View Full Version : Some news from Famitsu
Jonnyram
09-06-2005, 11:50 PM
New jobs - they're currently studying many possibilities
Expansion disc - will be announced soon (TGS??) and will be quite different to existing expansions
Fellowship NPC - max exp gain is 200
NM - introducing a new type of NM, also investigating introducing areas that require more than a full alliance (similar to dynamis??)
Jobs - considering strengthening dragoon. Ninja has become something the developers never intended - such a weak body becoming the main tank... (implying an upcoming nerf??)
Merit points - considering addition of abilities. Perhaps a player could choose one of 3 abilities - they cannot use all 3 at once but if they learn one and decide they don't like it, they can remove it and start again. Not really thinking about things like letting a WHM use convert this way, i.e. not letting jobs use other jobs' abilities, rather new abilities and magic to further define your job, i.e. there may be ninjas with emphasis on tanking while other ninjas may choose attack.
N.B. my thoughts are in parentheses, everything else is as Famitsu states.
Balfree
09-07-2005, 12:46 AM
quote:
Ninja has become something the developers never intended - such a weak body becoming the main tank... (implying an upcoming nerf??)
Nerfing them further means ninja becomes somewhat obsolete... sure me and you know that ninjas are good DD and enfeeblers, but does half the population feel the same way?
To be honest i dont like it that ninjas are tanks, i mean ninjas are supposed to be sneaky fast and deadly, they arent meant to protect like a knight or a paladin, i feel ninja should be somewhat improved with it's damage and enfeebling ability, i'd like to see some new and outstanding enfeebs for nin, think of how diverse a ninja can get... imo they could get boosted in speed too, theyre fast.. but not NINJA FAST! o.o' to give out some ideas of what spells/abilities a ninja could get ill just type some out-of-the-box examples, ninjas are known to think ahead, theyre really smart and they analize the surroundings and the setting on which the battle will take place, a ninja lays traps for the enemy, a preemptive attack that gives them the sure advantage, picture the ranger going for a pull, the ninja has an explosive trap ability ready to go, something like 10 minute reload, uses up a trap, when the mob touches it, blam! uber damage, trap only lasts a bit and any unclaimed mob can step on it, good thing about it would be that you dont get hate from it... since how would the mob know it was your doing? altho a drawback would be that if a mob sees you planting a trap, youll get agro, any mob, agressive or not, also this could not allways work since the mob could notice it or simply move away from it unintentionally, your ninjutsu skill would determine how well the trap was planted and how noticeable it is.
I cant help but think a bit of naruto here.. because altho its so hated by some people they do have some tought out ninja skills, the shadow bind for example, yes rangers have a shadow bind skill, ninjas would have something similar and what the skill does is hold your enemy in place for however long your ability would allow, drawback is you cant move either, you know what would actually be very very interesting? when you use this skill, for the duration of it, you would have some control over your target: pet commands would become avaliable and ninja could have some like: (wow the toughts running trough my head now!) "inflict self damage" the enemy would hit himself, drawback? you hit yourself aswell, you are forcing the enemy to mimic your movements after all; "give up" make a mob lose hate on whoever is getting hit, the ultimate life saver, hate goes to the whoever had more hate before, drawback would be that you have a higher chance to lose the bind if you use this, "attack" would make you attack some other enemy, and in turn so would your little 'friend', drawback is that the mob being hit will allways focus hate on you because it knows youre controling the enemy, well some ideas only...
LadyPeorth
09-07-2005, 01:49 AM
The future holds many surprises...I wonder what they'll do to Ninja
Alucath
09-07-2005, 05:56 AM
I really hope they don't nerf NIN.. I mean, to be honest- Sure NIN has become what they never intended. But this is an online game that is in fact shaped in part by the players. The gear they've released since it's been a popular tank have actually catered to it's tanking. The utsusemi nerf really just brought it down to Paladin's standards.
You can't really nerf it a whole lot more without giving it something in return. Anyways.. hopefully good things are in store for us. (Also, I don't think they should add new jobs. Too many as-is.)
TheGrandMom
09-07-2005, 08:53 AM
"rather new abilities and magic to further define your job, i.e. there may be ninjas with emphasis on tanking while other ninjas may choose attack."
I think they are saying they are going to implement changes so that a nin can be a better dd. I don't think it implies they will nerf the tanking but rather enhance the dmg/enfeebling a nin can do.
DakAttack
09-07-2005, 08:59 AM
Samurais and Ninjas should both be able to equip all katanas and great katanas. This would open up a few new DD possibilities. Sam/Nin, or Nin/Thf, etc. If they don't want ninjas to tank double the casting time of Utsusemi Ichi, and increase the effects of enfeebling ninjutsu, as well as make it easier to find the ingrediants to create them (thus lowering the price hopefully).
In a traditional ninja way, the recipes for ninjutsu tools should be lowered a bit down to the 10-20 level range in whatever craft they are so ninjas could easily raise their crafting skils and make them themselves.
I suppose they could add combination specific job traits and abilities just to sweet things up.
Kafeen
09-07-2005, 09:12 AM
To be honest i dont like it that ninjas are tanks, i mean ninjas are supposed to be sneaky fast and deadly, they arent meant to protect like a knight or a paladin, i feel ninja should be somewhat improved with it's damage and enfeebling ability
Do you really need more damage dealers and less tanks?
cant help but think a bit of naruto here.. because altho its so hated by some people they do have some tought out ninja skills, the shadow bind for example, yes rangers have a shadow bind skill, ninjas would have something similar and what the skill does is hold your enemy in place for however long your ability would allow, drawback is you cant move either, you know what would actually be very very interesting?
Nice idea but SE wouldn't go for that. It'd make it too easy for Ninja's to claim HNM's while the rest of their LS arives. Something they've been trying to get rid of recently.
Rai|Kye
09-07-2005, 09:42 AM
Pld/nin already have monopole in HNM/GOD stuff.
do you really want to PLDs to be the only tank job ???
i mean ok war/nin can tank but if they would change nin to a trap setting DD then wars couldnt tank anymore.
so PLD would be the one and only tank and that honestly cant be the answer.
Ninja is and has always been an exclusiv job (a bit less now since all the RMT) that can be played in many ways. You can DD, you can Tank, you can Kite.
If you dislike tanking this much, then get a static where you can DD as Nin/rng or Nin/war with all str gear but for the love of god there are ppl who love tanking !
it may be only me but i love to tank mobs. i love to time utsusemi, i love to use all my abillitys just so the mob faces me and i love throwing things at Gods ^^
i also like DD'ing but it starts to bore me very soon cuz all you do is watching numbers...
i know alot of ppl love to say "I R TeH Üb3r DD" but then again, why play nin and not war or rng ?
Make nin haste available not just to dual wield, but all weapons and everyone will be subbing it, not only war and rng. :P
I don't think nin can take any more nerfs and be able to hold hate as is. A possible nerf would be taking reduced damage through shadows instead of negating all (like a perfect shield block or guard), but nin needs a way to build up hate to counter the cures he will take. Could be equipment, or an ability, but they can't nerf something without adding a buff somewhere to counter it; assuming they still want ninjas to tank, which seems to be the case regarding the enmity gear released ealier this year.
Merit points I think... are getting a little out of hand. Well, for ballista anyway.
New expansion needs to be more easy-going, more story and things immediately available to do than frustrate you trying to get a skilled PT togeather that you trust. Maybe make an exp reward as the you complete expansion missions since that's about the only real way to entice people to go. You could take any exp pt and instead of going to the same old camp+pull routine, go complete some missions for the same thing, while getting a story, and maybe some items/gil.
Tan'o
09-07-2005, 09:54 AM
I really hope they don't nerf NIN.. I mean, to be honest- Sure NIN has become what they never intended. But this is an online game that is in fact shaped in part by the players. The gear they've released since it's been a popular tank have actually catered to it's tanking. The utsusemi nerf really just brought it down to Paladin's standards.
You can't really nerf it a whole lot more without giving it something in return. Anyways.. hopefully good things are in store for us. (Also, I don't think they should add new jobs. Too many as-is.)
The most recent Utsusemi 'nerf' really isn't that bad. Any decent Ninja can still keep hate, but then I never see a Kurayami or Hojo cast from 90% of Ninja I PT with, much less an elemental:Ni spell in the lvl 40-60 range. In this case, it's just people too cheap to invest in their chosen job properly.
DakAttack
09-07-2005, 10:23 AM
Do you really need more damage dealers and less tanks?
Nice idea but SE wouldn't go for that. It'd make it too easy for Ninja's to claim HNM's while the rest of their LS arives. Something they've been trying to get rid of recently.
Increase the rate at which the HNM increases in power while it's bound, and increase the ammount of hate the ninja receives depending on how long the monster is bound. The ninja would be wrecked the second it breaks loose, and people would have to deal with the increased strength.
NM mobs already get stronger after being claimed for a certain time, but not so much offensive as it is defensive. It's still not very significant for the weaker stuff, but on harder things, it can make or break a win.
Rai|Kye
09-07-2005, 10:55 AM
you guys just hate Nin, right ?
Well, there's something wrong when a job not made for tanking is the prefered tank for the majority of the game. Even when a nin tanks or doesn't, a nin can pull more than his share of damage dealing.
A pld has no such capacity for flexibility. Just a stronger hate holding, mp burning meat block with no good dd abilities. Come merit PTs, pld is pretty much a last pick, much like smn, thf and a few other jobs. By then their hate holding abilities, no matter how top notch start to fail from the sheer damage that melees and blm can wreak. For a job that dies so often, it doesn't gets pts very well, nor does it help exp chains from the amount of cures needed to sustain a pld.
Manatra
09-07-2005, 12:23 PM
Well, the community has essentially made Ninja a tank (though it can be somewhat effective at other roles).
Even if SE never intended Ninja to become a tank, they've left it for far too long like this to significantly change it's role (ie, make shadow tanking near useless and changing them to DD) as most Ninja's now a days play it to tank. At this point they need to learn to go with what the community has turned it into. If they decided to neutralize a Ninja's tanking ability I suspect the community backlash would be quite severe...
fastcart
09-07-2005, 02:25 PM
Well, the community has essentially made Ninja a tank (though it can be somewhat effective at other roles).
Even if SE never intended Ninja to become a tank, they've left it for far too long like this to significantly change it's role (ie, make shadow tanking near useless and changing them to DD) as most Ninja's now a days play it to tank. At this point they need to learn to go with what the community has turned it into. If they decided to neutralize a Ninja's tanking ability I suspect the community backlash would be quite severe...You mean like how they decided to change Rng 3 years into the game and the backlash then? I don't think SE care about backlash so much. People said themselves that Pld is last choice for parties at lvl 75. This is similar to how there use to be 6-8 Rng at hnm camps (sometimes per LS) compared to 1-2 of other melee jobs. I don't hate Nin. However, with SE seeing how popular they are compared to Pld, I can see them nerfing Nin more to make Pld more popular instead of making Pld better. Similar to how they nerfed Rng and instead of enhancing the other melee jobs, but not as severe. That's my prediction, but we'll see.
Crowzukin
09-07-2005, 02:43 PM
I don't see it as a nerf per se, but more of them molding nin into what they wanted it to be, which is probably more of a damage/support role.
But if you really like nin tanks then I guess you would perceive it as a nerf... meh
Well, the community has essentially made Ninja a tank (though it can be somewhat effective at other roles).
Even if SE never intended Ninja to become a tank, they've left it for far too long like this to significantly change it's role (ie, make shadow tanking near useless and changing them to DD) as most Ninja's now a days play it to tank. At this point they need to learn to go with what the community has turned it into. If they decided to neutralize a Ninja's tanking ability I suspect the community backlash would be quite severe...That having been said, I don't think I've ever found a "DD Ninja."
There have been times I'd check a WAR's /search comments and it will mention weapons they can use, as well as if they're a Tank or just DD. I never see "Tank or DD" in the /search comments of a NIN. I only see how much Atk or Eva plus gear they have.
Tan'o
09-07-2005, 03:17 PM
That having been said, I don't think I've ever found a "DD Ninja."
There have been times I'd check a WAR's /search comments and it will mention weapons they can use, as well as if they're a Tank or just DD. I never see "Tank or DD" in the /search comments of a NIN. I only see how much Atk or Eva plus gear they have.
http://www.livejournal.com/users/rukenshin/8911.html
http://www.livejournal.com/users/rukenshin/9212.html
Read both. Even considering he has top notch equipment, I see no reason not to see 600+ Blade: Jin and 60+ normal attacks out of any NIN after 70 with even half-decent STR/ATK gear and proper food.
Yashin
09-07-2005, 04:15 PM
You mean like how they decided to change Rng 3 years into the game and the backlash then? I don't think SE care about backlash so much. People said themselves that Pld is last choice for parties at lvl 75. This is similar to how there use to be 6-8 Rng at hnm camps (sometimes per LS) compared to 1-2 of other melee jobs. I don't hate Nin. However, with SE seeing how popular they are compared to Pld, I can see them nerfing Nin more to make Pld more popular instead of making Pld better. Similar to how they nerfed Rng and instead of enhancing the other melee jobs, but not as severe. That's my prediction, but we'll see.
RNG didnt go from DD to tank...You still are the same type of job just you cant destroy everything you see...Changing NIN from tank to DD would show DRASTIC changes to the game...RNG where damn good DDs...but sorry their not the only ones who can do damage, there was a very small diversity between melee on HNM/GODs, as you see SE doesnt like this...They want a balance to the game and having 8 RNG and 2 other melee isnt what they wanted...There are still a good number of PLD to every NIN, and some things NIN cant tank (things that spam Ga spells or AoE) to balance out the mix. Its the same thing for RNG now and things take more plaining then "Ok the party of RNG Barrage and sidewinder and the party of BLM thundaga 3" and knock of a few thousend damage...
Having just PLD as a tank (seeing how something would be nerfed to Utsusemi not so much the job) would drasticly change the game...They wouldnt do something that changed the job from tank to DD, since NIN can already do damage just no one does it...
You mean like how they decided to change Rng 3 years into the game and the backlash then? I don't think SE care about backlash so much.
Where was the backlash? If you mean people bitching on forums, PT chat and LS chat or giving up RNG and starting another job thats not really backlash. I dont know if anyone quit the game over it; but thats the only thing that Might cause SE devs to say "oh maybe we made a mistake"
If they decided to neutralize a Ninja's tanking ability I suspect the community backlash would be quite severe...
Same as my above paragraph. There will be no big backlash, just alot of people moaning and whining on forums and in game.
Until SE does something that is causing accounts to be dropping like flies there has been no backlash from changes made.
Hell SE cares about the accounts being active, more people have quit due to grouping, economy, and level cap quests then any of the job changes made in the time I have been in game.
tazirai
09-07-2005, 08:03 PM
Thanks for the info Johnny, I cant wait for the new areas and hopefully new storyline material. I loved Promathia, even if im in the minority. The new jobs discussion sounds good also.
Thanks for sharing ill check out Famitsu and magic box soon.
I liked CoP cause you actually had to be skilled at the game to make it through the missions. A lot of people thought CoP was too hard but most likly they need to become better at the game. The storyline was great I really had a fun time doing it. It was kind of dissapointing that SE made the missions easier. I did all the missions before they were made easier.
Now Jobs sounds great.
As a PLD i know that PLD doesn't ever get merit point party. Its kind of a joke job to have at 75 because you always get picked last if a Ninja is seeking can forget about getting an exp party. I made almost all my partys to exp my PLD. Sometimes i get the random tell for exp when i am not seeking cause there was no nin. I did most of my merit points on my RDM and RNG. I don't really think SE intended NIN to be the sole tank. The change which I think needs to be implemented is that Nin blink should be similar to WHM blink in that there is a chance they actually get hit. As a pld we don't do good damage, nin hit much harder. We need healing as a pld and Nin can take no damage. Just doesn't seem quite fair.
l)@RK-l)EVIL
09-08-2005, 01:37 AM
Actully they need give nin abilitys nerf no thanks
cant wait for new offical info :o
It was kind of dissapointing that SE made the missions easier. I did all the missions before they were made easier.
.
Did they? :/
i did all once they was released as far i know only first mission become easy now
actully its harder now in the past brds can sleep ouryu none stop now you cant also after rng nerf cop must become little harder since most ppl do cop with 2 rng + tank and 3 mages setup and lets not forget now when blm is weakneed there magic atk power will be very weak so the old tactis reraise>freeze>reraise>freeze>reraise>freeze not good as its used to be
orz if they nerf nin ppl who want to clear cop will get fuked since nin is way better than pld at most missions for cop also tankin hard stuff will be pld/nin job <.< not fair
LadyPeorth
09-08-2005, 01:40 AM
We need more mages in general...preferably Blue mages...but that's personal prefrence.
Another refresher, another tank, and perhaps another healer would be nice additions.
fastcart
09-08-2005, 06:21 AM
Did they? :/
i did all once they was released as far i know only first mission become easy nowA few of the missions they made easier. I remember a time where players were leveling rng, blm or smn to 30 just to get past promivions. Now, a balanced party (even with a drg [no offense to drg]) can beat them. I recently re-did the Ouryu fight. He didn't spam Ochur Blast or Bai Wing like he used to. In fact, I would call the fight a breeze. It took my cop spt 4 tries to beat him before due to his ability spamming.
Tenzen is still a pain though.
Ninja doesn't need to be altered.
PLD needs to be buffed, if anything. Make Sentinel reduce a percentage of damage for starters.
The change which I think needs to be implemented is that Nin blink should be similar to WHM blink in that there is a chance they actually get hit. As a pld we don't do good damage, nin hit much harder.
The change you're suggesting would cripple Ninja's usefulness as it currently stands an reduce it to another DD, something which this game does not need more of. Hasn't this been argued about enough as it is?
An rangers were hardly crippled in the last patch, they still rip hate off my PLD, an they still do great damage. It only dropped them down a peg or two so other DD classes could compete.
DakAttack
09-08-2005, 08:30 AM
I agree we don't need another DD, and we need more tank jobs, but Ninja as a tank? They could probably change Ninja and Samurai around so that samurai tanks better and Ninja can get back to DD. Samurai would be the equal to a knight or paladin in the far east so it would make more sense than ninja.
War/Mnk can still make a good tank, but nobody wants to invite them. Everybody thinks warriors should be DD.
Rai|Kye
09-08-2005, 10:28 AM
I agree we don't need another DD, and we need more tank jobs, but Ninja as a tank? They could probably change Ninja and Samurai around so that samurai tanks better and Ninja can get back to DD. Samurai would be the equal to a knight or paladin in the far east so it would make more sense than ninja.
War/Mnk can still make a good tank, but nobody wants to invite them. Everybody thinks warriors should be DD.
OK, then give SAM all the ninjitsus and nin a JSE and equip pool that lets them have +98 str if they want. thats fine with me.
i cant belive how you guys want ninja to be changed, not only ninja but THF , WAR, RDM and PLD (end game wise) would get crippled. ><
sorry i dont see how anyone would benefit from that.
TheGrandMom
09-08-2005, 10:33 AM
I don't want to see nin gimped but I do want to see more viable options for being a dd. Right now its way too expensive to be a top of the line dd as a nin. Some people want to play the job that way but its really hard to between the cost and the attitudes of people. Of course, they would have to figure out some way to seperate the 2 because a tanking nin that could do top of the line dmg too would be hell on wheels! But having the option to be one or the other would be nice.
Khaeos
09-08-2005, 10:51 AM
~smite @ Fastcart!~ Heheheh, just kidding. I actually did the Promy's as a WAR/NIN, and I did them before they got nerfed.
As for changing all the jobs, I'm all for it. I mean, sure it would mean alot of work...both on the players part and on S-Es part, but think about it. The game is, for all intents and purposes, in a rut. Only certain jobs are used for certain things, and people are so stubborn in their ways they won't try new things. If people WANT it this way, then S-E may as well just take out the jobs less used. We'd be left with far fewer jobs then we have now, simply because people are either too stupid or too stubborn to try other options.
Give ALL jobs new abilities, not just some of the ones stated above. Allow better party set-ups then just the same boring, monotonous ones we see today. Doing so will force players to learn new strategies, new ways of doing things. May be hard, but then again we all worked hard to get jobs to 75, or to earn all our gil.
To be perfectly honest, I usually pick parties or make parties that are unorthodox. Why? Because its something new, and it adds excitement to the game. Its not the same "hit, ws, hit, spell, spell, repeat as needed". Its new, because of different sorts of combinations and abilities. Know what my static was on Midgardsormr? DRG, DRG, DRK, RDM, WHM, BLM. We had so many skillchains, and so many CHOICES for skillchains that we had a blast.
Do I die sometimes with these set-ups? Of course. But guess what, I had FUN playing with these people, and these other jobs. And thats what the game is all about.
Alucath
09-08-2005, 06:49 PM
About making the missions easier... As far as I know, all they did was make getting to the top of the spires of promyvion easier. They didn't touch the BCs, and those are usually considered the real challenge (And I find the real fun part). Also, someone mentioned how nerfing NIN would probably screw over the parties with NIN tanks in CoP- Yeah it would. Unfortunately, the missions were a lot easier for NINs to complete than paladins. Still, some extraordinary statics were able to complete the more improbable missions with paladin tanks- and that's pretty cool.
There are people in the game still willing to experiment with different jobs and party setups.. But because a lot of people are stubborn, and it takes so much XP to level up; no one wants to risk their life. It's understandable, I think.
People don't seem to realize that nins in full tanking (evasion) gear still do roughly twice the damage a paladin does, while obtaining TP at an absurd rate. In addition, ninjas are much easier on the mp of mages because not only do they avoid damage, they can add in their own enfeebles as well. It is much easier to hit high exp chains on a nin than a pld--if it's even possible in the first place.
But, if they nerf nin any more in the slightest, a nin would be unable to tank as they barely do enough damage to hold hate in combination with spamming spells.
So the only real way they can keep nin a good tank and make pld more viable is to buff plds, not nerf ninjas. Pld need a major offensive and/or def boost to compete. At least war/nin covers the offensive part.
tazirai
09-08-2005, 10:56 PM
A few of the missions they made easier. I remember a time where players were leveling rng, blm or smn to 30 just to get past promivions. Now, a balanced party (even with a drg [no offense to drg]) can beat them. I recently re-did the Ouryu fight. He didn't spam Ochur Blast or Bai Wing like he used to. In fact, I would call the fight a breeze. It took my cop spt 4 tries to beat him before due to his ability spamming.
Tenzen is still a pain though.
Hehe I remember when we did Promyvion last week.
To get my LS caught up to me.
I went as war/mnk, had the hp def and took enough Hi-potions to spare the WHm.
We took only 1 healer and 1 nuker.
We had war/nin,war/mnk,sam/war,rng/war .. Only 1 Sj nin. We took Record on Ramuh^^.
During the Oryuu fight. Took monk, rng, BLm, Smn, PLD, War .
I told the blm to tank it while monk and Smn kickeds its ass.
We had maybe 11 mistmelts.. Oyruu stayed grounded and monk and garuda and blm Kicked is butt./ Rng finished it with his Sp.
During Prof.Keremet this Fight was just sickly easy We won Swear it, in 2 min. Everyone wentin with 100% tp.
Sam,Sam,rdm,blm,smn,Pld.
After first renkei and Mb, both Sams Sp'ed and alternated renkeis while RDm sp and fast cast. Blm did ancient. Pld use invincible. When done keremet had maybe 15% hp. SMN(me) used Ifrit with about 75tp to finish it off.
We used same thing on Bomb BC. was sick.
Nin not needed 100% during Promathia.. I require good players with good reps to go with me when i go. Its not hard when you have 3 years on a game, to find the right folks. I want skillfull players.. Who dont wait for a healer to do it all ,.
Players that bring potions,ether,reraise items, Mission items to make BC go easier.
Nin doesnt need a nerf. But Samurai and War need boosts to be alternate tanks..
but PLD i believe should be given Provoke.. that would change PLD forever. because they can then choose alternate SJ.
Pld/mnk: Higher HP, Self healing. boosting, higher vit, better dex, counter, dodge,focus.. this combo would simply rock. even if monk get no sword skill. they can use staff 51+.
Pld/sam: higher str, 2x Tp store, Third eye every min, meditate every min, This wability to break out a WS would be crazy.higher accuracy.
Pld/nin would be great for blinking such versus Nm , BC and HNm and missions.
Id love to see a PLD/MNK in action .
l)@RK-l)EVIL
09-08-2005, 11:43 PM
We had war/nin,war/mnk,sam/war,rng/war .. Only 1 Sj nin. We took Record on Ramuh^^.
.
holla/dem/mea BC can be cleared under 1min(when engage) with normal 2xrng nin 3x mage pt >.>;;
also no one said Nin is needed during Promathia but no one can argue thats nin make them easier For example i helped with diablos last night i perfect tanked him as nin/war he only hited me 1 time! toke 100 damage can pld do that? no~ sadly most missions same way <.<
Rai|Kye
09-09-2005, 01:09 AM
People don't seem to realize that nins in full tanking (evasion) gear still do roughly twice the damage a paladin does, while obtaining TP at an absurd rate. In addition, ninjas are much easier on the mp of mages because not only do they avoid damage, they can add in their own enfeebles as well. It is much easier to hit high exp chains on a nin than a pld--if it's even possible in the first place.
But, if they nerf nin any more in the slightest, a nin would be unable to tank as they barely do enough damage to hold hate in combination with spamming spells.
So the only real way they can keep nin a good tank and make pld more viable is to buff plds, not nerf ninjas. Pld need a major offensive and/or def boost to compete. At least war/nin covers the offensive part.
finally someone who understands me ><
im gonna donate you some gil ^^
tazirai
09-09-2005, 12:09 PM
holla/dem/mea BC can be cleared under 1min(when engage) with normal 2xrng nin 3x mage pt >.>;;
also no one said Nin is needed during Promathia but no one can argue thats nin make them easier For example i helped with diablos last night i perfect tanked him as nin/war he only hited me 1 time! toke 100 damage can pld do that? no~ sadly most missions same way <.<
I agree.. to a degree, but at the same time.. Not everything should/or be easy I like Promathia for the oft stated reason in that it requires skill to play no matter if a pld, nin, or drg.
I just hated the way .. that people were saying only certain jobs vcould succeed at promathia. The thing I do agree with is that Youshould have multiple jobs level to at least 40-50 if you plan to do promathia.
JadeNightshade
09-09-2005, 02:42 PM
I couldn't agree more..
I heard plenty of "no drg on CoP"..
psssh I was one of the first people on server to beat the final mission.
I say bring on more challanges!
Rai|Kye
09-10-2005, 04:13 PM
I couldn't agree more..
I heard plenty of "no drg on CoP"..
psssh I was one of the first people on server to beat the final mission.
I say bring on more challanges!
AMEN !
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