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Spider-Dan
03-14-2006, 10:14 PM
Yet another set of testing screenshots I found buried in my website.

Here's me, a 75RNG/NIN, checking some Seeker Bats (LV25-27) in Qufim:

http://tinyurl.com/hlbng/stafftest/clp00489.jpg

Here's the gear I was wearing:

http://tinyurl.com/hlbng/stafftest/clp00487.jpg

As you can see, I'm wielding a Trick Staff II. Neither RNG nor NIN get any staff skill, so my weapon skill in this circumstance is 0 (for the record, my true staff skill with staff-capable jobs is also 0).

And just to show you that I was hitting it like it was low evasion, not just checking it as such:

http://tinyurl.com/hlbng/stafftest/clp00492.jpg

I know that this is old information to many of the members of this forum, but I obviously had to perform this test at some point because someone didn't believe me, so I figured that I might as well relate the proof just in case anyone else is ever in a similar discussion.

Taskmage
03-14-2006, 10:20 PM
A lot of people still don't know or accept this is the case. If I had a nickel for every time I had to break up this arguement:

I told you not to pull any IT++!
This one's only IT+
I just checked it myself it's IT++

.. I'd have about fifteen cents. I was observing this effect earlier tonight by checking a mob, eating my sushi, then checking it again. IT high def became IT high def, low evasion. I don't think squid sushi modifies weapon skill, so the check has to be based on your accuracy stat.

Caspian
03-14-2006, 10:46 PM
I know the RNG accuracy job trait is playing some role, but even the what is it 40? accuracy can't make that much of a difference, so I see what you're talking about.

Spider-Dan
03-15-2006, 12:06 AM
The ACC+48 I am getting is making a difference.

I have 0 staff skill, which means that all of my accuracy is derived directly from DEX, gear, food, and traits. 73 DEX gives 36 ACC, and I've got ACC+34 in gear in that setup. If I remove my ACC gear, it'll check as "normal evasion" (no message), as I recall.

Caspian
03-15-2006, 04:18 PM
I'm sorry, just seem to be having a hard time wrapping my mind around this for some reason.
Here's what I think I understand, let me know if its right or if I'm missing something else.:
/check is determined solely on DEX, gear, traits and food, but the actual ingame checks for hit/miss also includes the accuracy based on your skill with the weapon.
Here's what I'm curious about.:
In another thread it was found that attack food only boost your base strength (weapon dmg + weapon skill (and maybe str, can't remember). It does not increase attack from gear or berserk etc. (not sure about job traits like war's atk up, maybe someone has a test from that) But does accuracy food increase based on everything? (gear, traits, abilities, and weapon skill)(Honestly, I'm not even sure how testable this is.)
I realize this doesn't necessarily lie w/in the scope of your testing, but it seems like a semi-natural extension of it based on other things that have been tested.

Intensity
03-15-2006, 05:27 PM
What it boils down to is this.

In a /check, whether the mob cons as low eva or high eva is dependant solely on your total ACC+ and not at all with your weapon skill lvl. Now, whether that same mob cons as high def or low def is dependant solely on your skill level with your currently equipped weapon and I believe your total ATK+ (Which your weapon skill directly affects). Pretty sure the check is your acc vs. the mobs eva and your weapon skill lvl vs. the mobs def. That's what I've always understood it to be anyway.

Your stats and the mobs stats can affect both of these tho. High/Low eva check is affected by your dex vs. mobs agi and High/Low def is your str vs. the vit of the mob.

Caspian
03-15-2006, 05:30 PM
Kk, thats atleast part of what I understood.
Now if only SE would display our accuracy, and while they're at it our ranged attack and ranged accuracy too.

Armando
03-15-2006, 06:12 PM
In a /check, whether the mob cons as low eva or high eva is dependant solely on your total ACC+ and not at all with your weapon skill lvl. Now, whether that same mob cons as high def or low def is dependant solely on your skill level with your currently equipped weapon and I believe your total ATK+ (Which your weapon skill directly affects). Pretty sure the check is your acc vs. the mobs eva and your weapon skill lvl vs. the mobs def. That's what I've always understood it to be anyway.
Check only takes two things into consideration: Attack vs Defense, and Accuracy vs Evasion. Skill, STR and DEX can affect /check by adding to your Attack and Accuracy, but aren't actually a factor that /check considers. i.e. The mob can check Low Defense even if it has 50 more VIT than you have STR. In the end it's all about your total Attack and Accuracy.

Nice test Spider-Dan, some people could use that info ^^

Intensity
03-15-2006, 08:51 PM
Check only takes two things into consideration: Attack vs Defense, and Accuracy vs Evasion. Skill, STR and DEX can affect /check by adding to your Attack and Accuracy, but aren't actually a factor that /check considers. i.e. The mob can check Low Defense even if it has 50 more VIT than you have STR. In the end it's all about your total Attack and Accuracy.

Nice test Spider-Dan, some people could use that info ^^

That's why I added it as a side-note but thank you for clarifying.

Spider-Dan
03-16-2006, 12:11 AM
/check is determined solely on DEX, gear, traits and food, but the actual ingame checks for hit/miss also includes the accuracy based on your skill with the weapon.
As has been explained, your DEX, gear, traits, and food do not directly affect /check results. There are exactly three things that /check considers:

1) your level vs. mob's level
2) your net accuracy with your mainhand melee weapon (or H2H if unarmed) vs. mob's net evasion
3) your net attack with your mainhand melee weapon (or H2H if unarmed) vs. mob's net defense

Other factors (weapon skill, STR, debuffs, food, etc.) only affect /check so far as they modify your net attack/accuracy or the mob's evasion/defense.

In another thread it was found that attack food only boost your base strength (weapon dmg + weapon skill (and maybe str, can't remember). It does not increase attack from gear or berserk etc. (not sure about job traits like war's atk up, maybe someone has a test from that) But does accuracy food increase based on everything? (gear, traits, abilities, and weapon skill)
As I recall, %-based increases apply after all non-% increases have been added. So, for example:

300 base ATK (from weapon skill and base STR)
+ 50 ATK from gear
+ 100 ATK from bard songs
= 450 base ATK

Now calculate all ATK % bonuses (we'll say 20% from food, 25% from 'zerk)
450 * 1.20 * 1.25 = 675

I would imagine that sushi works the same way, though it would take a good deal of testing to verify it.

In a /check, whether the mob cons as low eva or high eva is dependant solely on your total ACC+ and not at all with your weapon skill lvl. Now, whether that same mob cons as high def or low def is dependant solely on your skill level with your currently equipped weapon and I believe your total ATK+ (Which your weapon skill directly affects). Pretty sure the check is your acc vs. the mobs eva and your weapon skill lvl vs. the mobs def. That's what I've always understood it to be anyway.
This is incorrect. Your weapon skill doesn't matter for attack-defense check any more than it matters for accuracy-evasion check. The only things that are considered are your net accuracy and attack.

I have a similar screenshot (I'll post it later) of me using a staff as RNG/WAR (although WAR has native staff skill, mine is 0) with ~365 ATK. So even though my staff skill is zero, 365 ATK is 365 ATK.

Intensity
03-16-2006, 07:37 AM
This is incorrect. Your weapon skill doesn't matter for attack-defense check any more than it matters for accuracy-evasion check. The only things that are considered are your net accuracy and attack.

I have a similar screenshot (I'll post it later) of me using a staff as RNG/WAR (although WAR has native staff skill, mine is 0) with ~365 ATK. So even though my staff skill is zero, 365 ATK is 365 ATK.

Your weapon skill level directly affects your attack. And I mean DIRECTLY. No stat affects your attacks like your weapons skill level. So saying it all depends on your attack and accuracy is kind of misleading, because all the stats you're saying don't matter in actuality are gonna be the stats that manipulate ATK and ACC.

Example: In the above screenshots. Your attack is only 56. Why? Because your staff level is 0. Now, if you were equipping a weapon you had the skill level of your weapon capped, that same bat wouldn't con a high def to you.

Basically, what it comes down to is yes, your total Attack and total Accuracy are what determies the /check. BUT, every single thing that affects your ATK and ACC affects the /check. This is why an exp Mob that cons as High eva might not after eating sushi or an exp mob that cons as high def before you level, will not con as high def once you level and cap out your weapon.

Spider-Dan
03-16-2006, 07:48 AM
Your weapon skill level directly affects your attack. And I mean DIRECTLY.
Yes, in the same sense that weapon skill also directly affects your accuracy.

But that's the point of this thread... even with a weapon skill of 0, a mob can still check as low evasion or low defense. Your weapon skill is not the determining stat; your accuracy and attack are. And weapon skill is only one of many factors used to calculate those scores.

Intensity
03-16-2006, 07:56 AM
If that's the case then Attack and Accuracy wouldn't really be the BASE mdoifiers for that. STR and DEX would be because take everything off and use no JA's and food and your ATK and ACC will be solely judged by those 2 stats.

Karinya
03-16-2006, 08:31 AM
That's not true (even leaving out Attack Bonus and Accuracy Bonus traits, which you can't take off). Linear regression of attack vs STR (with 0 skill) shows a nonzero y-intercept - i.e., even if you could somehow reduce your STR to 0 *and* were using a 0-skill weapon, with no +attack gear or food or Attack Bonus traits or JAs, you'd *still* have nonzero Attack. This is easy to see on mules - +2 str normally gives +1 attack, but a STR 5 mule who has never swung a weapon (and therefore has zero combat skills), naked and with no JAs or traits, has 10-15 attack IIRC. (The same character also has DEF higher than half his VIT, even with no DEF from gear.)

Accuracy is a hidden stat but it seems reasonable to assume the same.

It's possible that this "base attack" term diminishes in significance with higher level, though, being overwhelmed by other terms.


In any case... this is old news. The fact that gear and JAs influence /check underlies the testing methodology that allows the precise size of accuracy influences to be determined: find how much +acc you need to wear for a specific mob to check low eva, then use sushi (or aggressor, or change to rng sub, etc.) and repeat. (Note that if you're changing SJ, you'll lose track of your original mob, so you need to take measures to make sure you are testing against an equivalent mob when you come back - for example, a precisely EM mob.)

Depending on how worn +acc interacts with the effect you are measuring, you can estimate how the difference in worn +acc to achieve the same check result translates to a change in accuracy provided by the independent variable.

Intensity
03-16-2006, 09:27 AM
Okay, let me make my base point. Weapon Skill level does affect /check. Period. Regardless of what the base modifier is, your current level in your equipped weapon will affect /check. If you have 0 level in your equipped weapon, most mobs will con high def to you. If you have it capped @ lvl 75 most will con Low to you. Of course this depends on what your skill level caps at with that weapon according to your job.

If anyone doubts this I will go out and take screens of me with my lowly lv100 Sword and con a Gob in Yuhtunga(sp?) tonight to show they're high def, then spend the weekend leveling it to 200 and /check all the gobs in that area again and show that they'll be low def now. Might have to do it in CN if 100 is too high for the jungle.

klvino
03-16-2006, 09:36 AM
A simple answer(but no one would believe it), is to ask a bard about this.....

As a bard, the uses of minuets and madrigals directly modify rating you receive on /check. And since minuets affect attack and madrigals affect accuracy, and NOTHING ELSE, then you can simply deduce that those are the primary ratings used when doing a /check.

Now weaponskill does not directly affect /check, but it does directly affect attack, which is the rating used by /check. So increasing your weaponskill increases your attack.

Back to the point, as a bard, I've personally witnessed changes in /check ratings when I solo. Since I am a bard, my weaponskills are generally underleveled, so I'll check a mob and receive, "Easy prey, but has high defense", so I slap on minuets and recheck, "Easy prey".

Intensity
03-16-2006, 09:50 AM
So what are we arguing here? You say Weapon skill levels don't affect /check, but you admit they do affect your attack, which does affect /check. Do you see where you guys are misunderstanding my point here?

Me: Weapon skill level affects /check because it directly impacts your attack.

You: No, only Attack affects /check

Wtf?

Caspian
03-16-2006, 03:17 PM
Ok, now I'm kinda pissed at myself for not seeing it earlier. Thanks Intensity for bringing it up. Dan, from what I can see, your test didn't prove that weapon skill has no affect on /check, but rather that /check is also affected by gear, stats, etc..
Wouldn't a more complete test be to go in absolutely naked, with a weapon you have no skill in, /check it to see if its high evasion, then change weapons to say a dagger or sword which you'd have much higher weapon skill in (ranged weapons are obviously useless for this test) and see if it still /checks as high evasion. If the only changed variable is weapon used, and changing that variable causes a change in what the mob /checks as then that would give evidence that weapon skill does affect /check. (Again, I don't know that it does, just offering a more complete test)

Intensity
03-16-2006, 04:05 PM
To put this argument to rest I'm going to do that tonight. I'll go to Yuhtunga with my 70NIN. I'll equip a club (Pretty sure my skill lvl for clubs isn't above 10, guaranteed nowhere close to the level for Gobs) and /check a Smithy. Guaranteed it will be high def. I'll be sure I'm naked when I do this. Then I'll check it with a Katana equipped (Maxed lvl @70) and also, guarantee it checks low def. Consider this scenario, and the doubting thomas' cannot deny this will be the case. BUT, for the sake of argument I'll post screenshots. I'm at work for another hour and a half so you guys'll have to be patient. Even though the description above is obviously going to be true, I know everyone will want proof nonetheless.

Caspian
03-16-2006, 04:14 PM
I'm sure you won't, but be sure not to sub rng or drg for the accuracy bonus. War gives the atk bonus, but I don't think it will be enough to affect anything. I'm sure a mage sub would definately not help in any way.
Thanks Intensity.

Intensity
03-16-2006, 04:23 PM
I can /blm. It's lvl 1. :thumbsup:

EDIT: Loooooooove dinging. lol

Lmnop
03-16-2006, 05:45 PM
whether that same mob cons as high def or low def is dependant solely on your skill level with your currently equipped weapon and I believe your total ATK+ (Which your weapon skill directly affects). Pretty sure the check is your acc vs. the mobs eva and your weapon skill lvl vs. the mobs def. That's what I've always understood it to be anyway.

somewhere in here, you lost some of us. It doesn't matter though. I think everyone here is on teh same page.

attack is figured by your STR/2 + Weapon Skill level (each point gives 1 attack until 200) + equipment + traits.

accuracy is figured by your DEX(still unsure about dex/2) + Weapon Skill level(each point gives 1 accuracy until 200) + equipment + traits.

attack is figured against defense and accuracy is figured against evasion. It's simple as that, yo. What Dan proved is that, yes, Weapon Skill Level is not the only factor. What Intensity(sorry, i'm not very leet and stuff) is going to prove is that the reverse is true as well? That Weapon Skill does affect as well? Shoot, I believe you but go ahead and test it for peeps who don't know ^^

also, I believe base attack is 8. regardless of how low your STR or WS level is, your attack bottoms out at 8. It's been a year since I tested. Maybe my methods were wrong at the time.

Caspian
03-16-2006, 05:54 PM
What Intensity(sorry, i'm not very leet and stuff) is going to prove is that the reverse is true as well? That Weapon Skill does affect as well? Shoot, I believe you but go ahead and test it for peeps who don't know

What both Intensity and I gathered from Dan's tests was that he was saying that weapon skill played no part in /check, rather than stats, food, and gear also playing a part in /check. Which I also agree with.

Intensity
03-16-2006, 06:03 PM
somewhere in here, you lost some of us. It doesn't matter though. I think What Intensity(sorry, i'm not very leet and stuff)

Maybe i'm not leet and stuff either, where did that come from? Think I missed something lol

EDIT: Well, contrary to popular belief not only does Weapon Skill level affect whether a mob /checks as high or low def, it also affect whether it checks as high low eva.

This is a ding bat /check'd as a 70NIN and just a warp cudgel equipped. No equip, no food. Observe that the bat only cons as high def. My club lvl is 27.

http://www.geocities.com/ncrnt/withclubcheck.jpg

My equipment: http://www.geocities.com/ncrnt/equippedcudgel.jpg

This is the same Ding Bat checked with both my Fudo's equipped. I have max skill level with katana's @ 70. Note, They're now Low def AND Low eva.

http://www.geocities.com/ncrnt/withfudoscheck.jpg

My equipment: http://www.geocities.com/ncrnt/equippedfudos.jpg

So, your skill level in your current weapon affects your acc and atk, which in turn will affect whether a mob cons as high/low def/eva.

klvino
03-16-2006, 09:44 PM
Maybe i'm not leet and stuff either, where did that come from? Think I missed something lol

EDIT: Well, contrary to popular belief not only does Weapon Skill level affect whether a mob /checks as high or low def, it also affect whether it checks as high low eva.

This is a ding bat /check'd as a 70NIN and just a warp cudgel equipped. No equip, no food. Observe that the bat only cons as high def. My club lvl is 27.

http://www.geocities.com/ncrnt/withclubcheck.jpg

My equipment: http://www.geocities.com/ncrnt/equippedcudgel.jpg

This is the same Ding Bat checked with both my Fudo's equipped. I have max skill level with katana's @ 70. Note, They're now Low def AND Low eva.

http://www.geocities.com/ncrnt/withfudoscheck.jpg

My equipment: http://www.geocities.com/ncrnt/equippedfudos.jpg

So, your skill level in your current weapon affects your acc and atk, which in turn will affect whether a mob cons as high/low def/eva.


Dunno why everyone is beating the dead horse.

It's simple and uncomplicated, but I understand you have to do the testing so you can feel 100% sure you're right.

I had always thought it was common knowledge that improving your weapon skill increased your attack rating and how often you actually hit the mob(accuracy, duh). The formulas have been there forever, it's not rocket science, I thought everyone was agreeing with each other earlier since everyone was saying the same thing, only using different terminology and logic. Oh well, let the beatings continue.

Caspian
03-17-2006, 02:03 AM
Thanks Intensity. I was out late, so I was unable to check it myself. The /check takes everything into account. Good to know. Thanks again.

Spider-Dan
03-17-2006, 03:53 AM
What I am trying to say here is that /check results are not determined by your weapon skill. They are determined by accuracy/attack. That's it.

In other words:

If I have 10 weapon skill and ATK+40 in gear, or if I have 50 weapon skill and ATK+0 in gear, the /check results will be exactly the same. /check does not test mob defense/evasion against your weapon skill... it checks it against your accuracy/attack.

There are many factors involved in calculating your accuracy and attack, and weapon skill is only one of them. So in a nutshell:

- /check measures your accuracy/attack vs. mob's defense/evasion
- there are many factors in calculating your accuracy/attack, including gear, base stats, food, weapon skill, and buffs/debuffs
- none of these factors directly determine /check results

Let me give you an analogous example:

If I said that Spirits Within damage was determined by your HP and your TP, most of you would agree. But your HP is affected by your job level, right? So would you say that Spirits Within damage is determined by your job level? Of course not.

That's what I'm saying here... /check is determined by your accuracy and attack, and while there are many things that influence those scores, none of them directly determine the results of /check.

Armando
03-17-2006, 04:24 AM
There seems to be some confusion as to what some people were claiming, so just to clarify...

I wasn't claiming that Weapon Skill has no effect on Check, but rather that Check doesn't take weapon skill into consideration at any point; it checks your Attack and Accuracy against the mob's Defense and Evasion, and a great part of your Attack and Accuracy comes directly from your skill with that weapon. However, if you had a 100 Skill with a weapon, then switched to a weapon with which you have 0 skill and somehow add 200 STR and DEX, you'd end up with the same Attack and Accuracy as before, and thus the Check message would be exactly the same. Basically, it doesn't matter where the Attack or the Accuracy comes from (skill, traits, stats, songs, JAs, equipment,) the only thing that Check takes into account is the total ammount.

Lmnop
03-17-2006, 09:41 AM
:O Intensity, didn't your name used to be spelled with lots of numbers in place of vowels? or was that a signature you used to use? So yea, that's what I was referring to >.> I'm crazy.

Ok, as for the topic -- we need every single post deleted except for the first one and Dan's last one. Any further questions/comments (including this one o0) are useless. His last post clarifies any uncertainties.

Caspian
03-17-2006, 03:13 PM
Yes, Intensitiy's name used to be very difficult to spell properly.

Sorry Dan, from the title and your first post I thought you were saying that weapon skill had no effect on /check, indirectly or otherwise. It was confusing me at first (something you'd think I'd be used to by now)

Intensity
03-17-2006, 03:44 PM
You guys made it seem like weapon skill level didn't affect /check at all. Which is bullshit. That was my point all along.

As for my name change. I chose 1nt3ns1ty because when I first signed up on Dreams, Intensity was taken. Ping was kind enough to change it for me 2 months ago. Not really sure why your comment would be brought up in a derogatory sense 2 months after it's been changed but w/e.

Spider-Dan
03-17-2006, 07:00 PM
You guys made it seem like weapon skill level didn't affect /check at all. Which is bullshit. That was my point all along.
...

In a /check, whether the mob cons as low eva or high eva is dependant solely on your total ACC+ and not at all with your weapon skill lvl. Now, whether that same mob cons as high def or low def is dependant solely on your skill level with your currently equipped weapon and I believe your total ATK+ (Which your weapon skill directly affects).
Backtracking for the win?

Either the first sentence in that paragraph is wrong, or the second one is; they clearly indicate a different standard for the defense part of /check than the evasion part, when the standard is actually the same (net attack/accuracy). Which was MY point all along.

Intensity
03-17-2006, 07:31 PM
EDIT: Well, contrary to popular belief not only does Weapon Skill level affect whether a mob /checks as high or low def, it also affect whether it checks as high low eva.

So, your skill level in your current weapon affects your acc and atk, which in turn will affect whether a mob cons as high/low def/eva.

I corrected myself in a later post. Forgive me for not being surprised that you haven't been paying attention.

Spider-Dan
03-17-2006, 07:52 PM
I corrected myself in a later post.
Then I guess that hasn't been your point "all along," has it?

Notice that your original post (the one that I cited) is the one that set off all the debate. Apparently, the only person who didn't grasp the concept at hand "all along" was you.

Intensity
03-18-2006, 12:11 AM
Notice: You guys made it seem like weapon skill level didn't affect /check at all. Which is bullshit. That was my point all along.

I really wish you would quit referencing one post of mine out of context. Again, your posts are misleading. My point all along was the above. Which was a seperate post from...

In a /check, whether the mob cons as low eva or high eva is dependant solely on your total ACC+ and not at all with your weapon skill lvl. Now, whether that same mob cons as high def or low def is dependant solely on your skill level with your currently equipped weapon and I believe your total ATK+ (Which your weapon skill directly affects).

This was my first post which I amended later. I'm sick of your misleading posts. You made it seem as if /check isn't affected by Weapon Skill. I'm not saying that was your point, that's how you made it SEEM.

Your weapon skill doesn't matter for attack-defense check any more than it matters for accuracy-evasion check.

Per my tests, this is wrong. If you don't like that I didn't reference the rest of your post or if this seems out of context, trust me. I know how you feel.

Regardless, I'm done arguing semantics.

Spider-Dan
03-18-2006, 02:29 AM
This was my first post which I amended later. I'm sick of your misleading posts. You made it seem as if /check isn't affected by Weapon Skill. I'm not saying that was your point, that's how you made it SEEM.


Your weapon skill doesn't matter for attack-defense check any more than it matters for accuracy-evasion check.
Per my tests, this is wrong.
Incorrect. In order for your tests to show that statement to be wrong, they would have to prove that weapon skill does matter more for attack-defense check than it does for accuracy-evasion check. Your tests prove no such thing.*

Keep in mind that that little snippet is a direct response to your claim that weapon skill is a factor in defense check but isn't a factor in evasion check.

But let's cut to the chase here, shall we? The point is, weapon skill does not determine /check results. Not ONCE did I say that weapon skill does not affect your accuracy or attack; in fact, I've said the opposite several times. So for you to claim that you thought I was saying that weapon skill doesn't do anything is ridiculous at best. Reading is fundamental.

*It is true that at weapon skill levels over 200, weapon skill does impact your ATK score more than your accuracy score (1 skill = 1 ATK/0.9 ACC). However, since this is the first mention of post-200 skill in this thread, that's clearly not what you meant.

Aeni
03-18-2006, 03:44 AM
Weapon Skill is a factor, because it affects everything in the end. Acc and Eva are convenient, because it's an add-on and isn't base line related. In other words, everyone is right and no one is wrong.

I think people are just focusing too much on semantics. And Spider Dan feels the need to preserve his ego for some reason. I never did like you either in another thread since you were trying to upstage everything in other threads as well. A bit bitter you were never the first one to come up with anything worthwhile to contribute to the community? *yawn*

Lmnop
03-18-2006, 08:56 AM
feeling a bit subjective, Aeni? Do me a favor and stay out of this thread. You can talk trash in PMs if you want.

Spider-Dan does his best to do what everyone else is too fucking lazy to do. He fucking tests while the rest of us talk shit. His wording may have been vague to some of you, but it's nothing to get pissed at HIM about.

Intensity:I never meant the leet thing in a durogatory manor. From everything that's happened in this thread, I must tell you to stop being so damned defensive. No one wanted to attack you or your pride.
Statements such as:

Forgive me for not being surprised that you haven't been paying attention.

... just incite more fighting. Learn something from Martin Luther King Jr. please.

Spider-Dan: Same thing:

Reading is fundamental.

no one's perfect and I don't just defend Dan everywhere he goes and think him high-and-mighty. But he does what no one else does and shows us data, data, and more data. If we can't defend that, what the fuck are we posting about?

-----------------------------------------------------------------------------------
There are many factors involved in calculating your accuracy and attack, and weapon skill is only one of them. So in a nutshell:

- /check measures your accuracy/attack vs. mob's defense/evasion
- there are many factors in calculating your accuracy/attack, including gear, base stats, food, weapon skill, and buffs/debuffs
- none of these factors directly determine /check results

This is what this thread is about. Here it is clear as it gets. If you don't understand it, read it some more.

Intensity
03-18-2006, 09:14 AM
Regardless, I'm done arguing semantics.

I'm not feeding this fire anymore. This whole thing has degraded into an argument concerning wordplay. You were misleading whether you choose to admit it or not. I clarified that Weapon Skill level DOES affect /check for anyone who may have misunderstood your meaning when you said it didn't.

If you want to drag this out, go for it. I'm not gonna waste my time any more.

Guepleubaut
03-23-2006, 06:01 AM
I never played rng before nerf but if you ask me in my opinion rng is still a nice dd and the /war thing i personally like wearing my archer/hawker knives because of the stats on them. I was maining rdm but i am liking rng better.