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Xtek
03-05-2005, 02:01 AM
A friend and I decided to try something interesting.

Each place has a map. These map files are actually .dat files just like models in the game. We thought hell... if people were making edited models why can't we make edited maps?

So... we tried our best to get the map .dat files turned into .MQO files using the new EN FFXI Model Viewer. Success!

We now have all the files needed including a .BMP of the map! Our problem we ran into was now that we have tried editing the .BMP we can't get the .MQO back into a .DAT file.

I'm just trying to experiment with this. I've tried converting the file back using the FFXI Model Viewer but I get the error "The file is the wrong type."

If anyone can help out or know another way or application that I can convert the group of files back into a .DAT file please let me know!

Thanks,
-Xtek

Alontier
03-05-2005, 03:21 AM
There are some tools out for this, in Japanese :p

So if you're interested check out:
http://www.geocities.jp/burumakun/map1.html

You can find one of the tools at:
http://kochi.cool.ne.jp/soloplay/

But don't ask me to translate it.

isthisaname
03-06-2005, 08:39 PM
any1 know where i can find this program from that website

thank u for help

Xtek
03-07-2005, 01:03 PM
That's an older version of the Map Convert app.

-Xtek

Alontier
03-09-2005, 03:37 PM
It was available in the first link I posted, but here's a direct link:
http://kochi.cool.ne.jp/soloplay/FF11MapConv111.lzh

Some instuctions in japanese. (http://kochi.cool.ne.jp/soloplay/maigo.htm)
And sample maps of Windurst (http://kochi.cool.ne.jp/soloplay/Win_map.zip)

grunion
03-24-2005, 05:37 PM
couldn't someone edit all the maps and just make a big zip of it that all the NA players could unzip and have in the game?

t2small11
03-27-2005, 09:33 AM
edit: nvm