiant Breath in Riverne, rather than trying to learn it from wyverns in RoZ areas which are all much higher levels. Jettatura *must* be learned in Riverne, so you're going there anyway.

Zempten
04-23-2006, 04:40 PM
Being in a PT itself doesn't help, but when you get 6 BLU together and each of them get one mob, your chances go up

forster
04-24-2006, 01:12 AM
Another note to say that the other BLU in my LS (Tarino - *wave*) has learned a skill from a Too Weak monster, also I can confirm that Headbutt does indeed come from Quadavs.

Whether Mandys also let you learn it remains to be seen.

Taskmage
04-24-2006, 05:22 AM
Updated, thanks guys.

massaranger
04-24-2006, 03:14 PM
Didn't it say they had to use it for you to learn it in the patch notes? Of course, one would almost expect something like this to be buggy when it first comes out.^^ ya buggy i know cause i learned power attack when bettle did another move and metalic body when crab did bubble shower

Deg
04-26-2006, 05:59 AM
SE has stated that it isnt possible to learn an ability off a mob that doesnt yeild XP so either they were mistaken or theres a glitch (which is possible).
Also mandys cant teach you head butt as you can only get 1 spell ability off each type of mob.


*Edit* The 4's 5's and 6's cardanians or what ever theyr called are in the tower in the south of west sarutabaruta!

Kitalrez
04-26-2006, 10:26 AM
How do you get far enough into Harutoto Ruins to find the Four, Five, and Six cups? I ran around in there for an hour without finding any of them, just magical gizmo doors, which I suspect they're behind.

Kafeen is half right, cardians (at least in level ranges we'd actually want to fight and defeat for skills), only occur in certain towers. Rather than go into the map names (Lily, Amarylis, etc), I'll just give you the locations, most of the maps connect so this is less confusing.

1. Tower in extreme North of East Sarutabaruta. You'll find 2s and 3s here. Two and Three of Swords are probably best for Bludgeon, they're PLD classed mobs and will tend to use WS more than the other three caster types.

2. Tower in SW corner of West Sarutabaruta. When I was learning WS, this one was less crowded, I guess less people know about it. You have from 2s all the way up to tens down here, depending on how far you want to go. Again, Swords are usually best for Bludgeon.

I'd advise against doing the tower Kafeen recommended in the NW corner of West Sarutabaruta, however... you got a whole crapload of 2nd tier gobs, a few slimes, and a bunch of ghouls in there. The only Cardians in that one are for Windy Missions, and trust me, no one wants to try learning a WS from the Queens.

"A lvl 73 Cardian readies Bludgeon"
"You need a raise, and a change of underpants"

Omni
04-26-2006, 11:11 AM
With regards to pollen. We all know that pollen is bee-type mob's no. 2 annoying ability. no. 1 being final sting with a good chunk of hp left. Anyhow, I havent progressed for enough with blu to see the how pollen scales, but does it increase past recovering 30hp? bees can recover up to 200-300 hp at times, i dont know how fair it would be for a blu to recover that much with only 8 mp. can any blu in their 20-30s comment on this?

Yoko
04-27-2006, 06:40 AM
At lvl 25, my pollen heals 34 HP, and with mnd gear, my Healing breeze around 71 hp instead of 60 =)

Tsikuro
04-27-2006, 09:20 AM
At lvl 25, my pollen heals 34 HP, and with mnd gear, my Healing breeze around 71 hp instead of 60 =)

HI YOKO.
Also, my Pollen still heals 34hp at level 39 now, so I think that's the cap for it. -_-;
Only thing to look forward to is Magic Fruit ; ;

Omni
04-27-2006, 10:18 AM
gah that's a suck.
i think healing breeze ends up hitting around 130~? i remember seeing it on one of the demos SE released.

Yoko
04-27-2006, 10:33 AM
Well, ive seen healing breeze do 130ish myself, but it was with divine seal, so i dunno if its just a coincidence, or if you can really bring it up as you lvl up :P Hiyas Tsikuro! Long time gone! You came back for BLU? XD!!

Taskmage
04-28-2006, 03:35 PM
Updated the OP to reflect the official information (http://www.ffxionline.com/forums/blue.mage/55238-important.se.did.not.lie.you.html) locus sourced stating clearing up the "Too Weak" confusion. No offense to Spazz who originally reported you could learn from TW, but I wanted to be sure not only that the system worked that way, but that it was supposed to work that way.

Taskmage
05-01-2006, 05:00 PM
Having some trouble finishing the guide. Can anyone tell me what uses the skills Spinal Cleave, Enervation, and Tail Slap. My guesses are Qutrub, Merrow, and Orobon in that order.

Also, the abilities Firespit and Warm-up both appear to come from Mamool Ja. Is there anything else that uses either of those abilities, or are there two distinct breeds of Mamool Ja?

Double Post Edited:
Edited with the information I have concerning 61-75 blue magic. Lots of data is missing. Any contributions would be appreciated.

DakAttack
05-01-2006, 06:11 PM
Tail Slap is Orobon if I remember correctly, it's the move they used with a harsh knock-back effect. Enervation is from the fire crawlers, very dangerous breath attack that hit me for 700 damage. I don't think I've seen Spinal Cleave yet...

Taskmage
05-01-2006, 06:36 PM
Added Eruca and Orobon tentatively.

locus
05-02-2006, 05:16 AM
Dear Taskmage:

http://ff11wiki.rdy.jp/1045037374.html

Most the info you need is here - in Japanese though.
They're very wrong about the recast times of blue magic.

Zempten
05-02-2006, 07:47 AM
I just wanted to ask how are you guys going to go learn frightful roar from those Tarus (sp?) in the aquaducts?

Taskmage
05-02-2006, 07:59 AM
Thanks for the link. According to that site, Ennervation comes from Trolls, Tail Slap comes from Merrow, and Spinal Cleave from Qutrub.

2 blue magic each from Mamool Ja, Lamia, and Trolls. Are there two distinct types of Mamool Ja and Trolls that might each teach one skill, like Lamia/Merrow and Goblin/Moblin?

Macht
05-02-2006, 08:40 AM
Something that's bugging me... Were did the idea that you can only learn 1 ability per mob type come about? It is not in the update info, I'm certain of that I checked before starting this post. So were did this concept that it is 1 ability per mob type of Gob, Yagudo, Crawler, etc...?

I mean the closest to types that the update notes get into is Bests, Vermin, Plantoid, Insect, Bird, Amorphs, Aquian, Demon, Dragon, Arcane, Undead, and Beastmen (The basic 12 types which all 12 even have an elemental color class). So why would abilities be further restricted that it would be 1 per mob type, any info on were this concept came to be would be nice.

Otherwise I only kind of half accept the idea, as far as learning Blue Magic. The idea I have though to learning it, makes sense that for you to learn an ability you've have to have sufficient stats in what that ability draws on. So for example Foot Kick seems to rely on Agility so maybe increasing your AGI would better the odds to learning it?

All speculations though for me, haven't had a chance to play the darn job yet. With everything I've been reading, I'm start to see what look like rumors coming up. To help the learning process of the job along I'd like to try and debunk suspicious rumors so we can hopefully get past them quick and get down to the heart of the jobs functions.

Taskmage
05-02-2006, 09:29 AM
The one blue magic per mob type thing is just a pattern we noticed. Karinya pointed out when I posted the first set that there were duplicate names between Quadav and Mandy skills and Hound and Crawler skills, and it turned out that the former were actually what taught the skills rather than what I had posted. As I tracked down the mob types that used each of the skills that were obtained from datamining it worked out that each mob type in the game contributed one and only one skill until I got to the new beastmen types.

Macht
05-02-2006, 11:42 AM
The one blue magic per mob type thing is just a pattern we noticed. Karinya pointed out when I posted the first set that there were duplicate names between Quadav and Mandy skills and Hound and Crawler skills, and it turned out that the former were actually what taught the skills rather than what I had posted. As I tracked down the mob types that used each of the skills that were obtained from datamining it worked out that each mob type in the game contributed one and only one skill until I got to the new beastmen types.

Alright got it now. So not someone making a defining statement that only 1 mob contributes 1 blue magic. Just a running theory not a set definite rule. Just make sure that's pointed out, then if someone actually spends the time to debunk it'll be concrete proof then just a running theory with an actual source to reference to prove.

LadyPeorth
05-02-2006, 12:34 PM
I think they missed a few of the new monsters for abilities (Orobon, Puk). According to Mystery Tour, Lamia teaches Hysteric Barrage and Tail Slap, but I've also seen a Merrow use both, so perhaps either one.

Then again, if you carefully look at the new Beastmen, they look very different from others (Mamool Ja's are different colors and look almost like different species). Perhaps you can learn either from a Mamool Ja, or perhaps Square-Enix decided to be a pain in the butt, telling you that you can only learn Firespit from the Warrior ones and Warm-Up from the mage ones.

Macht
05-02-2006, 12:38 PM
Perhaps you can learn either from a Mamool Ja, or perhaps Square-Enix decided to be a pain in the butt, telling you that you can only learn Firespit from the Warrior ones and Warm-Up from the mage ones.

Were did you get a statement of Square-Enix saying this?

Karinya
05-02-2006, 12:50 PM
That's certainly true - it's a theory deduced from the available data, not something from official notes. So it may not hold up for all mobs.

In addition to the Empty and the HNM-only families (adamantoise, behemoth and wyrm - plus special bosses like Shadowlord and avatars which are not normally considered part of a family), several other monster families have no known blue magic (even though everything in the DATs is supposedly accounted for).

Chigoe
Clot
Elemental
Fomor
Mimic
Orobon
Puk
Spheroid
Yovra

have no known blue magic. Chigoe, Elemental, Mimic and Spheroid don't have a normal set of TP moves, but the others all do.

(Edit: removed Roc. Roc = Greater Bird has Feather Barrier. Thanks for the correction.)

None of them can be matched to the "extra" blue magics from TAU beastmen, though. So it appears that for whatever reason, those monster families and the TAU beastmen are exceptions to the "one family, one blue magic" rule - at least, if present reports are accurate.

Taskmage
05-02-2006, 12:54 PM
Feather Barrier at 56 is from Rocs. I have it listed as Greater Bird because that's what it is in the somepage database, which is what I used for most of this.

Kornera
05-03-2006, 10:33 AM
Very impressive list you built up Task, ^_^; i would of never figured out what mobs give what if it wasnt for your list. GJ.

Natarn007
05-03-2006, 12:16 PM
These areas need CoP to do.
- Lufaise Misareaux
- Riverne #A01
- Phomiuna Aqueduct
- Pso'xja
- Oldton Movalpolos

But I want to know, there place need any require?
Someone said
- Lufaise Misareaux
- Riverne #A01
- Phomiuna Aqueduct
Only need to do is complete Promyvion Holla-Dem-Mea then you can go
but - Pso'xja and - Oldton Movalpolos you can go without CoP M.

Is that right?

Taskmage
05-03-2006, 08:33 PM
I don't know about Riverne. I still have to get there myself. ^^; Lufaise and Phomiuna require you to finish chapter 1 of the CoP missions. Pso'xja and Movalpolos only require you have the expansion installed.

DakAttack
05-03-2006, 08:46 PM
Diamondhide 67 Troll
Enervation 67 Eruca
Firespit 68 Mamool Ja
Warm-Up 68 Mamool Ja
Hysteric Barrage 69 Lamia?
Tail Slap 69 Orobon?

You had most of these correct, but in my battles with the Lamia I have yet to see either Hysteric Barrage or Tail Slap. I've actually seen Orobon use Tail Slap, so I'm more inclined to believe it comes from them. If it doesn't, well that would be a shame since Orobon must be fished up during a rather limited amount of time just to present you with a limited amount of chances to learn the ability. It's very fitting.

Taskmage
05-03-2006, 08:58 PM
I'm just going by reports. Mysterytour lists Lamia as using Tail Slap and Hysteric Barrage, and LadyPeorth has confirmed that. If Orobon use it as well, then we'll just have to wait for someone to actually learn it to be sure. I'll put Orobon back in the list though.

Natarn007
05-04-2006, 12:09 AM
If you get to Riverne. Please tell me to know too.
I ever do any CoP M. So this time SQEN force me to do. LOL

Kornera
05-04-2006, 01:45 AM
hmm, i got a question about

Ram Charge 73 Ram La Theine/Konschtat (21-23), Lufaise (81-83)

if it is level 73, dosnt that mean we can only learn the ability if we go after the HNM/NM virsions?

Jei
05-04-2006, 02:00 AM
- Riverne #A01 there were some cutscenes involved when we first entered. I'm not sure if you can enter it without seeing this cut scene. All you need for this cutscene is talk around tavnazian I think. Can't remember exactly.

Arajaden
05-04-2006, 02:02 AM
yeah hate to say it but learning the spell is totally random. Took 3hrs just to learn metalic body from crabs

Taskmage
05-04-2006, 05:26 AM
hmm, i got a question about

Ram Charge 73 Ram La Theine/Konschtat (21-23), Lufaise (81-83)

if it is level 73, dosnt that mean we can only learn the ability if we go after the HNM/NM virsions?Nope. The old information about not being able to learn blue magic unless you get experience was a mistranslation. locus found the Japanese patch notes and they really say you have to be close enough to not get the "too far from the battle to gain experience" message.

Karinya
05-04-2006, 09:15 AM
I don't know about Riverne. I still have to get there myself. ^^; Lufaise and Phomiuna require you to finish chapter 1 of the CoP missions. Pso'xja and Movalpolos only require you have the expansion installed.
Each area of riverne requires that you start the PM that takes place there. That's PM2-5 "Ancient Vows" and PM4-2 "The Savage" respectively for A01 (40 cap) and B01 (50 cap).

There are hippogryphs and wyverns in both places, but I don't know if you will be able to learn the level 54 Radiant Breath in a 40 cap area. It might allow you to do so if your real level is close enough, or it might deny it to you because your cap level is too far (assuming that 14 levels away *is* too far).

You might want to pick up the cluster ability Refueling there too; I think in other areas they are a weather-based spawn, which may make them hard to find.

Attohwa and Carpenter's Landing also only require having the expansion installed. Lumoria, however, requires completing chapter 7 of PMs, which takes quite a while; and almost all the high level blue magics are there.

Zempten
05-04-2006, 02:47 PM
What exactly does Refueling do?

Myabe we could add like a description to the spells?

Taskmage
05-04-2006, 02:50 PM
According to mysterytour, Refueling is self-cast Haste.

Thanks again, Karinya.

Kametame
05-04-2006, 06:51 PM
Here's my own guide that I had posted on my LS site, feel free to use anything from it on the front. =P


---====---

- Blue Mage can learn spells from mobs that con Too Weak to himself/herself. (Confirmed by Dierdre)

- You do not need to gain EXP from a fight. However, the move you're trying to learn must still be within a learning range of 6-8 levels. (Confirmed by Beramode)

- Blue Magic skill affects power of certain blue mage spells, increases chance of learning a new spell, and reduces interruption rate of Blue Magic.

---==[Blue Mage Rumors]==---

-Using Blue Magic to finish off a monster that has used a learnable spell increases your chance of learning the spell afterwards.

-Azure Lore can increase the chance of learning a spell if used on a monster that used a learnable spell.

-Your character must be able to see the monster use the learnable move. (Can't learn it if you get the "Unable to see the <t>" message)

===================

Here's the "Food Chain" for FFXI on which what kind of critter's weak or strong to other critters!

---==[FFXI Food Chain]==---

Plantoids > Beasts > Lizards > Vermin > Plantoid

Bird > Aquan > Amorph > Bird

Demon <=> Dragon

Arcana <=> Undead

Lumorian

Beastman

Empty

---==[Mobs According to Type]==---

---==[1st Ring]==---

[b]---==[Plantoids]==---

(Strong to Beasts; Weak to Vermin)

Flytrap
Funguar
Goobbue
Malboro
Mandragora
Sabotender
Sapling
Treant

---==[Beasts]==---

(Strong to Lizards; Weak to Plantoids)

Behemoth
Buffalo
Coeurl
Dhalmel
Manticore
Marid
Opo-Opo
Rabbbit
Ram
Sheep
Tiger

---==[Lizards]==---

(Strong to Vermin; Weak to Beasts)

Adamantoise
Bugard
Eft
Lizard
Raptor

---==[Vermin]==---

(Strong to Plantoids; Weak to Lizards)

Antlion
Bee
Beetle
Chigoe
Crawler
Diremite
Fly
Scorpion
Spider

---==[2nd Ring]==---

---==[Birds]==---

(Strong to Aquans; Weak to Amorpha)

Apkallu
Colibri
Bird
Cockatrice
Greater Bird
Hippogryph
Trio-Bats

---==[Aquans]==---

(Stong to Amorpha; Weak to Birds)

Crab
Orobon
Pugil
Uragnite

---==[Amorpha]==---

(Strong to Birds; Weak to Aquans)

Clot
Flan
Hecteyes
Leech
Sea Monk
Slime
Worm

---==[3rd Ring]==---

---==[Demons]==---

(Strong to Dragons)

Ahriman
Imp
Kindred
Taurus

---==[Dragons]==---

(Strong to Demons)

Dragon
Wyvern (Drakes included)
Wyrm

---==[4th Ring]==---

---==[Arcana]==---

(Strong to Undead)

Bomb
Cardigan
Cluster
Detector
Doll
Elemental
Evil Weapon
Golem
Magic Pot
Mimic
Snoll

---==[Undead]==---

(Strong to Arcana)

Corse
Doomed
Fomor
Ghost
Hound
Qutrub
Shadow
Skeleton

---==[Special Moves]==---

---==[Beastmen]==---

(Strong versus Beastmen?)

Antican
Bugbear
Gigas
Goblin
Lamia
Mamool Ja
Merrow
Moblin
Orc
Qiqirn
Quadav
Sahagin
Tonberry
Troll
Warmachine
Yagudo

---==[Lumorian]==---

(Unknown Strength/Weakness)

Aern
Euvhi
Ghrah
Hpemde
Phuabo
Xzomit
Yovra
Zdei

---==[Empty]==---

(No known strength/weakness)

Craver
Gorger
Memory Receptacle
Seether
Thinker
Wanderer
Weeper

===================

---==[Level 1-10]==---

1: Pollen (Bee Family) - Bees out in South Gustaberg or East Sarutabaruta

1: Sandspin (Worm Family) - Worms in South Gustaberg or East/West Ronfaure

1: Foot Kick (Rabbit Family) - Rabbits in West/East Ronfaur or West/East Sarutabaruta

4: Sprout Smack (Sapling Family) - Saplings in South Gustaberg

4: Wild Oats (Mandragora Family) - Mandragoras in East/West Sarutabaruta

4: Power Attack (Beetle Family) - Beetles in West/East Ronfaure

8: Cocoon (Crawler Family) - Crawlers in West/East Sarutabaruta

8: Metallic Body (Crab Family) - Crabs in rivers/lakes of South Gustaberg, East/West Ronfaure, and near the coast/rivers of East/West Sarutabaruta

8: Queasyshroom (Funguar Family) - Funguars in West Ronfaure

---==[Level 11-20]==---

12: Battle Dance (Orc Family) - Orcs in West/East Ronfaure or Ghelsba Outpost

12: Feather Storm (Yagudo Family) - Yagudo in East/West Sarutabaruta or Giddeus

12: Head Butt (Quadav Family) - Quadav in North/South Gustaberg or Palborough Mines

16: Healing Breeze (Dhalmel Family) - Dhalmels in Tahrongi Canyon

16: Sheep Song (Sheep Family) - Sheep in Konschtat Highlands or South Gustaberg

16: Helldive (Bird Family) - Birds in Tahrongi Canyon or La Theine Plateau

18: Cursed Sphere (Fly Family) - Mayflies are found in Valkurm Dunes

18: Blastbomb (Orcish Warmachine Family) - Warmachines in Ghelsba Outpost. You can learn spells off of "Too Weak" mobs.

18: Bludgeon (Cardian Family) - Cardigans inside the Outer Horuhoto Ruins.

20: Blood Drain (Trio-Bat Family) - Night Bats in Valkurm Dunes

20: Claw Cyclone (Tiger Family) - Tigers in Jugner Forest

---==[Levels 21-30]==---

22: Poison Breath (Hound Family) - Wolf Zombies in Konschtat Highlands, where it seems like a crater close to the Valkurm Dunes zone.

24: Soporific (Flytrap Family) - Flytraps in Carpenter's Landing

26: Screwdriver (Pugil Family) - Pugs in Valkurm Dunes

28: Bomb Toss (Goblin Family)- Goblins in various areas. Most likely aiming for goblins in Yhoator/Yuhtunga Jungle now.

30: Grand Slam (Gigas Family) - Gigas in Qufim Island or Delkfutt's Tower

---==[Levels 31-40]==---

32: Chaotic Eye (Coeurl Family) - Coeurls in Sauromugue Champaign

32: Sound Blast (Cockatrice Family) - Cockatrice in Sauromugue Champaign

34: Smite of Rage (Weapon Family) - Weapons in Rolanberry Fields, Sauromugue Champaign, Battalia Downs, or near crags.

34: Death Ray (Hexeyes Family) - Hecteyes in Eldeime Necropolis

36: Digest (Slime Family) - Oozes in Ranguemont Pass or Inner Horuhoto Ruins.

36: Pinecomb Bomb (Treant Family) - Treants in Jugner Forest

38: Uppercut (Goobbue Family) - Goobbues in Rolanberry Fields

38: Jet Stream (Trio-Bat) - Bats in Garlaige Citadel?

40: Mysterious Light (Pot Family) - Pots in Delfutt's Tower

40: Terror Touch (Ghost Family) - Ghosts in Delkfutt's Tower

---==[Levels 41-50]==---

42: MP Drainkiss (Leech Family) - Leeches in Passhow Marshlands or Sanctuary of Zi'Tah

42: Venom Shell (Uragnite Family) - Uragnites on the Manaclipper to Purgonorgo Isle and Purgonorgo Isle itself

44: Stinking Gas (Doomed Family) - Doomed monster in Garlaige Citadel

44: Blitzstrahl (Doll Family) - Dolls in the Beaucedine Glacier Towers

44: Mandibular Bite (Antlion Family) - Antlions in Attohwa Chasm

46: Awful Eye (Bugard Family) - Bugards in Lufaise Meadows

46: Geist Wall (Eft Family) - Efts in the front area of Bibiki Bay

46: Magnetite Cloud (Antican Family) - Antica in East/West Altepa Desert or Quicksand Caves

48: Jettatura (Hippogryph Family) - Hippogryphs in Riverne Sites #A01 or #B01

48: Sickle Slash (Spider Family) - Spiders in East/West Altep Desert

48: Blood Saber (Skeleton Family) - Skeletons in Garlaige Citadel or Eldieme Necropolis

48: Refueling (Cluster Family) - Clusters in the higher levels of Riverne Sites #A01 or #B01

50: Ice Break (Golem Family) - Golems in Fei'Yin or Sanctuary of Zi'Tah

50: Self-Destruct (Bomb Family) - Bombs in Garlaige Citadel or other spots.

50: Frightful Roar (Taurus Family) - Taurus in Phomiuna Aqueducts

---==[Level 51-60]==---

52: Cold Wave (Snoll Family) - Snolls in the northern uncapped Pso'Xja tower.

52: Filamented Hold (Diremite Family) - Diremites in the northern uncapped Pso'Xja

54: Hecatomb Wave (Demon Family) - Demons in Xarcabard

54: Radiant Breath (Wyvern Family) - Wyverns in the upper areas of Riverne Sites #A01 or #B01

56: Feather Barrier (Greater Bird Family) - Greater Birds on the first floor of Riverne Site #B01

58: Light of Penance (Tonberry Family) - Tonberries outside the Temple of Uggalepih

58: Flying Hip Press (Bugbear Family) - Bugbears in Oldton Movalpolos

58: Magic Fruit (Opo-opo Family) - Opo Opos inside the Temple of Uggalepih

60: Dimensional Death (Shadow Family) - Shadows inside Fei'Yin

60: Death Scissors (Scorpion Family) - Scorpions in Western Altepa Desert

---==[Levels 61-70]==---

61: Eyes On Me (Ahriman Family) - Ahriman in Xarcabard or Castle Zvahl Baileys

61: Bad Breath (Malboro Family) - Morbol Menace in lower Boyahda Tree

61: Maelstrom (Sea Monk Family) - Mantas in Labyrinth of Onzozo

62: 1000 Needles (Cactuar Family) - Cactaurs in Western Altepa Desert or Kuftal Tunnel.

62: Body Slam (Dark Dragon Family) - Only one spot for this, Dark Dragon in Xarcabard.

62: Memento Mori (Corse Family) - Corses in Attohwa Chasm

63: Spinal Cleave (??? Aht Urhgan Enemy?)

63: Hydro Shot (Sahagin Family) - Sahagins in Sea Serpent Grotto

63: Frypan (Moblin Family) - Moblins in Oldton/Newton Movalpolos

63: Frenetic Rip (??? Aht Urhgan Enemy?)

64: Voracious Trunk (Marid Family) - Marids in Wajaom Woodlands

64: Feather Tickle (Colibri Family) - Colibri, the pink toucans, are in Wajaom Woodlands

64: Yawn (Apkallu) - Apkallu, the green penguins, in Arrapago Reef

65: Infrasonics (Lizard Family) - Tormentors in Den of Rancor

66: Sandspray (??? Aht Urhgan Enemy?)

66: Frost Breath (Raptor Family) - This breath attack comes specifically from raptors in the Ulegeurand Range.

67: Diamondhide (Troll Family) - Comes from Trolls in the Waojam Woodlands, Halvung, and Mt Zayholm areas.

68: Enervation (Troll Family) - Waojam Woodlands, Halvung, Mt. Zayholm

68: Firespit (??? Aht Urhgan Enemy?)

68: Warm-Up (??? Aht Urhgan Enemy?)

69: Tail Slap (??? Aht Urhgan Enemy?)

69: Hysteric Barrage (??? Aht Urhgan Enemy?)

70: Cannonball (??? Aht Urhgan Enemy?)

70: Amplification (Flan Family) - Flan are found mostly in Halvung and the certain areas of Mt. Zayholm

---==[Level 71-75]==---

71: Heat Breath (Manticore Family) - Manticores in Cape Terrigan are ideal.

71: Lowing (Buffalo Family) - Buffaloes are an area specific mob, based in Ulegeurand Range.

72: Saline Coat (Xzomit Family) - Found in Al'Taieu, make sure you pull the babies first.

72: Disseverment (Aern Family) - Found anywhere from Al'Taieu to The Garden of Ru'Hmet. It seems that you'll have a better chance nabbing this in the Garden of Ru'Hmet where the BRD or THF type aerns are (3 in each courtyard, i think).

73: Temporal Shift (Hpemde Family) - Found in Al'Taieu.

73: Ram Charge (Ram Family) - Rams in Lufaise Meadows are your best bet here.

74: Actinic Burst (Ghrah Family) - Grhahs are found in The Grand Palace of Hu'Xzoi or the Garden of Ru'Hmet. Watch out for spider types, their Sickle Slash goes through shadows.

74: Reactor Cool (Zdei Family) - Zdeis are also in the palace/garden areas. Reactor Cool gives both a dispellable defense boost, but an undispellable ice spikes. Watch out for it's added effect paralyze.

75: Vertical Cleave (Euvhi Family) - Found in the palace/garden area. Be very careful with this, because this is a fatal move.

75: Plasma Charge (Phuabo Family) - Found in Al'Taieu.

==================

Job Traits- Blue Mage is really customizeable when it comes to job traits. When you equip certain combinations of spells, you'll get a job trait, such as Beast Killer or Auto Regen. It's pretty much what BLU has that makes it so uber. Here's a list of currently discovered job traits.

---==Killer Effects==---

Foot Kick (Lv. 1 Rabbit) + Claw Cyclone (Lv. 20 Tiger) = Lizard Killer (Intimidates Lizards)

Wild Oats (Lv. 4 Mandragora) + Sprout Smack (Lv 1. Treant) = Beast Killer (Intimidates Beasts)

Bludgeon (Lv. 18 Cardigan) + Smite of Rage (Lv 34. Weapon) = Undead Killer (Intimidates Undead)

---==Regen Effects==---

Sheep Song (Lv. 16 Sheep) + Healing Breeze (Lv 16. Dhalmel) = Auto Regen (1 HP/3 sec Regen)

---==Resting Effects==---

Soporic (Lv. 24 Flytrap ) + Poison Breath (Lv. 22 Undead Dog) = Clear Mind (Additional hMP)

---==Atk/Def Boosts==---

Cursed Sphere (Lv. 18 Mayfly) + Sound Blast (Lv. 32 Cockatrice) = Magic Atk. Boost (Increased Magic Damage)

Battle Dance (Lv. 12 Orc) + Uppercut (Lv. 38 Goobbue) = Atk. Bonus (Increased Physical Damage)

Grand Slam (Lv. 30 Gigas) + Terror Touch (Lv. 40 Ghost) = Defense Bonus (Increased Physical Defense)

Feather Storm (Lv. 12 Yagudo) + Jet Stream (Lv. 38 Trio-Bats) = Rapid Shot (Increased R. Atk. Speed)

---==HP/MP Boosts==---

Metallic Body (Lv. 8 Crab) + Mysterious Light (Lv. 40 Magic Pot) = Max. MP Boost (Increases Maximum MP)

====================

Macht
05-05-2006, 11:33 AM
Decently detailed Kametame, but all the data is spread through our forums. Taskmage looked like he was creating a quick refference to locate were each Blue Magic spell can be learned, so most of that not exactly required.

You'll notice on the OP Taskmage beat your detail on locating the mobs for learning. I'm not a fan of rumors, especially if they don't hold decent logic to the game structure.

Game structure and taking SE's notes suggest that Blue Magic will still be learned if you don't see the mob. Learning seems tied to the exp range nothing else special to range or location. If you want theories the most logical I could see is stats to learn being tied to your own stat. Which would suggest each race will learn certain things faster then others creating variations between Blue Mages (In the end all learnable to every race, just abilities that in compliment to the races natural ability would be learned faster).

Silversamurai
05-05-2006, 01:11 PM
As stated in the OP, your main job must be set to blu to learn, the mob must use the ability you wish to learn during the fight, and you must meet the minimum level requirement to learn the spell. You can't learn Power Attack until level 4 or Metallic Body until level 8, even if you see a mob use the ability and kill it before then.

There may be inaccuracies in the list, especially if there are multiple mob TP moves with the same name, like the ones Karinya pointed out. I made this list by checking ffxicylopedia for the mob families of the TP moves I didn't recognize and using somepage's mob search to find targets in that family in a reasonable level range for when you hit the minimum required level for each spell.

you can learn spells that are a few lvs higher then your blu about up 2 10 i believe it is because iv learned tons of spells like smite of rage and claw cyclone before i was the required lv and you can learn them after as long as the mob is still ep

Taskmage
05-05-2006, 01:22 PM
Actually, it turns out you can learn from Too Weak, also.

Kametame
05-06-2006, 10:19 AM
Decently detailed Kametame, but all the data is spread through our forums. Taskmage looked like he was creating a quick refference to locate were each Blue Magic spell can be learned, so most of that not exactly required.

You'll notice on the OP Taskmage beat your detail on locating the mobs for learning. I'm not a fan of rumors, especially if they don't hold decent logic to the game structure.

Game structure and taking SE's notes suggest that Blue Magic will still be learned if you don't see the mob. Learning seems tied to the exp range nothing else special to range or location. If you want theories the most logical I could see is stats to learn being tied to your own stat. Which would suggest each race will learn certain things faster then others creating variations between Blue Mages (In the end all learnable to every race, just abilities that in compliment to the races natural ability would be learned faster).

As I stated before, I posted this to aid Taskmage in any way. Also, rumors are there to be debunked/proven, not to spread around like many shamelessly do. As for my facts, they're well known by most of the blu community.

Even SE's leaders was wrong on BLU for many counts (which amazes me on how classified devs keep this info), and unless most of these facts are glitches that'll get patched up in later updates, that's probably the real way BLU can learn.

Zempten
05-07-2006, 03:41 PM
I was just wondering, where did you guys learn Frightful Roar?

DakAttack
05-07-2006, 04:05 PM
Blue Mage skill has nothing to do with learning abilities or spell damage. The only thing it affects is resist rates. Along with family, elemental, and weapon type weaknesses that contribute to damage increases or reductions all offensive spells can be partially resisted, which means it wont do as much damage than it usually would.

Zempten
05-07-2006, 04:39 PM
I never get a straight answer on this thread ; ;

Dr. Ifto
05-08-2006, 06:58 AM
I was just wondering, where did you guys learn Frightful Roar?

Taurus - Sacrarium, Uleguraund Range

Zempten
05-08-2006, 03:25 PM
I know where to find them. I just wantted to know where you people actually learned it.

Mononokei
05-11-2006, 10:49 PM
do you think that the day of the week or weather has anything to do with learning a new blue mage ability?

Xaoko
05-11-2006, 11:56 PM
I know where to find them. I just wantted to know where you people actually learned it.

I haven't gotten to level 50 yet, but what I found on KI was 2 learned in U. Range, and 1 in Sac. Hope that helps.

Oh, and a post from the frightful roar thread on KI (link (http://killingifrit.com/forums.php?m=posts&q=119488&n=unread#unread)):

I wanna first start by saying thank you SE for such a wonderful waste of a day. I am 46 doing this and I have litterally been at this place out of hillarity's sake from about 4pm till..., what time is it now..., almost 3am. I say hillarity cause after about 5h trying to get the skill to be learned you just start laughing when the next one is killed. About 70% of the guys we smoked used the skill. Now we can't really say I am too low level to learn it cause I learned Refueling at 44 for a 48 skill. 50-46 is supposed to be 4 but as of nearing the 11h mark it might equal 10, I can't count any more. Suffice it to say I believe Rambus and Thedrama, but at the same time..., 11h. When I see a number like that I think of the stupidity in Aquaducts. My advice, there is nothing to see in U. Range. There is a lot of snow and sure you can make a whole family of snowmen while you wait for nothing to happen. But in the end, in my opinion at the very least, you will only end up with cold hands, and a bunch of demented snowmen that mirror the twisted insanity of your mind after a venture this stupid. I paid the price with my sanity today so that I could deliver a message to all the Blu's who want Frightfull Roar. Don't be that guy, snow is bad for your health, go to the Sacrarium. Get the damn skill there. You might still love the class by going there instead of U. Range.

Zempten
05-12-2006, 05:28 AM
Finally got it in U.Range after 2nd mob. Then again it too kme 4 hrs to learn Self-Destruct, but I think it's b/c of the times I died plus how much they seem to love using Berserk.

I must say I'm not sure if spending time to get gil to buy a spell is worse or if just spending time to get a spell is horrid.

Oh, and that is the cutest cat in the entire world. *cuddles it*

meziphisto
05-12-2006, 05:50 AM
hmm im a new member to the forum im having troulbe finding the level 69 skills. is there anything new on tail slap, hystaril barrage. i know im i cant spell for crap >_< u know anything new lago also the diamondhide skill?:rofl:

Taskmage
05-12-2006, 11:58 AM
I think Tail Slap and Hysteric Barrage have been confirmed to both come from Lamia. I'll make sure and update the OP when I get around to it. locus posted, I thought in this thread, that Lamia only use Hysteric Barrage if their weapon is broken. Similarly, Imps will only use Frenetic Rip if they throw away their horn. No idea if some similar special condition affects learning Diamondhide vs Ennervate from Trolls, but they have been reported to use both skills.

Zempten
05-12-2006, 01:38 PM
Is Ice Break right? I keep getting Thunder Break for some reason

Taskmage
05-12-2006, 01:40 PM
Ice Break is in the Auto-translate blue magic list, Thunder Break is not. Maybe some golems use one and some use the other?

Zempten
05-12-2006, 07:53 PM
Hm . . . . well the ones in Sanctuary of Zi'tah don't that I can see. Maybe some other BLUs who've learned this can shed some light.

meziphisto
05-14-2006, 06:40 AM
:thumbsup: thank you for the info. ^^

Jerrikk
05-15-2006, 07:25 AM
I can't say for Zitah, but I learned mine from the golems in Beaucidine Glacier.
They used both Thunder and Ice Break.

meziphisto
05-15-2006, 10:25 AM
:worry: i have a new question about armor.......:angry: how come i cant find the info on the blu artifact armor? shed light if you can oh taskmage lol

Hyrist
05-15-2006, 10:43 AM
Blu artifact armor, along with Corsair and Puppetmaster, hasent be releaced yet. ; ;

We should be expecting it sometime soon though, or I am going to have a hernia

meziphisto
05-15-2006, 11:00 AM
ty :thumbsup: same im looking but nothing not even a weapon

Double Post Edited:
:thumbsup: also something else what is the best sub for blu and what stats effect the blu sklls the most other than the healing ones. and weapons am i limmted to swords , clubs and a few staves

Taskmage
05-15-2006, 11:15 AM
What Hyrist said about the AF. The item stats and quests to obtain them aren't in the game yet.

Your other questions don't have easy answers. Many people have been using /war or /nin for tanking with reasonable success. /thf is another popular option after 30 if you're playing out the DD side of the job, for Sneak Attack. /whm and to a lesser extent /rdm have some benefit when soloing, mainly for status cures and defensive buffs.

Blue magic draws on many stats to determine its effectiveness, depending on what type of blue magic is. See a more complete explanation here: http://www.ffxionline.com/forums/blue.mage/55363-your.stats.how.they.affect.offensive.spellcasting. html Basically, it seems like MND is the only stat that blu doesn't have to worry about at all.

Weapons, yes. Swords, clubs, and a few staves. Here's a complete list: http://ffxi.somepage.com/itemdb/advanced-search.php?job=blu&limit=4

Read over the other threads in this forum and if you have ant other questions, ask in a thread dealing with that area, or start a new thread.

meziphisto
05-16-2006, 12:21 PM
what type of job abilities are there for blu other than MB one:wtf:

Kametame
05-16-2006, 03:22 PM
Chain Affinity, of course. Which allows you to use Blue Magic in a skillchain. Forgot what level it is though...

meziphisto
05-17-2006, 07:11 AM
:biggrin: i believe its lv 25 kame i dont really know how to use it all tht well

samarium
05-17-2006, 07:51 AM
Burst Affinity is level 25, and Chain Affinity is level 40. So unfortunately, there will be no self-skillchains + magic burst until that point, sadly. ;)

-sam

meziphisto
05-17-2006, 11:02 AM
:wtf: how would you do a self skl chain please tell me lol you have any examples?

Yoko
05-19-2006, 05:58 AM
Red lotus blade + (chain affinity) Jet stream - fusion SC, and then you can MB (Burst affinity) bomb toss or something.

meziphisto
05-19-2006, 07:07 AM
:thumbsup: sweet thank you lol now to hit 40 so i can self skillchain.

Zempten
06-08-2006, 06:40 PM
has anyone been able to learn spells during besige?

Yoko
06-12-2006, 06:23 AM
Please, for the sake of every blu who doesnt have access to sacrarium, CHANGE the places where blus can learn Frightful Roar, since it CANNOT be learned in Phomiuna, because of the lvl cap 40, which at lvl 40, only lets us learn magics 8 lvls above ours.

Uleguerand Range is another area to learn that spell though if you dont have access to sacrarium, so please add this to the list.

Taskmage
06-12-2006, 07:13 AM
Done. Thanks for the info. Sorry you had to find out the hard way. ^^;

Yoko
06-12-2006, 07:46 AM
Its probably the same for Filamented Hold too, it cant be learned in Phomiuna, due to the same reasons as Frightful Roar :p

Taskmage
06-12-2006, 07:51 AM
Fixed that too then. I had no idea Phomiuna was level capped before.

AsianFury
06-12-2006, 08:24 AM
Please, for the sake of every blu who doesnt have access to sacrarium, CHANGE the places where blus can learn Frightful Roar, since it CANNOT be learned in Phomiuna, because of the lvl cap 40, which at lvl 40, only lets us learn magics 8 lvls above ours.

Uleguerand Range is another area to learn that spell though if you dont have access to sacrarium, so please add this to the list.


Only learn magics 8 lvls above? There must be a mistake because @ lvl 35 I was 1/2 on learning Blitzstrahl (lvl 44) from the Dolls in Lower Delkfurts Tower. Thats a 9 lvl difference.

Yoko
06-12-2006, 08:51 AM
I meant at lvl 40 and more :p

From what ive heard you can learn 10 lvls above up until 39, then from 40 to 49 its 8 lvls, and then at 50+ something like 5 or 6, im not too sure...

Tatha-Kitten
06-12-2006, 01:28 PM
bludgeon can also be learned from the 'three' cardians. That's how i got mine. in the top set of ruins in east saruta.

Kadenmire
06-14-2006, 11:59 AM
I have leveled Blue to level 10 and still no spells. I've stood there and let rabs bitchslap me silly. I've been bombtossed, whrilclawed, headbutted and a whole host of other moves and not learned one single spell. what am I doing wrong?:(

durecellrabbit
06-14-2006, 02:18 PM
Some of those spells are too hard for you. Try getting Pollen from bees, thats a lvl1 spell and is relatively easy to learn and then spam it outside a mog house until you've capped your blu magic. There's a lot of luck in learning the spells too, I spent 7hours trying to get Healing Breeze, while people lower lvls than me would learn them first time and my blu skill was capped. All the others except Cursed Shere I got pretty quickly.

LadyPeorth
06-14-2006, 02:58 PM
has anyone been able to learn spells during besige?

On Allakhazam, someone posted learning Tail Slap in Besieged. My advice would be to go in as BLU, run around and spam Battle Dance/Sandspin. Low damage = low hate, and the AoE means you tag a lot of mobs.

Taskmage
06-14-2006, 03:41 PM
I've had really good luck learning my spells so far. It took me about 3 hours to get to level 6 and learn 5 spells. Just stab/punch/foot kick something until it gets below 25% health, then unlock and turn your back to it. Keep yourself cured until it uses a tp move, then kill it. So far I've learned all my spells after seeing them less than 10 times.

Sub whm until you get Pollen, then when you're learning things it helps to sub something with Wide Scan to help you find your targets faster. That works well at least for low levels.

Meatproduct
06-17-2006, 02:01 PM
I'm at 38 now, and for most of the spells I've gotten, they've been at least
1/3. I did have trouble learning spells at first, but now its not a problem.

I just use Bludgeon a couple times on it (Bludgeon gives massive TP), then
hit it a few times until the mob will only take one more attack to go down.
Then I simply turn around and wait for the attack to be used, while keeping myself
alive with Pollen and Cocoon. Depending on the mob (scorps, trees, antlions, they all hit hard and fast), I might use Sprout Smack, or in some cases Sandspin.

I've always use that strategy, and not counting the mobs that die before
using the ability, I've always gotten at least 1/3. 1/1 is pretty common as well.

So be patient in those early levels, it'll go a lot faster once you get your skills up.

Taskmage
06-20-2006, 09:15 AM
Updated info on the ToAU beastman blue magic. Thanks to Gathzel for the info:
http://www.ffxionline.com/forums/blue.mage/57904-hysteric.barrage.-.any.one.learned.html#post592549

Awilo
06-21-2006, 06:16 PM
I have leveled Blue to level 10 and still no spells. I've stood there and let rabs bitchslap me silly. I've been bombtossed, whrilclawed, headbutted and a whole host of other moves and not learned one single spell. what am I doing wrong?:(

You must be very patient...I tell you that I spent all day yesterday to learn metallic body...and for people hating on metallic body... lol this spell is actually quite useful. Frankly some people are just lucky, they learn spells like that, other must work on it but in the end it's totally worth it.

Mycraell
06-23-2006, 06:59 AM
Something i'd like to have confirmed is when you're going around spell hunting in a party of more than just yourself, and the enemy does the spell.. do you all learn it? Or is this not the case..

meziphisto
06-23-2006, 09:39 AM
to my knowledge you all learn it:thumbsup:

shinjosho
07-08-2006, 01:52 PM
Disseverment only can learn form Dagger holder type Aern, THF BLM or BRD only not use by other type
and i recommend THF cuz it's have more HP (longer stay) not waste time on casting or singing and
use Disseverment more often that those other 2 job, Good luck on hunting ^^

Berlin
07-13-2006, 07:16 AM
Someone needs to compile a Blue Mage Fact/Fiction guide. I've learned that you don't need to recieve experience points to learn a spell.

Berlin
07-13-2006, 02:07 PM
Suspected Theory: I learn a spell much easier if I:
1) Kill the mob myself
2) Kill it by HITTING it, not using a BLU spell on it.

just a theory that may be chance but seemingly true as time passes.

Meatproduct
08-08-2006, 12:30 PM
The mob can be rated Too Weak to learn it, I'm sure you all know. Casting
magic during the fight doesn't have any effect on the learning rate either. You don't need to be the person to kill the fight, and as long as it doesn't say "You are too far away to gain experience points" you can learn the spell.
Just shooting down some false rumors :)

Auroch
08-08-2006, 03:40 PM
You CAN learn the spell even though it gives you the "Unable to see the <t>" message. That is how i got all of my spells so far :biggrin:

Gokulos
08-10-2006, 06:03 AM
Hey!
Fantastic guide you got there ! ^.^
I just wanted to add that I was able to learn Poison Breath just now from Hound that pop on night in Tahrongi Canyon! I hope it will help!

bungiefan
08-20-2006, 02:20 PM
Someone needs to compile a Blue Mage Fact/Fiction guide. I've learned that you don't need to recieve experience points to learn a spell.

That supposed understanding of the rule was a misinterpretation. It's not that you can't learn spells from enemies that are too weak to offer experience anymore. It's that you can't learn spells from enemies that would NEVER be worth experience to kill (as in EXP for the kill, and not an item instead that gives you experience). This mainly means BCNMs, and other quest-related mobs like in the Eco Warrior quests.

Abdirzak
08-21-2006, 06:40 AM
takes a while to learn them but its worth it once you learn them took me like 1k worms to learn sandspin lol and like two yagudos to learn feather storm so hang in there you'll like it blu owns!

Ghenji
09-10-2006, 07:31 AM
Can anybody confirm getting Metallic Body off of the River Crabs in West Sarutabaruta or the River Crabs by the cliffs in East Sarutabaruta?

Over the course of last night and this morning I have went through level 8 and 9 killing nothing but river crabs in those areas trying to get Metallic Body. I am estimateing that I have killed around 30 crabs that used Metallic Body on themselves before I killed them. The 5 other spells I have gotten so far did not take this long at all to get.

I'm frustrated, I still don't have the spell. I'm about to relocate to the other zones listed and try crabs there.

In addition, what happens when you outlevel all the mobs that would give you no peticular to the point where they can't even hit you anymore to build up TP? I have pondered over this being a new Blue Mage because it's almost to the point where these crabs can barely hit me. Do you have to delevel or do you just miss out on getting that spell?

Taskmage
09-10-2006, 08:56 AM
I learned Metallic Body in West Saru. Regarding the rest of your question, read the OP.This is not a list of all the mobs that can teach you the skill, only convenient targets that are available when you reach the required level to learn the spell. I've tried to include targets that are easy prey for that level, some that might be proper fodder for an experience party, and some middle ground targets for skillups and the like. However, you can learn blue magic from any mob of the appropriate family provided you can kill it, or can get a high level person in your party to kill it for you.The ones in Dangruf Wadi can probably hit you better. Try those.

bungiefan
09-12-2006, 12:02 AM
Can anybody confirm getting Metallic Body off of the River Crabs in West Sarutabaruta or the River Crabs by the cliffs in East Sarutabaruta?
Over the course of last night and this morning I have went through level 8 and 9 killing nothing but river crabs in those areas trying to get Metallic Body. I am estimateing that I have killed around 30 crabs that used Metallic Body on themselves before I killed them. The 5 other spells I have gotten so far did not take this long at all to get.
I'm frustrated, I still don't have the spell. I'm about to relocate to the other zones listed and try crabs there.
In addition, what happens when you outlevel all the mobs that would give you no peticular to the point where they can't even hit you anymore to build up TP? I have pondered over this being a new Blue Mage because it's almost to the point where these crabs can barely hit me. Do you have to delevel or do you just miss out on getting that spell?

I killed over 50 crabs and didn't get it, resigning myself to learning it in Valkurm since I'd be fighting so many there. If a mob will ever give you a skill, it will always give you that skill, even if you are 74 levels above it. There's also higher level versions of almost every enemy type to where you could just find one and learn the skill even at level 75 if you miss it now.

Idun_Midgardsormr
09-12-2006, 12:40 AM
There's also higher level versions of almost every enemy type to where you could just find one and learn the skill even at level 75 if you miss it now.
I'm very relieved to hear that, cos its going to take me till then to get the first spell learned! Level 8 now, and no spells learned so far, none! Ronfaure isn't being nice to me ; ;

At least I'm subbing BST to solo it, so I don't have to worry about lfp in the dunes as a very gimped melee :)

Intensity
09-22-2006, 05:35 AM
My Wife and I are leveling BLU together and I've gotten all spells you can unlock in Gustaberg/Highlands until 8 so far. We've been running around and getting all hers now and I can say at this point, our average is somewhere around 6-8 mobs killed until she learns the spell. And that's 6-8 mobs that actually use the ability, not counting the ones that die before they're able. The way I did it was that I would move to a different mob for a different spell if the one I was targeting didn't want to give it up. Seems to make it less frustrating.

Heartily
09-22-2006, 07:14 AM
I tried a couple days for featherstorm in Tarongi with no luck.
I was lev 18, a little high for the birdmen there and a little low for the ones
in Mer mountains. I leveled to 20 on lizards birds and I concentrated on
using as much Blu magic as possible to raise skill to almost max.
At 20 that was 65 I think, then the second bird gave me featherstorm.
From now on I'll keep blue magic maxed , I think it has a difference in getting spells. So multiply yout level X3, that's the minimum your blue magic should be.

Intensity
09-22-2006, 10:51 AM
For clarification, dunno if this has been covered but you can learn spells higher than your level, you just can't equip them til you've leveled up. My wife got Head Butt from a Quadav @ lvl 8, but she can't equip it yet.

Argent
09-22-2006, 03:16 PM
You can learn spells higher then your level, but only to a certain point, also, learning spells becomes harder the higher the spell's level is in comparisson to yours. I've had people swear to me that they've learned spells 10 levels higher then their current, but I've --personally-- haven't had that happen (in fact, I've often had difficulties learning spells when I was the right level sometimes >.>).

That being said, my general rule of thumb is that any spell five levels higher then you is probably fair game. Just be sure that the mobs you are fighting can actually be killed by you and/or the set-up you have (at Lv. 60, there's some nasty Lv. 70+ mobs that teach you magic, its rather frustrating getting groups together to learn those spells.)

Intensity
09-23-2006, 07:33 AM
Eh, from what I can tell you can't learn a spell that's more than one tier above your current lvl. Example, if you're level 12 then you can learn spells in the level 16 tier but not above that. Pure speculation though. I say this because my wife and I were leveling on Sheep in the Highlands from 10-12 or so. Killed numerous sheep @ 10 and 11, Sheep Song used on us probably a few dozen times, but not until we killed one after dinging 12 did we actually learn Sheep Song.

Raitox
09-23-2006, 08:05 AM
Then why did I learn blast bomb at level 13, and its an 18 spell...?

Intensity
09-23-2006, 08:14 AM
Example, if you're level 12 then you can learn spells in the level 16 tier but not above that. Pure speculation though. I say this because my wife and I were leveling on Sheep in the Highlands from 10-12 or so. Killed numerous sheep @ 10 and 11, Sheep Song used on us probably a few dozen times, but not until we killed one after dinging 12 did we actually learn Sheep Song.

I was speaking from my personal experience so far which is only to level 13. Hence, the bolded above.

Raitox
09-23-2006, 09:23 AM
I see, I must've missed that. In any case, you can learn spells 10 levels above your own, 6 ahead at level 51, I think.

Minaku
09-27-2006, 07:28 AM
Your guide has been really helpful and I wanted to say thanks for putting it up. Just wanted to add a couple things that I have found leveling my blu. Probably a lot of people know these already but for the purpose of this being a guide I thought I'd put it down.

1) The Xarc dragons don't do Body Slam, they have a weaker move called Heavy Stomp or something that they use instead. Seems the only place you can learn Body Slam is from the Dahak in Mount Z or the KS30 Double Dragonian.

2) It seems learning spells in Beseiged is only possible if you are in the alliance that kills the mob, so try to get in a big ally if you're trying to learn spells that way.

3) A lot of TOA spells like Frenetic Rip or Spinal Cleave require you to break the mob's weapon before it will use it. Crit hits and possibly weaponskills can break them, but the chance is pretty low so these spells can be a pain. It's so great when you finally get them though!

Schoner Tod
11-08-2006, 08:32 AM
I find this guide very help ful, but im gettting fustrated while trying to learn the spells because i some how learned lvl 12 head butt before i could even learn lvl one sandspin.

Abdirzak
11-08-2006, 08:40 AM
hey don't give up i had to kill like a thousand worms to get their spell so just be patient and every single crab uses that spell patience is the key good luck.

Can anybody confirm getting Metallic Body off of the River Crabs in West Sarutabaruta or the River Crabs by the cliffs in East Sarutabaruta?

Over the course of last night and this morning I have went through level 8 and 9 killing nothing but river crabs in those areas trying to get Metallic Body. I am estimateing that I have killed around 30 crabs that used Metallic Body on themselves before I killed them. The 5 other spells I have gotten so far did not take this long at all to get.

I'm frustrated, I still don't have the spell. I'm about to relocate to the other zones listed and try crabs there.

In addition, what happens when you outlevel all the mobs that would give you no peticular to the point where they can't even hit you anymore to build up TP? I have pondered over this being a new Blue Mage because it's almost to the point where these crabs can barely hit me. Do you have to delevel or do you just miss out on getting that spell?

Kholdstare
11-08-2006, 08:41 AM
3) A lot of TOA spells like Frenetic Rip or Spinal Cleave require you to break the mob's weapon before it will use it. Crit hits and possibly weaponskills can break them, but the chance is pretty low so these spells can be a pain. It's so great when you finally get them though!

just to add to this, I was helping a friend try and get Spinal Cleave, and aside from breaking their weapons, the Qutrub sometimes put them away. Also, I'd think a THF or someone subbing THF would be a good thing with regards to getting the crit necessary to break the weapon.

Minaku
11-27-2006, 11:50 AM
Qutrub are unique in that they have a main weapon and also a "backup." Once you break their main weapon, they will occasionally pull out the weapon they carry on their back and use that. They will only Spinal Cleave when their first weapon is broken and their backup is sheathed, so if you see it pull out the secondary weapon, you have to wait for it to put it away again before it can do the move.

Clever Ninja
03-08-2007, 08:02 PM
Took me 2 hours to learn Metallic Body(dinged 8 shortly after), 3 Quadav for Headbutt and I just dinged 10 STILL trying to learn Sheep Song. I've been neglecting RDM but god help me if these sheep think im leaving until I learn the damn spell :evil:

Sevv
03-09-2007, 04:10 AM
lol gl stick it out

Clever Ninja
03-09-2007, 05:50 PM
Got to level 11 before I got fed up and remembered something in regards to capping Blue Magic supposedly helping, didn't know if it was true or not. So I took an hour to get to 26, got Sheep Song 3rd try, Cocoon 4th Try, Wild Oats 1st try, Bludgeon 1st try, Helldive 1st try, and now I'm just trying to get these Yagudo to CAST freakin Featherstorm, I've only seen it once >_<. Bout to just skip it and head to La Theine to learn my last few :/.

massaranger
04-05-2007, 10:33 AM
wow posted twice whops

massaranger
04-05-2007, 10:33 AM
where is wild carrot and others on this list this needs to be updated

Rodney
05-01-2007, 05:56 PM
Thanks for the Info... now I know where to get all the spells at.. lol