View Full Version : Subjobs
SpiderKing
10-11-2005, 01:01 PM
Anyone have any ideas or impressions on what subjobs would be good for Blue Mage?
Anaki
10-11-2005, 01:04 PM
the best guess is a mage but yeah thats all we have to go on is its a mage. so a mage gives more mp
SpiderKing
10-11-2005, 01:23 PM
I'm hoping to go from Red Mage to Blue Mage and use Red Mage as the Sub from there on out.
LadyPeorth
10-11-2005, 01:28 PM
Maybe Redmage, maybe black mage, probably WHM or SMN though.
Most likely will be WHM. Unless there are some Cure abilities they get ahold of early. They will be expected to help back up cure, as any mage is required to do.
Macht
10-11-2005, 01:34 PM
Don't know but given the wide range of abilities that Blue Magic has had in the past I could see certain possible spells being a benefit to nearly any job. Many of the crabs defensive abilities possibly being useful for PLDs with possiblilites of other monster abilities to work as feesable substitues for provoke, then not to mention offensive abilities that some monsters have.
Seems like the more defining part of what'll form a Blue Mages path is how SE decides to design it, that is pretty much still unknown to us.
I mean since with Blue Magic something like a Monster's version of Berserk will be controlled by not only a timer but MP as well seems to make sense that it could be stronger then a WARs Berserk. Then not to mention some monster abilities add Accuracy also so lot of various possibilities, but what to actually work is what we'll have to wait and see.
Enialas
10-11-2005, 01:52 PM
Most likely will be WHM. Unless there are some Cure abilities they get ahold of early. They will be expected to help back up cure, as any mage is required to do.
probably.
but I want to try out RDM/BLU b/c I think it'll be a feasible subjob. ;)
SpiderKing
10-11-2005, 02:16 PM
Beastmaster and Blue Mage traditionally worked well together. Any thoughts on that?
Enialas
10-11-2005, 02:26 PM
Beastmaster and Blue Mage traditionally worked well together. Any thoughts on that?
ala Realm & Strago?
that was a good combination, especially if you wanted Strago to have a specific ability.
I'm guessing WHM, like with every other mage job. :\
Anaki
10-11-2005, 07:03 PM
im guessing if you sub anything to blue mage. youll get invites. cause its a new job for all the person inviting you knows, bum/pld is an amazingly powerful combo o.o
Coinspinner
10-11-2005, 08:17 PM
PLD/BUM for the win. Spike Flail to hold hate, and Scissor Guard and Rhino Guard to reduce damage. Probably just a dream though.
PLDs will still be forced to sub WAR.
And if BUMs have MP, they will be forced to sub WHM. WILL. Self Destruct will probably cost you exp too. -_-;
lionx
10-12-2005, 01:47 AM
Well obviously if Blue Mage is catered to be more of a job to casting, WHM will still probably be the preffered subjob for the most part. If its more of an attacker melee kind of job(scimitars and the sort i bet they use), then WAR sub or THF sub might not be too bad. It really depends, but something tells me they will use WHM sub if they have MP, if they dont but apply something like a bloodpact timer, then it will greatly depend on the melee damage of the Blue Mage.
SpiderKing
10-12-2005, 02:57 AM
Can tamed pets attack other PCs? Can you order your pet to attack you? This could help out the BLUM job.
Pteryx
10-12-2005, 08:39 AM
If they did actually design the Blue Mage traditionally -- with the requirement that one has to survive an ability to cast it as a spell -- then they'd need the ability to tank, at least in the short term, and thus /WAR would be seen a lot. Whether that becomes the standard in such a scenario depends on how good they actually are at tanking.
Vladko
10-12-2005, 08:55 AM
when is the blue mages sub/job coming out?
Macht
10-12-2005, 10:07 AM
when is the blue mages sub/job coming out?
It comes out with the new expansion "Treasures of Aht Urhgan", as for the Blue Mage learning his Blue Magic there was actually 2 ways that were done. 1 was they have to survive the attack, another was that the attack simply just had to be used in the fight. The second one as far as I knew became more of the regular because it allowed the Blue Mages to learn abilities such as Divine Wind (Healing spell), and various other party/self boosting abilities.
Vladko
10-12-2005, 10:25 AM
do you know when that expansion come out? do you know if its going to like CoP where u have to buy it?
thank you
Macht
10-12-2005, 11:12 AM
Well yes you will have to buy it, it's an expansion not an upgrade. Though really not much a difference between the two with the exception that expansion is a MASSIVE upgrade, if they put that out for DL it would take months for everyone to get and likely crash the server multiple times.
Also since it's release new content seperate of CoP design and is expanding Vana'diel of course a company wouldn't realease it to make profit. They'd have to be brain dead not too. As far as release I really haven't looked but I think it's suppose to be like end of October or end of November??
If I recall correctly it's suppose to be out around Christmas sales rush, probably on Black Friday (The Friday after Thanksgiving, largest day for christmas shopping).
Kailo
10-15-2005, 03:11 PM
...as for the Blue Mage learning his Blue Magic there was actually 2 ways that were done. 1 was they have to survive the attack, another was that the attack simply just had to be used in the fight. The second one as far as I knew became more of the regular because it allowed the Blue Mages to learn abilities such as Divine Wind (Healing spell), and various other party/self boosting abilities.
Yet another way was by using a technique to absorb the ability from a monster (like Kimari's Lancet and Quina's Eat from FFX and FFIX, because they were technically Blue Mages as well), which is what I'm starting to lean towards as to how SE will do it.
nanatsu
10-15-2005, 07:46 PM
you know...it's quite possible that if they don't make Blue Mages very survivable then they probably won't be learning techniques while in a party. Just like they have skill up parties, you might see blue mages running around in Learning Parties. Or Blue mages just might have to go out on their own time and learn the abilities from the weaker forms of the enemies solo.
Coinspinner
10-15-2005, 10:01 PM
Can a BST's pet hit his party with a beneficial Sic ability like Healing Breeze?
frege
10-16-2005, 03:53 PM
I have a thought, If Blue mage is supposed to be related to drk, then would it in itself make a good sub for drk o vice versa.
Wind Adept
10-29-2005, 07:14 AM
Can a BST's pet hit his party with a beneficial Sic ability like Healing Breeze?
Yes, but most of the time they do something stupid like Berserk. -_-
Gilge
11-06-2005, 02:19 PM
i'd say whm till 20, then nin after that
Pai Pai Master
11-06-2005, 02:26 PM
Well yes you will have to buy it, it's an expansion not an upgrade. Though really not much a difference between the two with the exception that expansion is a MASSIVE upgrade, if they put that out for DL it would take months for everyone to get and likely crash the server multiple times.
Also since it's release new content seperate of CoP design and is expanding Vana'diel of course a company wouldn't realease it to make profit. They'd have to be brain dead not too. As far as release I really haven't looked but I think it's suppose to be like end of October or end of November??
If I recall correctly it's suppose to be out around Christmas sales rush, probably on Black Friday (The Friday after Thanksgiving, largest day for christmas shopping).
Kimahri was a Blue Mage, and could learn enemy abilities simply by using a special ability that allowed him to absorb that ability.
WHMLindsayHades
11-10-2005, 05:11 PM
hmmmm I heard Bluemage casts depending on TP not MP but thats what I heard, so one of my ls members said, if it is dependant on TP then why not sub SAM?
~Lil
Shuya
11-10-2005, 05:13 PM
w8 a second, before we speculate on what a Blue mage could do, is there any information stating theres going to be one in the next expansion?
Kinsusatamori
11-10-2005, 05:27 PM
hmmmm I heard Bluemage casts depending on TP not MP but thats what I heard, so one of my ls members said, if it is dependant on TP then why not sub SAM?
~Lil
if thats ture then it would only serve to make a good Sjob after 60, but I would say white mage below it, since a whitemage will always give good MP boosts. :thumbsup:
Kagerou
11-10-2005, 06:16 PM
w8 a second, before we speculate on what a Blue mage could do, is there any information stating theres going to be one in the next expansion?
http://www.playonline.com/ff11us/multimedia/wind/index.html
check the link for Treasure of Aht Urhgan
Karinya
11-11-2005, 08:37 AM
PLD/BUM for the win. Spike Flail to hold hate, and Scissor Guard and Rhino Guard to reduce damage. Probably just a dream though.
PLDs will still be forced to sub WAR.
And if BUMs have MP, they will be forced to sub WHM. WILL. Self Destruct will probably cost you exp too. -_-;
Yeah, I'm sure Spike Flail will be learnable at level 37 or below. <.< And that a PLD has the MP pool to spam it, too. Provoke doesn't cost MP, which is one of its main advantages.
WAR/BLU with scissor guard, rhino guard (or sigh, it's much stronger), and magic barrier and arrow shield, does have potential though.
BLU won't necessarily be forced to sub WHM, if they have good healing abilities of their own (not on a 1 minute timer like Spring Water). Quina made an ok healer just spamming White Wind, IIRC, except for really hard bosses. Don't remember if I ever tried BLU main healers in FFV or FFTA... but even if they aren't good enough to make a main healer, if they have some emergency healing, they won't have to sub WHM if other subs give them more benefit. Thousand Needles + Conserve MP (|Yes, please.|)
Glued
05-26-2006, 12:51 AM
ok heres what i think...
blue mage does infact cast based around TP most of its spells require TP to land high damage or make a poison additonal effect stick for any length of time so it leads me to beleive that you will require a good TP gaining job such as ninja. Now when selecting a ninja subjob you will undoubtedly lose the MP boost subbing whm or blm will give but thats easily replaced by a few rings or earings and even BLU spells themselves such as queasyshroom which adds 5MP to your pool. Subbing NIN for TP gain isnt worthwhile until lvl 20 when you gain the dual weild ability but afterwards its all gravy...
now on another note the BLU spells are also affected by MND/INT/and CHR which in most cases you would have to make a selection of BLM or WHM and choose spells to use ex. Healing breeze boosted by MND also you can use the +CHR equipment that isnt there for BLU yet to make your spells hit more accuratley...
and lastly move over RDM/NIN your godly solo days are over...
BLU and RDM go together like liver and onions, peas and carrots, big macs and fries (insert other cliche here) now you have a supreme god to solo your worst nightmares with. First off you have the RDM stats in MND/INT to help most of your BLU spells so you dont have to worry about that also you gain access to the staves at 51 and all the AF equipment your RDM works so hard to get (none there for blue yet come on SE whats takining you) you also have a powerfull arsenal of RDM buffs at your disposal (refresh/phlanx/stoneskin) which fit mighty well with your BLU buffs from early on (Cocoon/Metalic body(same effect as stoneskin) and of course the key component to my little god Protect IV.
So you want to solo some tough NM's
set up your RDM/BLU with all his/her AF equipment and some staves and give yourself cocoon/phlanx/stoneskin(or metallic body if your like me) and of course protect 4 now sit back and watch your defence multiply by nearly 200% whats that you see yes its 800-900 defense bring it on <t>. you are now nearly invinsible cast refresh and march right up to that nasty NM and stick your EN- sword in him while spaming you arsenal of level three BLM and/or BLU Spells. not done yet well thats ok did you forget your special convert...so you ran out of MP almost stoneskins gone well toss it up and convert hit yourself with a high cure or healing breeze for 200hp+ thanks to you MND boost and go back to work... now wipe your sword of and teabag that nasty NM and tell them Glued sent you...
what i guess im trying to say is there is no wrong or right sub job but for real fun go with RDM/BLU not only can you steal the show yourself youll be good in a PT as a main healer a big AOE spell not a problem spam some healing breeze for 200+ HP to all good by curaga hello paradise
now my beloved RDM has a real subjob other than those labled ones people throw at us. next time i hear you have to be a smn or whm or blm im teabaging vanadiel 1000 times
Araius
05-26-2006, 03:51 AM
RDM/BLU is pretty nasty solo. Cocoon + Phalanx is indeed a lethal combination. Being able to use Vorpal Blade with /BLU helps out quite a bit as well.
I was soloing EP-DC raptors in Terrigan with it easier than I've ever soloed anything as RDM/NIN. Had Auto-Regen and Lizard Killer traits active, as well as Wild Oats and Cocoon equipped. It was pretty lethal :D However soloing difficult NM's might be a little rough. I suppose with some +defense food and a good defensive gear setup it might work, but as subbing jobs to RDM always is, it would be situational. It would be wiser to sub BLU against a difficult mob that hits fast but not particularly hard; it would be better to sub NIN against one that hits slow but much harder.
I haven't tried it out in a party, but being able to use Healing Breeze does sound interesting, it is more MP-efficient than Curaga by a long shot. I'm not sure I would want to use it too often in a party, losing quite a few good spells from another sub, but it's definitely a viable option.
One thing to note though is that TP does not effect BLU spells unless you have Chain Affinity active, which you don't get until level 40.
In other news this is like, the biggest bump of a thread I've ever seen @_@
Icemage
05-26-2006, 04:00 AM
ok heres what i think...
Please do not necro-post. This thread was dead 6 months ago, and was discussed long before ToAU was released or any information was known about the blue mage job.
CLOSED.
Icemage
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