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dranix
10-28-2005, 05:23 AM
Post your Money making alchemy synthesis combos here Plz Thnx

Balfree
10-28-2005, 06:14 AM
You're lazy! check your auction house and see what's worth synthing :P because things are different across servers..

Macht
10-28-2005, 11:17 AM
You're lazy! check your auction house and see what's worth synthing :P because things are different across servers..

Exactly, especially some of the smaller stuff that you can make in huge quantities. On some servers it's a great money making item but on others the prices differ just enough that it's horrible to use.

dranix
10-28-2005, 06:31 PM
Gentlemen gentlemen please post what works for you so i can get some ideas please and thank you

Balfree
10-28-2005, 10:54 PM
Well ok, Silent Potions are good, probably on all servers.

Omniblast
10-29-2005, 10:57 AM
Bullets, lots of bullets...

I NEED MORE GUNZ!!! 1337 H4X0R!!!

Fell
10-29-2005, 02:15 PM
Well ok, Silent Potions are good, probably on all servers.
You will only make gil off of silent pots if you can hq them reliably.

Jei
10-29-2005, 02:25 PM
Basicly, look for comsumable goods. IE stuff that are gone when used. Bee wax, silent oil, etc. There are tons in alchemy.

Aeni
11-08-2005, 06:27 PM
Beeswax is always good, although beehive chips are just as good. :P

CrimsonDeath
02-28-2006, 09:51 PM
Also~ If you farm all your own materials. You can only make profit. ;)

Balfree
03-01-2006, 12:20 AM
What kyoma said...

I find myself farming and NPCing:

Slime Oils:
Drops ALOT in korroloka tunnel, pwn all the slimes for it, with TH subbed i sometimes get 2-3 drops from one single slime, i'd say about an hour to get 3-4 stacks, unless theres alot of people hunting them down.

Slime oils are your friend! Sneak oils are made with this, thats a money maker, however you should also farm...

Beehive chips:

Beeswax is needed for sneak oils, farm these like hell in konsctat highlands or gideus, its a matter of preference:

Gideus: Lots of yagudo to farm some cheap gil off of, also if you're looking for the norg fame quest, this is where you should farm ur bees, also theres the monster signa NM that pops every hour or so, lots of campers though, but still a good chance to get him if youre good.

KHighlands: Bees. Tons of bees... hit one with ur bare fists or a weak spell, also hit a sheep, a goblin and a sappling, run around like crazy and link all mobs you can find, kill em all with some AOE (im a blm :p so)

Goblins can drop animal glue, which is useful, they also drop cheap gil, doesnt hurt does it.
Sapplings drop seeds if you like to garden, they also usually sell good, sheep drop sheepskin, you can make sheep leather with lvl 4 leathercrafting, bring dark crystals and turn these into sheep leather for awesome profit, check the recipe for sheep leather on ffxi.somepage.com or something, and lastly, bees drop your beehive chips, get craftin.

Batwings:
O boy.. these rose in price alot lately atleast in ragnarok.. so overated it hurts, go in almost any low level inner dungeon, like KRT or the ruins in sarutabaruta, kill bats with THF subbed or ideally with TH2, these drop so often its silly, use batwings for hi-ethers that suddenly rose to 20k each in ragnarok D: ...

Dryad roots:
These are BITCHY, guess you can farm walking trees in jugner, theyre easy to kill, and you can also go Logging in some spots, i got 5 of these in an hour.. wasnt too good, but i did have to look for spawns of both walking trees and logging points, i guess a second trip would prove more fruitful, still dryad roots seem like a semi-rare drop, you need em for hi-ethers though.

Malboro vines:
Hi-potions and Hi-ethers :o, 2 best-sellers, you need vines for them though, and they dont come in easily, best bet would be ordelle's caves, camp near stroper chyme, kill all mobs, kill em all because only 2 malboros pop in there, they almost allways drop 1-2 vines, ive once gotten 3 drops from both of the 'boros, totalling for 6 vines, theres more pops, if you know the dungeon well, you can make trips around and kill the malboros on the 2 spots they pop, i think 4 malboros pop in the cave, the spawns are sort of far appart thouhg, knowing ordelle caves, you know what i mean :p

Uh.. what else.. hm, i think thats it for easy recipes that you can profit off of, but you need to work ur ass off for them.

supersimian
05-09-2006, 12:09 PM
Please note that Alchemy, like other guilds, requires lvl 100 skill to start really raking in the dough to the full potential that the guild has to offer. Level 90+ skill suffices, level 100=big money

Once you obtain level 55 in Alchemy you can start making some speedy gil but in small amounts by HQing beeswax, your goal is to take your profit and make it to level 80+ so you can start HQing silent oils. You can actually profit from most things that are skill up able like bloody bolt heads (cap 84) so financing level increases in this guild is very easy.

Here are some things you can do for gill when you are at a sufficient level.

I always check the guild for cobalt jellyfish, they sell for about 150 each and 4 makes a mercury which is worth 2k. I tirturate these things into poison potions and sell them, they make a decent profit if you make enouph of them. Another thing that the guild sells profitable are the glass fibers, when these things are at 2k each I buy every one and make prism powders. Tirturating prism powders is not worth it as either way youll get 12. another profitable guild item is Marlboro vines, when they around 2k I start pumping out the Hi-potion drops until the Vines run out, sometimes these are a decent price in AH as well.

I don't farm. I buy the materials and I HQ them. Farming is nice and everything but buying materials in the game saves time and helps the game economy anyway.

HQ beeswax then use the Beeswax to HQ silent oils. The more stacks you make the less per stack you make, or the slower your full return will come. I ussually opt to undercut the current value for a quick return and sell through various Jueno mules. Silent oils are consumable and are used quickly in the game, this is something that can be done daily though beware a market flooding, if too many silent oils are selling and the price is too low I tend to bow out and move to other gil making oppurtunities.

Making boltheads may seem like a crappy idea, but since they have been stackable to 99 they are now profitable. Acid bolt heads are the most profitable as people are buying them near Bloody bolt head prices and they cost much less the BBheads to make. Of course if more players start making these bolt heads then there are platers to buy them then the value will drop.

HQing low leveled items can make you a surprising amount of gill. I tried my hand at Bee Spathas once and made 8/10 HQ, which made about a 25k profit each sword. Level 1 Wax swords can be HQed at a good rate by lvl 55 fyi. Any HQ weapon is profitable.

Once you have obtained your Emeralda you stand to make some serious gil. Atleast you'll have better chances. I got mine and it makes a big difference, also dont make the crafting guild leader angry, like getting other guilds past lvl 60, when I did that my crafting seemed to suffer so I lowered to craft that I had raised above 60 and raised that craft (cook) on a mule instead. With Emeralda your HQ rate increases 20%.

With Emeralda in Moghouse and gp items on your character the best thing I can think of to make are Stun knives+1, Stun Kukri+1, etc. Pretty much any hi level HQ weapon synth is worth alot because it is rare. For instance the HQ Hawkers knife is worth over 1 million most of the time. Cursed-1 stuff is worth alot but costs alot to attempt.

Paying attention to what is selling in AH helps alot, when Pheodro chips first came out some people were selling them for 30k a stack while regular beehive chips where @30k also. The sellers had no idea that a pheodro chip is = to 3 beehive chips when making wax. There was only around a dozen but I bought them all and made 2-3 million on that. I hawked the AH for more pheodro chips even when they where up to 50k for the profitability of those were so high. Players have now caught on to thier value and sell them for more but still not 3x the amount beehive ships sell for. So watch the AH, especially in crucial gil making times like right after patch updates or expansion releases. For instance Robot parts made a nice return during the first week of expansion.

I'm not sure how much can be made making platinum nuggets, I haven't tried that yet.


Since most of the time you are only doubling the gil you spend when profiteering using the AH gil making in alchemy tends to be like rolling a snowball where you always need some gil around to make more. It is not wise to spend all your gill on that item you've been drooling over until you can afford it by means of gil you don't use to profiteer with. For a long time your gp collecting will cut into your profits until you have all the available items your guild offers.

After reading all of this I hope you have some ideas of what is possible with Alchemy.

Sethe
05-20-2006, 04:27 AM
HQ cursed items.

lol.

Platinum nuggets are 300k loss a stack on Bahamut...

AngryUndead
05-20-2006, 05:57 AM
Its just easier to farm, than waste the money leveling the craft. It seems that for any craft to be effective it needs to be in the 80's-100's. It drives me batshit.

Sethe
05-20-2006, 06:04 AM
Depends, you have to speculate to accumalate.

Find a niche in the market and exploit it ;P

Taskmage
05-20-2006, 06:58 AM
I make some fair money at 60. Tsurara toolbag stacks take about 6 ice clusters to make (24-36k) and sell for 100k. So making that is about 70k an hour. Not astounding, but not bad for level 60. Only problem is there's a limited demand. Only one or two are likely to sell each day. There's rarely competition, though.

Silent Oils from Slime Oil can be very profitable, even in the 31+ HQ bracket. That's my friend's main source of income and he rakes it in. There's a lot of demand and also a lot of competition, so the price fluctuates a lot. Personally, I try to stay away from markets like that.

I haven't looked into it, but I bet there's money to be made synthing cards for that Corsair ability. There's sure to be demand for puppet attachments too, if you can get the Iatrochemistry key item. All the synths are under level 60 and have no HQ, which means less competition from higher level crafters.

It helps immensely if you have a support craft leveled. Smithing for special bolt heads and some bullets, goldsmithing for the other bullets and Shrimp Lure, woodworking for Bast Parchment, or cooking for Sairui-ran are all profit synths.

Barring that, base ingredients that you can HQ reliably like Black Ink and Beeswax can turn some fair profit. Just remember a lot of people can make them, so at times the market will flood and the selling price will become unprofitable. Just hold on to your goods when that happens and wait for it to recover.

Sethe
05-20-2006, 07:33 AM
Yah, the silent oil market is cut throat.

Personally I am just going to try my hand at HQing cursed gear, I get tier 1 for cursed finger guantlets just as soon as I ding 100.

thepirateking
06-06-2006, 01:29 PM
Its just easier to farm, than waste the money leveling the craft. It seems that for any craft to be effective it needs to be in the 80's-100's. It drives me batshit.

Oh I don't know.... My wife and I are slowly leveling all crafts to 60 before either of us decides on a craft to take up...I've made money almost the entire way with alchemy, cooking I save money by making things I can use, smithing works nice for small profits so far, and so on and so forth.


I think the key to making gil with ANY craft is to level a bunch of crafts, and research! Lots and lots of notes helps!

And to the op? holy water. Depending on the price of your light crystals.

Spinnthrift
06-06-2006, 07:20 PM
Its just easier to farm, than waste the money leveling the craft. It seems that for any craft to be effective it needs to be in the 80's-100's. It drives me batshit.

I'm not sure about this either... I've found only Leathercraft to be costly to synth up so far without making decent returns - however - I make a ton while synthing stuff just for profit - especially as I level up, it pays for my skilling...

Alchemy - I've also found very profitable to level up - so long as you are patient. Yep, sometimes you'll have a large quantity of stock lying around on a mule, but the moment you catch a big price jump that patience pays for itself 10x over.

For example...

When I hit the silent oil stage... I found out that prices had plummeted from 40k a stack to 18-19k a stack and I had over 15 stacks on me from crafting... boy was I crying. Well... I sucked it up, sent them to a mule... and forgot about them.

Two weeks later, a new mission or something got added in an update - and prices skyrocketed to 60k a stack. I quickly muled over everything and AH'd it all. Suffice to say, it paid for various skillings in other crafts *and* left me more to upgrade my gear some more with.

Moral of the story - patience and vigilence will net you profit while crafting. Sure - an hour spent farming will net you 100k, but a point of crafting skill will take you one step closer to breaking a HQ tier on a craft and *that* is rewarding - again, if you're patient. ^^

- Saeriel

zagex
06-06-2006, 08:35 PM
Its just easier to farm, than waste the money leveling the craft. It seems that for any craft to be effective it needs to be in the 80's-100's. It drives me batshit.

I think it's pure and utter BS that you have to have a craft at high levels to make money. I've made all my money crafting, and at higher levels it just comes faster.

Goldsmithing: Silver ingots sell for a chunk of profit, and so does mythril. Desynthing to make them brings better profit unless you get unlucky.
Smithing: Iron makes good money, ingots, sheets, scales, whatever (they might not sell that fast, but you can always make makibishi)
Leathercraft: Many of the leathers are profitable.
Clothcraft: Linen and Wool cloths bring in good money, and are a lot faster with Spindling key item
Woodworking: Arrows and Bolts, quiver them, and get the lumberjack keyitem

We're starting to get into crafts I haven't really levelled
Alchemy: Lot of bullets are being sold to corsairs, other than that, supersimian covered a lot.
Bonecraft: Carapace Powder sells to clothcrafters, other than that, I haven't gone far with bonecrafting
Cooking: beats me, it's at 0

All this might not come at high profit, but there's more profitable stuff as you get higher levelled. In my experience, making things that other people are going to turn around and craft with most of the time brings good money. Also, ninja tools generally sell for profit from my experiences.

*Maybe* your server just sucks with prices, but honestly, I highly doubt that everything I listed up there is a waste of money.

My mentality with crafting is that I use crafting to make money, not that I have to waste money to craft.

Glamdring
06-08-2006, 05:44 AM
you don't have to be lvl 100 to make money, at 30 you HQ beeswax and animal glue pretty regularat 50 silent oil, at 65, prism powders, etc. basically once you can HQ anything there's gil to be made. But farm your materials!

Standablaze
06-25-2006, 05:15 AM
I'm only 43 in Alchemy, but if you havent put in the research on what makes money then maybe you should still be farming, you will make more money farming Grain Seeds in South Gustaberg.

Kirsteena
06-26-2006, 02:09 AM
I made decent money skilling alchemy at the weekend - there were absolutely 0 poison potions in the AH, so even buying all the materials and breaking a few synths, by putting them on the AH and putting the price up (only 5k a stack, but when I was already making profit extra is good) all the stacks I made sold virtually instantly, made good money. I looked later on and there were 39 stacks on the AH, driving the price right down again hehehehe.

I'm skilling alchemy to 60, purely so I can synth those nebs and cone calamary I catch while fishing into black ink and hit tier III with HQ.

Standablaze
06-26-2006, 03:24 AM
Poison potions go for 5k on your server?! they are 40k on ramuh.

Kirsteena
06-26-2006, 04:04 AM
Lol, no, I upped the price by 5k. They were 30k, I made them 35k....

Standablaze
06-26-2006, 10:57 AM
Oh, should have upped them slowly to 40k ;)

Nappy
07-18-2006, 12:53 PM
You should check the auction for what sells, but here is some advice on making money. Has soon as you can hit the wadi and go after the thugs they drop animal glue thats sells for an always decent amount. You'll make bank fast and it helps with Alchemy.

Standablaze
07-19-2006, 08:14 AM
Alchemy isnt too good on Ramuh. roughly 20k a stack. I can farm two stacks of Beehive chips in the same time and HQ them into Beeswax, 40k.

levish
07-19-2006, 09:45 AM
it's decent, there aren't any zomgbbqkitten money makers but there's a few recipies to keep a steady stream of income coming in.

rsironko
07-21-2006, 06:47 PM
I am not sure if this is correct or not. Can an alchemist craft potions at fairly low levels of alchemy?

Sabaron
07-21-2006, 10:50 PM
http://ffxi.somepage.com/recipedb/alchemy-synth-1.php

Potions specifically, at 40th level. I recommend everyone get at least 40 Alchemy just for potions. They are 50hp, help tanks hold hate, take heat off of the healer(s), and 12 of them (600hp) can be carried in 4 slots--It's like having a WHM in your inventory:

12xWater Crystal
12xLizard Tail
12xSage
12xDistilled Water

They are not useful for making money. Lower level (60-) money makers are:

Hi-Potion Drop x 12 (Concoction)
Poison Potion
Beeswax (Trituration)
Silent Oil [EDIT: Removed (Trituration), Silent Oil cannot be Triturated]
Prism Powder
Various Bolt Heads
and many more...

Mhurron
07-23-2006, 10:07 AM
Beeswax (Trituration)
Silent Oil (Trituration)
Is the Trituration really worth it? It doesn't seem like it does anything except save on Distilled water.

Sabaron
07-23-2006, 08:58 PM
You also save a crystal and time. A fire crystal (on Asura) is 416gil. So on a 3x synth, you save 832gil/synth. On a water synth, it's not really all that important. You don't really need trit for anything, (I don't have it, actually--saving up for Emeralda), but many Alchemists use it just so it takes 1/3 to 1/2 the time.

Time is money, after all.

Since you're saving money every time you do a synth, say you do 10 crystal-stacks of Beeswax per month. That's 120 crystals saving 832gil per crystal = 99,840gil and 2 hours of crafting time per month. [Forgot about the distilled water] Water savings @ 20gil per synth (2 vials) => 120 * 20 = 2,400gil + 99,840gil = 102,240gil.

I think you'll end up paying for trit in a month if you actually use it. If you make any triturable items, don't buy it of course.

You can also look at it conversely; instead of buying 3 stacks of crystals to make say, 4.5 stacks of wax, you now only need 1 (@ 50% HQ, or 56 or higher Alchemy skill).

Or in the greater economic scope: since you are consuming 1/2 to 1/3 as many crystals, the more people using Trit, the more crystals will remain on the market thus lowering the price of crystals. This, of course, leads to lower crystal prices and thusly more interest in purchasing crystals and then more product (of various sorts) on the market and lower priced products for all (including you).

Also:

Trituration of Prism Powder saves a light crystal, but also locks out HQ. You'd have to weigh your HQ rate against the crystal price to determine market viability.

If you are making bolt heads, you know what a pain in the behind making all that glue is... (don't get me started on glue), and you have to make at least 17 glue just for 1 stack of heads.

Trituration works with the following products






Animal Glue (http://ffxi.somepage.com/itemdb/3494) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (7) * Saves a Fire Crystal


Antidote (http://ffxi.somepage.com/itemdb/2922) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (3)
Beeswax (http://ffxi.somepage.com/itemdb/3471) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (5)
Beeswax (http://ffxi.somepage.com/itemdb/3471) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (5)
Blinding Potion (http://ffxi.somepage.com/itemdb/2923) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (27)
Chimera Blood (http://ffxi.somepage.com/itemdb/8395) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (38) * Saves a Lightning Crystal


Deodorizer (http://ffxi.somepage.com/itemdb/2925) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (10)
Echo Drops (http://ffxi.somepage.com/itemdb/2927) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (20)
Eye Drops (http://ffxi.somepage.com/itemdb/2933) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (30)
Firesand (http://ffxi.somepage.com/itemdb/3503) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (40)
Paralyze Potion (http://ffxi.somepage.com/itemdb/2952) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (78)
Poison Potion (http://ffxi.somepage.com/itemdb/2953) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (18)
Prism Powder (http://ffxi.somepage.com/itemdb/2958) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (41) * Saves a Light Crystal


Sleeping Potion (http://ffxi.somepage.com/itemdb/2984) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (56)
Venom Potion (http://ffxi.somepage.com/itemdb/2972) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (68)
Vitriol (http://ffxi.somepage.com/itemdb/2976) - Alchemy (http://ffxi.somepage.com/recipedb/alchemy-synth-1.php) (43)




You will also note that I made a mistake: You can't triturate Silent Oil.

Oflanery
08-18-2006, 10:40 AM
I suppose this only applies to ppl on Valfore but Silent oils, Glass fiber, beeswax & well the instant cash is holy water, it will cost me 12 gil p/holy water & I can sell it to a NPC for 358 or try to throw a stack in teh AH for curretnly 8, thuo price might have fallen since I last checked it..This is instant turn over no need to sit on stock.. just need to farm light crystals, FTW

Sabaron
08-18-2006, 03:57 PM
Meh. Any common recipe that requires farming is usually long time for short money. Selling Holy Water to NPC while making it with farmed Light Clusters is, in my opinion, extraordarily wasteful. On Asura, I can get 10,000 to 15,000gil for a Light Cluster. Assuming 50% HQ Rate on the Holy Waters, you're getting 6,324gil per Light Cluster (cost of Water included). How much are Light Clusters worth? For that matter, how much are Holy Bolt Heads worth?

Standablaze
08-29-2006, 05:29 PM
Light clusters on Ramuh have dropped to about 4k and holy water still sells for about 10k (slowly dropping as people catch on).. Its much more worth while to AH them, yup.

Holy bolt heads, I'm not sure. I had a mate with WW at 60 so we put our heads toghether. I made holy bolt heads, he bolted them and sold stacks of quivers and we split the cash, it made some alright money but it wasnt worth the effort of two people, and splitting the cash really brings it down. Eventually the market for them crashed by 20k (oops..).

Prism powders have now crashed on Ramuh too, its actually more worthwhile to sell the glass fibres now if the time is right. Sometimes you can fetch 33k for glass fibre, and only 20k for prism powders. When taking into account the price of crystals, it works out the same. Less effort for glass fibres.

I've went back to farming. I'm slowly leveling smithing by mining my iron ore (i refuse to pay 2000g a go at the smithing guild on bad days), so I can make bullets, and I'll probably level other crafts for a bit.

Alchemys most reliable money maker for a lvl50-60ish is crashing big time on Ramuh.