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Tyrien
12-12-2005, 06:57 AM
http://www.playonline.com/ff11us/information/1212.html


did anyone else just die?

Balfree
12-12-2005, 07:02 AM
AAAAAAAAAAAAAAAAHHHHHHHHHHHAHAHAHAHAHAAH!!!!!!!!!! !!!!!!!!!!!1

"Diabolos wont be a summon!!!!!!!" they said

PWNED.

And next is bahamut, why else would he be on the pic at the main page? Pwnerateeeed! woot!

(i did say baha wouldnt be a summonable avatar, but i was an ignorant fool! XD)

Crode
12-12-2005, 07:04 AM
This is awesome. I may consider becomeing a summoner. I thought Fenrir was awesome, now this.

Balfree
12-12-2005, 07:07 AM
NEVERMIND!

>.<

Diablos is enough!

I especially like "Dream Shroud: Enhances magic attack and magic defense of party members within area of effect."

As a BLM i have 2 things to say: AW SOME!

Gwynn
12-12-2005, 07:21 AM
Holy God, thats freakin awesome.... Noctoshield= Phalanxga.... Dream Shroud= Mag Att and Def up.... and finally Astral Flow Ruinous Omen! I didn't think they'd actually include a Gravity type attack, but they did! Thats amazing, just one more reason to be a summoner.

Jei
12-12-2005, 07:39 AM
the ever cheating nightmare yay!

Gobo
12-12-2005, 07:47 AM
please excuse me, i need to go find my jaw. It hit the floor and hasnt stopped falling.

lionx
12-12-2005, 07:57 AM
Wow and i just started to level my SMN for Promyvions....cant wait ^^

Intensity
12-12-2005, 08:20 AM
GOD DAMN IT!!! I swore I wouldn't take another job through the dunes. There goes that idea. MUST HAVE DIABLOS!!! (He's always been my favorite besides Bahamut)

Grissom
12-12-2005, 09:08 AM
Nightmare could be so sick in ballista. XD

Kagerou
12-12-2005, 09:16 AM
That is so sick, its not even funny.
Diabolos, one of the most kick ass summon ever, is now playable. Can't believe it...

Macht
12-12-2005, 09:16 AM
Nightmare could be so sick in ballista. XD

You know Nightmare is going to be adjusted for ballista really quick :worry:

So then if you get hit by nightmare will poison still wake you then?

Kardor
12-12-2005, 09:44 AM
Damn i still cant quite belive it.
Finnaly i got a reason to continue with my CoP Quests.
I just hope that my Lvl is high enough to already get him - i dunt want to pay again like i did for Fenrir.

Karinya
12-12-2005, 10:43 AM
IIRC, Nightmare is not broken by its OWN damage, but is still broken by any OTHER damage or by Cures (and waking up also removes the DoT). So it's not as broken as all that, especially if it doesn't reliably last 1min+.

Although it would be fun for a high level SMN to round up a train and chain-Nightmare them until they all die in their sleep. Muhahahaha. (Assuming the DoT gets stronger as Diabolos's level increases, otherwise it would take forever.)

I'm more interested in Dream Shroud (does magic defense work on breath attacks?), and especially, Ruinous Omen. Some monsters have a tremendous amount of HP potentially making a percentage based attack *extremely* damaging... make sure Diabolos isn't standing behind Nidhogg when using! :D

Medalink
12-12-2005, 11:55 AM
This is bitter sweet. I just managed to get Fenrir not to long ago... Now I got to do it all again >.< I just hope you dont need an Alliance to beat him, that would suck.

Medalink

Arianaos
12-12-2005, 12:57 PM
I had just gotten fenrir myself too. I wonder have far I'm going to have to be in the PM's to get him.

Kittyneko
12-12-2005, 01:24 PM
......Not at all I hope ><. (Im Pm2-5 darn it)

Gobo
12-12-2005, 01:46 PM
I am gonna assume you have to have beaten his capped version before you can get to his Normal version. The quest giver is Kerutoto in the Rhinostery. Based off the dialog, its coming from a sleeping taru in Windy waters, and thats the only one I can think of

fireyhope
12-12-2005, 01:48 PM
Camisado: Deals physical damage.
Somnolence: Weighs target down.
Nightmare: Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP.
Ultimate Terror: Decreases attributes of enemies within area of effect.
Noctoshield: Gives party members within area of effect the effect of "Phalanx."
Dream Shroud: Enhances magic attack and magic defense of party members within area of effect.
Nether Blast: Delivers a ranged attack that deals darkness elemental damage.
Ruinous Omen (Astral Flow): Required MP: Caster's level x2. Uses all MP and reduces the HP of enemies within area of effect by a random percentage.


party members phalanx meaning awesome and now people do not have to rely on RDM's for Phalanx
Dream Shroud again now instead of being a BLM/RDM for more damaging nukes, you can become a BLM/SMN with better nukes. NICE!

Macht
12-12-2005, 01:58 PM
So now for SMNs we can get out of the various abilities:

Blinkga
Stoneskinga
Phalanxga
Hastega
+All Stats

Anything else that SMN has party wide that is just crazy bonuses? Know there is quite a few but not just coming right off the top of my head.

DakAttack
12-12-2005, 02:05 PM
Where do you think we'll fight Diabolos, and what part of CoP must you have completed before you can fight him?

If he's an uncapped battle like all the other Avatars, I would think we'd find him behind an Avatar Gate in Pso'xja. You'll probably need a Pso'xja pass to fight him though, so you'd have to be on/after Darkness Named. That's not too bad, Riverne A01 will be the biggest obstacle, but I don't see Diabolos being too rare. Summoners are rare as it is, so we wont see Diabolos being summoned all over the place anyways.

Also, will we see the same abilities, tactics, and falling tiles in the fight to obtain the Avatar as in his mission fight? Will he offer other items like weapons(possibly a polearm >_>) and rings or belts?

A big F U to all the people who thought SE made one avatar per element.

Omniblast
12-12-2005, 02:12 PM
Camisado: Deals physical damage.
Somnolence: Weighs target down.
Nightmare: Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP.
Ultimate Terror: Decreases attributes of enemies within area of effect.
Noctoshield: Gives party members within area of effect the effect of "Phalanx."
Dream Shroud: Enhances magic attack and magic defense of party members within area of effect.
Nether Blast: Delivers a ranged attack that deals darkness elemental damage.
Ruinous Omen (Astral Flow): Required MP: Caster's level x2. Uses all MP and reduces the HP of enemies within area of effect by a random percentage.


party members phalanx meaning awesome and now people do not have to rely on RDM's for Phalanx
Dream Shroud again now instead of being a BLM/RDM for more damaging nukes, you can become a BLM/SMN with better nukes. NICE!

I'm going to go out ona limb on this and make a generalized assumption.

Red Mages can't cast Phalanx on anyone. Most of those abilities will be level capped. You probably won't be able to do Noctoshield, Dream Shroud, neither Blast or Ruinous Omen at sub or low level, those abilities are POST 37.

Dream Shroud is perfect for Manaburn parties. Nightmare for BCNM, Neither Blast is a type of elemental Burst magic attack, (since Fenrir did not receive one).

Assume normal placement of level capped stuff.

Camisado: level 1
Somnolence: level 10-15
Nightmare: 20-30
Ultimate Terror: 30-37
Noctoshield: 38-45
Dream Shroud: 51-54
Nether Blast: 60-70
Ruinous Omen (Astral Flow): MAIN JOB

I'm fairly sure they wouldn't release Noctoshield for below 37, I could be wrong as Phanlax is lower in level than that, but like Titan uses Earthen Ward, not everyone is able to get that till level 40+ (forgot what level exactly). This seems more logical and not that threatening to other people. Would be good to have it at level 38-40 for those capped CoP missions and areas that require level 40.

A big F U to all the people who thought SE made one avatar per element.

Would that also mean we would get Phoenix (fire), Bahamat (non-elemental?), Ragnarok (non-elemental?), Odin (non-elemental?), Alexander (light) etc? Or perhaps, Alexander only since Fenrir & Diablos make up Dark, Carbuncle & Alexander would make up light. This would make the most sense.

Kittyneko
12-12-2005, 02:15 PM
Hmm.. How long would it take before info comes out? And where would it appear first? Pol/this forum/alla.. {hmm.}

tdh
12-12-2005, 02:17 PM
Nightmare: Deals darkness elemental damage that puts all enemies within the area of effect to sleep and gradually reduces their HP.So if it puts them asleep, and then does DoT, what's the point of the Sleep? Or will they actually stay asleep AND do DoT?

So is this coming in today's update? Or the new expansion pack? Or what? When do we get these quests and new toys to play with?

I still need to do Ifrit, and Ramuh, and then do them all over. (Already have Water Whisper though.) Now I have ANOTHER Avatar I have to get before I can level SMN. lol

Vashae
12-12-2005, 02:17 PM
never been smn before...i planned on getting it to sub for blm, but everyone said that it was a horrible sub for blm so i kinda didnt want it anymore...but now since diablos is there i want it again

Grissom
12-12-2005, 02:17 PM
00000766 ws_qs_e Waking Dreams 10 Client: Kerutoto (Rhinostery, Windurst Waters) Summary: Diabolos has informed Kerutoto that he is waiting for you at the Shrouded Maw in Pso'Xja, buried deep in the northern lands. You must respond to his summons so that Kerutoto can meditate free of trouble.

=D

Kittyneko
12-12-2005, 02:20 PM
@ thd: hes coming in this update. :)

DakAttack
12-12-2005, 02:21 PM
So if it puts them asleep, and then does DoT, what's the point of the Sleep? Or will they actually stay asleep AND do DoT?

Nightmare is the ability that usually ruins the mission fight. The DoT affect does not wake you up, and it lasts for a very long time. While you're asleep he usually takes out each member one by one.

and

00000766 ws_qs_e Waking Dreams 10 Client: Kerutoto (Rhinostery, Windurst Waters) Summary: Diabolos has informed Kerutoto that he is waiting for you at the Shrouded Maw in Pso'Xja, buried deep in the northern lands. You must respond to his summons so that Kerutoto can meditate free of trouble.

=D

Sweet, I was on the mark! I hope the Shrouded Maw isn't only accessible by the 40 cap area.

LadyPeorth
12-12-2005, 02:22 PM
So if it puts them asleep, and then does DoT, what's the point of the Sleep? Or will they actually stay asleep AND do DoT?

So is this coming in today's update? Or the new expansion pack? Or what? When do we get these quests and new toys to play with?

This puts your enemies to sleep and deals damage over time. It's one of the reasons most people take a DRK with them to fight Diabolos...cause getting hit by Nightmare really screws you over.

Edit: New quests in this update

Kittyneko
12-12-2005, 02:26 PM
00000766 ws_qs_e Waking Dreams 10 Client: Kerutoto (Rhinostery, Windurst Waters) Summary: Diabolos has informed Kerutoto that he is waiting for you at the Shrouded Maw in Pso'Xja, buried deep in the northern lands. You must respond to his summons so that Kerutoto can meditate free of trouble.
Hey does this mean we need to do a couple PMs to get access to The Shrouded Maw?

Grissom
12-12-2005, 02:32 PM
Hey does this mean we need to do a couple PMs to get access to The Shrouded Maw?

Guessing so. I'm on 6-4 at the moment so hopefully I'm good lol.

Kittyneko
12-12-2005, 02:40 PM
Well I think i can access Pso'Xja.. but getting to The Shrouded Maw will be a %@%@%# ><. I hope it will be fine though. :(

Kardor
12-12-2005, 02:45 PM
Well one thing is for Sure everyone how wants him should get in a pt as long as the hype is hot otherweise it will get expensive^^

Rai-Jin
12-12-2005, 03:37 PM
well if you need 3-5 to get him see it this way:

you want have it hard finding a party for CoP now LOL

tdh
12-12-2005, 04:06 PM
In a way, this is good for everybody. EVERYBODY will be doing Promy/CoP missions now. So for those of us having problems getting groups together, more people will be needing it.

I've been trying for a week to get these done, and can't make it happen. Tried last night, and we wiped before we even got there. ><

Karinya
12-12-2005, 08:06 PM
Ok, having recently lost to him, here's some solid info:

You need PM 3-5 complete to get the quest. It is from a taru in the Rhinostery in Windurst Waters.

Battlefield is in the same place as it is for PM3-5. You need to go through the 40 cap area, but you can stealth through naked. It is mostly sound but with a few snowballs.

The battle itself is uncapped, 6 members, 30 minutes. Diabolos uses several (probably all) of the abilities listed as bloodpacts, as well as Cacodemonium - AoE curse (not big enough to hit the whole battlefield). Camisado is still knockback, so watch your positioning. He hit the PLD75 for ~80-150, not counting shield blocks; his attack speed is not that high. I don't think we saw any double attacks although that could just be luck. He does not have an added effect damage like the normal avatars.

Nether Blast does 550+ damage, ignores defense (since it's a nuke) and goes through Utsusemi. It and Nightmare are the big threats IMO. He also casts Sleepga (II I think it was), Bio 3, Dispel, Drain (for 200+) and Aspir. It will be difficult to erase bio3 because of Ultimate Terror, which puts a lot of separate stat down effects on you making it very likely that erase will hit the wrong one.

We weren't able to silence him (not sure if he is immune or we were just unlucky), but stun landed every time, even from RDM/DRKs with E dark magic. He can also be paralyzed, slowed and gravitied. He resists blind since it's dark based, but flash works.

Reportedly he does the tile dropping thing like in PM3-5 (we didn't live long enough to see) - there are diremite dominators down there now.

300% Spirits Within for 519 barely nudged his HP - no more than 5%, if that. So he has 10k+ HP. DRK was hitting for 20ish (and once 0) with Cross Reaper for 79. (I thought later that he might have prebuffed Noctoshield and/or Dream Shroud. Dispelling him at the start of the fight may be useful.) I tried a fire 3 after the tanks went down and it did 200ish - presumably a half resist.

We didn't get him far enough down for him to 2hr, so I can't comment on that.

As far as formulating a strategy that can win - it's going to be tough. Kiting is out of the question between the lack of room and the floor-breaking. A pure manaburn wiped while we were trying to get in, although I don't have details. A stun order for nightmare seems essential, as well as keeping HP high to survive Nether Blast, but as far as dealing damage, I don't know what's effective against him.

Some people on my LS saw people with him, though, so *someone* has won.

Gobo
12-12-2005, 08:23 PM
With 4SMN NIN and RDM/BLM we were able to get him down to 25%. Chaotic strike's stun kicked in both times I was able to use it. Nightmare the only real evil in the BC, other than that he is pretty easy. due to # of people we gave up lol

Kardor
12-13-2005, 04:39 AM
Would there be a slight chance that a Lvl 65 Smn can get into a pt to kill him?

Kalel
12-13-2005, 06:17 AM
Lol how ppl keep saying diablos wont be a summon over and over. He too big etc. Well, again I was right in my thinking that he would be next summon and he is. Lionx are you in Riverne Site Area 01 yet? Let me know if ya ae need ppl to do it. Or need me I would like to get good party set up. Last parties I was in didn't have ninja tank and we kept getting killed by mammets. I can't wait to get him. Lol 75 SMN and I gotta wait till I fight him first in COP before I can fight him for smn.

Lol, Diablos is gonna be harder than Fenrir, so 70+ is probably a must. So if a party wants to chance it hey you probably can.

Gwynn
12-13-2005, 06:42 AM
Actually, I was talking to a taru SMN who was showing Diabolos off in Qufim about the fight and he said that Fenrir > Diabolos. Dunno if he was on the mark though.

Omniblast
12-13-2005, 07:27 AM
6 members of my LS already have Diablos T_T. They ditched me and did him without me! /cry /cry
One of them is a Galka SMN too!

Karinya
12-13-2005, 07:31 AM
Well, I saw a lot of people coming out of that BC dead last night, but then, you see that at Fenrir sometimes, too. And since anyone who tried him last night did so basically blind, it's impressive that anyone was able to win at all. Once more information on the fight and possible strategies becomes available, he may be beaten more often, we'll see.

Diabolos's physical attacks are not nearly as strong as Fenrir's, but he has some very dangerous magic (Nightmare and Nether Blast as well as Bio 3, Sleepga 2, Drain, Dispel, Aspir). It will take a different approach to beat Diabolos than it will to beat Fenrir, but that doesn't necessarily make him easier or harder (of course, if you don't know how to beat him, that makes it hard!)

Gwynn
12-13-2005, 07:49 AM
The guy I was talking to said they used the typical RDM/DRK, 5 BLM combo and it was a cakewalk.

LadyPeorth
12-13-2005, 11:59 AM
Fenrir is harder than Diabolos. Fought and lost to Diabolos 5 times the day he came out, and I can pretty much say he only has one move that hurts: Nightmare.

That's it...as long as you have stunners who know their first priority is to stun, you can win this BC with just about any PT. Diabolos has around 8k HP (our Light SC + MB managed to kick off half his HP from the get go) and is of course Darkness based. He can cast Blind, Blindga, Dispel, Dispelga, Bio 3, Drain, Aspir, and Sleepga II (IMPORTANT DETAIL: If you do get Nightmared and he casts Sleepga 2, Sleepga 2 overwrites Nightmare...so if you have a poison potion on, you'll wake up). Camisado can knock you back into diremites...so position carefully, and does a fair amount of damage. Netherblast is kinda random for damage...doing anywhere from an impressive 700...to a piddly 149. His 2hr randomly removes 30%-75% of your current HP (most of the time at 50%) and he can use Chainspell.

Make sure to have either a RDM/DRK with your BLM or 2 BLM or 1 DRK 1 BLM to stun Nightmare and you're good. 3 Stunners is a little much, but certainly the safest bet. It is IMPORTANT to note...Diabolos has crap magic resistance. He takes almost full damage from any spell except Dark based, so you can manaburn him pretty easily

UnnamedGalka
12-14-2005, 10:53 AM
Other than his Nightmare attack, Diabolos is a complete pansy.

Took a small hiatus from my break to do this with my LS.

5xBLM and RDM/DRK. He didn't even know what hit him.

Enialas
12-14-2005, 11:49 AM
I'm going to go out ona limb on this and make a generalized assumption.

Red Mages can't cast Phalanx on anyone. Most of those abilities will be level capped. You probably won't be able to do Noctoshield, Dream Shroud, neither Blast or Ruinous Omen at sub or low level, those abilities are POST 37.
<snip>


well I am a rdm and except for Protect/Shell/Haste all Defensive and Offensive buffs are self only.

I think that poster was confused with refresh and since phalanx & refresh are rdm only spells, because w/ Diablos smns get Gravityga too. Now all they need is Bahamut or someone else and give him Refreshga and at least 1 variation of every rdm spell is no longer rdm only.

all self stat/elemental/protection buffs whm can can do for party, excluding phalanx
Blinkga/Stoneskinga/Hastega whm & rdm, 2 of 3 self only
En-spells rdm only but i saw En-thunder with Ramuh
Now Phalanxga and Gravityga

so now all we've got is Refresh and superior enfebelments. with a Refresher comming w/ ToAU.... :cry:

anyone saying ???/smn would be awesome using the Astral Flow afility just doesn't understand how the game works and like Omniblast states, not all the abilities can be used subbed.

atm, the only way a 75smn will know what level each ability is, is to walk into a level capped area and check. this is of course till somone posts it on somepage or someother place, by finding out this way.

Zempten
12-14-2005, 01:55 PM
I wonder if the PT version of Phalanx is even going to be worth it. Last time I checked a RDM with Pahalanx going against a IT didn't really make that much of a difference. I don't see how a PT version of Phalanx is going to effect PTs that fight IT type mobs all time.

I suppose it might be stronger?

Armando
12-14-2005, 03:41 PM
Phalanx directly subtracts X ammount of damage (in the case of RDMs, calculated based on Enhancing skill) from what would've been the final damage. Tanks need more than 1 point of VIT to subtract 1 point of damage from what the mob hits them for. No matter how you cut it, Phalanx in itself is pure gold. The only factors that could lead to it not being worth it as a Blood Pact are: 1) how much damage does it remove? 2) What's the duration? 3) What's the MP cost? I doubt it's useless, and it's a push in the right direction to back up those tanks that actually take hits.

Karinya
12-15-2005, 10:27 AM
Actually, that's not quite true: because an exp mob's attack is usually higher than your defense (even with defense food, Protect, etc.), each point of VIT typically stops *more* than one point of damage (and VIT has an even greater effect on criticals, and of course, dual wield/HTH, double/triple attacks or multihit WS). It's only in farming or ballista that you get to be "high defense" to most things that are attacking you.

However, it's really hard to get more than 120 or so VIT even at very high levels, and in the 50s you can't even get that much, so Noctoshield will still be really helpful to PLD or WAR tanks, I bet. Just think about getting hit for 80 instead of 100 per hit...

On the other hand, if it "works" like Rolling Thunder, then it will suck, which would be too bad.

aegina
12-15-2005, 10:49 AM
it seems to me like this spell will be exceptionally good against monk-type mobs, who hit multiple times for rather weak damage a hit. am i wrong?

Enialas
12-15-2005, 12:33 PM
phalanx is like the damage resistance in d&d 3.0 and up

basically:
mob does 100 damage against tank
phalanx absorbs 20
tank takes 80

mob makes 2 attacks for 50 each
phalanx absorbs 20 per attack
tank gets hit 2x for 30 hp each

in the 2 min or so duration of phalanx and tied with stoneskin/earthen ward, you can see how many cures you can save fighting multi-attack but low damage mobs versus powerful attack mobs.

also in regards with Phalanx as a spell, iirc it takes an extremely high Enhancing Magic skill to block 20 damage.

i'd see this phalanx effect to be affected by the Summing Skill stat. it only makes sense to me.

Caspian
12-15-2005, 05:06 PM
i'd see this phalanx effect to be affected by the Summing Skill stat. it only makes sense to me.

Perhaps a legitiment reason for SMN"s to lvl that skill? Last I heard they couldn't find any real use for it. Maybe this will be part of it. (Or maybe not, who knows with SE)

DakAttack
12-15-2005, 08:20 PM
The summoning skill allows you to summon elements faster I think, but I know it contributes to the amount of high level spells they use, rather than low level.

Armando
12-15-2005, 09:25 PM
Actually, that's not quite true: because an exp mob's attack is usually higher than your defense (even with defense food, Protect, etc.), each point of VIT typically stops *more* than one point of damage (and VIT has an even greater effect on criticals, and of course, dual wield/HTH, double/triple attacks or multihit WS). It's only in farming or ballista that you get to be "high defense" to most things that are attacking you.
Actually, by the 40's when eating meat, IT mobs were checking normal to low defense...if defense follows that trait, it's not that hard to get your defense higher than the mob's attack. I see where you're coming from, what I meant to say is that it seems to take more than one point of VIT to reduce the enemy's "DMG" by 1 (which could lead to 2-3 points of damage being reduced if the mob has high attack or scores a critical). I can see Phalanxga working well with a Spartan Hoplon, too (50 enchantments of Phalanx for 17 damage reduction per hit for 3 minutes, 10 minute reuse.) Phalanxga could be used while the PLD is waiting for the recast timer, that way he doesn't have to cycle through many Spartan Hoplons just to keep a permanent Phalanx effect.

Enialas
12-16-2005, 08:59 AM
Perhaps a legitiment reason for SMN"s to lvl that skill? Last I heard they couldn't find any real use for it. Maybe this will be part of it. (Or maybe not, who knows with SE)

get a few different summoners same level if possible and different skill levels, and and have one BP phalanxga some short time before 1000 needles, record damage and after fight cancel buff and have a different summoner test the next one with thier phalanxga.

at least this and earthen ward could be tested in this manner to see if summoning skill affects them. since despite all the other tests no one believes them since damage is random barring 1000 needles.

Karinya
12-16-2005, 10:06 AM
Actually, by the 40's when eating meat, IT mobs were checking normal to low defense...if defense follows that trait, it's not that hard to get your defense higher than the mob's attack. I see where you're coming from, what I meant to say is that it seems to take more than one point of VIT to reduce the enemy's "DMG" by 1 (which could lead to 2-3 points of damage being reduced if the mob has high attack or scores a critical). I can see Phalanxga working well with a Spartan Hoplon, too (50 enchantments of Phalanx for 17 damage reduction per hit for 3 minutes, 10 minute reuse.) Phalanxga could be used while the PLD is waiting for the recast timer, that way he doesn't have to cycle through many Spartan Hoplons just to keep a permanent Phalanx effect.
It's not really that symmetric. When was the last time an EP checked high defense to you (assuming your weapon is skilled up)? Even without food? That's the equivalent of you being high defense to a monster. Heck, as a PLD in full defense gear, EP crabs rarely check high def if I'm using a weapon that I'm skilled up in.

Attack in general is higher than defense, except for PLDs, defensively geared WARs and maybe crabs and beetles. (And characters whose weapons are not skilled up or not an A skill rating, but that doesn't apply to monsters.) Therefore the difference between higher level attack and lower level defense is much bigger than between lower level attack and higher level defense (which, as you point out, can even reverse and favor the attacker). I think the highest level beetles in the game are only used for exp up to 51 or so, and crabs to 57-58. After that it's balanced or high attack mobs from then on. Genbu's defense may be higher than his attack, but his attack is still higher than *your* defense, because he's an HNM 12+ levels higher than you.

Regardless, I think that Noctoshield could be quite useful, if it absorbs a significant amount. Anyone have data yet? All it takes is you, Diabolos and a cactuar... just post your SMN level, Summoning Magic skill, and how much damage you took from 1k needles.

raven
12-16-2005, 10:21 AM
weeeeeeeeeeeeeeeeeeeeeeeeeeee http://www.playonline.com/ff11us/information/img/diabolos.jpg