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Aerogenji
01-18-2006, 10:44 AM
At this point we can only guess at what the Blue Mage job spells will be able to learn, but we know BLU can learn enemy techniques. So, what techniques do you think BLU will be able to learn? My list is,

1. Pollen-Bee-type enemies use this to recover a small amount of HP.
2. Photosynthesis- Mandragoras use this to gain a "Regen" effect.
3. Fireball-Lizards use this to induce fire Damage against the enemy.

JeanRC
01-18-2006, 08:34 PM
i wish they can do the suicide bee move or goblim sucide bomb move lol.
Wonder how many people will do that move when it gonna cost them experience for dying like this

Mog
01-18-2006, 08:39 PM
Meteor {Yes, please}

kman
01-18-2006, 09:18 PM
hktk eye style paralysis yes please

Coinspinner
01-18-2006, 09:19 PM
Mandy - Dream Flower
Dhalmel - Healing Breeze

qaitakalnin
01-18-2006, 09:32 PM
Floating eyes Petrify 5
spiders sickle slash, web (slow thing, which i think they get cause i thought i saw a picture)
Scorpian Death...something
beetle evasion boost
crawler def boost

I wonder if the Blue mages will be able to tank???

LadyPeorth
01-19-2006, 12:37 AM
Petro Eyes - Dragon (Single Target Petrification, must make eye contact)
Battery Charge - Magic Pot (Self MP recovery)
Aegis Schism - Fomor (AoE 75% Defense loss)
Carnal Nightmare - Fomor (AoE TP Reset)
Deathtrap - Mimic (AoE Stun/Poison)
Bad Breath - Malboro (Frontal Cone Status Down)
Bleat - Ram (AoE Max HP Down)
1000 Needles - Cactaur (1000 damage distributed amongst enemies in area)
Death Scissors - Scorpion (5x Critical damage)
Mortal Ray - Taurs (Single target Doom, must make eye contact)
Binary Tap - Thinker (Absorb positive effects on enemy)
Binary Absorbtion - Thinker (HP drain)
Roar - Tiger (AoE Paralyze)
Everyone's Grudge - Tonberry (# of Deaths of race x5 = damage)
Throat Stab - Tonberry (90% HP loss)
Memory of Element - Weeper (AoE Elemental damage)
Absolute Terror - Wyrm (Single Target Terror)
Spike Flail - Wyrm (AoE Damage, only be activated after receiving sufficient hate from behind)
Dread Shriek - Wyvern (AoE Paralyze)
Radiant Breath - Wyvern (Frontal Cone Damage + Silence)

Just a few really good ones...some you might see as actual skills...others are what we can dream for

Canuklehead
01-25-2006, 09:50 AM
Goblin Rush, maybe?

Enialas
01-26-2006, 01:06 PM
Goblin Rush, maybe?

heck no! i want Goblin PUNCH! ~.^

sevenpointflaw
01-26-2006, 01:20 PM
Just a guess, but I'm thinking we will not see Beastman attacks on BLU.

Xalioniaf
01-28-2006, 09:34 AM
Blow Up, Explode, or whatever it's called in this game. I just want to explode as a taru :P. But also, Meteor would be nice. I'd make a macro that says "Do the Meteo" just for that...

Shifty
02-01-2006, 10:30 AM
I swear ive seen a pic of a taru in blu af using spider web

these techniques are tp based for mobs tho, and SE said to keep in mind that blue mage has mp, so not quite sure how that works

Symtex
02-01-2006, 10:40 AM
Can't believe no one mension Plagueofbreath from the rock lizard of S.Gustaberg. It's gotta to be the most devasting attack at lower level.

Macht
02-01-2006, 11:23 AM
I swear ive seen a pic of a taru in blu af using spider web

these techniques are tp based for mobs tho, and SE said to keep in mind that blue mage has mp, so not quite sure how that works

Even though the techniques are TP based for the mobs, the mobs do not need 100% TP to execute it. If that was required then there wouldn't be mobs that could spam techniques out. For a mob the TP generally governs the strength of the attack sort of like what Avatars can do with the Blood Pact.

Blue Magic has always been defined as (Invoking a learned ability from your opponent by focusing your Chi or Spirit). This invoking of the ability through your spirit is the direct translation to use of Mana Points. That's the logic to why a Blue Mage uses MP to do the abilities, it seems likely that they may make TP act as some multiplier to their Blue Magic to create even stronger effects.

In that respect Blue Mages may have a reason to gain TP and conserver it beyond 100% when preparing to use certain Blue Magic.

Karinya
02-01-2006, 11:47 AM
Mob TP gain works differently from player - they gain more from being hit, and less from hitting a target. So in most cases, they really are gaining TP that fast because 3+ people are hitting them constantly.

There may be some NMs with infinite TP, too (Faust comes to mind). But most mobs actually do gain and use TP for their moves.

I think that blue mages will probably just use MP to do what monsters do with TP, and their TP will work like any other player's TP; but it's all speculation until SE releases more info.

1000 needles will probably be the BLU equivalent of ancient magic, with a high MP cost (250?) and/or long casting and recast times. If it's allowed at all - it would really devastate a lot of HNMs that resist a fair amount of BLM magic. (On the other hand, reportedly, so does Nether Blast, and that didn't seem to bother SE.)

I doubt if they will get any "instant win" effects like Doom, Throat Stab and rams' HP down, but some of the others are possible. Petrify is basically not that different from Stun, it just usually lasts longer. (Aegis Schism isn't AoE, but is probably still too strong to be given to PCs. BLU might get the weaker Dhalmel version though... it's still a heck of a lot stronger than Dia II.)

Aeolus
02-01-2006, 11:56 AM
How will 1000 needles work? Cause im sure a Blm60 casting ancient magic on kirin isnt going to do as much dmg as 75blm whereas 1000needles would be the same no matter what lv, doesnt seem fair or maybe it would be 1000needles doing 100dmg. . .

BurningPanther
02-01-2006, 12:21 PM
I swear, if Blue Mage gets access to Goblin Bomb, I will level the job to 75 solely to have this skill, and then spent all my time as BLU suicide bombing EVERY GOBLIN IN SIGHT until I MPK myself back to whatever level I can't use Goblin Bomb anymore. A taste of your own medicine, fuckers!

And you know what? I'd level BLU to 75 to do it all over again!

Sevv
02-01-2006, 07:13 PM
i really am willing to die over and over again to get every skill just because blu has been sick in past ff games tho we must just wait to see what blu can do keep the rumors going tho lol

Aeolus
02-01-2006, 07:30 PM
oh it would be worth dieing for spike flail :) no doubt in my mind about that

LadyPeorth
02-01-2006, 08:01 PM
I think in order to learn the spell, you just hafta eat the spell and live. That'll make getting the devestating flail a little tricky, but defintely worth it. Not only did you survive the Flail...but you can now also use the Flail!

Mog
02-01-2006, 08:11 PM
How about this one: Scewdriver

I remember lvling in Valkrum dunes, and whenever my party fought against a pugil, I got really nervous. Before you know it, I gain the momentary aggro and the bastard uses screwdriver on me.

tarutaru + screwdriver = dead tarutaru

Boy would I like to get revenge on those scheming bastards......

Aeolus
02-02-2006, 02:15 AM
Not only did you survive the Flail...but you can now also use the Flail!

that would be a great day, no an amazing day ;p

Macht
02-02-2006, 07:16 AM
Lol, I know many ninjas that would love to get spiders backs. Nearly every ninja I've partied with has had the unfortunate timing of their Utsusemi being used up just before a Sickle Slash and getting totally owned by it.

In one party the NIN had such bad fortune to that he died 6 times, by the parties end the NIN swore he'd never fight spiders again and had a exp net gain of something like -1,000. :worry:

He was unfortunatly the only member to not get a level.

LadyPeorth
02-02-2006, 08:27 AM
Screwdriver, Jet Stream, Sickle Slash...the big 3 of KOs. However, they seem to fall under Rampage type deals where higher TP means higher chance of critical hit. They're only really bad when they critical, so I don't see them as too useful in a party. While sure a 1000 damage Sickle Slash vs that annoying spider would be the sweetest of candy, there are a bunch of other Monster TP skills that are just more worthwhile. Poison Breath or how bout the dreaded Crawler slow? The 50% attack reduction from triple bat's Sonic Boom? That annoying super paralyze of a Tiger's roar? The unresistable damage of Cursed Sphere? I really hope we get a spell list for Blue Mage soon enough cause the possibilities are endless.

Hmmm...that gets me thinking. Suppose Blue Mage is like Blue Mages were in the past...you hafta be hit by the spell to learn it. Except, you'd need to be a certain level to learn from that monster. Like level 1 scroll allows you to learn Bee, Rabbit, and Worm type skills, while moving on to level 30 would allow you Tiger skills. This way, you could still have Beastmen scrolls, only they'll be anal drops/quest rewards and probably Rare/EX.

Then again, Blue Mage could also be set up that by defeating monsters, you get monster experience vs that type of monster. Once you've gotten enough monster experience, you spend the points to learn their skills...better skills requiring more points.

Karinya
02-02-2006, 09:09 AM
Interesting possibilities, but I think it will probably just be more like, if you are a level 1+ BLU and hit by rabbit's dust move, you learn it. If you are BLU 20+ and hit by dream flower, you learn it. BLU 60+ and hit by 1000 needles, you learn it. (Thus the first two can be learned, and probably used, by someone with BLU sub, but 1000 needles could not.)

That's assuming it depends on being hit by that move at all; how do you learn self buffs or heals that way? (One possible answer is, of course, "You don't.", but that departs radically from the history of BLU in other FF games.) Even with a BST partner, they can't force the beetle to use Rhino Guard on their BLU friend like you could in some old games.

They may only need to *observe* the skill, rather than needing to have it used on them. E.g. Level 1 job trait, Observation: Allows you to learn monster abilities used by monsters you are targeting. Which abilities can be learned/used depends on your BLU level.

There may or may not be a NPC that will tell you what abilities you can learn from which monsters at your level. It would be just like SE to keep the list of which abilities are learnable, and at what BLU level, secret and let players discover it for themselves. And possibly include some that are learnable at low BLU levels, but from mobs that only appear at higher levels in more dangerous areas (thus giving an advantage to people who can go as Whatever75/BLU10 and learn them).

The most powerful blue magics will probably be level 38+ so they can't be used while subbed, although it's possible that some quite useful ones will be obtainable through sub. WHM and RDM in particular might benefit more from BLU than from other subs, depending on what it can give them/their party. If BLU has good heals/status remedies of its own, SMN, BRD and BLM might sub it too.

dragen3
02-02-2006, 09:46 AM
I think in order to learn the spell, you just hafta eat the spell and live. That'll make getting the devestating flail a little tricky, but defintely worth it. Not only did you survive the Flail...but you can now also use the Flail!


If that were the case the scareist Blue Mages would be ones that could sub Blue and had Paladin (Invincble for the real nasty Special moves) or Ninja (blink for the non-AoE specials) i suppose that would have the benefit (guess it depends on opinion) of needing a advanced job to get the most of the Blue Mage Job (if its an advancd job) this would probaly slow down the rate of new blue mages entereing without requiring a higher level min to get the job.

Macht
02-02-2006, 09:57 AM
If that were the case the scareist Blue Mages would be ones that could sub Blue and had Paladin (Invincble for the real nasty Special moves) or Ninja (blink for the non-AoE specials) i suppose that would have the benefit (guess it depends on opinion) of needing a advanced job to get the most of the Blue Mage Job (if its an advancd job) this would probaly slow down the rate of new blue mages entereing without requiring a higher level min to get the job.

That might work if the learning ability/trait is usable when Blue Mage is subbed, if it isn't then it defeats that idea of using Invincible to help learn them. Utsusemi though won't work because if it's like the Blue Mages before the spell must hit them if they avoid the spell (Evasion or something like Blink) they usually don't learn it then. Or at least Utsusemi is likely that it shouldn't work, but see if SE messes up and utsusemi does allow you to learn them still.

Enialas
02-02-2006, 09:57 AM
Blue Mage Job (if its an advancd job)

anything you can't start as, is considered an Advanced Job

SMN is a non basic mage job, I don't think BLU will be [basic] either.

Gwynn
02-02-2006, 12:37 PM
Also, you need to remember that they're introducing a whole new region. Since it is the region that Blue Mages originate from, its logical to assume that a decent portion of their skills would come from that area. Of course this is all pure conjecture, but it seems somewhat logical.

Karinya
02-02-2006, 12:39 PM
The basic jobs in FFXI are the basic jobs from Final Fantasy. (No number, because at the time they didn't know there were going to be more of them.) I don't expect that to change, ever. Besides, if they make them basic jobs, they wouldn't get the fun of writing job quests for them...

The idea of learning being only for BLU main is possible, it would certainly cut down on people using their high level other job to help them learn BLU skills; but that would only work up to BLU 37 anyway (assuming learnability is limited by your BLU level and not by your overall level; allowing PLD75/BLU1 to learn 1000 Needles would be a really bad idea), and SE doesn't seem to mind people with one high level job getting a headstart on another job (Fenrir, Diabolos, Carbuncle Mitts, other examples for other jobs).

alexw
02-26-2006, 12:10 PM
flail would pwn :O *drools*
but shud probably see old returnin: Mighty Guard and White Wind, probably have different names but Bad Breath should also still be on the list :)