View Full Version : Rendering troubles >.<
JanitorFox
08-23-2005, 10:08 AM
I dunno, Im getting more and more confused the more and more I learn. question is, how / can you import a whole character into 3d studio max? I only can seem to get pieces in, or just one piece... like an elvaan hand or something.
also when I try to put in the body pieces, only like half of it is there... even when I put it into meta it looks like that... help a fellow noob ^^;
Ryadbraman
08-23-2005, 10:25 AM
I dunno, Im getting more and more confused the more and more I learn. question is, how / can you import a whole character into 3d studio max? I only can seem to get pieces in, or just one piece... like an elvaan hand or something.
also when I try to put in the body pieces, only like half of it is there... even when I put it into meta it looks like that... help a fellow noob ^^;
1) Set up your character in the FFXI Model Viewer with the armor/weapons you want included with them, in whatever pose you want.
2) Save Set to MQO.
3) Open MQO in Metasequoia LE and save again as MQO.
4) Import MQO into 3D Studio Max using the MQO import plugin.
5) Render.
I myself am still trying to figure out a way to get MQO to OBJ (or some other Maya-friendly format). It would be great to have a plugin for Maya that would just read the MQO file (like an Import/Export plugin). Even just Import would be fine with me... I see no reason to save my work as MQO. I don't really care so much about editing models in-game as much as I do making art from the existing models. If only someone could help with that... ; ; But I have been successful getting the complete model read into Metasequoia LE. Give it a try!
Yeah there are two options for saving as MQO files. One is for a single piece or all the pieces. (the model is made up off sections.)
JanitorFox
08-23-2005, 11:50 AM
1) Set up your character in the FFXI Model Viewer with the armor/weapons you want included with them, in whatever pose you want.
2) Save Set to MQO.
3) Open MQO in Metasequoia LE and save again as MQO.
4) Import MQO into 3D Studio Max using the MQO import plugin.
5) Render.
I myself am still trying to figure out a way to get MQO to OBJ (or some other Maya-friendly format). It would be great to have a plugin for Maya that would just read the MQO file (like an Import/Export plugin). Even just Import would be fine with me... I see no reason to save my work as MQO. I don't really care so much about editing models in-game as much as I do making art from the existing models. If only someone could help with that... ; ; But I have been successful getting the complete model read into Metasequoia LE. Give it a try!
dangit I didnt see that button... I thought I had a different version until I saw it...I must have looked over it when it was in poor english "set to mqo"... thought it was like set something up so it saves to mqo XD
anyways, thanks, this increases my learning abilities, I just have to learn lighting and stuff... any sugestions?
just throw in a normal sky light right above the model you want to render.
play around with the render setting to find a setting you really like.
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