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Brayden
11-05-2004, 09:13 AM
Greetings,

Im asking this in behalf of the rdm in my LS. She has her opinion and I have mine, both conflict. Which item would you choose to wear?

http://img120.exs.cx/img120/8721/vs.jpg


I say go with the AF, she says the Cuisses. For a little bkgrnd info, she's elvaan rdm/blm. Her argument is the +3 int is too good to pass up, my arguement is that the AF pants offer many other good bonues that outweigh the +int. I'd appreciate your opinions. Thanks :)

Ruic
11-05-2004, 09:37 AM
Mind is more important than INT unless you're a heavily nuking RDM, and those two are equal in that respect. Just swap the cuisses on when you're nuking, if you're that worried about the INT loss.

Gman
11-05-2004, 09:43 AM
I go with Warlocks Tights myself, but I can see why someone would macro in Magic Cuisses or maybe even wear them. If you noticed, the AF has MND+3 so that negates the MND on the Magic Cuisses, and since I'm Taru I dont need INT that much. For me the enhancing and healing bonuses are too much to give up, plus the 13mp extra. On top of that, while Magic Cuisses has very good defence for thier level, AF beats it by a lot. Not saying you need def for exp parties, but it doesnt hurt.

Bottom line, AF is my choice... sold my Magic Cuisses as soon as I got it.

Lightseeker
11-05-2004, 10:00 AM
AF pants, definitely. I'm elvaan rdm/blm also, and I don't even bother swapping in the Magic Cuisses for nukes or INT-based enfeebs. It just doesn't seem worth the trouble for +3. I'd much rather have the boosted enhancing skill.

Sulemain
11-05-2004, 10:20 AM
I have already sold my Magic Cuisses, but have started having second thoughts, for the same reason (nuking)... My current macros for both enfeebles and nukes look like this:

/recast Gravity
/ma Gravity <t>
/equip Main "Wind Staff"
/equip L.Ring "Zircon Ring"
/equip R.Ring "Zircon Ring"

So, I have one more line I can use, so have been thinking about putting macros for one pair of pants or the other on each. However, at 65, the last line will be used for Torques, so I've decided against it for now. It seems to me that the rings are better to switch out than the pants, unless you have a specific INT Gear macro, etc. I used to have an INT gear macro and a MND gear macro, but after combining them like this, it has made things much easier. Plus, with all the staves now, my resist rates have plummeted. I don't remember ever having one of those extremely frustrating moments where I have had Slow resisted for the third time. (I actually used to switch out Black Silk Neck, Promise Badge, Bastokan Cap, Traveler's Hat, Devotee's Mitts, Magna Gauntlets, etc.)

The other option for me is to take out the recast line, though it is extremely useful for occasional resists or adds. This is probably what I will end up doing, but not until 64...and then for Druid's Slops:

Level 64
Defense 24, +5 Elemental Magic Skill, +5 Healing Magic Skill
http://ffxi.allakhazam.com/db/item.html?fitem=8288

If I had to pick just one pair to use though, I would definitely say the Warlock's Tights. They will help you survive sleeping adds a little better, and the added skills aren't something that you can't get easily at that level.

Sorry if this was a bit tangential, but hopefully it was of some use to you - or to someone. =p

Prefect
11-05-2004, 11:43 AM
I swap between Warlock's tights, Magic cuisses, and Druid slops in my spell macros.

Sulemain
11-05-2004, 11:49 AM
[Hmmm...] When do you find that the +3int is more useful than the +5Elemental Magic Skill? Is it just for INT-based debuffs?

Patchinko
11-05-2004, 11:57 AM
By the time you get Warlock's Tights, all the 3 INT is going to do is add 3 damage to your nukes. Elemental skill pants would help far more, though with the correct elemental staff, you're almost never going to get resisted anyhow.

There's a point where the return on some items' bonuses becomes so small that it's negligible and bothering to carry them around and switch them in is more of a chore than it's really worth. That's my opinion, at least.

swingfly
11-05-2004, 12:00 PM
I'm one of the people who say use both. Think of it this way, you pay a lot of gil to get +3 rings and even +1 earrings (+2 earrings if you're filthy rich). As the Magic Cuisses doesn't really cost much they are just too good to pass up on. As spells like Gravity and Sleep are really important to stick at the first attempt (Gravity because of recast time and Sleep because...well it's pretty obvious why) loading up on +int gear to have fewer resists and having the spells last a longer time when they do stick seems like a good idea. I'm pretty sure you use macros to switch between +mnd and +int rings already, why then not use another line to switch between legs?

It seems to me that as you proceed in lvls and accumulate and have access to more gear you will start using separate macros to equip int/mnd/mp/melee gear. Well, at least I have and I feel that it's the common way of doing it. Sure, you will have a slight delay because you need to hit an extra key but better that than a resist in my opinion. I woud assume that for spells like Stun and the like it could be a bad thing but a I've never had access to that spell I don't know yet and will have to experiment/read up on it when I get there.

Edit: This is before you have access to the Druids's Slops as (as pointed out by other people) skill > stat, at least for having fewer resists. I'm not sure whether skill or stats makes debuffs more potent or last longer. I'm pretty sure someone knows though ^^