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Hask
03-20-2005, 05:51 PM
So what is the highest level
a player can get up to.

will it raise later?

Pai Pai Master
03-20-2005, 06:01 PM
The current level cap is 75. It began at 50 and has been raised periodically whenever it has been necessary due to additional content and game changes.

According to Square Enix developers, the level cap will not be raised during the Chains of Promathia era. I'd guess that some time in the next expansion we'll see another cap raise. It's not really necessary right now.

truenoir
03-21-2005, 06:54 AM
In a way, you "level" higher now by using Merit Points too.

So once you're 75, you can still improve your character. Given that system, I'm not sure that there will be an actual cap increase. They've expanded the Merit point system and allowed more points in sections recently.
Considering the balance issues that could pop up if the cap went above 80, and the insane XP that'd be required, I don't see the reason to increase it.

Also the difficulty in getting endgame gear now. I mean, if you can get to 80 or 85..what would the rare/ex stuff require then? A donated human kidney? :rolleyes:

Macht
03-21-2005, 09:47 AM
Originally posted by truenoir
In a way, you "level" higher now by using Merit Points too.

So once you're 75, you can still improve your character. Given that system, I'm not sure that there will be an actual cap increase. They've expanded the Merit point system and allowed more points in sections recently.
Considering the balance issues that could pop up if the cap went above 80, and the insane XP that'd be required, I don't see the reason to increase it.

Also the difficulty in getting endgame gear now. I mean, if you can get to 80 or 85..what would the rare/ex stuff require then? A donated human kidney? :rolleyes:

You are partially right. During the Chains of Promethia era they are just planning to improve the Merit Points. That doesn't mean a new lvl cap can't be put into place after CoP, with the balance issues everyone seems to forget about RNG in that aspect. Our job with most of our strongest abilities is already usuable by other jobs. Our Barrage and Sidewinder are both under lv. 40, all we are left with is Unlimited Shot which is decent but hardly creates any extreeme niche. It's the gear we use and our sub that generally helps us out for that (And if you've seen the recent gears and all our niche with the gear and subs is slowly being lost too).

Besides that if the lv. 40 abilities are really to much they can always change their effectiveness of a sub'd 40 ability or even make it main job specific like the 2hrs. As you get higher getting the better gear generally is suppose to get harder, but I doubt SE will make it were it's impossible they will however probably make it were only a few will ever succeed to get it depending on their determination.

The game's base design allows for a potential 256 levels. So it isn't like the game is limited by that, the potential and possibility is there. Just have to wait to see if it's ever done. For the EXP required I don't think that's going to matter to many players as long as the zones and places given to explore and EXP are intresting enough to keep the players distracted. I've played a game before were to reach it's max level cost 6 billion EXP, fighting monsters that only get you 1k - 10k that amount of EXP definatly took a while but the game keep me entertained and distracted enough that I didn't have trouble reaching that 6 billion.

Also the potential to cover large amount of EXP has already been started to be implemented in the game also, via ENMs.

poweryoga
03-21-2005, 02:06 PM
lvl 80 cap is unlikely though.

I suppose they can nerf JAs like they did silent meditation for SAM jobs, but right now there's a lot of potential with merit points that its unlikely they'll raise the cap higher.

I mean look at it this way, If you raise the cap to 80 a lot of the biggers HNMs could be taken down with 1 pt. 5 lvls add a lot of power to a character. Dynamis would become ridiculously easy with 40 lvl 80 characters with converts and whatnot, and a lot of the previoiusly challenging stuff would become very easy.

cloudedge
03-22-2005, 06:54 AM
Originally posted by poweryoga
lvl 80 cap is unlikely though.

I suppose they can nerf JAs like they did silent meditation for SAM jobs, but right now there's a lot of potential with merit points that its unlikely they'll raise the cap higher.

I mean look at it this way, If you raise the cap to 80 a lot of the biggers HNMs could be taken down with 1 pt. 5 lvls add a lot of power to a character. Dynamis would become ridiculously easy with 40 lvl 80 characters with converts and whatnot, and a lot of the previoiusly challenging stuff would become very easy.

For Dynamis they could lvl cap it at 75. And for HNM... well that's the nature of the game... when AF was first release, i be it was bloody hard to obtain at lvl 60 too. ^^; the really uber item now will just be good item for 75, while SE introduce new even harder and higher HNM that drops even better lvl 80 gears ^^

But here is a list of things that a lvl 80 cap mage would do:

/rdm - convert
/blm - warp II
/whm - Mid lvl tele, haste, stona

truenoir
03-22-2005, 12:18 PM
Well more what I mean is that items are *rare* to get.

Like...AF fights are hard, sure, but they're 100% obtainable quest items.

You look at AF2, which is totally random to the point of making you want to cause serious bodily harm to SE employees....or abjuration gear, some of which comes from 72hr+ king HNM pops, and even then is a rare drop requiring a several million gil cursed piece to complete...
It just seems to me that SE has set up that gear to be the hardest to obtain in the game. They could always expand drop locations/mobs/increase pop times, etc...but as for how it is *now* it's bordering on ridiculous.

Macht
03-22-2005, 12:27 PM
Originally posted by cloudedge
For Dynamis they could lvl cap it at 75. And for HNM... well that's the nature of the game... when AF was first release, i be it was bloody hard to obtain at lvl 60 too. ^^; the really uber item now will just be good item for 75, while SE introduce new even harder and higher HNM that drops even better lvl 80 gears ^^

But here is a list of things that a lvl 80 cap mage would do:

/rdm - convert
/blm - warp II
/whm - Mid lvl tele, haste, stona

Yeah, exactly they can put level caps to maintain difficulties of those areas. For things like RDM's convert if having it as a /rdm is to powerful they can always restrict those to the main job only. That way it allows those jobs to still have their niche, that signature ability that distinguishes their main job.

Susurrus
03-25-2005, 11:45 AM
If they raise the cap they need to put in some harder enemies. From what it seems to me (I'm lvl 74) if you want to get good experience you have to do massive chains because the highest exp you can get from any enemy worth grinding on is only about 100-150.

JP_Ikari
03-28-2005, 08:41 AM
Now if we think about it, if a Galka BLM goes /RDM with a level cap increase, we'll see him Convert like a fiend to no end. Hehe, something to think about. As for raising the lvl cap. If there isn't enough content for the high lvl's to go for, it might be a good idea. Seeing this is Square after all, and they might come up with HNM's and things that makes it impossible for 75's to go too. But then again, they can always increase the number of people that's in an alliance. Who knows. I just think that right now it's already hard enough to get to 75, and imagining them raising the cap is just 0_0 for me. But would be nice to see though.

JP

P.S. Now /RDM might be the best Sub cause of Convert, right?? As a PLD, at 40 /WAR helps a whole lot IMO. More HP, STR and ATK (I think) (Wondering how much HP a Galka MNK/WAR at 80/40 is.....)

Susurrus
03-30-2005, 10:32 AM
"Now if we think about it, if a Galka BLM goes /RDM with a level cap increase, we'll see him Convert like a fiend to no end"

Um, most RDMs already Convert as much as possible in normal parties. Its hard to rest enough to recover MP and keep Refreshes up at the same time. Keep in mind there's a 10 minute cooldown.

Elaron
04-06-2005, 05:27 AM
a taru BLM lvl 80 would be way overpowered though... Like a RDM on crack....


a lvl 75 tarutaru have somewhere arround 900-1000 MP depending on gear... our strongest nukes are in the 200 mp area... dealing between 1000-1400 damage...

5 more lvls would mean 5 more nukes of insane power... (maybe reach the 2000 area) and alot of more MP...

Then add RDM sub to that with convert... that means you get ~800 MP (depending on HP) every 10 minutes... we could keep nuking almost non stop.... add stoneskin phalanx(lvl?) and blink with that and you have the most potent killing machine in game... heck...we would be better at soloing than RDM.