View Full Version : The Sacrarium paintings (possible spoilers)
Remus Hmm...
03-26-2005, 08:52 AM
Whats the deal with the paintings in Sacrarium?
http://www.mts.net/~kquach/images/ffxi/sacpainting.jpg
The right one looks like Promathia in chains destroying the Celestial Capital, but the left one confuses me. What exactly is that? Looks like some sort of blueprint of Tu'Lia on top of a tower with 5 crags attached to it.
I recall one brief cutscene talking about the paintings and how they were 'forbidden" but I can't quite recall which cutscene that was.
Lahfiel
03-26-2005, 08:54 AM
The left is Al'Taeiu, the right is Bahamut...I think. :x Could be wrong on the left.
Vinen
03-26-2005, 09:17 AM
defintly wrong on the left hehe... no way that could be anything but Tu'lia. 5 craigs, crystal line, delkfutt tower on the center and Tu'lia floating above it.
The right looks like Al'Taeiu being destroyed or attacked by Bahamut, Promathia or some other being of dark skinned nature.
sekaran
03-26-2005, 09:53 AM
Left is Tu'lia.. right one I would say is Bahamut over Al'taieu..
CRtwenty
03-26-2005, 04:15 PM
I agree, that has to be Tu'Lia, the second one I believe is referenced to by Despachiaire and Prishe as Al'taieu...
Icemage
03-26-2005, 10:27 PM
It's also interesting to note that these two paintings were "stolen" from the Temple of Uggalepih. If you look at the room where you use the Paintbrush of Souls, there are two missing paintings on the walls - specifically, these two paintings.
Icemage
Epical
03-27-2005, 12:29 AM
Left painting definitely Tu'Lia. Anyone else notice the map of Ru'Aun above the devilish figure in the right painting? If it's not the map, the design of it looks awfully similar.
I love stuff like this that SE puts in the game. /clap for the find.
Remus Hmm...
03-27-2005, 05:53 AM
I was actually curious on the story on the left painting. What happened to that structure? Where has 2 of those 5 crags gone to, and how or why did entire structure get seperated? I recall the Sacrificial Chamber cutscene talked about it... but it's kind of hard to get to the Goblin Footprints in that zone...
Bonus painting found in Temple of Uggalepih:
http://www.mts.net/~kquach/images/ffxi/toupainting.jpg
This particular painting shows Tu'Lia above Ro'Maeve instead of Delkfutt Tower in the Sacrarium painting.
Kitalrez
03-27-2005, 08:30 AM
Well, one of the two missing crags is Fei'Yin before the you-know-who-luu decided to trash the place. That's what we watch in the Sacrificial Chamber's cutscene. (BTW, did anyone else find this zone way more interesting to look at and explore after that cutscene?)
Lots of speculation surrounds the 5th crag, I'm not sure if we ever reached a definite guess on where it is though. My suspicion is Ro'Maeve, since from Zi'Tah's zoneline, the structure certainly looks like a crag. On the other hand, I'm only on ZM5, so I'm going to reserve judgement until I catch up on the cutscenes.
Russta
03-27-2005, 08:42 AM
Left paiting is Tu'Lia floating about Delkfutt with the crags of Mea, Dem and Holla surrounding it as well as Ro'Maeve and Fei'Yin. If you're sceptical about the fifth "crag" being Ro'Maeve go back and watch one of the ZM cutscenes (I think the on on entry to Norg as Rank 6?) where Ro'Maeve "powers up" along with the other crags. Alternatively, call up a map of Vanadiel and see how all five places surround Delkfut's tower.
tazirai
03-27-2005, 08:50 AM
Originally posted by Russta
Left paiting is Tu'Lia floating about Delkfutt with the crags of Mea, Dem and Holla surrounding it as well as Ro'Maeve and Fei'Yin. If you're sceptical about the fifth "crag" being Ro'Maeve go back and watch one of the ZM cutscenes (I think the on on entry to Norg as Rank 6?) where Ro'Maeve "powers up" along with the other crags. Alternatively, call up a map of Vanadiel and see how all five places surround Delkfut's tower.
CORRECT!!!!!! /peyoon:thumbsup:
Originally posted by Remus Hmm...
Bonus painting found in Temple of Uggalepih:
http://www.mts.net/~kquach/images/ffxi/toupainting.jpg
This particular painting shows Tu'Lia above Ro'Maeve instead of Delkfutt Tower in the Sacrarium painting.
CORRECT!!!!!! /peyoon:thumbsup:
Originally posted by Icemage
It's also interesting to note that these two paintings were "stolen" from the Temple of Uggalepih. If you look at the room where you use the Paintbrush of Souls, there are two missing paintings on the walls - specifically, these two paintings.
Icemage
CORRECT!!!!!! /peyoon:thumbsup:
Lots of CORRECTNESS in this thread ^^( ̄。 ̄)y-~~
Sheila
03-27-2005, 11:28 AM
very interesting details, anyone figured out the placement and order of the paintings in Uggalepih? It seems they tell a full story..
http://dream.godspoken.net/ffxi/albums/userpics/She040223192301a.jpg
in zilart expansion days I assumed this is Goddess Uggalepih, but maybe it's Goddess Altana? The arms being open and angel/light theme make me think Altana.
CRtwenty
03-27-2005, 05:40 PM
The fifth crag, so to speak is located in Al'Taieu...
The crags are located over the locations of the five crystals, so I'd assume since the final crystal is located in Al'taieu, the missing crag would be as well.
And I think you'd have better luck finding a program that lets you explore zones, rather then trying to find the .dat file. I believe FFXItools allows you to do this.
Manatra
03-27-2005, 10:54 PM
Is it possible to have a tool to view the cutscenes in FFXI? I know it'd be spoiling it but I'm just curious. Probably would involve having to find which file the data is in and just launching into FFXI to use the engine to view it or some wierd thing like that.
Vinen
03-27-2005, 11:34 PM
Originally posted by CRtwenty
The fifth crag, so to speak is located in Al'Taieu...
The crags are located over the locations of the five crystals, so I'd assume since the final crystal is located in Al'taieu, the missing crag would be as well.
And I think you'd have better luck finding a program that lets you explore zones, rather then trying to find the .dat file. I believe FFXItools allows you to do this.
Naah,
The 5 Craigs are Mea, Holla, Dem, Ro'Maeve and Fei'Yin.
LadyPeorth
03-28-2005, 12:53 AM
Cutscenes are scripted events that take place in the game. It basically shows an area outside of the worlds, places in the actors, and orders them to move. It's not like a real cutscene...more like those times in a game where your character moves around and talks to other characters without you telling them to.
Right picture is Diablos...pretty sure it is. Looks too thin around the chest to be Bahamut.
Does anyone have the real facts behind the Tonberry's Goddess? I'm a big Tonberry fantatic and the inclusion of their goddess in the story has me intrigued. All I know of is that their Goddess (I cannot type her name for the life of me x.x; ) was supposedly more beautiful than Altanna, so she was cursed and turned into a beast...at least that's the way the Tonberrys tell it
pagodaman02
03-28-2005, 01:50 AM
The 5 crystals are inside Dem, Mea, Holla, under PsoXja and inside Al'Teau.
Feenicks
03-28-2005, 04:31 AM
Originally posted by LadyPeorth
Does anyone have the real facts behind the Tonberry's Goddess? I'm a big Tonberry fantatic and the inclusion of their goddess in the story has me intrigued. All I know of is that their Goddess (I cannot type her name for the life of me x.x; ) was supposedly more beautiful than Altanna, so she was cursed and turned into a beast...at least that's the way the Tonberrys tell it
Have you done ZM4 yet?
Also here's a closer shot of that painting of something (looks like Bahamut to me) over Al'Taieu. It's from somewhere in Chapter 2 of CoP.
Vacuus Phasma
03-28-2005, 04:43 AM
I played this game for over a year and never noticed the paintings ... I should stop focusing so much on leveling o.O...
Those paintings look great...
Manatra
03-28-2005, 07:26 AM
Originally posted by LadyPeorth
Cutscenes are scripted events that take place in the game. It basically shows an area outside of the worlds, places in the actors, and orders them to move. It's not like a real cutscene...more like those times in a game where your character moves around and talks to other characters without you telling them to.
Yes, but I would imagine that there'd be a way to trick the game into playing whatever cutscene you want (including those you have no seen).
JadeNightshade
03-28-2005, 08:46 AM
Just some major clarificiation on some points of interest...
SPOILERS!!!!!!!!!!!!!
SPOILERS
SPOILERS
1. THE PAINTINGS: The paintings are part of a collection "borrowed" from the San d'Oria church by the Cardinal. This is why later in CoP you learn that both she and Prishe are wanted criminals by the church of sandy. The two paintings pictures are 1) Tulia 2) Bahamut- the gatekeeper hovering over the city of Al'tieu. It was there that the gate to paradise was opened and bahamut laid a beat down on the Zilart.
2. THE GODS: I gotta say I'm interested in this "goddess" the tonberry worship. The problem is that the tonberry are nothing more than mutations caused by the "power overload" on the reactors during the assualt on Fei'yin. So I'm pretty sure like most of the "myth" in the game, it's all total bs created over time to cover a long forgotten past. The reason the Tonberry are so pissed off at Altana is that in their service to the Dawn Maidens (when they were the kuluu) they did in fact stop the zilart from entering paradise but as I mentioned their entire race that was not killed in the process was horribly mutated..
so I guess you can see how they'd be alittle pissed off.
HOWEVER... it is becoming more clear that some of the myth that appeared created is actually horribly real.
3. CUTSCENES: Actually there is a way to play them over and over and over..
there are bards is towns, which for the price of 10 gil will play any scene from that "zone". Also, in non-safe (anywhere you can killed :P) areas there are tracks which if you trade a item to (you keep the item) you will get a goblin to pop up and she you cs from that zone. They are usually at the beginning of zones, but the ones in towns are at random points..
example: the bard for the chataeu in sandy is located in the chataeu by the exit.
4: DIFFERENCE BETWEEN GRAGS AND CRYSTALS:
I'm noticing alot of confusion between the issues of crystal location and crag locations..
Crags are nothing more than power relays created by the zilart to transfer energy to their giant "key" (Tu'lia).
The crystal locations are
1. Holla
2. Dem
3. Mea
4. Pso'xja
5. Al'tieu
When the gateway was forced closed after the great battle between bahamut, the avatars, the zilart, and the kuluu/dawnmaidens (think of it as a royal rumble) the crystal at Al'tieu was then the first crystal corrupted by the emptiness..
BUUUUUUUUUt..
there is a problem in that the emptiness did indeed first appear in Tenzen's homeland.. which opens up the question..why?
anyway, as for fei'yin and the other locations of zilart creation..
they are either power stations, palaces, relay points, or gateways..
My History of Vana'diel Faq ^^
http://www.gamefaqs.com/computer/doswin/game/920506.html
CRtwenty
03-28-2005, 09:16 AM
Ok, looking at the pictures, the first one seems to be Altana, surrounded by the crystals... eight crystals actually. Which leads me to believe that these are the protocrystals, not the mothercrystals. Perhaps it's Altana and the Elemental Avatars descending to Vana'diel?
The second seems to be Eald'narche, Kam'lanaut, and Yve'noile, Eald'narche is sitting on a throne inside what appears to be a palace, perhaps the Celestial capital? Yve'noile stands behind him, which leads me to believe she had some sort of advisory position to the royal family, Eald'narche certainly recongized her in the final Zilart cutscene.
The third looks like Tu'Lia floating over Ro'maeve... pretty self explanatory.
The fourth is either Eald'narche or Grav'iton. I think it's Grav'iton since the person has black hair and Grav'iton's facial tattoes. She seems to be holding a glowing staff of some sort, perhaps it's a painting of the destruction of Fei'Yin? I'm not sure.
And the final one there I believe, is Starry Night, by Van Gogh... I have no idea why it's in the picture.
tazirai
03-28-2005, 09:42 AM
Originally posted by JadeNightshade
Al'tieu was then the first crystal corrupted by the emptiness..
BUUUUUUUUUt..
there is a problem in that the emptiness did indeed first appear in Tenzen's homeland.. which opens up the question..why?
Future Expansion......................................
Jueno M3-1 Tenzens home
Mission orders: The Adventurer Tenzen is heading home after spending time in the Weastern Continents. Your orders are to escort him home and investigate the "Natural Disaster" that recently occured.
just an idea maybe>>>>/peyoon
Originally posted by tazirai
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
AS you enter Jueno Any part, You are greated by the Ducal Guard.
Wulfgang: " Greetings Triel We've been hoping to run into you for awhile now. It seems Your fame has been steadily rising thruout the city. We of the Ducal guard also are aware of your past deeds and the Helping of the Duke in his and Juenos success.
Wulfgang :" Im sure youve noticed in your travels The construction of the Stadium in Tahrongi Canyon. The stadium is not simply there to provide games for bored nobles and Aristocrats. They are to be the training grounds for Adventurers should the need arise if Jueno has need of them one day."
Crooked Arrow:" What our commander means is that Arrangements have been made, with each nation that took part in the war to rid the lands of beastmen. Take this invitation to your consulate in Rulude." There you will learn more, We are simply to deliver the message to available and influential adventurers.
Triel looks in her quest log nothing..
Triel looks thru her mission logs.
Jueno M-1 " Invitation from the Duke "
Mission Orders: The Ducal guard Have givenyou an invitation to take part in something big. Head to the Consulate to and speak to the Ambassador.
Rulude:
Ambassador:" Ah, triel Its been awhile since you rescued me from the tower, Again I thank you for it. I see the Ducal guard have found and given you the invitation."
Ambassador:" What's that? OH!, this is an invitation to take part in the further training of adventures in an endeveour to take part in The soon to be Expeditions to the Far Eastern Lands."
Ambassador:" Why the Far East? , Well it seems that a natural disaster of sorts has taken place there and Jueno has volunteered to help with aid and relief."
Ambassador:" Wulfgang, will lead the expedition to the new lands, But he was tasked to find adventurers to help fill the Ranks of the Ducal Guard. Your job is to head to WIndurst and speak to the Star Sybils guard leader and Register to participate with the Stadiums training regiments."
Ambassador:" Take this Stadium pass to Semih lafinah and have her register it. Then You will be able to take part in the New training excercises. This expedition can help Further our nations influence, We're counting on people like you Triel, Dont let us Down.
Triel Receives the Stadium Pass.
Triel looks at the Stadium Pass.
Stadium Pass: An unregistered pass used to take part in Training excercises at Tahrongi Citadel.
Jueno M-2 " Tahrongi Citadel"
Misison orders: You are to proceed to tahrongi Canyon and Visit the new Citadel. There you must have your Pass registered in order to take part in the Expediton training.
ジュノ国旗(家具)
http://moogle.yappo.jp/search2.php?kagu=1
Vilurum
03-28-2005, 10:28 AM
That fourth painting in the lower right looks a lot like that flashback scene you see with the five crystal warriors and Yve'noile after PM7-5, where they're holding back some kind of energy (perhaps Emptiness) from crystals in the walls.
The Starry Night-esque painting is from the quest where you put up one of Angelica's paintings in a different room in Uggalepih. A monster promptly shows up and declares it hideous and tears it to shreds. Then you smite the monster. :P
Holla, Dem, and Mea crags (arks) are on top of their mothercrystals. The northlands mothercrystal is somewhere under Xarcabard/Zvahl, not under Fei'Yin. I believe Fei'Yin is some unrelated Zilart structure (it's a little big to be a crag too, and the interior looks nothing like what we can see of the interiors of the other crags, aside from being made of cermet), and the crag that originally housed the northlands mothercrystal is all but gone when it was destroyed (except for the room around the mothercrystal, accessible via Pso'Xja).
Similarly the fifth mothercrystal is in/under the palace in Al'Taieu, and thus certainly nowhere near Ro'Maeve. That doesn't mean Fei'Yin and Ro'Maeve weren't tied in with the crystal line (they likely were), but they weren't arks.
The five-pointed thing in the sky above the picture of Bahamut attacking Al'Taieu (or something), is something you can see in the sky of Al'Taieu anyway. It's this nebulously circular thing with 5 equidistant spots along the outside. So that's just part of Al'Taieu's geography and not any map of Ru'Aun or anything. (Lumoria, like Tu'Lia, seems to be not surprisingly based heavily around five-way symmetry.)
The only curious part is that the painting of the crags and Delkfutt's and Tu'Lia does, in fact, show five crags rather than three. Though perhaps it's for simplicity's sake of representing the setup of the crystal line, rather than niggling over details of what sort of structure is actually housing the mothercrystals.
The emptiness in the unaccessible outlying places (mithra homeland, eastern empire) has a very specific reason, and it's not just some random occurrence. It's for the same reason that emptiness appears around the mothercrystals themselves, except it's a more gradual and indirect effect. Suffice it to say, emptiness is the lack of light, so when light is taken away from the mothercrystals ... emptiness appears. And there are *two* causes of light being taken from the mothercrystals.
Manatra
03-28-2005, 06:39 PM
Originally posted by JadeNightshade
3. CUTSCENES: Actually there is a way to play them over and over and over..
there are bards is towns, which for the price of 10 gil will play any scene from that "zone". Also, in non-safe (anywhere you can killed :P) areas there are tracks which if you trade a item to (you keep the item) you will get a goblin to pop up and she you cs from that zone. They are usually at the beginning of zones, but the ones in towns are at random points..
example: the bard for the chataeu in sandy is located in the chataeu by the exit.
I know that, I was just hinting at the idea of possible just viewing the ending scenes to Promathia without having to wait the 4-6 months or whatever it will be until Square stops dragging it out and unlocks the rest of CoP. The scripted sequences are probably buried deep in the .dat files though, so it's quite possible I guess.
Feenicks
03-28-2005, 09:10 PM
Does anyone know where I can view the cutscene for ZM4 again? I tried in Norg, and the Temple of Uggalepih, but both of those were no good. Please don't tell me that I have to get into the Sacrificial Chamber again by lighting those lamps just to replay that awesome cutscene ...
Elsurion
03-28-2005, 10:34 PM
It is in Sac Chamber... I really like to watch it again, but it seems i have to wait for another raid down there.
It's like the CoP 1-3 CS, you need to travel to the spire to watch it again -.-
tazirai
03-29-2005, 09:19 AM
Some better pics of the paintings
ugalepih
http://img11.exs.cx/img11/9986/ugalepih7fb.jpg
Altana
http://img87.exs.cx/img87/699/altana2nh.jpg
5 crags
http://img56.exs.cx/img56/8250/altaeiu0sq.jpg
Altaeiu
http://img213.exs.cx/img213/9984/altaeiu26ar.jpg
Bahamut
http://img181.exs.cx/img181/5476/bahamut4jk.jpg
Graviton
http://img55.exs.cx/img55/9449/graviton6dc.jpg
Kamlanuat, ealdarnche,Yvenole
http://img147.exs.cx/img147/3134/kamlanuat5nw.jpg
Russta
03-29-2005, 11:45 AM
Originally posted by tazirai
5 crags
http://img56.exs.cx/img56/8250/altaeiu0sq.jpg
Would be intesting to have this blown up with clarity to see if that red text says anything significant. Maybe it could even give clues as to what the green porters in Tu'Lia do!!!1
tnt118
03-29-2005, 03:11 PM
Originally posted by Russta
Would be intesting to have this blown up with clarity to see if that red text says anything significant. Maybe it could even give clues as to what the green porters in Tu'Lia do!!!1
Didn't I see a link to a program a while back, simlilar to the modelviewer, that would let you load up zones out-of-game and fly around them without restriction?
Might be a way to get a better resolution pic of these paintings.
Vilurum
03-29-2005, 06:58 PM
Originally posted by tazirai
Altaeiu
http://img213.exs.cx/img213/9984/altaeiu26ar.jpg
Having been in both places, I can say with certainty that that's Tu'Lia. You can see Ro'Maeve below it, you can see the central structure of Ru'Avitau (with quite a few details, such as the pointy parts at the top and that big crystalline spot that glows), you can see the general layout *and* shapes of the islands.
The only thing Al'Taieu-ish about it is the ring of islands around the middle, but Tu'Lia *does* have those - in reality, they're somewhat lower and more spread out (so it's more occasional islands than something that looks like a ring). Next time you're in Ru'Aun, look up at those islands up above that you can't get to.
Both places do have five-way symmetry, a generally circular layout, and the important structure is in the middle. But other than that they look pretty different. If you look below Bahamut in the picture of Bahamut, *that* is Al'Taieu. Look at the shape of the central structure, that's Hu'Xzoi.
tazirai
03-29-2005, 07:27 PM
Originally posted by Vilurum
If you look below Bahamut in the picture of Bahamut, *that* is Al'Taieu. Look at the shape of the central structure, that's Hu'Xzoi.
I had Altaieu on the Brain. It is Tulia.. in that photo
TheGrandMom
03-29-2005, 08:31 PM
Excellent shots Tazirai, thank you for sharing!
Jabeo
03-30-2005, 08:02 AM
That picture of Tu'Lia looks like it is sitting in a body of water (not floating in the sky) to me. As for the structure at the bottom of the picture, yeah it could represent Ro'Maeve or possibly the structure that you are ported to from the Hall of Gods that you use to port to the main mass of Tu'Lia (though it does not look like that on the in game map). Very nice pictures btw.
Sheila
03-30-2005, 08:45 AM
Would be intesting to have this blown up with clarity to see if that red text says anything significant. Maybe it could even give clues as to what the green porters in Tu'Lia do!!!1
Russta I think that even clear/blown up those are probably written in some 'ancient' script so it's still prolly nonsense to us.
However, if Tulia's green porters each took you to crags at other places that would be nice e_e
CRtwenty
03-30-2005, 09:16 AM
Perhaps Ro'maeve was where Tu'Lia was built? That could explain why it seems to be on the ground in that picture.
Though personally I always thought that Tu'Lia was the missing chunk out of Qufim Island.
Feenicks
03-31-2005, 12:52 AM
Not just Qufim, out of the entire coast of the Shumeyo Sea. Take a look at the cliffs in Sauromugue and Battalia, they look like the land's been carved away by some kind of force. All the trees near the coast are bent away at an angle, as if they were blown off to the side by a powerful wind or shockwave. Same goes for the trees on Qufim, they look like someone nuked the place.
I always thought that Tu'Lia hovered above Delkfutt's Tower, and that the Zilart used that as the launchpad for the various bits of Tu'Lia. All the crystal lines seem to connect there.
Jabeo
03-31-2005, 09:54 AM
Not just Qufim, out of the entire coast of the Shumeyo Sea. Take a look at the cliffs in Sauromugue and Battalia, they look like the land's been carved away by some kind of force.
That blast effect can be seen along the entire coastline of the Shu'Meyo Sea. It very much looks like to me that the stone cliffs of the coastline were melted by the blast and afterward cooled to an obsidian-like form. You can travel the coastline in Beaucedine Glacier, Batallia Downs, Sauromugue Champaign, Quifm Island (north coast) and I think maybe even in Ro'Maeve and you can see this effect. I think it's pretty neat and a nice bit of detail on SE's part since there is a history behind this. Not that there are not other things in other zones that don't have stories behind them as well but this is one of my favorite "landmarks" in the game.
ClydeArrowny
03-31-2005, 10:30 AM
Russta I think that even clear/blown up those are probably written in some 'ancient' script so it's still prolly nonsense to us.
However, if Tulia's green porters each took you to crags at other places that would be nice e_e
Well, as we all know there are 3 xtals at each crag. 1 is the whm tele spell crystal and 1 is the broken crystal to enter promys. That leaves a single crystal with no use. Imo it wouldnt be too farfetched to think it may later be an additional route to tulia; a one way trip to the green teleporters maybe? The crags all connect to delk supplying it with the power to hold tulia up. Maybe xtal materializes you into energy then sends you along the crystal lines and you reconstitute inside the rings of the green tele. Imagine tulia being only a tele hora away.
sekaran
03-31-2005, 12:27 PM
Originally posted by ClydeArrowny
Imagine tulia being only a tele hora away.
If only.. ; ;
Kiyone
04-01-2005, 02:50 AM
Originally posted by tazirai
Altaeiu
http://img213.exs.cx/img213/9984/altaeiu26ar.jpg
As much as this looks like Tu'Lia, even to me, I still can't get myself to accept that it is. My point of argument here is that, the islands don't corrolate to the overall shape of Al'Taieu the way I think most people are comparing it.
If you look past the field in Al'Taieu, to the core of the map, you can see this set of white-cerment-chunk-looking structures, in a sort of horizontal layering, like in the photo... possibly the remains of a city; after all, Al'Taieu was the capital...
It's possible, however unlikely, that this is a photo of the core of Al'Taieu. I don't know how to explain the Ro'Maeve-looking thing on the bottom though, but I honestly can't remember floating concentric rings around the tower of Ru'Avitau, unlike in Al'Taieu, the red aura/5-dots/floaty thing around Hu'Xzoi.
On a wild guess, perhaps Al'Taieu is the structure beneath and this is actually the Garden of Ru'Hmet, or someplace new/unseen. Judging from the map, though, I would say this is unlikely, but not impossible :3
The central tower carries the shape of a lot of buildings though, not forgetting Delkfutt's, the peak of the crags, Ru'Avitau and Hu'Xzoi. After all, these objects were built by the same people, why wouldn't they use the same design over again? I think that sort of leaves room for open-ended discussion on this photo, seeing as how the layout doesn't quite match Tu'Lia either, even though the similarities are... noticable :3
Remus Hmm...
04-01-2005, 03:47 AM
In an earlier post she mentioned that she wrote down Al'Tieu by mistake, that is Tu'Lia. That painting is found in Uggalepih, a couple of years before CoP was released. :P
I had find it strange that many events in CoP briefly reference the events in RoZ but are never explicitly mentioned by name. For example in the cutscene with Kam'lanuat, it shows him as ??? and Tu'Lia never seems to be mentioned at all except for an obscure reference to the Celestial Nexus events.
JadeNightshade
04-01-2005, 04:10 AM
indeed that is tulia..
if you ever have the chance, there is a series of quests while I can't remember the name they involve paintings named "final fantasy", "final fantasy part II", etc..etc..
they will shed some light on the art work there
CRtwenty
04-01-2005, 09:24 AM
It can't be anything else other then tu'lia
http://www.pink.ne.jp/~koneko/img/TuLia02.jpg
Kiyone
04-01-2005, 02:05 PM
Originally posted by CRtwenty
It can't be anything else other then tu'lia
http://www.pink.ne.jp/~koneko/img/TuLia02.jpg
NO! I resist! >_<; It has to be something else, I don't care what! ; ;
...besides that, what was the point of having like 50 paintings of Tu'Lia? ; ;
tazirai
04-01-2005, 06:15 PM
Originally posted by Kiyone
NO! I resist! >_<; It has to be something else, I don't care what! ; ;
...besides that, what was the point of having like 50 paintings of Tu'Lia? ; ;
The point I assume is to illustrate the importance of Tulia.
Al'taieu is the Ziraat home, Tulia IS the pathway to the gods, The Stellar Nexus is the focal point to the Plane on which the gods reside. The problem is that the Ziraat wanted to bring said plane to our fair Vana'diel. Bahamuts wrath painting means he smote the offenders. Smote them but good.
Sheila
04-03-2005, 11:54 PM
http://ffxi.allakhazam.com/db/areas.html?farea=103
those 5 things forming a circle around the palace are here?
but isn't ro maeve the semi-circle on that painting?
http://ffxi.allakhazam.com/db/areas.html?farea=104
so what's the big circular w/white area underneath tulia in the painting? the sky? water?
JadeNightshade
04-04-2005, 05:19 AM
ya after looking at it again..
there are only two possibilites..
cause yes, that picture shows tu'lia in a lake surrounded by mountains.
anyway..
it's either Tu'lia in construction phases..
(think of it like the death star in return of the jedi :P)
or it's Al'tieu..which I doubt..
but who knows.
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