View Full Version : Avater Perpetuation Cost Chart
Theiry
03-03-2005, 09:45 PM
Alright, I'm sorry for posting something that must have been answered a million times. But I've looked and looked for this and can't find it. I searched these boards, I've searched the internet many times, I've asked people in game, and I still can't find the answer. So here goes, what is the Perpetuation cost for each avatar/spirit at every level? I've found how much they cost at level 1, and how much they cost at 60, and at 37, but I've never seen a complete chart with every level on it. As in, if Carbuncle costs 1mp/tic at level 1, at what level does he start costing 2mp/tic?
Anyway, sorry again for asking this. I know it must have been posted many times, I just can't find it =l (oh, and on another note, do any of you have a working link to a stat calculator? You know, where you enter the level/race/job/subjob and it tells you what your stats will be. All the links I've found are broken.)
Kiyone
03-04-2005, 11:40 AM
I don't remember the initial cost rates are, other than that Carby is only 1 mp/tick, but after level 6 or 7, i think, the cost goes up, and then concurrently the costs will go up every 8-9 levels.
At level 75, the cost rates end at
Carbuncle at 9
Fenrir at 11
Avatars at 13
Judging from carby's initial to final cost, I assume the perpetuation rate goes up 8 times, thereby making
At level 1
Carbuncle at 1
Avatars at 5
I'm unsure about this but I think Fenrir's cost raises at a different rate than Carbuncle and the Avatars. I thought I remember hearing that Fenrir only costs 1 or 2 at level1 (I got him at level 30SMN after he was first released)
xNecrosanx
03-04-2005, 12:24 PM
http://img.photobucket.com/albums/v365/ahhh_ding/Perpet.jpg
found this at a jpn website a few months back :)
Theiry
03-04-2005, 10:19 PM
Thanks =) To both of you. I can't believe I looked for so long without finding it, and all I had to do was post here to get the answer in days =) Message boards are awesome.
poweryoga
03-04-2005, 10:54 PM
super useful chart.
<3
Nodoka
03-05-2005, 12:55 PM
Nice chart but kinda depressing how expensive some of those get. As soon as I can get my next and last -avatar cost item (Evokers Ring) they all get 1 more expensive. That's not fair. >.<
Tirrock
03-09-2005, 08:15 PM
Hmm, I didn't know carbuncle goes up again in cost in the 70s... I guess carbuncle mitts boosts in power again then. Or I'm just remembering the cost it took to keep him out from 63-71 wrong.
Alauna
05-14-2005, 06:01 PM
if im not mistaken, Carby's Mitts reduce his perp cost by 50% (pre -perp items, i think, but dont quote me).
Thusly, at 71, with the mits, be costs 4mp/sec. [ 8/2 ]. Then, at 72, he costs 4.5 (pry trunk'd to 5)
xNecrosanx
05-14-2005, 08:37 PM
Carby mitts cuts down the cost by 4 (maximum), it does not lower the cost anymore than 3 when the perpet cost of carby is 4.
Therefore at 72 carby costs 5, which could be rendered into a refreshing carby with evoker's ring, auto refresh, refreshing body armor, and light staff.
Kiyone
05-16-2005, 09:45 AM
Originally posted by xNecrosanx
Carby mitts cuts down the cost by 4 (maximum), it does not lower the cost anymore than 3 when the perpet cost of carby is 4.
Therefore at 72 carby costs 5, which could be rendered into a refreshing carby with evoker's ring, auto refresh, refreshing body armor, and light staff.
Alauna is right. It cuts carby's cost in half, rounding up.
At 75, I can keep him out with a MP regen of 1, with Evoker's Ring, Carbuncle's Mitts, Light Staff, and dalmy.
So. ring and staff is -3 off of perpetuation. Carby will be 6 cost.
With auto refresh, that makes 5.
In order to make Carby +1mp/tick, that means the last 5 points of his perpetuation have to be taken by the Mitts, where the +1 comes from the dalmy.
At 26, I remember specifically being able to perpetuate Carbuncle with no cost (soloing worms in Qufim >.>). Total cost is 3, Mitts take off 2, auto refresh takes the last point.
For the record, using an Apollo's Staff won't recover the auto refresh, so carby will never be more than +1/tick.
Miriamel
05-16-2005, 12:29 PM
Do you mean that even using an Apollo's, you cannot get more than one MP/tick back? I guess in that case, I can sell it back at 71.
But if you mean it doesn't affect your MP cost, you're wrong. I dinged 63 a while ago, and as you can see on the chart, the carby cost went up.
At 62, I had 1MP/tick refresh with Verm Cloak, Light Staff and Carby Mitts.
At 63, my MP was stuck. So I ugraded to Apollo's Staff, and I had the 1MP/tick from Vermy again.
xNecrosanx
05-17-2005, 02:18 AM
Originally posted by Miriamel
Do you mean that even using an Apollo's, you cannot get more than one MP/tick back? I guess in that case, I can sell it back at 71.
Originally posted by Kiyone
For the record, using an Apollo's Staff won't recover the auto refresh, so carby will never be more than +1/tick.
:P
Miriamel
05-17-2005, 07:53 AM
Yes, that sentence of hers confused me, since Apollo has a noticeable effect beforehand and I find it odd of SE to make that "vanish", which is why I asked in the first place.
xNecrosanx
05-17-2005, 12:03 PM
Summoner's auto-refresh is the first to be taken into account for the reduction of avatar perpetuation out of all -perpetuations factors, therefore it is not possible to get more than +1mp/tic unless 1) there is a new piece of refresh armor, 2) under the influence of refresh/ballad, 3) avatars costs 0 w/o any -perpetuation equipment.
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