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View Full Version : Creating a *.DAT


fuz
08-29-2005, 12:28 PM
I haven't been able to figure this out in the past few days. Been using search and checking links, but not much info (any info in japanese I can't read). >.>

My goal is to create a custom overlay skin for the menus and chat windows.

I can extract the bitmaps in the *.DAT using POL utilities, however I've not found a way to re-create the *.DAT, or insert my custom images into a *.DAT. I do know how to convert the textures into the S3 compressed format--that I've done before.

Perhaps there is some hack that can be used with the english modelviewer? Currently I can't get it to open random *.DATs, or at least I don't know how.

If anyone has some info, I would appreciate it.

DarkSoni
08-30-2005, 08:42 PM
I'm having the same problem