View Full Version : The new video and Magic Skills
Wiseman40
03-15-2006, 05:52 PM
After seeing the new video I do believe that Bomb Toss (or at least something very similar) will be a blue mage spell. Everything being cast in the video was a least a little familiar.
That being said, where will some of these spells fall in the magic skills?
Obviously, spells that are water, fire, etc will likely be elemental magic.
I'm more concerned with where certain spells will fall that don't have a simple answer.
Using bomb toss as an example, will it fall under fire, thus elemental, being that goblins are associated with fire, and that it's an explosion?
Also, will abilities that come from funguar fall under dark magic, because funguar are dark, or would they fall under other categories depending on what they actually do, like enfeeble?
It may also be possible that none are correct, and that a new magic skill will be used...
I'm curious in part because I plan on trying to sub blu, and am trying to get an idea on what sort of spells I can expect to use effectively with various main job choices.
Hyrist
03-15-2006, 08:41 PM
From what was said, the abilities seem to be strictly monster-family based. Meaning that blue mages should be studying the same interactions that Bsts have to normally. My guess is that casting against the system will result in a much higher resist and evasion rate, while working with the system assures added potancy and accuracy.
But thats just my guess.
WishMaster3K
03-15-2006, 09:09 PM
Woot, hyrist changed his color. Yeah, BLU is going to be an extremely TACTICAL job, what with having a limited set of ability "slots" (sans, FF9), meaning that in addition to LEARNING the right moves, you need to EQUIP the right moves (sulk sulk), meaning you need to plan ahead of time. In addition, it's a melee/mage job, so that means you'll need proficient experience in both areas.
As seen by the video, some nooby melee was running the controls, efficiently sucking. (who the hell get's interrupted anymore -.- i swear, when I saw him NOT casting after the mob swung, I wanted to yell at the screen,) And conversely, give the controls to someone who only knows mage, you'll have a job that wont space it's abilities out.
It's fairly evident that this job will depend on MP, and unlike BLMs and SMNs, BLUs don't seem like they can afford to blow all their MP in one battle. It'll be interesting to watch. It means another job that i'll HAVE to Refresh. (DRKs fall in the greyed "every 3-4 fights" area lolz)
LadyPeorth
03-15-2006, 10:36 PM
BLU will not have MP worries. Grab some high levels and take your level 1 BLU to Upper Delkfutt's. Ask them to kill a Magic Pot and learn Battery Charge. Free ether!
nanatsu
03-16-2006, 07:07 AM
BLU will not have MP worries. Grab some high levels and take your level 1 BLU to Upper Delkfutt's. Ask them to kill a Magic Pot and learn Battery Charge. Free ether!
Won't work. According to the info we've gotten so far BLU can only learn a spell if within a certain level from the monster. And I think the mobs on upper delk are way too above lvl 1 for that. :p
neighbortaru
03-16-2006, 07:14 AM
nanatsu is correct, it won't work. the devs said you must be within a certain level range of your target mob to learn it's abilities.
furthermore, only a selection of monster abilities will be available on release. they will add more with updates, but don't expect to be learning everything under the sun.
Khidir
03-16-2006, 07:43 AM
Ya lol you have to get exp from the mob in order to learn the spell as well be in a certain distance
Wiseman can you post the vid that you saw?
LadyPeorth
03-16-2006, 08:56 AM
Okay then. Probably get Battery Charge around level 28-29 off the Magic Pots in Lower Delkfutt. That sound a little more reasonable?
Edit: Ya lol you have to get exp from the mob in order to learn the spell as well be in a certain distance
Wiseman can you post the vid that you saw?
Pots at Upper Delkfutt's give EXP at level 75, and stealthing up to the point where you can pull them is not that difficult. Long as you stay just out of Mysterious Light Range and they are silenced, you can easily drag a level 1 up there.
Spazz
03-16-2006, 08:59 AM
did you ever think that maybe the Blue Mage magic skill will not fall under Elemental Magic... maybe it will be under Blue Magic. lol.
As far as the MP based spells... no one knows for sure yet. No one should assume anything. FFX version of Blue mage was MP based... but also consider the possiblities of it being like BRD in the sense that it couldnt cost MP at all. im just saying, not assume anything until they announce it for sure.
Karinya
03-16-2006, 09:00 AM
Battery Charge may not be learnable at all - it's implied that some monster specials will be learnable and some won't.
If it is learnable, it will probably have a level requirement (even if that's only based on the level of the weakest pots in the game, there aren't any *really* low level pots - I think Garlaige or Fei'Yin have the lowest, actually). It may also cost a lot of setup points (it doesn't do you much good if it's the ONLY spell you can use; setup points increase with level).
Incidentally, is there any information about when you can change your setup points? Anytime you're not fighting? Every X minutes? Only in town areas? Only in Mog Houses and Nomad Moogles? Only in Mog Houses and *not* Nomad Moogles?
It may have a long casting and/or recast time to limit spamming (I consider this very likely if it's learnable at all; you can reliably get more MP with Refresh and Ballad too, but only at a certain maximum rate.) It may not reliably return much more MP than its cost (or the MP gained may increase with level/skill, making it less useful at low levels).
Battery charge may or may not be a useful and practical way to increase your available MP supply, but I really, really doubt that any job is going to get a "free infinite MP" ability.
As for the wider question of whether blue magic will use existing magic skills based on the specific effect produced (elemental, enfeebling and perhaps dark based on the abilities shown so far), or a new Blue Magic skill, I would bet on the latter. Summoning, ninjutsu and singing all have their own skills, and it seems that blue magic will be at least as different from white/black magic as those are.
Is it significant that *no* enhancing or healing blue magic has been shown to date? The official BLU description only refers to "decimating their enemies from afar" with blue magic, not to strengthening themselves or allies with it; this would be a significant departure from blue magic in previous FFs, but so is FFXI summoning.
Coinspinner
03-16-2006, 10:49 AM
I can't imagine blue magic suddenly changing element from what it is when it's used on players.
Another question is how the damage is determined. I find it more likely that each ability will have a new damage formula for player use instead of whatever is used by NPCs.
LadyPeorth
03-16-2006, 11:42 AM
Blue Mage's abilities will have elemental bases if they have one or they'll be physical based (Sickle Slash for example). They will probably all fall under the Blue Magic category.
The lowest level Magic Pots are level 28-29 in Lower Delkfutt's Tower, and I do take into account the recast/casting time. Regardless of those, a free ether every so often is pretty nice. If it isn't learnable, it isn't learnable and it slightly alters the strategy.
I frankly still feel a BLU could probably tank very well depending on how many if any enhancing skills they receive. There are plenty of monster enhancing techniques that annoy us to no end (Airy Shield/Magic Barrier, Scissor Guard, Cocoon, Rhino Guard, Whistle, Thorn Song). We just hafta wait and see what BLU gets enhancing wise.
If however, BLU receives no enhancing spells, expect BLU to be limited to WHM sub and being able to take over a pseudo BLM or DRK type, relying on either physical based skills or magic based.
I think they will, like the crab's scissor guard is one I'm thinking about. If anything their solo style maybe very close to Rdm, with debuff like dark spore and spider web being a stronger version of blind and slow, and scissor guard being a stronger version of phalanx?
Wiseman40
03-16-2006, 12:10 PM
Well I hope that for the sake of subbing blu, that there wouldn't be a blue magic category. It doesn't actually fall under the current system.
Black mages don't use a black magic skill, they use a variety of skills like elemental, enfeebling, and dark magic. Likewise, red mages don't have red magic and white mages don't have white magic.
However, summoners obviously have summoning magic so we'll see what happens...
Since they have mage in their name, hopefully they'll share those skills. But look at ninja, they use their own ninjutsu skill too : / I'm feeling like they'll have their own skill set. Just a superstitious.
Macht
03-16-2006, 01:16 PM
did you ever think that maybe the Blue Mage magic skill will not fall under Elemental Magic... maybe it will be under Blue Magic. lol.
As far as the MP based spells... no one knows for sure yet. No one should assume anything. FFX version of Blue mage was MP based... but also consider the possiblities of it being like BRD in the sense that it couldnt cost MP at all. im just saying, not assume anything until they announce it for sure.
Doubt this, Blue Mage from FFX-2 (Gun Mage, was it's Blue Mage Version) and under have all been dependant on MP. As for what it'll fall under my guess would be Lore Magic, since that is what Blue Magic is. Blue Magic is not purely an element because it is coming from a monster and so it also adhears to the monsters strengths and weaknesses.
I called it Lore Magic going back to FFVI the Blue Mage there in order to use his magic you selected Lore (Fits since lore means to learn or trained in), and various other Blue Mages it was accessed by the selection Lore.
Could somebody please post the link for said video? Or where we can get it. I've been searching for it, but can't find it. I've yet to see the two new jobs in action. I WANT NOWZ!!
http://www.ffxionline.com/forums/video.collections/53950-blue.mage.demonstration.vdo.html
^^v
If SE added mechanical "beasts" then it would be funny to have several FFVI abilities, like X-Beam and Missiles. LOL
Khidir
03-16-2006, 02:35 PM
Adding the mechs from FFX would be uber I liked killing them but they were pretty hard to kill considering how they buffed themselves and their special abilities, may be hard to players to handle
Lmnop
03-16-2006, 06:18 PM
Maybe they'll give BLU a different magic skill for every monster type. "Bird Magic" "Plant Magic" "Beast Magic" etc etc. Prolly not, but it could happen.
...addition to LEARNING the right moves, you need to EQUIP the right moves (sulk sulk)
more equip macros... ; ;
Wiseman40
03-16-2006, 06:28 PM
Maybe they'll give BLU a different magic skill for every monster type. "Bird Magic" "Plant Magic" "Beast Magic" etc etc. Prolly not, but it could happen.
more equip macros... ; ;
I don't think that's what they had in mind... Allowing blue mages to equip various spells on the fly would mean very little in terms of limitations due to equip macros that SE is very aware of. I believe that blue mages will need to equip spells in a mog house, or perhaps only be able to change their spell setup every few hours.
LadyPeorth
03-16-2006, 10:02 PM
Mechs in FFXI...nah...maybe...
*glares at Ultima/Omega*
I think they will, like the crab's scissor guard is one I'm thinking about. If anything their solo style maybe very close to Rdm, with debuff like dark spore and spider web being a stronger version of blind and slow, and scissor guard being a stronger version of phalanx?
Scissor Guard actually would fall under the same lines as Sentinel (Defense boost), but yea it might possibly work like Phalanx.
I think BLU's hardest to solo is that a lot of the best moves (or status inducing moves) tend to be either Breath or AoE. That's not to say all of them aren't, but a good number of them are. This is either a boon (WoW Mage type AoE leveling) or a Bane (makes you dead really fast). Guess we'll just hafta see.
The setup system makes me believe that no two BLU will be the same, but however will probably backfire and incur the "Must have 'This spell' equipped" or the "Heavy Heal/Buff BLU only."
I really really hope BLU doesn't easily just fall into one of the premade FFXI job slots and in fact could vary. A universal job is a lot more fun to play than a limited one.
Last_Viper
03-16-2006, 11:50 PM
don`t forget the setup points..
- after learning ability from monster, have to set it
- each spell will have a certain amount of setup points and blue mage will have a certain number of setup points
- can only set spells limited to setup points and max number can set per level
if a level 1 blu "could" get a high level spell, he maybe isen`t able to set the spell because of a lack of setup points.
you will also not be able to set all spells as i understand correct??? (don`t know if my english is good enough for this to understand right :-)
i`m really looking forward to see how BLU really works.
Lmnop
03-17-2006, 09:29 AM
correct, Last_Viper. being too low level to equip the most potent abilities is what I think will be genius about this job.
more equip macros... ; ;
this part was a joke, since the person I quoted is a Red Mage who equip swaps with pretty much every action he takes.
Wiseman40
03-17-2006, 09:30 AM
this part was a joke, since the person I quoted is a Red Mage who equip swaps with pretty much every action he takes. Oh sorry... didn't get it :shocked:
cidthegreat
04-10-2006, 04:28 PM
its not definate but it seems they already hinted at the fact that Blue magic falls in an entirely different category, only they dont call it Blue magic skill.
Official Job description:
Employing the legendary arts of Aht Urhgan, these formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.
note the word Fell Magic used. Thats probably what the new skill is called.
Khidir
04-11-2006, 04:28 AM
I'm not trying to stereotype before the game comes out but do you think this will finally be what the rdms and drks want?
A job that can melee and nuke without being grounded by a single trait ie refresh, low mp, drain
WishMaster3K
04-11-2006, 05:35 AM
Are you kidding? If this eradicates the melee RDMs that can't do either job properly, then I'm happy. Unfortunately, I think that most RDMs who melee only do so because they're RDMs and they think they're uber ._. so BLU might not fix this problem.
I personally wasn't too fond of ANOTHER DD, but at least BLU has debuffing qualities and will rely on them a lot more than DRK. It'll be interesting to see the versatility, because with their sapara type weapons, the damage won't be uber, their going to be more reliant on spells than DRKs, and their damage will be cut off from mitigating spells and melee.
So BLU will be a very technical job that I might ressurect my FFXI account for. It's April, isn't the expansion coming out this month O_o
Khidir
04-11-2006, 06:16 AM
I thought having a lot of dd jobs was a flaw se put into the game when you have a lot of the same categore people just assume one is just as good as another unless they stand out like nin, or assume some jobs like drg can out dd mnk.
Then again thats hypocritical for me to say since RNG is even matched to blm maybe more...
SideWinder is obscene and hitting an it for 90-130 an arrow is crazy
Hyrist
04-12-2006, 08:27 PM
Woot, hyrist changed his color.
With the way blue mage is going to look? Yes. Blue mage seems to be the job I always wanted Red Mage to be. I am througly looking foward to see what his job will have an impact as far as game wise. But most likley, My Blue Mage will take the front seat above my red mage as far as what I want to specialize on.
Besides I've always loved enemy skills as a staple in every one of my Final Fantasy groups. ^^
WishMaster3K
04-12-2006, 09:42 PM
I meant your user text, but you brought up a good point, regardless, lol
I wonder. . . will BLU be the job that extradites the melee-desiring RDMs? I think that the large majority of RDM who melee do it because they feel they can*, meaning that BLU might not appeal to them.
But Hyrist is the most hardcore supporter of RDM-Meleeing (He even converted me *_* that was an intense argument, I'll try to find that thread), so for him to say "Blue mage seems to be the job I always wanted Red Mage to be," means that for most cases, we'll actually be seeing meleeing BLU instead of BLU who are simply delegated to the backlines.
I think it was important that S-E decided to highlight the meleeing capabilities of BLU, they wanted the public to know that BLU can do damage in their own right, and aren't simply to be stuck in the rear with the gear.
But a lot of Meleeing RDMs enjoy the benefits that come with BEING a RDM, so I'm still reserved as to whether or not BLU will fit the fancy of those that were RDMs but always wanted to melee. (self reliancy in the means of Refresh, Haste and Cure; MASSIVE buffing and debuffing capabilities; versatility of what RDMs can do; etc etc)
To me, in terms of a solo POV, BLU, as we know so far, seem somewhat similar to NINs, but not quite-
I say this because they have, what appears to be so far, debuffs and very little buffs. Also, they might be more reliant on debuffing the mob and doing more damage than the mob does to them. It remains to be seen how BLU will fare solo, but I'm sure with the insane WEALTH of abilities in this game, the sky is the limit.
-Renarudo
Hyrist
04-13-2006, 06:18 AM
My goal for 'beating the game' so to speak is to get the single handed sword weilder classes that really accentuate the use of sword up to 75. That being PLD RDM BLU for the most part. I am Also Levling up Samurai just for the sake that it is the only real sword damage dealer class in the game, though it has its own class of Katana to use.
I've always been a fan of mixing magic and Melee, and I hope that the use of Blue Mage as a subjob will have a good impact on Red Mage (Say if it has the ex sword weaponskills you can transfer over) So intend on using both jobs. However, for the time being, I am turning in my Pimp Hat for a turban as I put all of my focus in discovering the skills of this Blue Mage Job, and get it caught up to my Red Mage.
Chance are, with the information stating a A- in sword skill, and TP dependent Physical-Based Blue Magic, you will be having a very, very hard time arguing a Blue Mage to stand in the back lines, its just not worth it to the amount of damage and effects they have that are reliant on TP. Not to mention Scimitars are pretty much up there on the Damage Weapon Bracket, they will by far outdamamage a Red Mage melee to melee.
Of course, how a Red Mage and a Blue Mage fight Toe to Toe... that would be interesting...
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